Files
ncmpcpp/src/mpdpp.h
2020-12-13 16:43:43 +01:00

621 lines
16 KiB
C++

/***************************************************************************
* Copyright (C) 2008-2017 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef NCMPCPP_MPDPP_H
#define NCMPCPP_MPDPP_H
#include <cassert>
#include <exception>
#include <random>
#include <set>
#include <stdexcept>
#include <vector>
#include <mpd/client.h>
#include "song.h"
namespace MPD {
void checkConnectionErrors(mpd_connection *conn);
enum PlayerState { psUnknown, psStop, psPlay, psPause };
enum ReplayGainMode { rgmOff, rgmTrack, rgmAlbum };
struct ClientError: public std::exception
{
ClientError(mpd_error code_, std::string msg, bool clearable_)
: m_code(code_), m_msg(msg), m_clearable(clearable_) { }
virtual ~ClientError() noexcept { }
virtual const char *what() const noexcept { return m_msg.c_str(); }
mpd_error code() const { return m_code; }
bool clearable() const { return m_clearable; }
private:
mpd_error m_code;
std::string m_msg;
bool m_clearable;
};
struct ServerError: public std::exception
{
ServerError(mpd_server_error code_, std::string msg, bool clearable_)
: m_code(code_), m_msg(msg), m_clearable(clearable_) { }
virtual ~ServerError() noexcept { }
virtual const char *what() const noexcept { return m_msg.c_str(); }
mpd_server_error code() const { return m_code; }
bool clearable() const { return m_clearable; }
private:
mpd_server_error m_code;
std::string m_msg;
bool m_clearable;
};
struct Statistics
{
friend struct Connection;
bool empty() const { return m_stats.get() == nullptr; }
unsigned artists() const { return mpd_stats_get_number_of_artists(m_stats.get()); }
unsigned albums() const { return mpd_stats_get_number_of_albums(m_stats.get()); }
unsigned songs() const { return mpd_stats_get_number_of_songs(m_stats.get()); }
unsigned long playTime() const { return mpd_stats_get_play_time(m_stats.get()); }
unsigned long uptime() const { return mpd_stats_get_uptime(m_stats.get()); }
unsigned long dbUpdateTime() const { return mpd_stats_get_db_update_time(m_stats.get()); }
unsigned long dbPlayTime() const { return mpd_stats_get_db_play_time(m_stats.get()); }
private:
Statistics(mpd_stats *stats) : m_stats(stats, mpd_stats_free) { }
std::shared_ptr<mpd_stats> m_stats;
};
struct Status
{
friend struct Connection;
Status() { }
void clear() { m_status.reset(); }
bool empty() const { return m_status.get() == nullptr; }
int volume() const { return mpd_status_get_volume(m_status.get()); }
bool repeat() const { return mpd_status_get_repeat(m_status.get()); }
bool random() const { return mpd_status_get_random(m_status.get()); }
bool single() const { return mpd_status_get_single(m_status.get()); }
bool consume() const { return mpd_status_get_consume(m_status.get()); }
unsigned playlistLength() const { return mpd_status_get_queue_length(m_status.get()); }
unsigned playlistVersion() const { return mpd_status_get_queue_version(m_status.get()); }
PlayerState playerState() const { return PlayerState(mpd_status_get_state(m_status.get())); }
unsigned crossfade() const { return mpd_status_get_crossfade(m_status.get()); }
int currentSongPosition() const { return mpd_status_get_song_pos(m_status.get()); }
int currentSongID() const { return mpd_status_get_song_id(m_status.get()); }
int nextSongPosition() const { return mpd_status_get_next_song_pos(m_status.get()); }
int nextSongID() const { return mpd_status_get_next_song_id(m_status.get()); }
unsigned elapsedTime() const { return mpd_status_get_elapsed_time(m_status.get()); }
unsigned totalTime() const { return mpd_status_get_total_time(m_status.get()); }
unsigned kbps() const { return mpd_status_get_kbit_rate(m_status.get()); }
unsigned updateID() const { return mpd_status_get_update_id(m_status.get()); }
const char *error() const { return mpd_status_get_error(m_status.get()); }
private:
Status(mpd_status *status) : m_status(status, mpd_status_free) { }
std::shared_ptr<mpd_status> m_status;
};
struct Directory
{
Directory()
: m_last_modified(0)
{ }
Directory(const mpd_directory *directory)
{
assert(directory != nullptr);
m_path = mpd_directory_get_path(directory);
m_last_modified = mpd_directory_get_last_modified(directory);
}
Directory(std::string path_, time_t last_modified = 0)
: m_path(std::move(path_))
, m_last_modified(last_modified)
{ }
bool operator==(const Directory &rhs) const
{
return m_path == rhs.m_path
&& m_last_modified == rhs.m_last_modified;
}
bool operator!=(const Directory &rhs) const
{
return !(*this == rhs);
}
const std::string &path() const
{
return m_path;
}
time_t lastModified() const
{
return m_last_modified;
}
private:
std::string m_path;
time_t m_last_modified;
};
struct Playlist
{
Playlist()
: m_last_modified(0)
{ }
Playlist(const mpd_playlist *playlist)
{
assert(playlist != nullptr);
m_path = mpd_playlist_get_path(playlist);
m_last_modified = mpd_playlist_get_last_modified(playlist);
}
Playlist(std::string path_, time_t last_modified = 0)
: m_path(std::move(path_))
, m_last_modified(last_modified)
{
if (m_path.empty())
throw std::runtime_error("empty path");
}
bool operator==(const Playlist &rhs) const
{
return m_path == rhs.m_path
&& m_last_modified == rhs.m_last_modified;
}
bool operator!=(const Playlist &rhs) const
{
return !(*this == rhs);
}
const std::string &path() const
{
return m_path;
}
time_t lastModified() const
{
return m_last_modified;
}
private:
std::string m_path;
time_t m_last_modified;
};
struct Item
{
enum class Type { Directory, Song, Playlist };
Item(mpd_entity *entity)
{
assert(entity != nullptr);
switch (mpd_entity_get_type(entity))
{
case MPD_ENTITY_TYPE_DIRECTORY:
m_type = Type::Directory;
m_directory = Directory(mpd_entity_get_directory(entity));
break;
case MPD_ENTITY_TYPE_SONG:
m_type = Type::Song;
m_song = Song(mpd_song_dup(mpd_entity_get_song(entity)));
break;
case MPD_ENTITY_TYPE_PLAYLIST:
m_type = Type::Playlist;
m_playlist = Playlist(mpd_entity_get_playlist(entity));
break;
default:
throw std::runtime_error("unknown mpd_entity type");
}
mpd_entity_free(entity);
}
Item(Directory directory_)
: m_type(Type::Directory)
, m_directory(std::move(directory_))
{ }
Item(Song song_)
: m_type(Type::Song)
, m_song(std::move(song_))
{ }
Item(Playlist playlist_)
: m_type(Type::Playlist)
, m_playlist(std::move(playlist_))
{ }
bool operator==(const Item &rhs) const
{
return m_directory == rhs.m_directory
&& m_song == rhs.m_song
&& m_playlist == rhs.m_playlist;
}
bool operator!=(const Item &rhs) const
{
return !(*this == rhs);
}
Type type() const
{
return m_type;
}
Directory &directory()
{
return const_cast<Directory &>(
static_cast<const Item &>(*this).directory());
}
Song &song()
{
return const_cast<Song &>(
static_cast<const Item &>(*this).song());
}
Playlist &playlist()
{
return const_cast<Playlist &>(
static_cast<const Item &>(*this).playlist());
}
const Directory &directory() const
{
assert(m_type == Type::Directory);
return m_directory;
}
const Song &song() const
{
assert(m_type == Type::Song);
return m_song;
}
const Playlist &playlist() const
{
assert(m_type == Type::Playlist);
return m_playlist;
}
private:
Type m_type;
Directory m_directory;
Song m_song;
Playlist m_playlist;
};
struct Output
{
Output() { }
Output(mpd_output *output)
: m_output(output, mpd_output_free)
{ }
bool operator==(const Output &rhs) const
{
if (empty() && rhs.empty())
return true;
else if (!empty() && !rhs.empty())
return id() == rhs.id()
&& strcmp(name(), rhs.name()) == 0
&& enabled() == rhs.enabled();
else
return false;
}
bool operator!=(const Output &rhs) const
{
return !(*this == rhs);
}
unsigned id() const
{
assert(m_output.get() != nullptr);
return mpd_output_get_id(m_output.get());
}
const char *name() const
{
assert(m_output.get() != nullptr);
return mpd_output_get_name(m_output.get());
}
bool enabled() const
{
assert(m_output.get() != nullptr);
return mpd_output_get_enabled(m_output.get());
}
bool empty() const { return m_output.get() == nullptr; }
private:
std::shared_ptr<mpd_output> m_output;
};
template <typename ObjectT>
struct Iterator: std::iterator<std::input_iterator_tag, ObjectT>
{
// shared state of the iterator
struct State
{
friend Iterator;
typedef std::function<bool(State &)> Fetcher;
State(mpd_connection *connection_, Fetcher fetcher)
: m_connection(connection_)
, m_fetcher(fetcher)
{
assert(m_connection != nullptr);
assert(m_fetcher != nullptr);
}
~State()
{
mpd_response_finish(m_connection);
}
mpd_connection *connection() const
{
return m_connection;
}
void setObject(ObjectT object)
{
if (hasObject())
*m_object = std::move(object);
else
m_object.reset(new ObjectT(std::move(object)));
}
private:
bool operator==(const State &rhs) const
{
return m_connection == rhs.m_connection
&& m_object == m_object;
}
bool operator!=(const State &rhs) const
{
return !(*this == rhs);
}
bool fetch()
{
return m_fetcher(*this);
}
ObjectT &getObject() const
{
return *m_object;
}
bool hasObject() const
{
return m_object.get() != nullptr;
}
mpd_connection *m_connection;
Fetcher m_fetcher;
std::unique_ptr<ObjectT> m_object;
};
Iterator()
: m_state(nullptr)
{ }
Iterator(mpd_connection *connection, typename State::Fetcher fetcher)
: m_state(std::make_shared<State>(connection, std::move(fetcher)))
{
// get the first element
++*this;
}
~Iterator()
{
if (m_state)
checkConnectionErrors(m_state->connection());
}
void finish()
{
assert(m_state);
// check errors and change the iterator into end iterator
checkConnectionErrors(m_state->connection());
m_state = nullptr;
}
ObjectT &operator*() const
{
if (!m_state)
throw std::runtime_error("no object associated with the iterator");
assert(m_state->hasObject());
return m_state->getObject();
}
ObjectT *operator->() const
{
return &**this;
}
Iterator &operator++()
{
assert(m_state);
if (!m_state->fetch())
finish();
return *this;
}
Iterator operator++(int)
{
Iterator it(*this);
++*this;
return it;
}
bool operator==(const Iterator &rhs) const
{
return m_state == rhs.m_state;
}
bool operator!=(const Iterator &rhs) const
{
return !(*this == rhs);
}
private:
std::shared_ptr<State> m_state;
};
typedef Iterator<Directory> DirectoryIterator;
typedef Iterator<Item> ItemIterator;
typedef Iterator<Output> OutputIterator;
typedef Iterator<Playlist> PlaylistIterator;
typedef Iterator<Song> SongIterator;
typedef Iterator<std::string> StringIterator;
struct Connection
{
typedef std::function<void(int)> NoidleCallback;
Connection();
void Connect();
bool Connected() const;
void Disconnect();
const std::string &GetHostname() { return m_host; }
int GetPort() { return m_port; }
unsigned Version() const;
int GetFD() const { return m_fd; }
void SetHostname(const std::string &);
void SetPort(int port) { m_port = port; }
void SetTimeout(int timeout) { m_timeout = timeout; }
void SetPassword(const std::string &password) { m_password = password; }
void SendPassword();
Statistics getStatistics();
Status getStatus();
void UpdateDirectory(const std::string &);
void Play();
void Play(int);
void PlayID(int);
void Pause(bool);
void Toggle();
void Stop();
void Next();
void Prev();
void Move(unsigned int from, unsigned int to);
void Swap(unsigned, unsigned);
void Seek(unsigned int pos, unsigned int where);
void Shuffle();
void ShuffleRange(unsigned start, unsigned end);
void ClearMainPlaylist();
SongIterator GetPlaylistChanges(unsigned);
Song GetCurrentSong();
Song GetSong(const std::string &);
SongIterator GetPlaylistContent(const std::string &name);
SongIterator GetPlaylistContentNoInfo(const std::string &name);
StringIterator GetSupportedExtensions();
void SetRepeat(bool);
void SetRandom(bool);
void SetSingle(bool);
void SetConsume(bool);
void SetCrossfade(unsigned);
void SetVolume(unsigned int vol);
void ChangeVolume(int change);
std::string GetReplayGainMode();
void SetReplayGainMode(ReplayGainMode);
void SetPriority(const MPD::Song &s, int prio);
int AddSong(const std::string &, int = -1); // returns id of added song
int AddSong(const Song &, int = -1); // returns id of added song
bool AddRandomTag(mpd_tag_type, size_t, std::mt19937 &rng);
bool AddRandomSongs(size_t number, const std::string &random_exclude_pattern, std::mt19937 &rng);
void Add(const std::string &path);
void Delete(unsigned int pos);
void PlaylistDelete(const std::string &playlist, unsigned int pos);
void StartCommandsList();
void CommitCommandsList();
void DeletePlaylist(const std::string &name);
void LoadPlaylist(const std::string &name);
void SavePlaylist(const std::string &);
void ClearPlaylist(const std::string &playlist);
void AddToPlaylist(const std::string &, const Song &);
void AddToPlaylist(const std::string &, const std::string &);
void PlaylistMove(const std::string &path, int from, int to);
void Rename(const std::string &from, const std::string &to);
void StartSearch(bool);
void StartFieldSearch(mpd_tag_type);
void AddSearch(mpd_tag_type item, const std::string &str) const;
void AddSearchAny(const std::string &str) const;
void AddSearchURI(const std::string &str) const;
SongIterator CommitSearchSongs();
PlaylistIterator GetPlaylists();
StringIterator GetList(mpd_tag_type type);
ItemIterator GetDirectory(const std::string &directory);
SongIterator GetDirectoryRecursive(const std::string &directory);
SongIterator GetSongs(const std::string &directory);
DirectoryIterator GetDirectories(const std::string &directory);
OutputIterator GetOutputs();
void EnableOutput(int id);
void DisableOutput(int id);
StringIterator GetURLHandlers();
StringIterator GetTagTypes();
void idle();
int noidle();
void setNoidleCallback(NoidleCallback callback);
private:
struct ConnectionDeleter {
void operator()(mpd_connection *connection) {
mpd_connection_free(connection);
}
};
void checkConnection() const;
void prechecks();
void prechecksNoCommandsList();
void checkErrors() const;
NoidleCallback m_noidle_callback;
std::unique_ptr<mpd_connection, ConnectionDeleter> m_connection;
bool m_command_list_active;
int m_fd;
bool m_idle;
std::string m_host;
int m_port;
int m_timeout;
std::string m_password;
};
}
extern MPD::Connection Mpd;
#endif // NCMPCPP_MPDPP_H