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Odysseus v1.0
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/**
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* Stroke pipeline — paints one segment (last-position → current
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* position) onto the active layer (or its active mask sub-layer).
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*
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* `strokeTo` dispatches by tool:
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* - clone → cloneStrokeTo (custom stamp-based paint loop)
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* - brush → source-over with opacity × flow + softness blur
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* - eraser → destination-out with opacity × flow + softness blur
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* - inpaint → source-over (paint) or destination-out (erase) with
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* full alpha on the mask canvas
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*
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* If the active parent has an active mask sub-layer, brush / eraser /
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* inpaint target the mask canvas instead of the layer's pixel canvas.
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*
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* @param {{
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* activeLayer: () => object | null,
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* getActiveMaskLayer: () => object | null,
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* composite: () => void,
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* }} deps
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*/
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import { state } from './state.js';
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export function createStrokePipeline({ activeLayer, getActiveMaskLayer, composite }) {
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function cloneStrokeTo(x, y, layer) {
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if (!state.cloneSourceSnapshot) return;
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const off = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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const dx = x - state.cloneStrokeStartX;
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const dy = y - state.cloneStrokeStartY;
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const srcX = state.cloneSourceX + dx;
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const srcY = state.cloneSourceY + dy;
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const ctx = layer.ctx;
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const radius = Math.max(1, state.brushSize / 2);
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// Walk last → current in roughly half-brush steps so stamps
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// overlap into a continuous brush trail.
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const lastSrcX = state.cloneSourceX + (state.lastX - state.cloneStrokeStartX);
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const lastSrcY = state.cloneSourceY + (state.lastY - state.cloneStrokeStartY);
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const dist = Math.hypot(x - state.lastX, y - state.lastY);
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const step = Math.max(1, radius * 0.5);
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const steps = Math.max(1, Math.ceil(dist / step));
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const stampSize = Math.max(2, Math.ceil(radius * 2));
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const stampRadius = stampSize / 2;
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const stamp = document.createElement('canvas');
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stamp.width = stampSize;
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stamp.height = stampSize;
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const stampCtx = stamp.getContext('2d');
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const softness = Math.max(0, Math.min(1, state.cloneSoftness / 300));
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const hardStop = stampRadius * (1 - softness);
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ctx.save();
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ctx.globalAlpha = (state.cloneOpacity / 100) * (state.cloneFlow / 100);
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for (let i = 1; i <= steps; i++) {
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const t = i / steps;
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const px = state.lastX + (x - state.lastX) * t - off.x;
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const py = state.lastY + (y - state.lastY) * t - off.y;
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const sx = lastSrcX + (srcX - lastSrcX) * t;
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const sy = lastSrcY + (srcY - lastSrcY) * t;
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stampCtx.clearRect(0, 0, stampSize, stampSize);
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stampCtx.globalCompositeOperation = 'source-over';
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stampCtx.drawImage(
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state.cloneSourceSnapshot,
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sx - stampRadius, sy - stampRadius, stampSize, stampSize,
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0, 0, stampSize, stampSize,
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);
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stampCtx.globalCompositeOperation = 'destination-in';
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const mask = stampCtx.createRadialGradient(stampRadius, stampRadius, hardStop, stampRadius, stampRadius, stampRadius);
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mask.addColorStop(0, 'rgba(0,0,0,1)');
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mask.addColorStop(1, 'rgba(0,0,0,0)');
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stampCtx.fillStyle = mask;
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stampCtx.fillRect(0, 0, stampSize, stampSize);
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ctx.drawImage(stamp, px - stampRadius, py - stampRadius);
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}
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ctx.restore();
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state.lastX = x;
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state.lastY = y;
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composite();
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}
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function strokeTo(x, y) {
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const layer = activeLayer();
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if (!layer) return;
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// Clone uses a stamp-based paint loop, not the line-stroke
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// pipeline below.
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if (state.tool === 'clone') return cloneStrokeTo(x, y, layer);
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// If the active parent has an active mask sub-layer, brush /
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// eraser / inpaint paint the mask canvas instead of the layer's
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// pixel canvas. Brush adds to the mask, Eraser carves it away,
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// Inpaint still works (its mask plumbing was already pointed at
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// the same canvas).
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const activeMask = getActiveMaskLayer();
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const paintingMask = !!activeMask &&
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(state.tool === 'brush' || state.tool === 'eraser' || state.tool === 'inpaint');
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const ctx = paintingMask
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? activeMask.ctx
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: (state.tool === 'inpaint' ? state.maskCtx : layer.ctx);
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const off = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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ctx.save();
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ctx.lineWidth = state.brushSize;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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if (state.tool === 'eraser') {
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ctx.globalCompositeOperation = 'destination-out';
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// Effective alpha = opacity × flow. Opacity = max strength a
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// stroke can reach; flow = how much erases per pass.
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ctx.globalAlpha = (state.eraserOpacity / 100) * (state.eraserFlow / 100);
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ctx.strokeStyle = 'rgba(0,0,0,1)';
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if (state.eraserSoftness > 0) {
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const blurPx = (state.eraserSoftness / 100) * (state.brushSize / 2);
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ctx.filter = `blur(${blurPx.toFixed(2)}px)`;
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}
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} else if (state.tool === 'brush') {
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// Brush — state.color onto the layer (or white onto an active
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// mask sub-layer). Mask painting forces full alpha so masks
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// stay a clean binary by default (a sub-100% brush would
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// silently paint partial-strength mask pixels).
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ctx.globalCompositeOperation = 'source-over';
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ctx.strokeStyle = paintingMask ? 'rgba(255,255,255,1)' : state.color;
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if (paintingMask) {
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ctx.globalAlpha = 1;
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} else {
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ctx.globalAlpha = (state.brushOpacity / 100) * (state.brushFlow / 100);
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if (state.brushSoftness > 0) {
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const blurPx = (state.brushSoftness / 100) * (state.brushSize / 2);
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ctx.filter = `blur(${blurPx.toFixed(2)}px)`;
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}
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}
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} else if (state.tool === 'inpaint') {
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if (state.inpaintEraseStroke) {
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ctx.globalCompositeOperation = 'destination-out';
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ctx.strokeStyle = 'rgba(0,0,0,1)';
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} else {
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ctx.globalCompositeOperation = 'source-over';
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// Diffusion server expects white = inpaint area. The red
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// overlay is rendered separately in composite() for the user.
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ctx.strokeStyle = 'rgba(255,255,255,1)';
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}
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} else {
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ctx.globalCompositeOperation = 'source-over';
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ctx.strokeStyle = state.color;
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}
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// Mask canvases are always full-image (no per-layer offset), so
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// painting onto a mask uses canvas-coord origin too — same as
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// inpaint.
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const onMaskOrInpaint = paintingMask || state.tool === 'inpaint';
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const drawX = onMaskOrInpaint ? 0 : off.x;
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const drawY = onMaskOrInpaint ? 0 : off.y;
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ctx.beginPath();
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ctx.moveTo(state.lastX - drawX, state.lastY - drawY);
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ctx.lineTo(x - drawX, y - drawY);
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ctx.stroke();
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ctx.restore();
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state.lastX = x;
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state.lastY = y;
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composite();
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}
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return { strokeTo, cloneStrokeTo };
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}
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