165 lines
4.2 KiB
C++
165 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2008-2009 by Andrzej Rybczak *
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* electricityispower@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef _SCREEN_H
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#define _SCREEN_H
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#include "window.h"
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#include "menu.h"
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#include "mpdpp.h"
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#include "helpers.h"
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#include "settings.h"
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#include "status.h"
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class BasicScreen
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{
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public:
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BasicScreen() : hasToBeResized(0), isInitialized(0) { }
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virtual ~BasicScreen() { }
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virtual void *ActiveWindow() = 0;
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virtual void SwitchTo() = 0;
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virtual void Resize() = 0;
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virtual std::basic_string<my_char_t> Title() = 0;
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virtual void Update() { }
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virtual void Refresh() = 0;
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virtual void RefreshWindow() = 0;
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virtual void ReadKey(int &) = 0;
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virtual void Scroll(Where, const int * = 0) = 0;
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virtual void EnterPressed() = 0;
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virtual void SpacePressed() = 0;
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virtual void MouseButtonPressed(MEVENT) { }
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virtual MPD::Song *CurrentSong() { return 0; }
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virtual bool allowsSelection() = 0;
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virtual void ReverseSelection() { }
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virtual void GetSelectedSongs(MPD::SongList &) { }
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virtual void ApplyFilter(const std::string &) { }
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virtual List *GetList() = 0;
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bool hasToBeResized;
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protected:
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virtual void Init() = 0;
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bool isInitialized;
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};
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template <typename WindowType> class Screen : public BasicScreen
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{
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public:
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Screen() : w(0) { }
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virtual ~Screen() { }
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virtual void *ActiveWindow();
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WindowType *Main();
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virtual void Refresh();
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virtual void RefreshWindow();
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virtual void ReadKey(int &input);
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virtual void Scroll(Where where, const int * = 0);
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virtual void MouseButtonPressed(MEVENT me);
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protected:
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WindowType *w;
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};
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template <typename WindowType> void *Screen<WindowType>::ActiveWindow()
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{
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return w;
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}
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template <typename WindowType> WindowType *Screen<WindowType>::Main()
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{
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return w;
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}
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template <typename WindowType> void Screen<WindowType>::Refresh()
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{
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w->Display();
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}
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template <typename WindowType> void Screen<WindowType>::RefreshWindow()
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{
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w->Display();
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}
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template <typename WindowType> void Screen<WindowType>::ReadKey(int &input)
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{
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w->ReadKey(input);
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}
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template <typename WindowType> void Screen<WindowType>::Scroll(Where where, const int *key)
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{
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if (!Config.fancy_scrolling && key)
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{
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int in = key[0];
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w->SetTimeout(ncmpcpp_window_timeout/10);
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while (Keypressed(in, key))
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{
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TraceMpdStatus();
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w->Scroll(where);
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w->Refresh();
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w->ReadKey(in);
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}
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w->SetTimeout(ncmpcpp_window_timeout);
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}
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else
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w->Scroll(where);
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}
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template <typename WindowType> void Screen<WindowType>::MouseButtonPressed(MEVENT me)
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{
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if (me.bstate & BUTTON2_PRESSED)
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{
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Scroll(wPageDown);
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}
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else if (me.bstate & BUTTON4_PRESSED)
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{
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Scroll(wPageUp);
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}
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}
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template <> inline void Screen<Scrollpad>::MouseButtonPressed(MEVENT me)
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{
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if (me.bstate & BUTTON2_PRESSED)
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{
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for (size_t i = 0; i < Config.lines_scrolled; ++i)
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Scroll(wDown);
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}
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else if (me.bstate & BUTTON4_PRESSED)
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{
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for (size_t i = 0; i < Config.lines_scrolled; ++i)
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Scroll(wUp);
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}
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}
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#endif
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