visualizer: reorganize functions
This commit is contained in:
@@ -137,8 +137,7 @@ void Visualizer::update()
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}
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}
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else if (Config.visualizer_type == VisualizerType::Ellipse)
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else if (Config.visualizer_type == VisualizerType::Ellipse)
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{
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{
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//Ellipse only works with stereo
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draw = &Visualizer::DrawSoundEllipse;
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draw = &Visualizer::DrawSoundWave;
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drawStereo = &Visualizer::DrawSoundEllipseStereo;
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drawStereo = &Visualizer::DrawSoundEllipseStereo;
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}
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}
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else
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else
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@@ -207,85 +206,7 @@ void Visualizer::spacePressed()
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Statusbar::printf("Visualization type: %1%", Config.visualizer_type);
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Statusbar::printf("Visualization type: %1%", Config.visualizer_type);
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}
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}
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void Visualizer::DrawSoundWaveStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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/**********************************************************************/
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{
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DrawSoundWave(buf_left, samples, 0, height);
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DrawSoundWave(buf_right, samples, height, w.getHeight() - height);
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}
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void Visualizer::DrawSoundWaveFillStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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DrawSoundWaveFill(buf_left, samples, 0, height);
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DrawSoundWaveFill(buf_right, samples, height, w.getHeight() - height);
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}
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// DrawSoundEllipseStereo: This visualizer only works in stereo. The colors form concentric
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// rings originating from the center (width/2, height/2). For any given point, the width is
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// scaled with the left channel and height is scaled with the right channel. For example,
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// if a song is entirely in the right channel, then it would just be a vertical line.
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//
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// Since every font/terminal is different, the visualizer is never a perfect circle. This
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// visualizer assume the font height is twice the length of the font's width. If the font
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// is skinner or wider than this, instead of a circle it will be an ellipse.
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void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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const long width = w.getWidth()/2;
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// Makes the radius of the color circle proportional to max of height or width.
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// Divide by colors size so that there are multiple color rings instead of just a few.
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const long scaledRadius = std::max(pow(width,2), pow(height,2))/pow(Config.visualizer_colors.size(),2);
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for (size_t i = 0; i < samples; ++i)
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{
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long x = width + ((double) buf_left[i] * 2 * ((double)width / 65536.0));
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long y = height + ((double) buf_right[i] * 2 * ((double)height / 65536.0));
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// The arguments to the toColor function roughly follow a circle equation where
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// the center is not centered around (0,0). For example (x - w)^2 + (y-h)+2 = r^2
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// centers the circle around the point (w,h). Because fonts are not all the same
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// size, this will not always generate a perfect circle.
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w << toColor(pow((x - width)*1, 2) + pow((y - ((long)height)) * 2,2), scaledRadius)
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<< NC::XY(x, y)
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<< Config.visualizer_chars[1]
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<< NC::Color::End;
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}
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}
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// DrawSoundWaveFill: This visualizer is very similar to DrawSoundWave, but instead of
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// a single line the entire height is filled. In stereo mode, the top half of the screen
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// is dedicated to the right channel, the bottom the left channel.
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void Visualizer::DrawSoundWaveFill(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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{
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// if right channel is drawn, bars descend from the top to the bottom
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const bool flipped = y_offset > 0;
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const size_t win_width = w.getWidth();
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const int samples_per_column = samples/win_width;
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// too little samples
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if (samples_per_column == 0)
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return;
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int32_t point_y;
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for (size_t x = 0; x < win_width; ++x)
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{
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point_y = 0;
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// calculate mean from the relevant points
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for (int j = 0; j < samples_per_column; ++j)
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point_y += buf[x*samples_per_column+j];
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point_y /= samples_per_column;
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// normalize it to fit the screen
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point_y = std::abs(point_y);
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point_y *= height / 32768.0;
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for (int32_t j = 0; j < point_y; ++j)
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{
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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w << NC::XY(x, y)
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<< toColor(j, height)
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<< Config.visualizer_chars[1]
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<< NC::Color::End;
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}
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}
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}
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void Visualizer::DrawSoundWave(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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void Visualizer::DrawSoundWave(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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{
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{
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@@ -338,13 +259,98 @@ void Visualizer::DrawSoundWave(int16_t *buf, ssize_t samples, size_t y_offset, s
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}
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}
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}
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}
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#ifdef HAVE_FFTW3_H
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void Visualizer::DrawSoundWaveStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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void Visualizer::DrawFrequencySpectrumStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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{
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DrawFrequencySpectrum(buf_left, samples, 0, height);
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DrawSoundWave(buf_left, samples, 0, height);
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DrawFrequencySpectrum(buf_right, samples, height, w.getHeight() - height);
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DrawSoundWave(buf_right, samples, height, w.getHeight() - height);
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}
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}
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/**********************************************************************/
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// DrawSoundWaveFill: This visualizer is very similar to DrawSoundWave, but instead of
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// a single line the entire height is filled. In stereo mode, the top half of the screen
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// is dedicated to the right channel, the bottom the left channel.
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void Visualizer::DrawSoundWaveFill(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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{
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// if right channel is drawn, bars descend from the top to the bottom
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const bool flipped = y_offset > 0;
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const size_t win_width = w.getWidth();
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const int samples_per_column = samples/win_width;
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// too little samples
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if (samples_per_column == 0)
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return;
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int32_t point_y;
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for (size_t x = 0; x < win_width; ++x)
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{
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point_y = 0;
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// calculate mean from the relevant points
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for (int j = 0; j < samples_per_column; ++j)
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point_y += buf[x*samples_per_column+j];
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point_y /= samples_per_column;
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// normalize it to fit the screen
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point_y = std::abs(point_y);
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point_y *= height / 32768.0;
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for (int32_t j = 0; j < point_y; ++j)
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{
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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w << NC::XY(x, y)
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<< toColor(j, height)
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<< Config.visualizer_chars[1]
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<< NC::Color::End;
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}
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}
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}
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void Visualizer::DrawSoundWaveFillStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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DrawSoundWaveFill(buf_left, samples, 0, height);
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DrawSoundWaveFill(buf_right, samples, height, w.getHeight() - height);
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}
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/**********************************************************************/
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void Visualizer::DrawSoundEllipse(int16_t *, ssize_t, size_t, size_t)
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{
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}
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// DrawSoundEllipseStereo: This visualizer only works in stereo. The colors form concentric
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// rings originating from the center (width/2, height/2). For any given point, the width is
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// scaled with the left channel and height is scaled with the right channel. For example,
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// if a song is entirely in the right channel, then it would just be a vertical line.
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//
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// Since every font/terminal is different, the visualizer is never a perfect circle. This
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// visualizer assume the font height is twice the length of the font's width. If the font
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// is skinner or wider than this, instead of a circle it will be an ellipse.
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void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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const long width = w.getWidth()/2;
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// Makes the radius of the color circle proportional to max of height or width.
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// Divide by colors size so that there are multiple color rings instead of just a few.
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const long scaledRadius = std::max(pow(width,2), pow(height,2))/pow(Config.visualizer_colors.size(),2);
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for (ssize_t i = 0; i < samples; ++i)
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{
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long x = width + ((double) buf_left[i] * 2 * ((double)width / 65536.0));
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long y = height + ((double) buf_right[i] * 2 * ((double)height / 65536.0));
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// The arguments to the toColor function roughly follow a circle equation where
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// the center is not centered around (0,0). For example (x - w)^2 + (y-h)+2 = r^2
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// centers the circle around the point (w,h). Because fonts are not all the same
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// size, this will not always generate a perfect circle.
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w << toColor(pow((x - width)*1, 2) + pow((y - ((long)height)) * 2,2), scaledRadius)
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<< NC::XY(x, y)
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<< Config.visualizer_chars[1]
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<< NC::Color::End;
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}
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}
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/**********************************************************************/
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#ifdef HAVE_FFTW3_H
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void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
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{
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{
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// if right channel is drawn, bars descend from the top to the bottom
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// if right channel is drawn, bars descend from the top to the bottom
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@@ -388,8 +394,16 @@ void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_o
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}
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}
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}
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}
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}
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}
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void Visualizer::DrawFrequencySpectrumStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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{
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DrawFrequencySpectrum(buf_left, samples, 0, height);
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DrawFrequencySpectrum(buf_right, samples, height, w.getHeight() - height);
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}
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#endif // HAVE_FFTW3_H
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#endif // HAVE_FFTW3_H
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/**********************************************************************/
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void Visualizer::SetFD()
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void Visualizer::SetFD()
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{
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{
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if (m_fifo < 0 && (m_fifo = open(Config.visualizer_fifo_path.c_str(), O_RDONLY | O_NONBLOCK)) < 0)
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if (m_fifo < 0 && (m_fifo = open(Config.visualizer_fifo_path.c_str(), O_RDONLY | O_NONBLOCK)) < 0)
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@@ -65,9 +65,10 @@ protected:
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private:
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private:
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void DrawSoundWave(int16_t *, ssize_t, size_t, size_t);
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void DrawSoundWave(int16_t *, ssize_t, size_t, size_t);
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void DrawSoundWaveFill(int16_t *, ssize_t, size_t, size_t);
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void DrawSoundWaveStereo(int16_t *, int16_t *, ssize_t, size_t);
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void DrawSoundWaveStereo(int16_t *, int16_t *, ssize_t, size_t);
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void DrawSoundWaveFill(int16_t *, ssize_t, size_t, size_t);
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void DrawSoundWaveFillStereo(int16_t *, int16_t *, ssize_t, size_t);
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void DrawSoundWaveFillStereo(int16_t *, int16_t *, ssize_t, size_t);
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void DrawSoundEllipse(int16_t *, ssize_t, size_t, size_t);
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void DrawSoundEllipseStereo(int16_t *, int16_t *, ssize_t, size_t);
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void DrawSoundEllipseStereo(int16_t *, int16_t *, ssize_t, size_t);
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# ifdef HAVE_FFTW3_H
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# ifdef HAVE_FFTW3_H
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void DrawFrequencySpectrum(int16_t *, ssize_t, size_t, size_t);
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void DrawFrequencySpectrum(int16_t *, ssize_t, size_t, size_t);
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