make use of override keyword if available

This commit is contained in:
Andrzej Rybczak
2012-09-04 19:19:37 +02:00
parent 6d87ebbc43
commit f6fb2ed54c
21 changed files with 298 additions and 292 deletions

View File

@@ -32,23 +32,28 @@
class Outputs : public Screen< NC::Menu<MPD::Output> >
{
public:
virtual void SwitchTo();
virtual void Resize();
virtual std::basic_string<my_char_t> Title();
// Screen< NC::Menu<MPD::Output> > implementation
virtual void SwitchTo() OVERRIDE;
virtual void Resize() OVERRIDE;
virtual void EnterPressed();
virtual void SpacePressed() { }
virtual void MouseButtonPressed(MEVENT);
virtual bool isTabbable() { return true; }
virtual std::basic_string<my_char_t> Title() OVERRIDE;
virtual bool isMergable() { return true; }
virtual void Update() OVERRIDE { }
virtual void EnterPressed() OVERRIDE;
virtual void SpacePressed() OVERRIDE { }
virtual void MouseButtonPressed(MEVENT me) OVERRIDE;
virtual bool isTabbable() OVERRIDE { return true; }
virtual bool isMergable() OVERRIDE { return true; }
// private members
void FetchList();
protected:
virtual void Init();
virtual bool isLockable() { return true; }
virtual void Init() OVERRIDE;
virtual bool isLockable() OVERRIDE { return true; }
};
extern Outputs *myOutputs;