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fix: group selection drop-downs recreation and repopulation logic (#3424)
* fix: include in-memory templates in group participant character list _getCharacterList() only fetched user templates from the /api/presets/templates endpoint. When a character was just created in the Character tab, the async auto-save to the templates API might not have completed by the time the Group tab loaded its participant dropdown — causing newly created characters to be missing. Now also merges the in-memory userTemplates array from presets.js as a fallback. These are updated as soon as the async save completes (via the loadUserTemplates callback), so they bridge the gap between character creation and API persistence. Fixes #3207 * fix: optimistic userTemplates update on character save Update the in-memory userTemplates array immediately when saveCustomPreset() succeeds, before the fire-and-forget templates API POST completes. This bridges the timing gap where _getCharacterList() calls getUserTemplates() and gets stale data because loadUserTemplates() hasn't been triggered yet. * test: verify group participant dropdown merges in-memory templates Source-level guards for the #3207 fix: - group.js imports and calls getUserTemplates() to merge in-memory templates - presets.js exports getUserTemplates and does optimistic in-memory update on save 5 tests ensuring the fix can't be silently reverted. * fix: generate client-side id for optimistic update, return shallow copy from getUserTemplates 1. New characters now get a 'user-<hex>' id immediately on save, matching the server's convention (uuid.uuid4().hex[:8]). Previously the id was '' which the merge guard in _getCharacterList filtered as falsy. 2. getUserTemplates() now returns [...userTemplates] so callers cannot accidentally mutate module state. * fix(group.js): fix selection drop-downs behavior - add an identifier to the selection drop-downs based on what type it is. - fix behavior of continuously adding a row when a user clicks the "Group" tab button. - fix behavior of not repopulating existing selection drop-downs whenever a user clicks the "Group" tab button. * fix(#3207): remove duplicate of latest persona - fix the duplication of the latest persona or character being shown in selection drop-downs. - remove unnecessary blocks of code in `_getCharacterList()` - add functionality to show error toast if saving a preset template/character fails. - add functionality to revert optimistic update of preset template/character if saving fails. * chore(group.js,preset.js): fix test & format errors remove trailing whitespaces in lines 230 and 232 in /static/group.js add back the expected syntax from tests/test_group_character_dropdown.py * fix(presets.js,group.js): fix runtime errors as stated in a comment by @alteixeira20, runtime errors exist for the applied fixes. fixes: - missing ending `]` querySelectorAll("select.preset-input[data-selection-type=character") in `group.js` - spelling error in `modelSelection.vale` in `group.js` - fix the ordering logic error in optimistic rollback where `Object.assign` is called first before the clone happens in `saveCustomPreset` in `presets.js`. - add tests for the cloning logic bug with the same format as previous tests by checking the order of LOC in `tests/test_group_character_dropdown.py`. --------- Co-authored-by: michaelxer <michaelxer@users.noreply.github.com> Co-authored-by: Alexandre Teixeira <111787685+alteixeira20@users.noreply.github.com>
This commit is contained in:
+72
-13
@@ -6,7 +6,7 @@ import markdownModule from './markdown.js';
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import chatRenderer from './chatRenderer.js';
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import spinnerModule from './spinner.js';
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import { providerLogo } from './providers.js';
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import { PROMPT_TEMPLATES, getAllPresets } from './presets.js';
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import { PROMPT_TEMPLATES, getUserTemplates } from './presets.js';
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import { sortModelObjects } from './modelSort.js';
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import Storage from './storage.js';
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@@ -89,12 +89,16 @@ function _initGroupTab() {
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const charSel = document.createElement('select');
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charSel.className = 'preset-input';
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// add an identifier that this is a character selection
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charSel.dataset.selectionType = "character"
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charSel.style.cssText = 'font-size:11px;flex:1;height:26px;';
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charSel.innerHTML = '<option value="">Empty...</option>' +
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characters.map(c => '<option value="' + c.id + '">' + uiModule.esc(c.name) + '</option>').join('');
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const modelSel = document.createElement('select');
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modelSel.className = 'preset-input';
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// add an identifier that this is a model selection
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modelSel.dataset.selectionType = "model"
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modelSel.style.cssText = 'font-size:11px;flex:1;height:26px;';
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modelSel.innerHTML = '<option value="">Model…</option>' +
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models.map(m => '<option value="' + m.mid + '">' + uiModule.esc(m.display) + '</option>').join('');
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@@ -196,15 +200,67 @@ function _initGroupTab() {
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});
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const groupTab = document.querySelector('.preset-tab[data-chartab="group"]');
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// whenever a user navigates to the Group tab
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if (groupTab) groupTab.addEventListener('click', () => {
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_modelsCache = null;
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if (startBtn) startBtn.textContent = 'Start Group';
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_loadGroupPresets();
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if (_groupParticipants.length === 0) {
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const isGroupTabUnInitialized =
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_groupParticipants.length === 0 && participantsEl.children.length === 0;
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if (isGroupTabUnInitialized) {
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setTimeout(() => addBtn.click(), 100);
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} else {
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// queue this asynchronously since repopulating the selection drop-downs
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// do not need to be visible right away; it can be safely delayed before
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// the next event loop
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queueMicrotask(() => {
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repopulateExistingSelections();
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})
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}
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});
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async function repopulateExistingSelections() {
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const EMPTY = "";
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const characterSelections = participantsEl.querySelectorAll("select.preset-input[data-selection-type=character]");
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const modelSelections = participantsEl.querySelectorAll("select.preset-input[data-selection-type=model]");
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if (characterSelections.length !== 0) {
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const characters = await _getCharacterList();
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characterSelections.forEach((characterSelection) => {
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const chosenCharacter = characterSelection.value;
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const isChosenCharacterExisting = chosenCharacter !== EMPTY
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&& characters.findIndex((char) => char.id === chosenCharacter) !== -1;
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characterSelection.innerHTML = '<option value="">Empty...</option>' +
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characters.map(c => '<option value="' + c.id + '">' + uiModule.esc(c.name) + '</option>').join('');
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if (isChosenCharacterExisting) {
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characterSelection.value = chosenCharacter;
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}
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});
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}
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if (modelSelections.length !== 0) {
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const models = await _getModels();
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modelSelections.forEach((modelSelection) => {
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const chosenModel = modelSelection.value;
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const isChosenModelExisting = chosenModel !== EMPTY
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&& models.findIndex((model) => model.mid === chosenModel) !== -1;
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modelSelection.innerHTML = '<option value="">Model…</option>' +
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models.map(m => '<option value="' + m.mid + '">' + uiModule.esc(m.display) + '</option>').join('');
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if (isChosenModelExisting) {
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modelSelection.value = chosenModel;
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}
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});
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}
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}
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// Load and render saved group presets
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async function _loadGroupPresets() {
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try {
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@@ -288,17 +344,6 @@ async function _getCharacterList() {
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const chars = PROMPT_TEMPLATES.filter(t => t.isCharacter).map(t => ({
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id: t.id, name: t.name, prompt: t.prompt,
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}));
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// User-created characters from presets
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try {
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const allPresets = getAllPresets();
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if (allPresets && allPresets.custom && allPresets.custom.character_name) {
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chars.push({
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id: 'custom',
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name: allPresets.custom.character_name,
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prompt: allPresets.custom.system_prompt || allPresets.custom.prompt || '',
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});
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}
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} catch (e) {}
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// Load user templates and wait for them before returning.
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// The endpoint returns a JSON array directly (not {templates:[...]}).
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// All user templates are personas by definition — no isCharacter filter needed.
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@@ -306,12 +351,26 @@ async function _getCharacterList() {
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const r = await fetch(API_BASE + '/api/presets/templates', { credentials: 'same-origin' });
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const data = await r.json();
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const templates = Array.isArray(data) ? data : (data.templates || []);
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templates.forEach(t => {
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if (t.id && t.name && !chars.find(c => c.id === t.id)) {
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chars.push({ id: t.id, name: t.name, prompt: t.system_prompt || t.prompt || '' });
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}
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});
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} catch (e) {}
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// Also merge in-memory templates from presets.js — these may include
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// newly created characters whose async save-to-API hasn't completed yet.
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const memTemplates = getUserTemplates();
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if (Array.isArray(memTemplates)) {
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memTemplates.forEach(t => {
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if (t.id && t.name && !chars.find(c => c.id === t.id)) {
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chars.push({ id: t.id, name: t.name, prompt: t.system_prompt || t.prompt || '' });
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}
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});
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}
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return chars;
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}
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+48
-7
@@ -830,15 +830,48 @@ export async function saveCustomPreset(showToast, showError) {
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const _selVal = document.getElementById('char-template-select')?.value || '';
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const isBuiltinPreset = PROMPT_TEMPLATES.some(t => t.isPreset && (t.name === name || t.name === _selVal));
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const saveName = isBuiltinPreset ? null : (name || null);
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if (saveName) {
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fetch(`${API_BASE}/api/presets/templates`, {
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method: 'POST',
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const _existing = userTemplates.find(t => t.name === saveName);
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let clone;
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const _entry = {
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id: _existing && _existing.id
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|| 'user-' + Math.random().toString(16).slice(2, 10),
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name: saveName,
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// use ?? since it's more semantic for null-coalescing
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system_prompt: system_prompt ?? '',
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temperature: config.temperature,
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max_tokens: config.max_tokens,
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}
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const ENDPOINT = `${API_BASE}/api/presets/templates`;
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// Optimistically update the in-memory templates list by @michaelxer
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if (_existing) {
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// slow but works for now
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clone = JSON.parse(JSON.stringify(_existing));
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Object.assign(_existing, _entry);
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} else {
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userTemplates.push(_entry);
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}
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fetch(ENDPOINT, {
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method: "POST",
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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id: (userTemplates.find(t => t.name === saveName) || {}).id || '',
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name: saveName, system_prompt, temperature: config.temperature, max_tokens: config.max_tokens,
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}),
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}).then(r => { if (r.ok) loadUserTemplates(); }).catch(() => {});
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body: JSON.stringify(_entry)
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}).then((r) => {
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if (r.ok) {
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loadUserTemplates();
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}
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}).catch(() => {
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if (clone) {
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Object.assign(_existing, clone);
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}
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if (showError) {
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showError(_isInjectStart ? "Something went wrong. Saved prompt has been undone." : "Something went wrong. Saved persona has been undone.");
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}
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});
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}
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if (showToast) {
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@@ -883,6 +916,13 @@ export function getAllPresets() {
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return presets;
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}
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/**
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* Get the in-memory user templates list (may be stale; call loadUserTemplates first if freshness matters).
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*/
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export function getUserTemplates() {
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return [...userTemplates];
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}
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/**
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* Get the character name (if set)
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*/
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@@ -1099,6 +1139,7 @@ const presetsModule = {
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getSelectedPreset,
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getPreset,
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getAllPresets,
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getUserTemplates,
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getCharacterName,
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onSessionSwitch,
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isPersistentChat,
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