status: always check if current song is not empty
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@@ -369,7 +369,11 @@ Song Connection::GetCurrentSong()
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mpd_song *s = mpd_recv_song(m_connection.get());
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mpd_response_finish(m_connection.get());
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checkErrors();
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return Song(s);
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// currentsong doesn't return error if there is no playing song.
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if (s == nullptr)
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return Song();
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else
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return Song(s);
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}
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Song Connection::GetSong(const std::string &path)
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@@ -78,17 +78,6 @@ unsigned m_playlist_length;
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unsigned m_total_time;
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int m_volume;
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MPD::Song getCurrentSong()
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{
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MPD::Song result = myPlaylist->nowPlayingSong();
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// It may happen that playlist wasn't yet updated
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// and current song is not there yet. In such case
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// try fetching it from the server.
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if (result.empty() && m_player_state != MPD::psUnknown)
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result = Mpd.GetCurrentSong();
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return result;
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}
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void drawTitle(const MPD::Song &np)
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{
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assert(!np.empty());
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@@ -482,9 +471,13 @@ void Status::Changes::playerState()
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switch (m_player_state)
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{
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case MPD::psPlay:
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drawTitle(getCurrentSong());
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{
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auto np = myPlaylist->nowPlayingSong();
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if (!np.empty())
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drawTitle(np);
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myPlaylist->reloadRemaining();
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break;
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}
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case MPD::psStop:
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windowTitle("ncmpcpp " VERSION);
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if (Progressbar::isUnlocked())
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@@ -543,25 +536,27 @@ void Status::Changes::songID(int song_id)
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});
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// if it's not there (playlist may be outdated), fetch it
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const auto &s = it != pl.endV() ? *it : Mpd.GetCurrentSong();
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GNUC_UNUSED int res;
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if (!Config.execute_on_song_change.empty())
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res = system(Config.execute_on_song_change.c_str());
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# ifdef HAVE_CURL_CURL_H
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if (Config.fetch_lyrics_in_background)
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Lyrics::DownloadInBackground(s);
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# endif // HAVE_CURL_CURL_H
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drawTitle(s);
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if (Config.autocenter_mode)
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pl.highlight(Status::State::currentSongPosition());
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if (Config.now_playing_lyrics && isVisible(myLyrics) && myLyrics->previousScreen() == myPlaylist)
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if (!s.empty())
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{
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if (myLyrics->SetSong(s))
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myLyrics->Reload = 1;
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GNUC_UNUSED int res;
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if (!Config.execute_on_song_change.empty())
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res = system(Config.execute_on_song_change.c_str());
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# ifdef HAVE_CURL_CURL_H
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if (Config.fetch_lyrics_in_background)
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Lyrics::DownloadInBackground(s);
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# endif // HAVE_CURL_CURL_H
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drawTitle(s);
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if (Config.autocenter_mode)
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pl.highlight(Status::State::currentSongPosition());
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if (Config.now_playing_lyrics && isVisible(myLyrics) && myLyrics->previousScreen() == myPlaylist)
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{
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if (myLyrics->SetSong(s))
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myLyrics->Reload = 1;
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}
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}
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}
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elapsedTime(false);
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@@ -569,6 +564,15 @@ void Status::Changes::songID(int song_id)
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void Status::Changes::elapsedTime(bool update_elapsed)
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{
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auto np = myPlaylist->nowPlayingSong();
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if (m_player_state == MPD::psStop || np.empty())
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{
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// MPD is not playing, clear statusbar and exit.
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if (Statusbar::isUnlocked() && Config.statusbar_visibility)
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*wFooter << NC::XY(0, 1) << NC::TermManip::ClearToEOL;
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return;
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}
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if (update_elapsed)
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{
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auto st = Mpd.getStatus();
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@@ -576,14 +580,6 @@ void Status::Changes::elapsedTime(bool update_elapsed)
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m_kbps = st.kbps();
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}
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if (m_player_state == MPD::psUnknown || m_player_state == MPD::psStop)
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{
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if (Statusbar::isUnlocked() && Config.statusbar_visibility)
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*wFooter << NC::XY(0, 1) << NC::TermManip::ClearToEOL;
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return;
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}
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MPD::Song np = getCurrentSong();
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std::string ps = playerStateToString(m_player_state);
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std::string tracklength;
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