Files
ncmpcpp/src/menu.h
Lennart Braun 14fb3baf63 menu: fixed rcurrent iterators on empty menus
If m_items is empty, ++current() did result in an invalid iterator
(pointing behind end()).
2016-10-30 16:19:55 +01:00

452 lines
14 KiB
C++

/***************************************************************************
* Copyright (C) 2008-2014 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef NCMPCPP_MENU_H
#define NCMPCPP_MENU_H
#include <boost/iterator/indirect_iterator.hpp>
#include <boost/iterator/transform_iterator.hpp>
#include <boost/range/detail/any_iterator.hpp>
#include <cassert>
#include <functional>
#include <iterator>
#include <memory>
#include <set>
#include "strbuffer.h"
#include "window.h"
namespace NC {
struct List
{
struct Properties
{
enum Type {
None = 0,
Bold = (1 << 0),
Selectable = (1 << 1),
Selected = (1 << 2),
Inactive = (1 << 3),
Separator = (1 << 4)
};
Properties(Type properties = Selectable)
: m_properties(properties)
{ }
void setBold(bool is_bold)
{
if (is_bold)
m_properties |= Bold;
else
m_properties &= ~Bold;
}
void setSelectable(bool is_selectable)
{
if (is_selectable)
m_properties |= Selectable;
else
m_properties &= ~(Selectable | Selected);
}
void setSelected(bool is_selected)
{
if (!isSelectable())
return;
if (is_selected)
m_properties |= Selected;
else
m_properties &= ~Selected;
}
void setInactive(bool is_inactive)
{
if (is_inactive)
m_properties |= Inactive;
else
m_properties &= ~Inactive;
}
void setSeparator(bool is_separator)
{
if (is_separator)
m_properties |= Separator;
else
m_properties &= ~Separator;
}
bool isBold() const { return m_properties & Bold; }
bool isSelectable() const { return m_properties & Selectable; }
bool isSelected() const { return m_properties & Selected; }
bool isInactive() const { return m_properties & Inactive; }
bool isSeparator() const { return m_properties & Separator; }
private:
unsigned m_properties;
};
template <typename ValueT>
using PropertiesIterator = boost::range_detail::any_iterator<
ValueT,
boost::random_access_traversal_tag,
ValueT &,
std::ptrdiff_t
>;
typedef PropertiesIterator<Properties> Iterator;
typedef PropertiesIterator<const Properties> ConstIterator;
virtual ~List() { }
virtual bool empty() const = 0;
virtual size_t size() const = 0;
virtual size_t choice() const = 0;
virtual void highlight(size_t pos) = 0;
virtual Iterator currentP() = 0;
virtual ConstIterator currentP() const = 0;
virtual Iterator beginP() = 0;
virtual ConstIterator beginP() const = 0;
virtual Iterator endP() = 0;
virtual ConstIterator endP() const = 0;
};
inline List::Properties::Type operator|(List::Properties::Type lhs, List::Properties::Type rhs)
{
return List::Properties::Type(unsigned(lhs) | unsigned(rhs));
}
inline List::Properties::Type &operator|=(List::Properties::Type &lhs, List::Properties::Type rhs)
{
lhs = lhs | rhs;
return lhs;
}
inline List::Properties::Type operator&(List::Properties::Type lhs, List::Properties::Type rhs)
{
return List::Properties::Type(unsigned(lhs) & unsigned(rhs));
}
inline List::Properties::Type &operator&=(List::Properties::Type &lhs, List::Properties::Type rhs)
{
lhs = lhs & rhs;
return lhs;
}
// for range-based for loop
inline List::Iterator begin(List &list) { return list.beginP(); }
inline List::ConstIterator begin(const List &list) { return list.beginP(); }
inline List::Iterator end(List &list) { return list.endP(); }
inline List::ConstIterator end(const List &list) { return list.endP(); }
/// This template class is generic menu capable of
/// holding any std::vector compatible values.
template <typename ItemT> struct Menu : Window, List
{
struct Item : List::Properties
{
template <bool Const>
struct PropertiesExtractor
{
typedef PropertiesExtractor type;
typedef typename std::conditional<Const, const Properties, Properties>::type Properties_;
typedef typename std::conditional<Const, const Item, Item>::type Item_;
Properties_ &operator()(Item_ &i) const {
return static_cast<Properties_ &>(i);
}
};
typedef ItemT Type;
friend struct Menu<ItemT>;
Item() { }
Item(ItemT value_, Properties::Type properties)
: Properties(properties)
, m_value(value_)
{ }
ItemT &value() { return m_value; }
const ItemT &value() const { return m_value; }
ItemT &operator*() { return m_value; }
const ItemT &operator*() const { return m_value; }
private:
static Item mkSeparator()
{
Item item;
item.setSelectable(false);
item.setSeparator(true);
return item;
}
ItemT m_value;
};
typedef typename std::vector<Item>::iterator Iterator;
typedef typename std::vector<Item>::const_iterator ConstIterator;
typedef std::reverse_iterator<Iterator> ReverseIterator;
typedef std::reverse_iterator<ConstIterator> ConstReverseIterator;
typedef boost::indirect_iterator<
Iterator,
ItemT,
boost::random_access_traversal_tag
> ValueIterator;
typedef boost::indirect_iterator<
ConstIterator,
const ItemT,
boost::random_access_traversal_tag
> ConstValueIterator;
typedef std::reverse_iterator<ValueIterator> ReverseValueIterator;
typedef std::reverse_iterator<ConstValueIterator> ConstReverseValueIterator;
typedef boost::transform_iterator<
typename Item::template PropertiesExtractor<false>,
Iterator
> PropertiesIterator;
typedef boost::transform_iterator<
typename Item::template PropertiesExtractor<true>,
ConstIterator
> ConstPropertiesIterator;
/// Function helper prototype used to display each option on the screen.
/// If not set by setItemDisplayer(), menu won't display anything.
/// @see setItemDisplayer()
typedef std::function<void(Menu<ItemT> &)> ItemDisplayer;
Menu() { }
Menu(size_t startx, size_t starty, size_t width, size_t height,
const std::string &title, Color color, Border border);
Menu(const Menu &rhs);
Menu(Menu &&rhs);
Menu &operator=(Menu rhs);
/// Sets helper function that is responsible for displaying items
/// @param ptr function pointer that matches the ItemDisplayer prototype
void setItemDisplayer(const ItemDisplayer &f) { m_item_displayer = f; }
/// Resizes the list to given size (adequate to std::vector::resize())
/// @param size requested size
void resizeList(size_t new_size);
/// Adds a new option to list
void addItem(ItemT item, Properties::Type properties = Properties::Selectable);
/// Adds separator to list
void addSeparator();
/// Inserts a new option to the list at given position
void insertItem(size_t pos, ItemT item, Properties::Type properties = Properties::Selectable);
/// Inserts separator to list at given position
/// @param pos initial position of inserted separator
void insertSeparator(size_t pos);
/// Deletes item from given position
/// @param pos given position of item to be deleted
void deleteItem(size_t pos);
/// Moves the highlighted position to the given line of window
/// @param y Y position of menu window to be highlighted
/// @return true if the position is reachable, false otherwise
bool Goto(size_t y);
/// Checks if list is empty
/// @return true if list is empty, false otherwise
virtual bool empty() const OVERRIDE { return m_items.empty(); }
/// @return size of the list
virtual size_t size() const OVERRIDE { return m_items.size(); }
/// @return currently highlighted position
virtual size_t choice() const OVERRIDE;
/// Highlights given position
/// @param pos position to be highlighted
virtual void highlight(size_t position) OVERRIDE;
/// Refreshes the menu window
/// @see Window::refresh()
virtual void refresh() OVERRIDE;
/// Scrolls by given amount of lines
/// @param where indicated where exactly one wants to go
/// @see Window::scroll()
virtual void scroll(Scroll where) OVERRIDE;
/// Cleares all options, used filters etc. It doesn't reset highlighted position though.
/// @see reset()
virtual void clear() OVERRIDE;
/// Sets highlighted position to 0
void reset();
/// Sets prefix, that is put before each selected item to indicate its selection
/// Note that the passed variable is not deleted along with menu object.
/// @param b pointer to buffer that contains the prefix
void setSelectedPrefix(const Buffer &b) { m_selected_prefix = b; }
/// Sets suffix, that is put after each selected item to indicate its selection
/// Note that the passed variable is not deleted along with menu object.
/// @param b pointer to buffer that contains the suffix
void setSelectedSuffix(const Buffer &b) { m_selected_suffix = b; }
/// Sets custom color of highlighted position
/// @param col custom color
void setHighlightColor(Color color) { m_highlight_color = std::move(color); }
/// @return state of highlighting
bool isHighlighted() { return m_highlight_enabled; }
/// Turns on/off highlighting
/// @param state state of hihglighting
void setHighlighting(bool state) { m_highlight_enabled = state; }
/// Turns on/off cyclic scrolling
/// @param state state of cyclic scrolling
void cyclicScrolling(bool state) { m_cyclic_scroll_enabled = state; }
/// Turns on/off centered cursor
/// @param state state of centered cursor
void centeredCursor(bool state) { m_autocenter_cursor = state; }
/// @return currently drawn item. The result is defined only within
/// drawing function that is called by refresh()
/// @see refresh()
ConstIterator drawn() const { return begin() + m_drawn_position; }
/// @param pos requested position
/// @return reference to item at given position
/// @throw std::out_of_range if given position is out of range
Menu<ItemT>::Item &at(size_t pos) { return m_items.at(pos); }
/// @param pos requested position
/// @return const reference to item at given position
/// @throw std::out_of_range if given position is out of range
const Menu<ItemT>::Item &at(size_t pos) const { return m_items.at(pos); }
/// @param pos requested position
/// @return const reference to item at given position
const Menu<ItemT>::Item &operator[](size_t pos) const { return m_items[pos]; }
/// @param pos requested position
/// @return const reference to item at given position
Menu<ItemT>::Item &operator[](size_t pos) { return m_items[pos]; }
Iterator current() { return Iterator(m_items.begin() + m_highlight); }
ConstIterator current() const { return ConstIterator(m_items.begin() + m_highlight); }
ReverseIterator rcurrent() {
if (empty())
return rend();
else
return ReverseIterator(++current());
}
ConstReverseIterator rcurrent() const {
if (empty())
return rend();
else
return ConstReverseIterator(++current());
}
ValueIterator currentV() { return ValueIterator(m_items.begin() + m_highlight); }
ConstValueIterator currentV() const { return ConstValueIterator(m_items.begin() + m_highlight); }
ReverseValueIterator rcurrentV() {
if (empty())
return rendV();
else
return ReverseValueIterator(++currentV());
}
ConstReverseValueIterator rcurrentV() const {
if (empty())
return rendV();
else
return ConstReverseValueIterator(++currentV());
}
Iterator begin() { return Iterator(m_items.begin()); }
ConstIterator begin() const { return ConstIterator(m_items.begin()); }
Iterator end() { return Iterator(m_items.end()); }
ConstIterator end() const { return ConstIterator(m_items.end()); }
ReverseIterator rbegin() { return ReverseIterator(end()); }
ConstReverseIterator rbegin() const { return ConstReverseIterator(end()); }
ReverseIterator rend() { return ReverseIterator(begin()); }
ConstReverseIterator rend() const { return ConstReverseIterator(begin()); }
ValueIterator beginV() { return ValueIterator(begin()); }
ConstValueIterator beginV() const { return ConstValueIterator(begin()); }
ValueIterator endV() { return ValueIterator(end()); }
ConstValueIterator endV() const { return ConstValueIterator(end()); }
ReverseValueIterator rbeginV() { return ReverseValueIterator(endV()); }
ConstReverseIterator rbeginV() const { return ConstReverseValueIterator(endV()); }
ReverseValueIterator rendV() { return ReverseValueIterator(beginV()); }
ConstReverseValueIterator rendV() const { return ConstReverseValueIterator(beginV()); }
virtual List::Iterator currentP() OVERRIDE {
return List::Iterator(PropertiesIterator(m_items.begin() + m_highlight));
}
virtual List::ConstIterator currentP() const OVERRIDE {
return List::ConstIterator(ConstPropertiesIterator(m_items.begin() + m_highlight));
}
virtual List::Iterator beginP() OVERRIDE {
return List::Iterator(PropertiesIterator(m_items.begin()));
}
virtual List::ConstIterator beginP() const OVERRIDE {
return List::ConstIterator(ConstPropertiesIterator(m_items.begin()));
}
virtual List::Iterator endP() OVERRIDE {
return List::Iterator(PropertiesIterator(m_items.end()));
}
virtual List::ConstIterator endP() const OVERRIDE {
return List::ConstIterator(ConstPropertiesIterator(m_items.end()));
}
private:
bool isHighlightable(size_t pos)
{
return !m_items[pos].isSeparator()
&& !m_items[pos].isInactive();
}
ItemDisplayer m_item_displayer;
std::vector<Item> m_items;
size_t m_beginning;
size_t m_highlight;
Color m_highlight_color;
bool m_highlight_enabled;
bool m_cyclic_scroll_enabled;
bool m_autocenter_cursor;
size_t m_drawn_position;
Buffer m_selected_prefix;
Buffer m_selected_suffix;
};
}
#endif // NCMPCPP_MENU_H