232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2008-2013 by Andrzej Rybczak *
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* electricityispower@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#include "global.h"
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#include "settings.h"
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#include "status.h"
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#include "statusbar.h"
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#include "bindings.h"
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#include "playlist.h"
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#include "utility/wide_string.h"
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using Global::wFooter;
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namespace {//
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timeval statusbarLockTime;
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int statusbarLockDelay = -1;
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bool statusbarBlockUpdate = false;
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bool progressbarBlockUpdate = false;
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bool statusbarAllowUnlock = true;
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void showMessage(int time, const char *format, va_list list)
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{
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if (statusbarAllowUnlock)
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{
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statusbarLockTime = Global::Timer;
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statusbarLockDelay = time;
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if (Config.statusbar_visibility)
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statusbarBlockUpdate = true;
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else
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progressbarBlockUpdate = true;
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wFooter->goToXY(0, Config.statusbar_visibility);
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*wFooter << NC::Format::NoBold;
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wmove(wFooter->raw(), Config.statusbar_visibility, 0);
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vw_printw(wFooter->raw(), format, list);
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wclrtoeol(wFooter->raw());
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wFooter->refresh();
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}
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}
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}
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void Progressbar::lock()
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{
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progressbarBlockUpdate = true;
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}
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void Progressbar::unlock()
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{
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progressbarBlockUpdate = false;
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}
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bool Progressbar::isUnlocked()
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{
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return !progressbarBlockUpdate;
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}
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void Progressbar::draw(unsigned int elapsed, unsigned int time)
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{
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unsigned pb_width = wFooter->getWidth();
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unsigned howlong = time ? pb_width*elapsed/time : 0;
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if (Config.progressbar_boldness)
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*wFooter << NC::Format::Bold;
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*wFooter << Config.progressbar_color;
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if (Config.progressbar[2] != '\0')
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{
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wFooter->goToXY(0, 0);
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for (unsigned i = 0; i < pb_width; ++i)
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*wFooter << Config.progressbar[2];
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wFooter->goToXY(0, 0);
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}
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else
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mvwhline(wFooter->raw(), 0, 0, 0, pb_width);
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if (time)
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{
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*wFooter << Config.progressbar_elapsed_color;
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pb_width = std::min(size_t(howlong), wFooter->getWidth());
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for (unsigned i = 0; i < pb_width; ++i)
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*wFooter << Config.progressbar[0];
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if (howlong < wFooter->getWidth())
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*wFooter << Config.progressbar[1];
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*wFooter << NC::Color::End;
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}
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*wFooter << NC::Color::End;
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if (Config.progressbar_boldness)
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*wFooter << NC::Format::NoBold;
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}
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void Statusbar::lock()
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{
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if (Config.statusbar_visibility)
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statusbarBlockUpdate = true;
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else
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progressbarBlockUpdate = true;
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statusbarAllowUnlock = false;
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}
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void Statusbar::unlock()
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{
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statusbarAllowUnlock = true;
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if (statusbarLockDelay < 0)
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{
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if (Config.statusbar_visibility)
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statusbarBlockUpdate = false;
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else
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progressbarBlockUpdate = false;
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}
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if (Status::State::player() == MPD::psStop)
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{
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if (Config.new_design)
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Progressbar::draw(Status::State::elapsedTime(), myPlaylist->currentSongLength());
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else
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put() << wclrtoeol;
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wFooter->refresh();
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}
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}
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bool Statusbar::isUnlocked()
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{
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return !statusbarBlockUpdate;
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}
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void Statusbar::tryRedraw()
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{
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using Global::Timer;
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if (statusbarLockDelay > 0
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&& Timer.tv_sec >= statusbarLockTime.tv_sec+statusbarLockDelay)
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{
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statusbarLockDelay = -1;
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if (Config.statusbar_visibility)
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statusbarBlockUpdate = !statusbarAllowUnlock;
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else
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progressbarBlockUpdate = !statusbarAllowUnlock;
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if (Status::State::player() != MPD::psStop && !statusbarBlockUpdate && !progressbarBlockUpdate)
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{
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if (Config.new_design)
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Progressbar::draw(Status::State::elapsedTime(), myPlaylist->currentSongLength());
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else
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Status::Changes::elapsedTime(false);
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wFooter->refresh();
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}
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}
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}
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NC::Window &Statusbar::put()
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{
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*wFooter << NC::XY(0, Config.statusbar_visibility ? 1 : 0) << wclrtoeol;
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return *wFooter;
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}
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void Statusbar::msg(const char *format, ...)
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{
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va_list list;
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va_start(list, format);
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showMessage(Config.message_delay_time, format, list);
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va_end(list);
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}
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void Statusbar::msg(int time, const char *format, ...)
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{
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va_list list;
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va_start(list, format);
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showMessage(time, format, list);
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va_end(list);
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}
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void Statusbar::Helpers::mpd()
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{
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Status::update(Mpd.noidle());
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}
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bool Statusbar::Helpers::getString(const char *)
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{
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Status::trace();
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return true;
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}
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bool Statusbar::Helpers::ApplyFilterImmediately::operator()(const char *s)
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{
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using Global::myScreen;
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// if input queue is not empty, we don't want to update filter since next
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// character will be taken from queue immediately, trigering this function
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// again and thus making it inefficient, so let's apply filter only if
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// "real" user input arrived. however, we want to apply filter if ENTER
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// is next in queue, so its effects will be seen.
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if (wFooter->inputQueue().empty() || wFooter->inputQueue().front() == KEY_ENTER)
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{
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if (m_s != s)
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{
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m_s = s;
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m_f->applyFilter(m_s);
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myScreen->refreshWindow();
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}
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Status::trace();
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}
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return true;
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}
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bool Statusbar::Helpers::TryExecuteImmediateCommand::operator()(const char *s)
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{
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bool continue_ = true;
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if (m_s != s)
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{
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m_s = s;
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auto cmd = Bindings.findCommand(m_s);
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if (cmd && cmd->immediate())
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continue_ = false;
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}
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Status::trace();
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return continue_;
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}
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