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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-03 20:32:07 -04:00
wallpaper: fixes for updatesEnable handling
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@@ -86,7 +86,7 @@ Variants {
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Component.onCompleted: {
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if (typeof blurWallpaperWindow.updatesEnabled !== "undefined")
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blurWallpaperWindow.updatesEnabled = Qt.binding(() => root.effectActive || root._renderSettling || currentWallpaper.status === Image.Loading || nextWallpaper.status === Image.Loading);
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blurWallpaperWindow.updatesEnabled = Qt.binding(() => !root.source || root.effectActive || root._renderSettling || currentWallpaper.status === Image.Loading || nextWallpaper.status === Image.Loading);
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isInitialized = true;
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}
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@@ -167,6 +167,8 @@ Variants {
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transitionAnimation.stop();
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root.transitionProgress = 0;
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root.effectActive = false;
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root._renderSettling = true;
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renderSettleTimer.restart();
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currentWallpaper.source = nextWallpaper.source;
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nextWallpaper.source = "";
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}
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@@ -175,6 +177,9 @@ Variants {
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return;
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}
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root._renderSettling = true;
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renderSettleTimer.restart();
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nextWallpaper.source = newPath;
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if (nextWallpaper.status === Image.Ready)
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@@ -164,7 +164,7 @@ Variants {
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Component.onCompleted: {
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if (typeof wallpaperWindow.updatesEnabled !== "undefined")
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wallpaperWindow.updatesEnabled = Qt.binding(() => root.effectActive || root._renderSettling || currentWallpaper.status === Image.Loading || nextWallpaper.status === Image.Loading);
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wallpaperWindow.updatesEnabled = Qt.binding(() => !root.source || root.effectActive || root._renderSettling || currentWallpaper.status === Image.Loading || nextWallpaper.status === Image.Loading);
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if (!source) {
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root._renderSettling = false;
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@@ -265,6 +265,9 @@ Variants {
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break;
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}
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root._renderSettling = true;
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renderSettleTimer.restart();
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nextWallpaper.source = newPath;
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if (nextWallpaper.status === Image.Ready)
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@@ -315,6 +318,8 @@ Variants {
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if (status !== Image.Ready)
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return;
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if (root.actualTransitionType === "none") {
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root._renderSettling = true;
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renderSettleTimer.restart();
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currentWallpaper.source = source;
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nextWallpaper.source = "";
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root.transitionProgress = 0.0;
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