Files
ncmpcpp/src/mpdpp.h
2009-07-04 06:07:00 +02:00

221 lines
7.7 KiB
C++

/***************************************************************************
* Copyright (C) 2008-2009 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef _MPDPP_H
#define _MPDPP_H
#include <vector>
#include "libmpdclient.h"
#include "song.h"
namespace MPD
{
namespace Message
{
extern const char *PartOfSongsAdded;
extern const char *FullPlaylist;
extern const char *FunctionDisabledFilteringEnabled;
}
enum ItemType { itDirectory, itSong, itPlaylist };
enum PlayerState { psUnknown, psStop, psPlay, psPause };
struct Item
{
Item() : song(0) { }
Song *song;
ItemType type;
std::string name;
};
struct StatusChanges
{
StatusChanges() : Playlist(0), SongID(0), Database(0), DBUpdating(0), Volume(0), ElapsedTime(0), Crossfade(0), Random(0), Repeat(0), Single(0), Consume(0), PlayerState(0), StatusFlags(0) { }
bool Playlist:1;
bool SongID:1;
bool Database:1;
bool DBUpdating:1;
bool Volume:1;
bool ElapsedTime:1;
bool Crossfade:1;
bool Random:1;
bool Repeat:1;
bool Single:1;
bool Consume:1;
bool PlayerState:1;
bool StatusFlags:1;
};
typedef std::pair<std::string, bool> Output;
typedef std::vector<Item> ItemList;
typedef std::vector<Song *> SongList;
typedef std::vector<std::string> TagList;
typedef std::vector<Output> OutputList;
void FreeSongList(SongList &);
void FreeItemList(ItemList &);
class Connection
{
typedef void (*StatusUpdater) (Connection *, StatusChanges, void *);
typedef void (*ErrorHandler) (Connection *, int, const char *, void *);
public:
Connection();
~Connection();
bool Connect();
bool Connected() const;
void Disconnect();
const std::string & GetHostname() { return itsHost; }
int GetPort() { return itsPort; }
float Version() const;
void SetHostname(const std::string &);
void SetPort(int port) { itsPort = port; }
void SetTimeout(int timeout) { itsTimeout = timeout; }
void SetPassword(const std::string &password) { itsPassword = password; }
void SendPassword() const;
void SetStatusUpdater(StatusUpdater, void *);
void SetErrorHandler(ErrorHandler, void *);
void UpdateStatus();
void UpdateDirectory(const std::string &);
void Execute(const std::string &) const;
void Play() const;
void Play(int) const;
void PlayID(int) const;
void Pause() const;
void Stop() const;
void Next() const;
void Prev() const;
void Move(int, int) const;
void Swap(int, int) const;
void Seek(int) const;
void Shuffle() const;
void ClearPlaylist() const;
PlayerState GetState() const { return isConnected && itsCurrentStatus ? PlayerState(itsCurrentStatus->state) : psUnknown; }
bool GetRepeat() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->repeat : 0; }
bool GetRandom() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->random : 0; }
bool GetSingle() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->single : 0; }
bool GetConsume() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->consume : 0; }
bool GetDBIsUpdating() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->updatingDb : 0; }
int GetVolume() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->volume : -1; }
int GetCrossfade() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->crossfade : -1; }
long long GetPlaylistID() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->playlist : -1; }
long long GetOldPlaylistID() const { return isConnected && itsOldStatus ? itsOldStatus->playlist : -1; }
int GetElapsedTime() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->elapsedTime : -1; }
size_t GetMaxPlaylistLength() const { return itsMaxPlaylistLength; }
size_t GetPlaylistLength() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->playlistLength : 0; }
void GetPlaylistChanges(long long, SongList &) const;
const std::string & GetErrorMessage() const { return itsErrorMessage; }
int GetErrorCode() const { return itsErrorCode; }
Song GetCurrentSong() const;
int GetCurrentSongPos() const;
Song GetSong(const std::string &) const;
void GetPlaylistContent(const std::string &, SongList &) const;
void SetRepeat(bool) const;
void SetRandom(bool) const;
void SetSingle(bool) const;
void SetConsume(bool) const;
void SetCrossfade(int) const;
void SetVolume(int);
int AddSong(const std::string &); // returns id of added song
int AddSong(const Song &); // returns id of added song
bool AddRandomSongs(size_t);
void Delete(int) const;
void DeleteID(int) const;
void Delete(const std::string &, int) const;
void StartCommandsList();
void CommitCommandsList();
void DeletePlaylist(const std::string &) const;
bool SavePlaylist(const std::string &) const;
void ClearPlaylist(const std::string &) const;
void AddToPlaylist(const std::string &, const Song &) const;
void AddToPlaylist(const std::string &, const std::string &) const;
void Move(const std::string &, int, int) const;
void Rename(const std::string &, const std::string &) const;
void StartSearch(bool) const;
void StartFieldSearch(mpd_TagItems);
void AddSearch(mpd_TagItems, const std::string &) const;
void CommitSearch(SongList &) const;
void CommitSearch(TagList &) const;
void GetPlaylists(TagList &) const;
void GetList(TagList &, mpd_TagItems) const;
void GetAlbums(const std::string &, TagList &) const;
void GetDirectory(const std::string &, ItemList &) const;
void GetDirectoryRecursive(const std::string &, SongList &) const;
void GetSongs(const std::string &, SongList &) const;
void GetDirectories(const std::string &, TagList &) const;
void GetOutputs(OutputList &) const;
bool EnableOutput(int);
bool DisableOutput(int);
private:
int CheckForErrors();
mpd_Connection *itsConnection;
bool isConnected;
bool isCommandsListEnabled;
std::string itsErrorMessage;
int itsErrorCode;
size_t itsMaxPlaylistLength;
std::string itsHost;
int itsPort;
int itsTimeout;
std::string itsPassword;
mpd_Status *itsCurrentStatus;
mpd_Status *itsOldStatus;
StatusChanges itsChanges;
StatusUpdater itsUpdater;
void *itsStatusUpdaterUserdata;
ErrorHandler itsErrorHandler;
void *itsErrorHandlerUserdata;
mpd_TagItems itsSearchedField;
};
}
extern MPD::Connection Mpd;
#endif