use wstrings uncoditionally where needed
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16
src/help.cpp
16
src/help.cpp
@@ -133,9 +133,9 @@ void Help::SwitchTo()
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DrawHeader();
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}
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std::basic_string<my_char_t> Help::Title()
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std::wstring Help::Title()
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{
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return U("Help");
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return L"Help";
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}
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std::string Help::DisplayKeys(const ActionType at)
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@@ -156,25 +156,25 @@ std::string Help::DisplayKeys(const ActionType at)
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void Help::Section(const char *type, const char *title)
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{
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*w << U("\n ") << NC::fmtBold << TO_WSTRING(type) << U(" - ");
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*w << TO_WSTRING(title) << NC::fmtBoldEnd << '\n' << '\n';
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*w << L"\n " << NC::fmtBold << ToWString(type) << L" - ";
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*w << ToWString(title) << NC::fmtBoldEnd << L"\n\n";
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}
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void Help::KeyDesc(const ActionType at, const char *desc)
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{
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*w << U(" ") << DisplayKeys(at) << U(" : ") << TO_WSTRING(desc) << '\n';
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*w << L" " << DisplayKeys(at) << L" : " << ToWString(desc) << '\n';
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}
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void Help::MouseDesc(std::string action, const char *desc, bool indent)
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{
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action.resize(31 - (indent ? 2 : 0), ' ');
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*w << U(" ") << (indent ? U(" ") : U("")) << TO_WSTRING(action);
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*w << U(": ") << TO_WSTRING(desc) << '\n';
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*w << L" " << (indent ? L" " : L"") << ToWString(action);
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*w << L": " << ToWString(desc) << '\n';
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}
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void Help::MouseColumn(const char *column)
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{
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*w << NC::fmtBold << U(" ") << TO_WSTRING(column) << U(" column:\n") << NC::fmtBoldEnd;
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*w << NC::fmtBold << L" " << ToWString(column) << L" column:\n" << NC::fmtBoldEnd;
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}
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void Help::GetKeybindings()
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