5 Commits
Author SHA1 Message Date
SalastilandClaude Opus 5.5 d3222bdfc5 Decompile the 32-bit NVIDIA libCg.so builds (proprietary, no public source)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 09:26:39 -04:00
SalastilandClaude Opus 5.5 5e2fd8dab8 Use original source code instead of decompiling open-source binaries
Pin the exact source of every open-source binary Steam ships:
- 6766 runtime binaries (verified by SHA-256 against their .debs) map to
  755 exact Debian/Valve source packages, plus steam-runtime-tools tags
- Valve-built bundled libraries map to upstream tags identified from version
  strings: FFmpeg 8.1.2 / 4.3.4, SDL 3.4.0, SDL_image 3.2.0, SDL_ttf 3.1.0,
  libvpx v1.10.0-78-g338013712, libaom 3.6.1, libvorbis 1.3.7, libavif 1.0.3/1.0.4
- Inferred (kept decompiled as well): dav1d 1.0.0, and ANGLE / SwiftShader /
  Vulkan-ValidationLayers / CEF via Chromium 126.0.6478.183 DEPS

SOURCES.tsv and BINARY_SOURCES.tsv record versions and evidence;
tools/sources.py fetches them into the gitignored sources/ tree.
Decompiled output for exactly-pinned binaries is removed; the proprietary
NVIDIA Cg toolkit binaries stay decompiled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 09:11:58 -04:00
SalastilandClaude Opus 5.5 31c50e4cc0 Verify all Steam runtime binaries against published packages
tools/verify_runtime.py reads each runtime's package manifest, downloads the
listed packages from repo.steampowered.com (and Debian/Ubuntu fallbacks), plus
pressure-vessel releases and archived scout images, and matches every runtime
ELF by SHA-256. All 6766 unique binaries (16813 incl. duplicates) match exactly;
decomp/runtime/PROVENANCE.tsv records the package, version and URL for each.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 08:50:49 -04:00
SalastilandClaude Opus 5.5 4598456978 Decompile Steam runtimes (binaries under 20 MB)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 04:05:11 -04:00
SalastilandClaude Opus 5.5 32a19883d5 Decompile libsteam.so and linux32 steamclient.so; add batch decompile runner
linux32/steamclient.so is the 32-bit build games load via ~/.steam/sdk32.
tools/decompile_batch.sh batches many binaries per Ghidra JVM for the Steam
runtimes, mirroring their paths under decomp/runtime/.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:53:02 -04:00