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Fix dark spot in disc shader after transition (#604)
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@@ -120,5 +120,7 @@ void main() {
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// Mix the textures (factor = 0 inside disc, 1 outside)
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fragColor = mix(color2, color1, factor);
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if (ubuf.progress <= 0.0) fragColor = color1;
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fragColor *= ubuf.qt_Opacity;
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}
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