621 lines
16 KiB
C++
621 lines
16 KiB
C++
/***************************************************************************
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* Copyright (C) 2008-2017 by Andrzej Rybczak *
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* electricityispower@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef NCMPCPP_MPDPP_H
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#define NCMPCPP_MPDPP_H
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#include <cassert>
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#include <exception>
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#include <random>
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#include <set>
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#include <stdexcept>
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#include <vector>
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#include <mpd/client.h>
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#include "song.h"
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namespace MPD {
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void checkConnectionErrors(mpd_connection *conn);
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enum PlayerState { psUnknown, psStop, psPlay, psPause };
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enum ReplayGainMode { rgmOff, rgmTrack, rgmAlbum };
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struct ClientError: public std::exception
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{
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ClientError(mpd_error code_, std::string msg, bool clearable_)
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: m_code(code_), m_msg(msg), m_clearable(clearable_) { }
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virtual ~ClientError() noexcept { }
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virtual const char *what() const noexcept { return m_msg.c_str(); }
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mpd_error code() const { return m_code; }
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bool clearable() const { return m_clearable; }
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private:
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mpd_error m_code;
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std::string m_msg;
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bool m_clearable;
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};
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struct ServerError: public std::exception
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{
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ServerError(mpd_server_error code_, std::string msg, bool clearable_)
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: m_code(code_), m_msg(msg), m_clearable(clearable_) { }
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virtual ~ServerError() noexcept { }
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virtual const char *what() const noexcept { return m_msg.c_str(); }
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mpd_server_error code() const { return m_code; }
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bool clearable() const { return m_clearable; }
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private:
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mpd_server_error m_code;
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std::string m_msg;
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bool m_clearable;
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};
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struct Statistics
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{
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friend struct Connection;
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bool empty() const { return m_stats.get() == nullptr; }
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unsigned artists() const { return mpd_stats_get_number_of_artists(m_stats.get()); }
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unsigned albums() const { return mpd_stats_get_number_of_albums(m_stats.get()); }
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unsigned songs() const { return mpd_stats_get_number_of_songs(m_stats.get()); }
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unsigned long playTime() const { return mpd_stats_get_play_time(m_stats.get()); }
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unsigned long uptime() const { return mpd_stats_get_uptime(m_stats.get()); }
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unsigned long dbUpdateTime() const { return mpd_stats_get_db_update_time(m_stats.get()); }
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unsigned long dbPlayTime() const { return mpd_stats_get_db_play_time(m_stats.get()); }
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private:
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Statistics(mpd_stats *stats) : m_stats(stats, mpd_stats_free) { }
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std::shared_ptr<mpd_stats> m_stats;
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};
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struct Status
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{
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friend struct Connection;
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Status() { }
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void clear() { m_status.reset(); }
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bool empty() const { return m_status.get() == nullptr; }
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int volume() const { return mpd_status_get_volume(m_status.get()); }
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bool repeat() const { return mpd_status_get_repeat(m_status.get()); }
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bool random() const { return mpd_status_get_random(m_status.get()); }
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bool single() const { return mpd_status_get_single(m_status.get()); }
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bool consume() const { return mpd_status_get_consume(m_status.get()); }
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unsigned playlistLength() const { return mpd_status_get_queue_length(m_status.get()); }
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unsigned playlistVersion() const { return mpd_status_get_queue_version(m_status.get()); }
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PlayerState playerState() const { return PlayerState(mpd_status_get_state(m_status.get())); }
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unsigned crossfade() const { return mpd_status_get_crossfade(m_status.get()); }
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int currentSongPosition() const { return mpd_status_get_song_pos(m_status.get()); }
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int currentSongID() const { return mpd_status_get_song_id(m_status.get()); }
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int nextSongPosition() const { return mpd_status_get_next_song_pos(m_status.get()); }
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int nextSongID() const { return mpd_status_get_next_song_id(m_status.get()); }
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unsigned elapsedTime() const { return mpd_status_get_elapsed_time(m_status.get()); }
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unsigned totalTime() const { return mpd_status_get_total_time(m_status.get()); }
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unsigned kbps() const { return mpd_status_get_kbit_rate(m_status.get()); }
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unsigned updateID() const { return mpd_status_get_update_id(m_status.get()); }
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const char *error() const { return mpd_status_get_error(m_status.get()); }
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private:
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Status(mpd_status *status) : m_status(status, mpd_status_free) { }
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std::shared_ptr<mpd_status> m_status;
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};
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struct Directory
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{
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Directory()
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: m_last_modified(0)
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{ }
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Directory(const mpd_directory *directory)
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{
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assert(directory != nullptr);
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m_path = mpd_directory_get_path(directory);
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m_last_modified = mpd_directory_get_last_modified(directory);
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}
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Directory(std::string path_, time_t last_modified = 0)
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: m_path(std::move(path_))
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, m_last_modified(last_modified)
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{ }
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bool operator==(const Directory &rhs) const
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{
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return m_path == rhs.m_path
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&& m_last_modified == rhs.m_last_modified;
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}
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bool operator!=(const Directory &rhs) const
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{
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return !(*this == rhs);
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}
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const std::string &path() const
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{
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return m_path;
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}
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time_t lastModified() const
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{
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return m_last_modified;
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}
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private:
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std::string m_path;
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time_t m_last_modified;
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};
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struct Playlist
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{
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Playlist()
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: m_last_modified(0)
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{ }
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Playlist(const mpd_playlist *playlist)
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{
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assert(playlist != nullptr);
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m_path = mpd_playlist_get_path(playlist);
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m_last_modified = mpd_playlist_get_last_modified(playlist);
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}
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Playlist(std::string path_, time_t last_modified = 0)
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: m_path(std::move(path_))
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, m_last_modified(last_modified)
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{
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if (m_path.empty())
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throw std::runtime_error("empty path");
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}
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bool operator==(const Playlist &rhs) const
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{
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return m_path == rhs.m_path
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&& m_last_modified == rhs.m_last_modified;
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}
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bool operator!=(const Playlist &rhs) const
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{
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return !(*this == rhs);
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}
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const std::string &path() const
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{
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return m_path;
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}
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time_t lastModified() const
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{
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return m_last_modified;
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}
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private:
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std::string m_path;
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time_t m_last_modified;
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};
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struct Item
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{
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enum class Type { Directory, Song, Playlist };
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Item(mpd_entity *entity)
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{
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assert(entity != nullptr);
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switch (mpd_entity_get_type(entity))
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{
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case MPD_ENTITY_TYPE_DIRECTORY:
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m_type = Type::Directory;
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m_directory = Directory(mpd_entity_get_directory(entity));
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break;
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case MPD_ENTITY_TYPE_SONG:
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m_type = Type::Song;
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m_song = Song(mpd_song_dup(mpd_entity_get_song(entity)));
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break;
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case MPD_ENTITY_TYPE_PLAYLIST:
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m_type = Type::Playlist;
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m_playlist = Playlist(mpd_entity_get_playlist(entity));
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break;
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default:
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throw std::runtime_error("unknown mpd_entity type");
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}
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mpd_entity_free(entity);
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}
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Item(Directory directory_)
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: m_type(Type::Directory)
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, m_directory(std::move(directory_))
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{ }
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Item(Song song_)
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: m_type(Type::Song)
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, m_song(std::move(song_))
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{ }
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Item(Playlist playlist_)
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: m_type(Type::Playlist)
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, m_playlist(std::move(playlist_))
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{ }
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bool operator==(const Item &rhs) const
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{
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return m_directory == rhs.m_directory
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&& m_song == rhs.m_song
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&& m_playlist == rhs.m_playlist;
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}
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bool operator!=(const Item &rhs) const
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{
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return !(*this == rhs);
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}
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Type type() const
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{
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return m_type;
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}
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Directory &directory()
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{
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return const_cast<Directory &>(
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static_cast<const Item &>(*this).directory());
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}
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Song &song()
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{
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return const_cast<Song &>(
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static_cast<const Item &>(*this).song());
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}
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Playlist &playlist()
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{
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return const_cast<Playlist &>(
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static_cast<const Item &>(*this).playlist());
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}
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const Directory &directory() const
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{
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assert(m_type == Type::Directory);
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return m_directory;
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}
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const Song &song() const
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{
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assert(m_type == Type::Song);
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return m_song;
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}
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const Playlist &playlist() const
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{
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assert(m_type == Type::Playlist);
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return m_playlist;
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}
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private:
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Type m_type;
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Directory m_directory;
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Song m_song;
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Playlist m_playlist;
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};
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struct Output
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{
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Output() { }
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Output(mpd_output *output)
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: m_output(output, mpd_output_free)
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{ }
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bool operator==(const Output &rhs) const
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{
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if (empty() && rhs.empty())
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return true;
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else if (!empty() && !rhs.empty())
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return id() == rhs.id()
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&& strcmp(name(), rhs.name()) == 0
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&& enabled() == rhs.enabled();
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else
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return false;
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}
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bool operator!=(const Output &rhs) const
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{
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return !(*this == rhs);
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}
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unsigned id() const
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{
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assert(m_output.get() != nullptr);
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return mpd_output_get_id(m_output.get());
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}
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const char *name() const
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{
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assert(m_output.get() != nullptr);
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return mpd_output_get_name(m_output.get());
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}
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bool enabled() const
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{
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assert(m_output.get() != nullptr);
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return mpd_output_get_enabled(m_output.get());
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}
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bool empty() const { return m_output.get() == nullptr; }
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private:
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std::shared_ptr<mpd_output> m_output;
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};
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template <typename ObjectT>
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struct Iterator: std::iterator<std::input_iterator_tag, ObjectT>
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{
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// shared state of the iterator
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struct State
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{
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friend Iterator;
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typedef std::function<bool(State &)> Fetcher;
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State(mpd_connection *connection_, Fetcher fetcher)
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: m_connection(connection_)
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, m_fetcher(fetcher)
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{
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assert(m_connection != nullptr);
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assert(m_fetcher != nullptr);
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}
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~State()
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{
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mpd_response_finish(m_connection);
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}
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mpd_connection *connection() const
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{
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return m_connection;
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}
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void setObject(ObjectT object)
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{
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if (hasObject())
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*m_object = std::move(object);
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else
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m_object.reset(new ObjectT(std::move(object)));
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}
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private:
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bool operator==(const State &rhs) const
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{
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return m_connection == rhs.m_connection
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&& m_object == m_object;
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}
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bool operator!=(const State &rhs) const
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{
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return !(*this == rhs);
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}
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bool fetch()
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{
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return m_fetcher(*this);
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}
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ObjectT &getObject() const
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{
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return *m_object;
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}
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bool hasObject() const
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{
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return m_object.get() != nullptr;
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}
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mpd_connection *m_connection;
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Fetcher m_fetcher;
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std::unique_ptr<ObjectT> m_object;
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};
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Iterator()
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: m_state(nullptr)
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{ }
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Iterator(mpd_connection *connection, typename State::Fetcher fetcher)
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: m_state(std::make_shared<State>(connection, std::move(fetcher)))
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{
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// get the first element
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++*this;
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}
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~Iterator()
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{
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if (m_state)
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checkConnectionErrors(m_state->connection());
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}
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void finish()
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{
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assert(m_state);
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// check errors and change the iterator into end iterator
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checkConnectionErrors(m_state->connection());
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m_state = nullptr;
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}
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ObjectT &operator*() const
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{
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if (!m_state)
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throw std::runtime_error("no object associated with the iterator");
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assert(m_state->hasObject());
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return m_state->getObject();
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}
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ObjectT *operator->() const
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{
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return &**this;
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}
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Iterator &operator++()
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{
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assert(m_state);
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if (!m_state->fetch())
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finish();
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return *this;
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}
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Iterator operator++(int)
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{
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Iterator it(*this);
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++*this;
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return it;
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}
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bool operator==(const Iterator &rhs) const
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{
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return m_state == rhs.m_state;
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}
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bool operator!=(const Iterator &rhs) const
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{
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return !(*this == rhs);
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}
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private:
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std::shared_ptr<State> m_state;
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};
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typedef Iterator<Directory> DirectoryIterator;
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typedef Iterator<Item> ItemIterator;
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typedef Iterator<Output> OutputIterator;
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typedef Iterator<Playlist> PlaylistIterator;
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typedef Iterator<Song> SongIterator;
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typedef Iterator<std::string> StringIterator;
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struct Connection
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{
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typedef std::function<void(int)> NoidleCallback;
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Connection();
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void Connect();
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bool Connected() const;
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void Disconnect();
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const std::string &GetHostname() { return m_host; }
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int GetPort() { return m_port; }
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unsigned Version() const;
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int GetFD() const { return m_fd; }
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void SetHostname(const std::string &);
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void SetPort(int port) { m_port = port; }
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void SetTimeout(int timeout) { m_timeout = timeout; }
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void SetPassword(const std::string &password) { m_password = password; }
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void SendPassword();
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Statistics getStatistics();
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Status getStatus();
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void UpdateDirectory(const std::string &);
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void Play();
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void Play(int);
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void PlayID(int);
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void Pause(bool);
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void Toggle();
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void Stop();
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void Next();
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void Prev();
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void Move(unsigned int from, unsigned int to);
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void Swap(unsigned, unsigned);
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void Seek(unsigned int pos, unsigned int where);
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void Shuffle();
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void ShuffleRange(unsigned start, unsigned end);
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void ClearMainPlaylist();
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SongIterator GetPlaylistChanges(unsigned);
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Song GetCurrentSong();
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Song GetSong(const std::string &);
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SongIterator GetPlaylistContent(const std::string &name);
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SongIterator GetPlaylistContentNoInfo(const std::string &name);
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StringIterator GetSupportedExtensions();
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void SetRepeat(bool);
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void SetRandom(bool);
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void SetSingle(bool);
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void SetConsume(bool);
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void SetCrossfade(unsigned);
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void SetVolume(unsigned int vol);
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void ChangeVolume(int change);
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std::string GetReplayGainMode();
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void SetReplayGainMode(ReplayGainMode);
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void SetPriority(const MPD::Song &s, int prio);
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|
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int AddSong(const std::string &, int = -1); // returns id of added song
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int AddSong(const Song &, int = -1); // returns id of added song
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bool AddRandomTag(mpd_tag_type, size_t, std::mt19937 &rng);
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bool AddRandomSongs(size_t number, const std::string &random_exclude_pattern, std::mt19937 &rng);
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void Add(const std::string &path);
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void Delete(unsigned int pos);
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void PlaylistDelete(const std::string &playlist, unsigned int pos);
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void StartCommandsList();
|
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void CommitCommandsList();
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void DeletePlaylist(const std::string &name);
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void LoadPlaylist(const std::string &name);
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void SavePlaylist(const std::string &);
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void ClearPlaylist(const std::string &playlist);
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void AddToPlaylist(const std::string &, const Song &);
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void AddToPlaylist(const std::string &, const std::string &);
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void PlaylistMove(const std::string &path, int from, int to);
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void Rename(const std::string &from, const std::string &to);
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void StartSearch(bool);
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void StartFieldSearch(mpd_tag_type);
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void AddSearch(mpd_tag_type item, const std::string &str) const;
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void AddSearchAny(const std::string &str) const;
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void AddSearchURI(const std::string &str) const;
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SongIterator CommitSearchSongs();
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PlaylistIterator GetPlaylists();
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StringIterator GetList(mpd_tag_type type);
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ItemIterator GetDirectory(const std::string &directory);
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SongIterator GetDirectoryRecursive(const std::string &directory);
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SongIterator GetSongs(const std::string &directory);
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DirectoryIterator GetDirectories(const std::string &directory);
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OutputIterator GetOutputs();
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void EnableOutput(int id);
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void DisableOutput(int id);
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StringIterator GetURLHandlers();
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StringIterator GetTagTypes();
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void idle();
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int noidle();
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void setNoidleCallback(NoidleCallback callback);
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private:
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struct ConnectionDeleter {
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void operator()(mpd_connection *connection) {
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mpd_connection_free(connection);
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}
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};
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void checkConnection() const;
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void prechecks();
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void prechecksNoCommandsList();
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void checkErrors() const;
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|
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NoidleCallback m_noidle_callback;
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std::unique_ptr<mpd_connection, ConnectionDeleter> m_connection;
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bool m_command_list_active;
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int m_fd;
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bool m_idle;
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std::string m_host;
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int m_port;
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int m_timeout;
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std::string m_password;
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};
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|
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}
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extern MPD::Connection Mpd;
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#endif // NCMPCPP_MPDPP_H
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