Fix dark spot in disc shader after transition (#604)

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OpetBrebet authored and GitHub committed 2025-11-02 09:35:04 -05:00
1 parent 749414ab65
commit 2aadbc1a61
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@@ -120,5 +120,7 @@ void main() {
// Mix the textures (factor = 0 inside disc, 1 outside)
fragColor = mix(color2, color1, factor);
if (ubuf.progress <= 0.0) fragColor = color1;
fragColor *= ubuf.qt_Opacity;
}
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