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https://github.com/AvengeMedia/DankMaterialShell.git
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Better app launchers using rescan, and fuzzysort. GPL license.
FuzzySort was ripped from caelestia, which is the reason for GPL change.
This commit is contained in:
678
Common/fuzzysort.js
Normal file
678
Common/fuzzysort.js
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@@ -0,0 +1,678 @@
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.pragma library
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var single = (search, target) => {
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if(!search || !target) return NULL
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var preparedSearch = getPreparedSearch(search)
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if(!isPrepared(target)) target = getPrepared(target)
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var searchBitflags = preparedSearch.bitflags
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if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
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return algorithm(preparedSearch, target)
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}
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var go = (search, targets, options) => {
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if(!search) return options?.all ? all(targets, options) : noResults
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var preparedSearch = getPreparedSearch(search)
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var searchBitflags = preparedSearch.bitflags
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var containsSpace = preparedSearch.containsSpace
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var threshold = denormalizeScore( options?.threshold || 0 )
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var limit = options?.limit || INFINITY
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var resultsLen = 0; var limitedCount = 0
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var targetsLen = targets.length
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function push_result(result) {
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if(resultsLen < limit) { q.add(result); ++resultsLen }
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else {
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++limitedCount
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if(result._score > q.peek()._score) q.replaceTop(result)
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}
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}
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// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
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// options.key
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if(options?.key) {
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var key = options.key
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for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
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var target = getValue(obj, key)
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if(!target) continue
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if(!isPrepared(target)) target = getPrepared(target)
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if((searchBitflags & target._bitflags) !== searchBitflags) continue
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var result = algorithm(preparedSearch, target)
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if(result === NULL) continue
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if(result._score < threshold) continue
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result.obj = obj
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push_result(result)
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}
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// options.keys
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} else if(options?.keys) {
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var keys = options.keys
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var keysLen = keys.length
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outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
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{ // early out based on bitflags
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var keysBitflags = 0
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for (var keyI = 0; keyI < keysLen; ++keyI) {
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var key = keys[keyI]
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var target = getValue(obj, key)
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if(!target) { tmpTargets[keyI] = noTarget; continue }
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if(!isPrepared(target)) target = getPrepared(target)
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tmpTargets[keyI] = target
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keysBitflags |= target._bitflags
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}
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if((searchBitflags & keysBitflags) !== searchBitflags) continue
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}
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if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
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for (var keyI = 0; keyI < keysLen; ++keyI) {
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target = tmpTargets[keyI]
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if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
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tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
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if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
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// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
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// if our second match isn't good we ignore it instead of averaging with it
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if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
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if(allowPartialMatchScores[i] > -1000) {
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if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
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var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
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if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
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}
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}
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if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
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}
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}
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if(containsSpace) {
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for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
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} else {
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var hasAtLeast1Match = false
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for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
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if(!hasAtLeast1Match) continue
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}
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var objResults = new KeysResult(keysLen)
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for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
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if(containsSpace) {
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var score = 0
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for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
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} else {
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// todo could rewrite this scoring to be more similar to when there's spaces
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// if we match multiple keys give us bonus points
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var score = NEGATIVE_INFINITY
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for(let i=0; i<keysLen; i++) {
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var result = objResults[i]
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if(result._score > -1000) {
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if(score > NEGATIVE_INFINITY) {
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var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
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if(tmp > score) score = tmp
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}
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}
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if(result._score > score) score = result._score
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}
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}
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objResults.obj = obj
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objResults._score = score
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if(options?.scoreFn) {
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score = options.scoreFn(objResults)
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if(!score) continue
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score = denormalizeScore(score)
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objResults._score = score
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}
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if(score < threshold) continue
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push_result(objResults)
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}
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// no keys
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} else {
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for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
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if(!target) continue
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if(!isPrepared(target)) target = getPrepared(target)
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if((searchBitflags & target._bitflags) !== searchBitflags) continue
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var result = algorithm(preparedSearch, target)
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if(result === NULL) continue
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if(result._score < threshold) continue
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push_result(result)
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}
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}
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if(resultsLen === 0) return noResults
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var results = new Array(resultsLen)
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for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
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results.total = resultsLen + limitedCount
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return results
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}
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// this is written as 1 function instead of 2 for minification. perf seems fine ...
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// except when minified. the perf is very slow
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var highlight = (result, open='<b>', close='</b>') => {
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var callback = typeof open === 'function' ? open : undefined
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var target = result.target
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var targetLen = target.length
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var indexes = result.indexes
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var highlighted = ''
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var matchI = 0
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var indexesI = 0
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var opened = false
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var parts = []
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for(var i = 0; i < targetLen; ++i) { var char = target[i]
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if(indexes[indexesI] === i) {
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++indexesI
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if(!opened) { opened = true
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if(callback) {
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parts.push(highlighted); highlighted = ''
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} else {
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highlighted += open
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}
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}
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if(indexesI === indexes.length) {
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if(callback) {
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highlighted += char
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parts.push(callback(highlighted, matchI++)); highlighted = ''
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parts.push(target.substr(i+1))
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} else {
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highlighted += char + close + target.substr(i+1)
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}
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break
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}
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} else {
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if(opened) { opened = false
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if(callback) {
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parts.push(callback(highlighted, matchI++)); highlighted = ''
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} else {
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highlighted += close
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}
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}
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}
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highlighted += char
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}
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return callback ? parts : highlighted
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}
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var prepare = (target) => {
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if(typeof target === 'number') target = ''+target
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else if(typeof target !== 'string') target = ''
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var info = prepareLowerInfo(target)
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return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
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}
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var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
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// Below this point is only internal code
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// Below this point is only internal code
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// Below this point is only internal code
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// Below this point is only internal code
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class Result {
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get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
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set ['indexes'](indexes) { return this._indexes = indexes }
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['highlight'](open, close) { return highlight(this, open, close) }
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get ['score']() { return normalizeScore(this._score) }
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set ['score'](score) { this._score = denormalizeScore(score) }
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}
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class KeysResult extends Array {
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get ['score']() { return normalizeScore(this._score) }
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set ['score'](score) { this._score = denormalizeScore(score) }
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}
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var new_result = (target, options) => {
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const result = new Result()
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result['target'] = target
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result['obj'] = options.obj ?? NULL
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result._score = options._score ?? NEGATIVE_INFINITY
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result._indexes = options._indexes ?? []
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result._targetLower = options._targetLower ?? ''
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result._targetLowerCodes = options._targetLowerCodes ?? NULL
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result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
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result._bitflags = options._bitflags ?? 0
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return result
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}
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var normalizeScore = score => {
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if(score === NEGATIVE_INFINITY) return 0
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if(score > 1) return score
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return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
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}
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var denormalizeScore = normalizedScore => {
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if(normalizedScore === 0) return NEGATIVE_INFINITY
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if(normalizedScore > 1) return normalizedScore
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return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
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}
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var prepareSearch = (search) => {
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if(typeof search === 'number') search = ''+search
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else if(typeof search !== 'string') search = ''
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search = search.trim()
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var info = prepareLowerInfo(search)
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var spaceSearches = []
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if(info.containsSpace) {
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var searches = search.split(/\s+/)
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searches = [...new Set(searches)] // distinct
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for(var i=0; i<searches.length; i++) {
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if(searches[i] === '') continue
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var _info = prepareLowerInfo(searches[i])
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spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
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}
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}
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return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
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}
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var getPrepared = (target) => {
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if(target.length > 999) return prepare(target) // don't cache huge targets
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var targetPrepared = preparedCache.get(target)
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if(targetPrepared !== undefined) return targetPrepared
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targetPrepared = prepare(target)
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preparedCache.set(target, targetPrepared)
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return targetPrepared
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}
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var getPreparedSearch = (search) => {
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if(search.length > 999) return prepareSearch(search) // don't cache huge searches
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var searchPrepared = preparedSearchCache.get(search)
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if(searchPrepared !== undefined) return searchPrepared
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searchPrepared = prepareSearch(search)
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preparedSearchCache.set(search, searchPrepared)
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return searchPrepared
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}
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var all = (targets, options) => {
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var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
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var limit = options?.limit || INFINITY
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if(options?.key) {
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for(var i=0;i<targets.length;i++) { var obj = targets[i]
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var target = getValue(obj, options.key)
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if(target == NULL) continue
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if(!isPrepared(target)) target = getPrepared(target)
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var result = new_result(target.target, {_score: target._score, obj: obj})
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results.push(result); if(results.length >= limit) return results
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}
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} else if(options?.keys) {
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for(var i=0;i<targets.length;i++) { var obj = targets[i]
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var objResults = new KeysResult(options.keys.length)
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for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
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var target = getValue(obj, options.keys[keyI])
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if(!target) { objResults[keyI] = noTarget; continue }
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if(!isPrepared(target)) target = getPrepared(target)
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target._score = NEGATIVE_INFINITY
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target._indexes.len = 0
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objResults[keyI] = target
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}
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objResults.obj = obj
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objResults._score = NEGATIVE_INFINITY
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results.push(objResults); if(results.length >= limit) return results
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}
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} else {
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for(var i=0;i<targets.length;i++) { var target = targets[i]
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if(target == NULL) continue
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if(!isPrepared(target)) target = getPrepared(target)
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target._score = NEGATIVE_INFINITY
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target._indexes.len = 0
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results.push(target); if(results.length >= limit) return results
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}
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}
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return results
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}
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var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
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if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
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var searchLower = preparedSearch._lower
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var searchLowerCodes = preparedSearch.lowerCodes
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var searchLowerCode = searchLowerCodes[0]
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var targetLowerCodes = prepared._targetLowerCodes
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var searchLen = searchLowerCodes.length
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var targetLen = targetLowerCodes.length
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var searchI = 0 // where we at
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var targetI = 0 // where you at
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var matchesSimpleLen = 0
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// very basic fuzzy match; to remove non-matching targets ASAP!
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// walk through target. find sequential matches.
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// if all chars aren't found then exit
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for(;;) {
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var isMatch = searchLowerCode === targetLowerCodes[targetI]
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if(isMatch) {
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matchesSimple[matchesSimpleLen++] = targetI
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++searchI; if(searchI === searchLen) break
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searchLowerCode = searchLowerCodes[searchI]
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}
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++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
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}
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var searchI = 0
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var successStrict = false
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var matchesStrictLen = 0
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var nextBeginningIndexes = prepared._nextBeginningIndexes
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if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
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targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
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// Our target string successfully matched all characters in sequence!
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// Let's try a more advanced and strict test to improve the score
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// only count it as a match if it's consecutive or a beginning character!
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var backtrackCount = 0
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if(targetI !== targetLen) for(;;) {
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if(targetI >= targetLen) {
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// We failed to find a good spot for this search char, go back to the previous search char and force it forward
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if(searchI <= 0) break // We failed to push chars forward for a better match
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++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
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--searchI
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var lastMatch = matchesStrict[--matchesStrictLen]
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targetI = nextBeginningIndexes[lastMatch]
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} else {
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var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
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if(isMatch) {
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matchesStrict[matchesStrictLen++] = targetI
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++searchI; if(searchI === searchLen) { successStrict = true; break }
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++targetI
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} else {
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targetI = nextBeginningIndexes[targetI]
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}
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}
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}
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// check if it's a substring match
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var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
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var isSubstring = !!~substringIndex
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var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
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// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
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if(isSubstring && !isSubstringBeginning) {
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for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
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if(i <= substringIndex) continue
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for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
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if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
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}
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}
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// tally up the score & keep track of matches for highlighting later
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// if it's a simple match, we'll switch to a substring match if a substring exists
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// if it's a strict match, we'll switch to a substring match only if that's a better score
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var calculateScore = matches => {
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var score = 0
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var extraMatchGroupCount = 0
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for(var i = 1; i < searchLen; ++i) {
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if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
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}
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var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
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score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
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if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
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if(!successStrict) {
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score *= 1000
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} else {
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// successStrict on a target with too many beginning indexes loses points for being a bad target
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||||
var uniqueBeginningIndexes = 1
|
||||
for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
|
||||
|
||||
if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
|
||||
}
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
|
||||
if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
return score
|
||||
}
|
||||
|
||||
if(!successStrict) {
|
||||
if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesBest)
|
||||
} else {
|
||||
if(isSubstringBeginning) {
|
||||
for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesSimple)
|
||||
} else {
|
||||
var matchesBest = matchesStrict
|
||||
var score = calculateScore(matchesStrict)
|
||||
}
|
||||
}
|
||||
|
||||
prepared._score = score
|
||||
|
||||
for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
|
||||
prepared._indexes.len = searchLen
|
||||
|
||||
const result = new Result()
|
||||
result.target = prepared.target
|
||||
result._score = prepared._score
|
||||
result._indexes = prepared._indexes
|
||||
return result
|
||||
}
|
||||
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
|
||||
var seen_indexes = new Set()
|
||||
var score = 0
|
||||
var result = NULL
|
||||
|
||||
var first_seen_index_last_search = 0
|
||||
var searches = preparedSearch.spaceSearches
|
||||
var searchesLen = searches.length
|
||||
var changeslen = 0
|
||||
|
||||
// Return _nextBeginningIndexes back to its normal state
|
||||
var resetNextBeginningIndexes = () => {
|
||||
for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
|
||||
}
|
||||
|
||||
var hasAtLeast1Match = false
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = NEGATIVE_INFINITY
|
||||
var search = searches[i]
|
||||
|
||||
result = algorithm(search, target)
|
||||
if(allowPartialMatch) {
|
||||
if(result === NULL) continue
|
||||
hasAtLeast1Match = true
|
||||
} else {
|
||||
if(result === NULL) {resetNextBeginningIndexes(); return NULL}
|
||||
}
|
||||
|
||||
// if not the last search, we need to mutate _nextBeginningIndexes for the next search
|
||||
var isTheLastSearch = i === searchesLen - 1
|
||||
if(!isTheLastSearch) {
|
||||
var indexes = result._indexes
|
||||
|
||||
var indexesIsConsecutiveSubstring = true
|
||||
for(let i=0; i<indexes.len-1; i++) {
|
||||
if(indexes[i+1] - indexes[i] !== 1) {
|
||||
indexesIsConsecutiveSubstring = false; break;
|
||||
}
|
||||
}
|
||||
|
||||
if(indexesIsConsecutiveSubstring) {
|
||||
var newBeginningIndex = indexes[indexes.len-1] + 1
|
||||
var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
|
||||
for(let i=newBeginningIndex-1; i>=0; i--) {
|
||||
if(toReplace !== target._nextBeginningIndexes[i]) break
|
||||
target._nextBeginningIndexes[i] = newBeginningIndex
|
||||
nextBeginningIndexesChanges[changeslen*2 + 0] = i
|
||||
nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
|
||||
changeslen++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
score += result._score / searchesLen
|
||||
allowPartialMatchScores[i] = result._score / searchesLen
|
||||
|
||||
// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
|
||||
if(result._indexes[0] < first_seen_index_last_search) {
|
||||
score -= (first_seen_index_last_search - result._indexes[0]) * 2
|
||||
}
|
||||
first_seen_index_last_search = result._indexes[0]
|
||||
|
||||
for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
|
||||
}
|
||||
|
||||
if(allowPartialMatch && !hasAtLeast1Match) return NULL
|
||||
|
||||
resetNextBeginningIndexes()
|
||||
|
||||
// allows a search with spaces that's an exact substring to score well
|
||||
var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
|
||||
if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
|
||||
if(allowPartialMatch) {
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
|
||||
}
|
||||
}
|
||||
return allowSpacesResult
|
||||
}
|
||||
|
||||
if(allowPartialMatch) result = target
|
||||
result._score = score
|
||||
|
||||
var i = 0
|
||||
for (let index of seen_indexes) result._indexes[i++] = index
|
||||
result._indexes.len = i
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
|
||||
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
|
||||
|
||||
var prepareLowerInfo = (str) => {
|
||||
str = remove_accents(str)
|
||||
var strLen = str.length
|
||||
var lower = str.toLowerCase()
|
||||
var lowerCodes = [] // new Array(strLen) sparse array is too slow
|
||||
var bitflags = 0
|
||||
var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
|
||||
|
||||
for(var i = 0; i < strLen; ++i) {
|
||||
var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
|
||||
|
||||
if(lowerCode === 32) {
|
||||
containsSpace = true
|
||||
continue // it's important that we don't set any bitflags for space
|
||||
}
|
||||
|
||||
var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
|
||||
: lowerCode>=48&&lowerCode<=57 ? 26 // numbers
|
||||
// 3 bits available
|
||||
: lowerCode<=127 ? 30 // other ascii
|
||||
: 31 // other utf8
|
||||
bitflags |= 1<<bit
|
||||
}
|
||||
|
||||
return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
|
||||
}
|
||||
var prepareBeginningIndexes = (target) => {
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = []; var beginningIndexesLen = 0
|
||||
var wasUpper = false
|
||||
var wasAlphanum = false
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
var targetCode = target.charCodeAt(i)
|
||||
var isUpper = targetCode>=65&&targetCode<=90
|
||||
var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
|
||||
var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
|
||||
wasUpper = isUpper
|
||||
wasAlphanum = isAlphanum
|
||||
if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
|
||||
}
|
||||
return beginningIndexes
|
||||
}
|
||||
var prepareNextBeginningIndexes = (target) => {
|
||||
target = remove_accents(target)
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = prepareBeginningIndexes(target)
|
||||
var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
|
||||
var lastIsBeginning = beginningIndexes[0]
|
||||
var lastIsBeginningI = 0
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
if(lastIsBeginning > i) {
|
||||
nextBeginningIndexes[i] = lastIsBeginning
|
||||
} else {
|
||||
lastIsBeginning = beginningIndexes[++lastIsBeginningI]
|
||||
nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
|
||||
}
|
||||
}
|
||||
return nextBeginningIndexes
|
||||
}
|
||||
|
||||
var preparedCache = new Map()
|
||||
var preparedSearchCache = new Map()
|
||||
|
||||
// the theory behind these being globals is to reduce garbage collection by not making new arrays
|
||||
var matchesSimple = []; var matchesStrict = []
|
||||
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
|
||||
var keysSpacesBestScores = []; var allowPartialMatchScores = []
|
||||
var tmpTargets = []; var tmpResults = []
|
||||
|
||||
// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
|
||||
// prop = 'key1.key2' 10ms
|
||||
// prop = ['key1', 'key2'] 27ms
|
||||
// prop = obj => obj.tags.join() ??ms
|
||||
var getValue = (obj, prop) => {
|
||||
var tmp = obj[prop]; if(tmp !== undefined) return tmp
|
||||
if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
|
||||
var segs = prop
|
||||
if(!Array.isArray(prop)) segs = prop.split('.')
|
||||
var len = segs.length
|
||||
var i = -1
|
||||
while (obj && (++i < len)) obj = obj[segs[i]]
|
||||
return obj
|
||||
}
|
||||
|
||||
var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
|
||||
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
|
||||
var noResults = []; noResults.total = 0
|
||||
var NULL = null
|
||||
|
||||
var noTarget = prepare('')
|
||||
|
||||
// Hacked version of https://github.com/lemire/FastPriorityQueue.js
|
||||
var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
|
||||
var q = fastpriorityqueue() // reuse this
|
||||
687
LICENSE
687
LICENSE
@@ -1,21 +1,674 @@
|
||||
MIT License
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (c) 2025 BB
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Preamble
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -2,6 +2,7 @@ import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Io
|
||||
import Quickshell.Widgets
|
||||
import "../Common/fuzzysort.js" as Fuzzy
|
||||
pragma Singleton
|
||||
pragma ComponentBehavior: Bound
|
||||
|
||||
@@ -12,61 +13,66 @@ Singleton {
|
||||
property var applicationsByName: ({})
|
||||
property var applicationsByExec: ({})
|
||||
property bool ready: false
|
||||
property int refreshInterval: 10000
|
||||
|
||||
Timer {
|
||||
id: refreshTimer
|
||||
interval: root.refreshInterval
|
||||
repeat: true
|
||||
running: true
|
||||
onTriggered: root.refreshApplications()
|
||||
}
|
||||
// Pre-prepared fuzzy search data
|
||||
property var preppedApps: []
|
||||
|
||||
|
||||
Component.onCompleted: {
|
||||
loadApplications()
|
||||
}
|
||||
|
||||
function refreshApplications() {
|
||||
loadApplications()
|
||||
Connections {
|
||||
target: DesktopEntries
|
||||
function onApplicationsChanged() {
|
||||
console.log("AppSearchService: DesktopEntries applicationsChanged signal received")
|
||||
console.log("AppSearchService: Current applications count before reload:", applications.length)
|
||||
loadApplications()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function loadApplications() {
|
||||
var allApps = Array.from(DesktopEntries.applications.values)
|
||||
|
||||
// Debug: Check what properties are available
|
||||
if (allApps.length > 0) {
|
||||
var firstApp = allApps[0]
|
||||
if (firstApp.exec !== undefined) console.log(" exec:", firstApp.exec)
|
||||
if (firstApp.execString !== undefined) console.log(" execString:", firstApp.execString)
|
||||
if (firstApp.executable !== undefined) console.log(" executable:", firstApp.executable)
|
||||
if (firstApp.command !== undefined) console.log(" command:", firstApp.command)
|
||||
}
|
||||
|
||||
applications = allApps
|
||||
.filter(app => !app.noDisplay)
|
||||
.sort((a, b) => a.name.localeCompare(b.name))
|
||||
|
||||
// Build lookup maps
|
||||
var byName = {}
|
||||
var byExec = {}
|
||||
|
||||
for (var i = 0; i < applications.length; i++) {
|
||||
var app = applications[i]
|
||||
byName[app.name.toLowerCase()] = app
|
||||
// Trigger rescan on next frame to avoid blocking
|
||||
Qt.callLater(function() {
|
||||
var allApps = Array.from(DesktopEntries.applications.values)
|
||||
|
||||
// Clean exec string for lookup
|
||||
var execProp = app.execString || ""
|
||||
var cleanExec = execProp ? execProp.replace(/%[fFuU]/g, "").trim() : ""
|
||||
if (cleanExec) {
|
||||
byExec[cleanExec] = app
|
||||
applications = allApps
|
||||
.filter(app => !app.noDisplay)
|
||||
.sort((a, b) => a.name.localeCompare(b.name))
|
||||
|
||||
// Build lookup maps
|
||||
var byName = {}
|
||||
var byExec = {}
|
||||
|
||||
for (var i = 0; i < applications.length; i++) {
|
||||
var app = applications[i]
|
||||
byName[app.name.toLowerCase()] = app
|
||||
|
||||
// Clean exec string for lookup
|
||||
var execProp = app.execString || ""
|
||||
var cleanExec = execProp ? execProp.replace(/%[fFuU]/g, "").trim() : ""
|
||||
if (cleanExec) {
|
||||
byExec[cleanExec] = app
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
applicationsByName = byName
|
||||
applicationsByExec = byExec
|
||||
ready = true
|
||||
|
||||
console.log("AppSearchService: Loaded", applications.length, "applications")
|
||||
|
||||
applicationsByName = byName
|
||||
applicationsByExec = byExec
|
||||
|
||||
// Prepare fuzzy search data
|
||||
preppedApps = applications.map(app => ({
|
||||
name: Fuzzy.prepare(app.name || ""),
|
||||
comment: Fuzzy.prepare(app.comment || ""),
|
||||
entry: app
|
||||
}))
|
||||
|
||||
ready = true
|
||||
|
||||
console.log("AppSearchService: Loaded", applications.length, "applications")
|
||||
console.log("AppSearchService: Prepared", preppedApps.length, "apps for fuzzy search")
|
||||
console.log("AppSearchService: Ready status:", ready)
|
||||
})
|
||||
}
|
||||
|
||||
function searchApplications(query) {
|
||||
@@ -74,62 +80,25 @@ Singleton {
|
||||
return applications
|
||||
}
|
||||
|
||||
var lowerQuery = query.toLowerCase()
|
||||
var results = []
|
||||
|
||||
for (var i = 0; i < applications.length; i++) {
|
||||
var app = applications[i]
|
||||
var score = 0
|
||||
|
||||
// Check name
|
||||
var nameLower = app.name.toLowerCase()
|
||||
if (nameLower === lowerQuery) {
|
||||
score = 1000
|
||||
} else if (nameLower.startsWith(lowerQuery)) {
|
||||
score = 500
|
||||
} else if (nameLower.includes(lowerQuery)) {
|
||||
score = 100
|
||||
}
|
||||
|
||||
// Check comment/description
|
||||
if (app.comment) {
|
||||
var commentLower = app.comment.toLowerCase()
|
||||
if (commentLower.includes(lowerQuery)) {
|
||||
score += 50
|
||||
}
|
||||
}
|
||||
|
||||
// Check generic name
|
||||
if (app.genericName) {
|
||||
var genericLower = app.genericName.toLowerCase()
|
||||
if (genericLower.includes(lowerQuery)) {
|
||||
score += 25
|
||||
}
|
||||
}
|
||||
|
||||
// Check keywords
|
||||
if (app.keywords && app.keywords.length > 0) {
|
||||
for (var j = 0; j < app.keywords.length; j++) {
|
||||
if (app.keywords[j].toLowerCase().includes(lowerQuery)) {
|
||||
score += 10
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (score > 0) {
|
||||
results.push({
|
||||
app: app,
|
||||
score: score
|
||||
})
|
||||
}
|
||||
if (!ready || preppedApps.length === 0) {
|
||||
return []
|
||||
}
|
||||
|
||||
// Sort by score descending
|
||||
results.sort((a, b) => b.score - a.score)
|
||||
// Use fuzzy search with both name and comment fields
|
||||
var results = Fuzzy.go(query, preppedApps, {
|
||||
all: false,
|
||||
keys: ["name", "comment"],
|
||||
scoreFn: r => {
|
||||
// Prioritize name matches over comment matches
|
||||
var nameScore = r[0] ? r[0].score : 0
|
||||
var commentScore = r[1] ? r[1].score : 0
|
||||
return nameScore > 0 ? nameScore * 0.9 + commentScore * 0.1 : commentScore * 0.5
|
||||
},
|
||||
limit: 50
|
||||
})
|
||||
|
||||
// Return just the apps
|
||||
return results.map(r => r.app)
|
||||
// Extract the desktop entries from results
|
||||
return results.map(r => r.obj.entry)
|
||||
}
|
||||
|
||||
function getAppByName(name) {
|
||||
|
||||
@@ -39,6 +39,28 @@ PanelWindow {
|
||||
property string viewMode: "list" // "list" or "grid"
|
||||
property int selectedIndex: 0
|
||||
|
||||
// Search debouncing
|
||||
Timer {
|
||||
id: searchDebounceTimer
|
||||
interval: 100
|
||||
repeat: false
|
||||
onTriggered: updateFilteredModel()
|
||||
}
|
||||
|
||||
// Periodic rescan while open
|
||||
Timer {
|
||||
id: periodicRescanTimer
|
||||
interval: 15000 // 15 seconds
|
||||
repeat: true
|
||||
running: launcher.isVisible
|
||||
onTriggered: {
|
||||
console.log("AppLauncher: Periodic rescan triggered")
|
||||
if (DesktopEntries.rescan) {
|
||||
DesktopEntries.rescan()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ListModel { id: filteredModel }
|
||||
|
||||
// Background dim with click to close
|
||||
@@ -74,6 +96,22 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: DesktopEntries
|
||||
function onApplicationsChanged() {
|
||||
console.log("AppLauncher: DesktopEntries.applicationsChanged signal received")
|
||||
// Update categories when applications change
|
||||
if (AppSearchService.ready) {
|
||||
console.log("AppLauncher: Updating categories and model due to applicationsChanged")
|
||||
var allCategories = AppSearchService.getAllCategories()
|
||||
categories = ["All", "Recents"].concat(allCategories.filter(cat => cat !== "All"))
|
||||
updateFilteredModel()
|
||||
} else {
|
||||
console.log("AppLauncher: AppSearchService not ready, skipping update")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: LauncherService
|
||||
function onShowAppLauncher() {
|
||||
@@ -95,43 +133,60 @@ PanelWindow {
|
||||
}
|
||||
|
||||
function updateFilteredModel() {
|
||||
if (!AppSearchService.ready) {
|
||||
filteredModel.clear()
|
||||
selectedIndex = 0
|
||||
return
|
||||
}
|
||||
|
||||
filteredModel.clear()
|
||||
selectedIndex = 0
|
||||
|
||||
var apps = []
|
||||
var searchQuery = searchField ? searchField.text : ""
|
||||
|
||||
// Get apps based on category and search
|
||||
if (searchField.text.length > 0) {
|
||||
if (searchQuery.length > 0) {
|
||||
// Search across all apps or category
|
||||
var baseApps = selectedCategory === "All" ?
|
||||
AppSearchService.applications :
|
||||
selectedCategory === "Recents" ?
|
||||
recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null) :
|
||||
recentApps
|
||||
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
|
||||
.filter(app => app !== null && !app.noDisplay) :
|
||||
AppSearchService.getAppsInCategory(selectedCategory)
|
||||
apps = AppSearchService.searchApplications(searchField.text).filter(app =>
|
||||
baseApps.includes(app)
|
||||
)
|
||||
|
||||
if (baseApps && baseApps.length > 0) {
|
||||
var searchResults = AppSearchService.searchApplications(searchQuery)
|
||||
apps = searchResults.filter(app => baseApps.includes(app))
|
||||
}
|
||||
} else {
|
||||
// Just category filter
|
||||
if (selectedCategory === "Recents") {
|
||||
// For recents, use the recent apps from Prefs
|
||||
apps = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
|
||||
// For recents, use the recent apps from Prefs and filter out non-existent ones
|
||||
apps = recentApps
|
||||
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
|
||||
.filter(app => app !== null && !app.noDisplay)
|
||||
} else {
|
||||
apps = AppSearchService.getAppsInCategory(selectedCategory)
|
||||
apps = AppSearchService.getAppsInCategory(selectedCategory) || []
|
||||
}
|
||||
}
|
||||
|
||||
// Add to model
|
||||
apps.forEach(app => {
|
||||
filteredModel.append({
|
||||
name: app.name,
|
||||
exec: app.execString || "",
|
||||
icon: app.icon || "application-x-executable",
|
||||
comment: app.comment || "",
|
||||
categories: app.categories || [],
|
||||
desktopEntry: app
|
||||
// Add to model with null checks
|
||||
if (apps && apps.length > 0) {
|
||||
apps.forEach(app => {
|
||||
if (app) {
|
||||
filteredModel.append({
|
||||
name: app.name || "",
|
||||
exec: app.execString || "",
|
||||
icon: app.icon || "application-x-executable",
|
||||
comment: app.comment || "",
|
||||
categories: app.categories || [],
|
||||
desktopEntry: app
|
||||
})
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function selectNext() {
|
||||
@@ -193,7 +248,7 @@ PanelWindow {
|
||||
IconImage {
|
||||
id: iconImg
|
||||
anchors.fill: parent
|
||||
source: appData.icon ? Quickshell.iconPath(appData.icon, "") : ""
|
||||
source: (appData && appData.icon) ? Quickshell.iconPath(appData.icon, "") : ""
|
||||
smooth: true
|
||||
asynchronous: true
|
||||
visible: status === Image.Ready
|
||||
@@ -209,7 +264,7 @@ PanelWindow {
|
||||
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
text: appData.name ? appData.name.charAt(0).toUpperCase() : "A"
|
||||
text: (appData && appData.name && appData.name.length > 0) ? appData.name.charAt(0).toUpperCase() : "A"
|
||||
font.pixelSize: 28
|
||||
color: Theme.primary
|
||||
font.weight: Font.Bold
|
||||
@@ -461,7 +516,9 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
onTextChanged: updateFilteredModel()
|
||||
onTextChanged: {
|
||||
searchDebounceTimer.restart()
|
||||
}
|
||||
|
||||
Keys.onPressed: function (event) {
|
||||
if ((event.key === Qt.Key_Return || event.key === Qt.Key_Enter) && filteredModel.count) {
|
||||
@@ -973,8 +1030,16 @@ PanelWindow {
|
||||
}
|
||||
|
||||
function show() {
|
||||
// Trigger manual rescan when opening
|
||||
console.log("AppLauncher: Triggering manual rescan on show")
|
||||
if (DesktopEntries.rescan) {
|
||||
DesktopEntries.rescan()
|
||||
}
|
||||
|
||||
launcher.isVisible = true
|
||||
recentApps = Prefs.getRecentApps() // Refresh recent apps
|
||||
searchDebounceTimer.stop() // Stop any pending search
|
||||
updateFilteredModel()
|
||||
Qt.callLater(function() {
|
||||
searchField.forceActiveFocus()
|
||||
})
|
||||
@@ -982,6 +1047,7 @@ PanelWindow {
|
||||
|
||||
function hide() {
|
||||
launcher.isVisible = false
|
||||
searchDebounceTimer.stop() // Stop any pending search
|
||||
searchField.text = ""
|
||||
showCategories = false
|
||||
}
|
||||
|
||||
@@ -24,6 +24,28 @@ PanelWindow {
|
||||
property string selectedCategory: "All"
|
||||
property string viewMode: "list" // "list" or "grid"
|
||||
|
||||
// Search debouncing
|
||||
Timer {
|
||||
id: searchDebounceTimer
|
||||
interval: 100
|
||||
repeat: false
|
||||
onTriggered: updateFilteredApps()
|
||||
}
|
||||
|
||||
// Periodic rescan while open
|
||||
Timer {
|
||||
id: periodicRescanTimer
|
||||
interval: 15000 // 15 seconds
|
||||
repeat: true
|
||||
running: spotlightOpen
|
||||
onTriggered: {
|
||||
console.log("SpotlightLauncher: Periodic rescan triggered")
|
||||
if (DesktopEntries.rescan) {
|
||||
DesktopEntries.rescan()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
anchors {
|
||||
top: true
|
||||
left: true
|
||||
@@ -47,9 +69,17 @@ PanelWindow {
|
||||
// ...existing code...
|
||||
function show() {
|
||||
console.log("SpotlightLauncher: show() called")
|
||||
|
||||
// Trigger manual rescan when opening
|
||||
console.log("SpotlightLauncher: Triggering manual rescan on show")
|
||||
if (DesktopEntries.rescan) {
|
||||
DesktopEntries.rescan()
|
||||
}
|
||||
|
||||
spotlightOpen = true
|
||||
console.log("SpotlightLauncher: spotlightOpen set to", spotlightOpen)
|
||||
updateFilteredApps()
|
||||
searchDebounceTimer.stop() // Stop any pending search
|
||||
updateFilteredApps() // Immediate update when showing
|
||||
Qt.callLater(function() {
|
||||
searchField.forceActiveFocus()
|
||||
searchField.selectAll()
|
||||
@@ -58,6 +88,7 @@ PanelWindow {
|
||||
|
||||
function hide() {
|
||||
spotlightOpen = false
|
||||
searchDebounceTimer.stop() // Stop any pending search
|
||||
searchField.text = ""
|
||||
selectedIndex = 0
|
||||
selectedCategory = "All"
|
||||
@@ -74,20 +105,30 @@ PanelWindow {
|
||||
|
||||
|
||||
function updateFilteredApps() {
|
||||
if (!AppSearchService.ready) {
|
||||
filteredApps = []
|
||||
selectedIndex = 0
|
||||
filteredModel.clear()
|
||||
return
|
||||
}
|
||||
|
||||
filteredApps = []
|
||||
selectedIndex = 0
|
||||
|
||||
var apps = []
|
||||
var searchQuery = searchField.text
|
||||
|
||||
if (searchField.text.length === 0) {
|
||||
if (searchQuery.length === 0) {
|
||||
// Show apps from category
|
||||
if (selectedCategory === "All") {
|
||||
// For "All" category, show all available apps
|
||||
apps = AppSearchService.applications || []
|
||||
} else if (selectedCategory === "Recents") {
|
||||
// For "Recents" category, get recent apps from Prefs
|
||||
// For "Recents" category, get recent apps from Prefs and filter out non-existent ones
|
||||
var recentApps = Prefs.getRecentApps()
|
||||
apps = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
|
||||
apps = recentApps
|
||||
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
|
||||
.filter(app => app !== null && !app.noDisplay)
|
||||
} else {
|
||||
// For specific categories, limit results
|
||||
var categoryApps = AppSearchService.getAppsInCategory(selectedCategory)
|
||||
@@ -97,30 +138,39 @@ PanelWindow {
|
||||
// Search with category filter
|
||||
if (selectedCategory === "All") {
|
||||
// For "All" category, search all apps without limit
|
||||
apps = AppSearchService.searchApplications(searchField.text)
|
||||
apps = AppSearchService.searchApplications(searchQuery)
|
||||
} else if (selectedCategory === "Recents") {
|
||||
// For "Recents" category, search within recent apps
|
||||
var recentApps = Prefs.getRecentApps()
|
||||
var recentDesktopEntries = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
|
||||
var allSearchResults = AppSearchService.searchApplications(searchField.text)
|
||||
var recentDesktopEntries = recentApps
|
||||
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
|
||||
.filter(app => app !== null && !app.noDisplay)
|
||||
|
||||
// Filter search results to only include recent apps
|
||||
apps = allSearchResults.filter(searchApp => {
|
||||
return recentDesktopEntries.some(recentApp => recentApp.name === searchApp.name)
|
||||
})
|
||||
if (recentDesktopEntries.length > 0) {
|
||||
var allSearchResults = AppSearchService.searchApplications(searchQuery)
|
||||
var recentNames = new Set(recentDesktopEntries.map(app => app.name))
|
||||
|
||||
// Filter search results to only include recent apps
|
||||
apps = allSearchResults.filter(searchApp => recentNames.has(searchApp.name))
|
||||
} else {
|
||||
apps = []
|
||||
}
|
||||
} else {
|
||||
// For specific categories, filter search results by category
|
||||
var categoryApps = AppSearchService.getAppsInCategory(selectedCategory)
|
||||
var allSearchResults = AppSearchService.searchApplications(searchField.text)
|
||||
|
||||
// Filter search results to only include apps from the selected category
|
||||
apps = allSearchResults.filter(searchApp => {
|
||||
return categoryApps.some(categoryApp => categoryApp.name === searchApp.name)
|
||||
}).slice(0, maxResults)
|
||||
if (categoryApps.length > 0) {
|
||||
var allSearchResults = AppSearchService.searchApplications(searchQuery)
|
||||
var categoryNames = new Set(categoryApps.map(app => app.name))
|
||||
|
||||
// Filter search results to only include apps from the selected category
|
||||
apps = allSearchResults.filter(searchApp => categoryNames.has(searchApp.name)).slice(0, maxResults)
|
||||
} else {
|
||||
apps = []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Convert to our format
|
||||
// Convert to our format - batch operations for better performance
|
||||
filteredApps = apps.map(app => ({
|
||||
name: app.name,
|
||||
exec: app.execString || "",
|
||||
@@ -130,6 +180,7 @@ PanelWindow {
|
||||
desktopEntry: app
|
||||
}))
|
||||
|
||||
// Clear and repopulate model efficiently
|
||||
filteredModel.clear()
|
||||
filteredApps.forEach(app => filteredModel.append(app))
|
||||
}
|
||||
@@ -205,6 +256,23 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: DesktopEntries
|
||||
function onApplicationsChanged() {
|
||||
console.log("SpotlightLauncher: DesktopEntries.applicationsChanged signal received")
|
||||
// Update categories when applications change
|
||||
if (AppSearchService.ready) {
|
||||
console.log("SpotlightLauncher: Updating categories and apps due to applicationsChanged")
|
||||
var allCategories = AppSearchService.getAllCategories().filter(cat => cat !== "Education" && cat !== "Science")
|
||||
var result = ["All", "Recents"]
|
||||
categories = result.concat(allCategories.filter(cat => cat !== "All"))
|
||||
if (spotlightOpen) updateFilteredApps()
|
||||
} else {
|
||||
console.log("SpotlightLauncher: AppSearchService not ready, skipping update")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Dimmed overlay background
|
||||
Rectangle {
|
||||
@@ -390,7 +458,9 @@ PanelWindow {
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
focus: spotlightOpen
|
||||
selectByMouse: true
|
||||
onTextChanged: updateFilteredApps()
|
||||
onTextChanged: {
|
||||
searchDebounceTimer.restart()
|
||||
}
|
||||
Keys.onPressed: (event) => {
|
||||
if(event.key === Qt.Key_Escape) { hide(); event.accepted = true }
|
||||
else if(event.key === Qt.Key_Return || event.key === Qt.Key_Enter) { launchSelected(); event.accepted = true }
|
||||
@@ -713,6 +783,14 @@ PanelWindow {
|
||||
spotlightLauncher.toggle()
|
||||
return "SPOTLIGHT_TOGGLE_SUCCESS"
|
||||
}
|
||||
function rescan() {
|
||||
console.log("SpotlightLauncher: IPC rescan() called")
|
||||
if (DesktopEntries.rescan) {
|
||||
DesktopEntries.rescan()
|
||||
console.log("SpotlightLauncher: Triggered DesktopEntries rescan")
|
||||
}
|
||||
return "SPOTLIGHT_RESCAN_SUCCESS"
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
|
||||
Reference in New Issue
Block a user