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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-05 21:15:38 -05:00

Better app launchers using rescan, and fuzzysort. GPL license.

FuzzySort was ripped from caelestia, which is the reason for GPL change.
This commit is contained in:
bbedward
2025-07-14 11:25:18 -04:00
parent 5c5653a41a
commit 603ac51df0
5 changed files with 1598 additions and 154 deletions

678
Common/fuzzysort.js Normal file
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.pragma library
var single = (search, target) => {
if(!search || !target) return NULL
var preparedSearch = getPreparedSearch(search)
if(!isPrepared(target)) target = getPrepared(target)
var searchBitflags = preparedSearch.bitflags
if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
return algorithm(preparedSearch, target)
}
var go = (search, targets, options) => {
if(!search) return options?.all ? all(targets, options) : noResults
var preparedSearch = getPreparedSearch(search)
var searchBitflags = preparedSearch.bitflags
var containsSpace = preparedSearch.containsSpace
var threshold = denormalizeScore( options?.threshold || 0 )
var limit = options?.limit || INFINITY
var resultsLen = 0; var limitedCount = 0
var targetsLen = targets.length
function push_result(result) {
if(resultsLen < limit) { q.add(result); ++resultsLen }
else {
++limitedCount
if(result._score > q.peek()._score) q.replaceTop(result)
}
}
// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
// options.key
if(options?.key) {
var key = options.key
for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
var target = getValue(obj, key)
if(!target) continue
if(!isPrepared(target)) target = getPrepared(target)
if((searchBitflags & target._bitflags) !== searchBitflags) continue
var result = algorithm(preparedSearch, target)
if(result === NULL) continue
if(result._score < threshold) continue
result.obj = obj
push_result(result)
}
// options.keys
} else if(options?.keys) {
var keys = options.keys
var keysLen = keys.length
outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
{ // early out based on bitflags
var keysBitflags = 0
for (var keyI = 0; keyI < keysLen; ++keyI) {
var key = keys[keyI]
var target = getValue(obj, key)
if(!target) { tmpTargets[keyI] = noTarget; continue }
if(!isPrepared(target)) target = getPrepared(target)
tmpTargets[keyI] = target
keysBitflags |= target._bitflags
}
if((searchBitflags & keysBitflags) !== searchBitflags) continue
}
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
for (var keyI = 0; keyI < keysLen; ++keyI) {
target = tmpTargets[keyI]
if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
// if our second match isn't good we ignore it instead of averaging with it
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
if(allowPartialMatchScores[i] > -1000) {
if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
}
}
if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
}
}
if(containsSpace) {
for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
} else {
var hasAtLeast1Match = false
for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
if(!hasAtLeast1Match) continue
}
var objResults = new KeysResult(keysLen)
for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
if(containsSpace) {
var score = 0
for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
} else {
// todo could rewrite this scoring to be more similar to when there's spaces
// if we match multiple keys give us bonus points
var score = NEGATIVE_INFINITY
for(let i=0; i<keysLen; i++) {
var result = objResults[i]
if(result._score > -1000) {
if(score > NEGATIVE_INFINITY) {
var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
if(tmp > score) score = tmp
}
}
if(result._score > score) score = result._score
}
}
objResults.obj = obj
objResults._score = score
if(options?.scoreFn) {
score = options.scoreFn(objResults)
if(!score) continue
score = denormalizeScore(score)
objResults._score = score
}
if(score < threshold) continue
push_result(objResults)
}
// no keys
} else {
for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
if(!target) continue
if(!isPrepared(target)) target = getPrepared(target)
if((searchBitflags & target._bitflags) !== searchBitflags) continue
var result = algorithm(preparedSearch, target)
if(result === NULL) continue
if(result._score < threshold) continue
push_result(result)
}
}
if(resultsLen === 0) return noResults
var results = new Array(resultsLen)
for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
results.total = resultsLen + limitedCount
return results
}
// this is written as 1 function instead of 2 for minification. perf seems fine ...
// except when minified. the perf is very slow
var highlight = (result, open='<b>', close='</b>') => {
var callback = typeof open === 'function' ? open : undefined
var target = result.target
var targetLen = target.length
var indexes = result.indexes
var highlighted = ''
var matchI = 0
var indexesI = 0
var opened = false
var parts = []
for(var i = 0; i < targetLen; ++i) { var char = target[i]
if(indexes[indexesI] === i) {
++indexesI
if(!opened) { opened = true
if(callback) {
parts.push(highlighted); highlighted = ''
} else {
highlighted += open
}
}
if(indexesI === indexes.length) {
if(callback) {
highlighted += char
parts.push(callback(highlighted, matchI++)); highlighted = ''
parts.push(target.substr(i+1))
} else {
highlighted += char + close + target.substr(i+1)
}
break
}
} else {
if(opened) { opened = false
if(callback) {
parts.push(callback(highlighted, matchI++)); highlighted = ''
} else {
highlighted += close
}
}
}
highlighted += char
}
return callback ? parts : highlighted
}
var prepare = (target) => {
if(typeof target === 'number') target = ''+target
else if(typeof target !== 'string') target = ''
var info = prepareLowerInfo(target)
return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
}
var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code
class Result {
get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
set ['indexes'](indexes) { return this._indexes = indexes }
['highlight'](open, close) { return highlight(this, open, close) }
get ['score']() { return normalizeScore(this._score) }
set ['score'](score) { this._score = denormalizeScore(score) }
}
class KeysResult extends Array {
get ['score']() { return normalizeScore(this._score) }
set ['score'](score) { this._score = denormalizeScore(score) }
}
var new_result = (target, options) => {
const result = new Result()
result['target'] = target
result['obj'] = options.obj ?? NULL
result._score = options._score ?? NEGATIVE_INFINITY
result._indexes = options._indexes ?? []
result._targetLower = options._targetLower ?? ''
result._targetLowerCodes = options._targetLowerCodes ?? NULL
result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
result._bitflags = options._bitflags ?? 0
return result
}
var normalizeScore = score => {
if(score === NEGATIVE_INFINITY) return 0
if(score > 1) return score
return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
}
var denormalizeScore = normalizedScore => {
if(normalizedScore === 0) return NEGATIVE_INFINITY
if(normalizedScore > 1) return normalizedScore
return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
}
var prepareSearch = (search) => {
if(typeof search === 'number') search = ''+search
else if(typeof search !== 'string') search = ''
search = search.trim()
var info = prepareLowerInfo(search)
var spaceSearches = []
if(info.containsSpace) {
var searches = search.split(/\s+/)
searches = [...new Set(searches)] // distinct
for(var i=0; i<searches.length; i++) {
if(searches[i] === '') continue
var _info = prepareLowerInfo(searches[i])
spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
}
}
return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
}
var getPrepared = (target) => {
if(target.length > 999) return prepare(target) // don't cache huge targets
var targetPrepared = preparedCache.get(target)
if(targetPrepared !== undefined) return targetPrepared
targetPrepared = prepare(target)
preparedCache.set(target, targetPrepared)
return targetPrepared
}
var getPreparedSearch = (search) => {
if(search.length > 999) return prepareSearch(search) // don't cache huge searches
var searchPrepared = preparedSearchCache.get(search)
if(searchPrepared !== undefined) return searchPrepared
searchPrepared = prepareSearch(search)
preparedSearchCache.set(search, searchPrepared)
return searchPrepared
}
var all = (targets, options) => {
var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
var limit = options?.limit || INFINITY
if(options?.key) {
for(var i=0;i<targets.length;i++) { var obj = targets[i]
var target = getValue(obj, options.key)
if(target == NULL) continue
if(!isPrepared(target)) target = getPrepared(target)
var result = new_result(target.target, {_score: target._score, obj: obj})
results.push(result); if(results.length >= limit) return results
}
} else if(options?.keys) {
for(var i=0;i<targets.length;i++) { var obj = targets[i]
var objResults = new KeysResult(options.keys.length)
for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
var target = getValue(obj, options.keys[keyI])
if(!target) { objResults[keyI] = noTarget; continue }
if(!isPrepared(target)) target = getPrepared(target)
target._score = NEGATIVE_INFINITY
target._indexes.len = 0
objResults[keyI] = target
}
objResults.obj = obj
objResults._score = NEGATIVE_INFINITY
results.push(objResults); if(results.length >= limit) return results
}
} else {
for(var i=0;i<targets.length;i++) { var target = targets[i]
if(target == NULL) continue
if(!isPrepared(target)) target = getPrepared(target)
target._score = NEGATIVE_INFINITY
target._indexes.len = 0
results.push(target); if(results.length >= limit) return results
}
}
return results
}
var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
var searchLower = preparedSearch._lower
var searchLowerCodes = preparedSearch.lowerCodes
var searchLowerCode = searchLowerCodes[0]
var targetLowerCodes = prepared._targetLowerCodes
var searchLen = searchLowerCodes.length
var targetLen = targetLowerCodes.length
var searchI = 0 // where we at
var targetI = 0 // where you at
var matchesSimpleLen = 0
// very basic fuzzy match; to remove non-matching targets ASAP!
// walk through target. find sequential matches.
// if all chars aren't found then exit
for(;;) {
var isMatch = searchLowerCode === targetLowerCodes[targetI]
if(isMatch) {
matchesSimple[matchesSimpleLen++] = targetI
++searchI; if(searchI === searchLen) break
searchLowerCode = searchLowerCodes[searchI]
}
++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
}
var searchI = 0
var successStrict = false
var matchesStrictLen = 0
var nextBeginningIndexes = prepared._nextBeginningIndexes
if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
// Our target string successfully matched all characters in sequence!
// Let's try a more advanced and strict test to improve the score
// only count it as a match if it's consecutive or a beginning character!
var backtrackCount = 0
if(targetI !== targetLen) for(;;) {
if(targetI >= targetLen) {
// We failed to find a good spot for this search char, go back to the previous search char and force it forward
if(searchI <= 0) break // We failed to push chars forward for a better match
++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
--searchI
var lastMatch = matchesStrict[--matchesStrictLen]
targetI = nextBeginningIndexes[lastMatch]
} else {
var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
if(isMatch) {
matchesStrict[matchesStrictLen++] = targetI
++searchI; if(searchI === searchLen) { successStrict = true; break }
++targetI
} else {
targetI = nextBeginningIndexes[targetI]
}
}
}
// check if it's a substring match
var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
var isSubstring = !!~substringIndex
var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
if(isSubstring && !isSubstringBeginning) {
for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
if(i <= substringIndex) continue
for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
}
}
// tally up the score & keep track of matches for highlighting later
// if it's a simple match, we'll switch to a substring match if a substring exists
// if it's a strict match, we'll switch to a substring match only if that's a better score
var calculateScore = matches => {
var score = 0
var extraMatchGroupCount = 0
for(var i = 1; i < searchLen; ++i) {
if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
}
var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
if(!successStrict) {
score *= 1000
} else {
// successStrict on a target with too many beginning indexes loses points for being a bad target
var uniqueBeginningIndexes = 1
for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
}
score -= (targetLen - searchLen)/2 // penality for longer targets
if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
score -= (targetLen - searchLen)/2 // penality for longer targets
return score
}
if(!successStrict) {
if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
var matchesBest = matchesSimple
var score = calculateScore(matchesBest)
} else {
if(isSubstringBeginning) {
for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
var matchesBest = matchesSimple
var score = calculateScore(matchesSimple)
} else {
var matchesBest = matchesStrict
var score = calculateScore(matchesStrict)
}
}
prepared._score = score
for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
prepared._indexes.len = searchLen
const result = new Result()
result.target = prepared.target
result._score = prepared._score
result._indexes = prepared._indexes
return result
}
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
var seen_indexes = new Set()
var score = 0
var result = NULL
var first_seen_index_last_search = 0
var searches = preparedSearch.spaceSearches
var searchesLen = searches.length
var changeslen = 0
// Return _nextBeginningIndexes back to its normal state
var resetNextBeginningIndexes = () => {
for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
}
var hasAtLeast1Match = false
for(var i=0; i<searchesLen; ++i) {
allowPartialMatchScores[i] = NEGATIVE_INFINITY
var search = searches[i]
result = algorithm(search, target)
if(allowPartialMatch) {
if(result === NULL) continue
hasAtLeast1Match = true
} else {
if(result === NULL) {resetNextBeginningIndexes(); return NULL}
}
// if not the last search, we need to mutate _nextBeginningIndexes for the next search
var isTheLastSearch = i === searchesLen - 1
if(!isTheLastSearch) {
var indexes = result._indexes
var indexesIsConsecutiveSubstring = true
for(let i=0; i<indexes.len-1; i++) {
if(indexes[i+1] - indexes[i] !== 1) {
indexesIsConsecutiveSubstring = false; break;
}
}
if(indexesIsConsecutiveSubstring) {
var newBeginningIndex = indexes[indexes.len-1] + 1
var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
for(let i=newBeginningIndex-1; i>=0; i--) {
if(toReplace !== target._nextBeginningIndexes[i]) break
target._nextBeginningIndexes[i] = newBeginningIndex
nextBeginningIndexesChanges[changeslen*2 + 0] = i
nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
changeslen++
}
}
}
score += result._score / searchesLen
allowPartialMatchScores[i] = result._score / searchesLen
// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
if(result._indexes[0] < first_seen_index_last_search) {
score -= (first_seen_index_last_search - result._indexes[0]) * 2
}
first_seen_index_last_search = result._indexes[0]
for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
}
if(allowPartialMatch && !hasAtLeast1Match) return NULL
resetNextBeginningIndexes()
// allows a search with spaces that's an exact substring to score well
var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
if(allowPartialMatch) {
for(var i=0; i<searchesLen; ++i) {
allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
}
}
return allowSpacesResult
}
if(allowPartialMatch) result = target
result._score = score
var i = 0
for (let index of seen_indexes) result._indexes[i++] = index
result._indexes.len = i
return result
}
// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
var prepareLowerInfo = (str) => {
str = remove_accents(str)
var strLen = str.length
var lower = str.toLowerCase()
var lowerCodes = [] // new Array(strLen) sparse array is too slow
var bitflags = 0
var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
for(var i = 0; i < strLen; ++i) {
var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
if(lowerCode === 32) {
containsSpace = true
continue // it's important that we don't set any bitflags for space
}
var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
: lowerCode>=48&&lowerCode<=57 ? 26 // numbers
// 3 bits available
: lowerCode<=127 ? 30 // other ascii
: 31 // other utf8
bitflags |= 1<<bit
}
return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
}
var prepareBeginningIndexes = (target) => {
var targetLen = target.length
var beginningIndexes = []; var beginningIndexesLen = 0
var wasUpper = false
var wasAlphanum = false
for(var i = 0; i < targetLen; ++i) {
var targetCode = target.charCodeAt(i)
var isUpper = targetCode>=65&&targetCode<=90
var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
wasUpper = isUpper
wasAlphanum = isAlphanum
if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
}
return beginningIndexes
}
var prepareNextBeginningIndexes = (target) => {
target = remove_accents(target)
var targetLen = target.length
var beginningIndexes = prepareBeginningIndexes(target)
var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
var lastIsBeginning = beginningIndexes[0]
var lastIsBeginningI = 0
for(var i = 0; i < targetLen; ++i) {
if(lastIsBeginning > i) {
nextBeginningIndexes[i] = lastIsBeginning
} else {
lastIsBeginning = beginningIndexes[++lastIsBeginningI]
nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
}
}
return nextBeginningIndexes
}
var preparedCache = new Map()
var preparedSearchCache = new Map()
// the theory behind these being globals is to reduce garbage collection by not making new arrays
var matchesSimple = []; var matchesStrict = []
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
var keysSpacesBestScores = []; var allowPartialMatchScores = []
var tmpTargets = []; var tmpResults = []
// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
// prop = 'key1.key2' 10ms
// prop = ['key1', 'key2'] 27ms
// prop = obj => obj.tags.join() ??ms
var getValue = (obj, prop) => {
var tmp = obj[prop]; if(tmp !== undefined) return tmp
if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
var segs = prop
if(!Array.isArray(prop)) segs = prop.split('.')
var len = segs.length
var i = -1
while (obj && (++i < len)) obj = obj[segs[i]]
return obj
}
var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
var noResults = []; noResults.total = 0
var NULL = null
var noTarget = prepare('')
// Hacked version of https://github.com/lemire/FastPriorityQueue.js
var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
var q = fastpriorityqueue() // reuse this

687
LICENSE
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@@ -1,21 +1,674 @@
MIT License
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (c) 2025 BB
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
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If conditions are imposed on you (whether by court order, agreement or
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to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
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Notwithstanding any other provision of this License, you have
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License will continue to apply to the part which is the covered work,
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section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
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If the Program specifies that a proxy can decide which future
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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an absolute waiver of all civil liability in connection with the
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -2,6 +2,7 @@ import QtQuick
import Quickshell
import Quickshell.Io
import Quickshell.Widgets
import "../Common/fuzzysort.js" as Fuzzy
pragma Singleton
pragma ComponentBehavior: Bound
@@ -12,61 +13,66 @@ Singleton {
property var applicationsByName: ({})
property var applicationsByExec: ({})
property bool ready: false
property int refreshInterval: 10000
Timer {
id: refreshTimer
interval: root.refreshInterval
repeat: true
running: true
onTriggered: root.refreshApplications()
}
// Pre-prepared fuzzy search data
property var preppedApps: []
Component.onCompleted: {
loadApplications()
}
function refreshApplications() {
loadApplications()
Connections {
target: DesktopEntries
function onApplicationsChanged() {
console.log("AppSearchService: DesktopEntries applicationsChanged signal received")
console.log("AppSearchService: Current applications count before reload:", applications.length)
loadApplications()
}
}
function loadApplications() {
var allApps = Array.from(DesktopEntries.applications.values)
// Trigger rescan on next frame to avoid blocking
Qt.callLater(function() {
var allApps = Array.from(DesktopEntries.applications.values)
// Debug: Check what properties are available
if (allApps.length > 0) {
var firstApp = allApps[0]
if (firstApp.exec !== undefined) console.log(" exec:", firstApp.exec)
if (firstApp.execString !== undefined) console.log(" execString:", firstApp.execString)
if (firstApp.executable !== undefined) console.log(" executable:", firstApp.executable)
if (firstApp.command !== undefined) console.log(" command:", firstApp.command)
}
applications = allApps
.filter(app => !app.noDisplay)
.sort((a, b) => a.name.localeCompare(b.name))
applications = allApps
.filter(app => !app.noDisplay)
.sort((a, b) => a.name.localeCompare(b.name))
// Build lookup maps
var byName = {}
var byExec = {}
// Build lookup maps
var byName = {}
var byExec = {}
for (var i = 0; i < applications.length; i++) {
var app = applications[i]
byName[app.name.toLowerCase()] = app
for (var i = 0; i < applications.length; i++) {
var app = applications[i]
byName[app.name.toLowerCase()] = app
// Clean exec string for lookup
var execProp = app.execString || ""
var cleanExec = execProp ? execProp.replace(/%[fFuU]/g, "").trim() : ""
if (cleanExec) {
byExec[cleanExec] = app
// Clean exec string for lookup
var execProp = app.execString || ""
var cleanExec = execProp ? execProp.replace(/%[fFuU]/g, "").trim() : ""
if (cleanExec) {
byExec[cleanExec] = app
}
}
}
applicationsByName = byName
applicationsByExec = byExec
ready = true
applicationsByName = byName
applicationsByExec = byExec
console.log("AppSearchService: Loaded", applications.length, "applications")
// Prepare fuzzy search data
preppedApps = applications.map(app => ({
name: Fuzzy.prepare(app.name || ""),
comment: Fuzzy.prepare(app.comment || ""),
entry: app
}))
ready = true
console.log("AppSearchService: Loaded", applications.length, "applications")
console.log("AppSearchService: Prepared", preppedApps.length, "apps for fuzzy search")
console.log("AppSearchService: Ready status:", ready)
})
}
function searchApplications(query) {
@@ -74,62 +80,25 @@ Singleton {
return applications
}
var lowerQuery = query.toLowerCase()
var results = []
for (var i = 0; i < applications.length; i++) {
var app = applications[i]
var score = 0
// Check name
var nameLower = app.name.toLowerCase()
if (nameLower === lowerQuery) {
score = 1000
} else if (nameLower.startsWith(lowerQuery)) {
score = 500
} else if (nameLower.includes(lowerQuery)) {
score = 100
}
// Check comment/description
if (app.comment) {
var commentLower = app.comment.toLowerCase()
if (commentLower.includes(lowerQuery)) {
score += 50
}
}
// Check generic name
if (app.genericName) {
var genericLower = app.genericName.toLowerCase()
if (genericLower.includes(lowerQuery)) {
score += 25
}
}
// Check keywords
if (app.keywords && app.keywords.length > 0) {
for (var j = 0; j < app.keywords.length; j++) {
if (app.keywords[j].toLowerCase().includes(lowerQuery)) {
score += 10
break
}
}
}
if (score > 0) {
results.push({
app: app,
score: score
})
}
if (!ready || preppedApps.length === 0) {
return []
}
// Sort by score descending
results.sort((a, b) => b.score - a.score)
// Use fuzzy search with both name and comment fields
var results = Fuzzy.go(query, preppedApps, {
all: false,
keys: ["name", "comment"],
scoreFn: r => {
// Prioritize name matches over comment matches
var nameScore = r[0] ? r[0].score : 0
var commentScore = r[1] ? r[1].score : 0
return nameScore > 0 ? nameScore * 0.9 + commentScore * 0.1 : commentScore * 0.5
},
limit: 50
})
// Return just the apps
return results.map(r => r.app)
// Extract the desktop entries from results
return results.map(r => r.obj.entry)
}
function getAppByName(name) {

View File

@@ -39,6 +39,28 @@ PanelWindow {
property string viewMode: "list" // "list" or "grid"
property int selectedIndex: 0
// Search debouncing
Timer {
id: searchDebounceTimer
interval: 100
repeat: false
onTriggered: updateFilteredModel()
}
// Periodic rescan while open
Timer {
id: periodicRescanTimer
interval: 15000 // 15 seconds
repeat: true
running: launcher.isVisible
onTriggered: {
console.log("AppLauncher: Periodic rescan triggered")
if (DesktopEntries.rescan) {
DesktopEntries.rescan()
}
}
}
ListModel { id: filteredModel }
// Background dim with click to close
@@ -74,6 +96,22 @@ PanelWindow {
}
}
Connections {
target: DesktopEntries
function onApplicationsChanged() {
console.log("AppLauncher: DesktopEntries.applicationsChanged signal received")
// Update categories when applications change
if (AppSearchService.ready) {
console.log("AppLauncher: Updating categories and model due to applicationsChanged")
var allCategories = AppSearchService.getAllCategories()
categories = ["All", "Recents"].concat(allCategories.filter(cat => cat !== "All"))
updateFilteredModel()
} else {
console.log("AppLauncher: AppSearchService not ready, skipping update")
}
}
}
Connections {
target: LauncherService
function onShowAppLauncher() {
@@ -95,43 +133,60 @@ PanelWindow {
}
function updateFilteredModel() {
if (!AppSearchService.ready) {
filteredModel.clear()
selectedIndex = 0
return
}
filteredModel.clear()
selectedIndex = 0
var apps = []
var searchQuery = searchField ? searchField.text : ""
// Get apps based on category and search
if (searchField.text.length > 0) {
if (searchQuery.length > 0) {
// Search across all apps or category
var baseApps = selectedCategory === "All" ?
AppSearchService.applications :
selectedCategory === "Recents" ?
recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null) :
recentApps
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
.filter(app => app !== null && !app.noDisplay) :
AppSearchService.getAppsInCategory(selectedCategory)
apps = AppSearchService.searchApplications(searchField.text).filter(app =>
baseApps.includes(app)
)
if (baseApps && baseApps.length > 0) {
var searchResults = AppSearchService.searchApplications(searchQuery)
apps = searchResults.filter(app => baseApps.includes(app))
}
} else {
// Just category filter
if (selectedCategory === "Recents") {
// For recents, use the recent apps from Prefs
apps = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
// For recents, use the recent apps from Prefs and filter out non-existent ones
apps = recentApps
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
.filter(app => app !== null && !app.noDisplay)
} else {
apps = AppSearchService.getAppsInCategory(selectedCategory)
apps = AppSearchService.getAppsInCategory(selectedCategory) || []
}
}
// Add to model
apps.forEach(app => {
filteredModel.append({
name: app.name,
exec: app.execString || "",
icon: app.icon || "application-x-executable",
comment: app.comment || "",
categories: app.categories || [],
desktopEntry: app
// Add to model with null checks
if (apps && apps.length > 0) {
apps.forEach(app => {
if (app) {
filteredModel.append({
name: app.name || "",
exec: app.execString || "",
icon: app.icon || "application-x-executable",
comment: app.comment || "",
categories: app.categories || [],
desktopEntry: app
})
}
})
})
}
}
function selectNext() {
@@ -193,7 +248,7 @@ PanelWindow {
IconImage {
id: iconImg
anchors.fill: parent
source: appData.icon ? Quickshell.iconPath(appData.icon, "") : ""
source: (appData && appData.icon) ? Quickshell.iconPath(appData.icon, "") : ""
smooth: true
asynchronous: true
visible: status === Image.Ready
@@ -209,7 +264,7 @@ PanelWindow {
Text {
anchors.centerIn: parent
text: appData.name ? appData.name.charAt(0).toUpperCase() : "A"
text: (appData && appData.name && appData.name.length > 0) ? appData.name.charAt(0).toUpperCase() : "A"
font.pixelSize: 28
color: Theme.primary
font.weight: Font.Bold
@@ -461,7 +516,9 @@ PanelWindow {
}
}
onTextChanged: updateFilteredModel()
onTextChanged: {
searchDebounceTimer.restart()
}
Keys.onPressed: function (event) {
if ((event.key === Qt.Key_Return || event.key === Qt.Key_Enter) && filteredModel.count) {
@@ -973,8 +1030,16 @@ PanelWindow {
}
function show() {
// Trigger manual rescan when opening
console.log("AppLauncher: Triggering manual rescan on show")
if (DesktopEntries.rescan) {
DesktopEntries.rescan()
}
launcher.isVisible = true
recentApps = Prefs.getRecentApps() // Refresh recent apps
searchDebounceTimer.stop() // Stop any pending search
updateFilteredModel()
Qt.callLater(function() {
searchField.forceActiveFocus()
})
@@ -982,6 +1047,7 @@ PanelWindow {
function hide() {
launcher.isVisible = false
searchDebounceTimer.stop() // Stop any pending search
searchField.text = ""
showCategories = false
}

View File

@@ -24,6 +24,28 @@ PanelWindow {
property string selectedCategory: "All"
property string viewMode: "list" // "list" or "grid"
// Search debouncing
Timer {
id: searchDebounceTimer
interval: 100
repeat: false
onTriggered: updateFilteredApps()
}
// Periodic rescan while open
Timer {
id: periodicRescanTimer
interval: 15000 // 15 seconds
repeat: true
running: spotlightOpen
onTriggered: {
console.log("SpotlightLauncher: Periodic rescan triggered")
if (DesktopEntries.rescan) {
DesktopEntries.rescan()
}
}
}
anchors {
top: true
left: true
@@ -47,9 +69,17 @@ PanelWindow {
// ...existing code...
function show() {
console.log("SpotlightLauncher: show() called")
// Trigger manual rescan when opening
console.log("SpotlightLauncher: Triggering manual rescan on show")
if (DesktopEntries.rescan) {
DesktopEntries.rescan()
}
spotlightOpen = true
console.log("SpotlightLauncher: spotlightOpen set to", spotlightOpen)
updateFilteredApps()
searchDebounceTimer.stop() // Stop any pending search
updateFilteredApps() // Immediate update when showing
Qt.callLater(function() {
searchField.forceActiveFocus()
searchField.selectAll()
@@ -58,6 +88,7 @@ PanelWindow {
function hide() {
spotlightOpen = false
searchDebounceTimer.stop() // Stop any pending search
searchField.text = ""
selectedIndex = 0
selectedCategory = "All"
@@ -74,20 +105,30 @@ PanelWindow {
function updateFilteredApps() {
if (!AppSearchService.ready) {
filteredApps = []
selectedIndex = 0
filteredModel.clear()
return
}
filteredApps = []
selectedIndex = 0
var apps = []
var searchQuery = searchField.text
if (searchField.text.length === 0) {
if (searchQuery.length === 0) {
// Show apps from category
if (selectedCategory === "All") {
// For "All" category, show all available apps
apps = AppSearchService.applications || []
} else if (selectedCategory === "Recents") {
// For "Recents" category, get recent apps from Prefs
// For "Recents" category, get recent apps from Prefs and filter out non-existent ones
var recentApps = Prefs.getRecentApps()
apps = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
apps = recentApps
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
.filter(app => app !== null && !app.noDisplay)
} else {
// For specific categories, limit results
var categoryApps = AppSearchService.getAppsInCategory(selectedCategory)
@@ -97,30 +138,39 @@ PanelWindow {
// Search with category filter
if (selectedCategory === "All") {
// For "All" category, search all apps without limit
apps = AppSearchService.searchApplications(searchField.text)
apps = AppSearchService.searchApplications(searchQuery)
} else if (selectedCategory === "Recents") {
// For "Recents" category, search within recent apps
var recentApps = Prefs.getRecentApps()
var recentDesktopEntries = recentApps.map(recentApp => AppSearchService.getAppByExec(recentApp.exec)).filter(app => app !== null)
var allSearchResults = AppSearchService.searchApplications(searchField.text)
var recentDesktopEntries = recentApps
.map(recentApp => AppSearchService.getAppByExec(recentApp.exec))
.filter(app => app !== null && !app.noDisplay)
// Filter search results to only include recent apps
apps = allSearchResults.filter(searchApp => {
return recentDesktopEntries.some(recentApp => recentApp.name === searchApp.name)
})
if (recentDesktopEntries.length > 0) {
var allSearchResults = AppSearchService.searchApplications(searchQuery)
var recentNames = new Set(recentDesktopEntries.map(app => app.name))
// Filter search results to only include recent apps
apps = allSearchResults.filter(searchApp => recentNames.has(searchApp.name))
} else {
apps = []
}
} else {
// For specific categories, filter search results by category
var categoryApps = AppSearchService.getAppsInCategory(selectedCategory)
var allSearchResults = AppSearchService.searchApplications(searchField.text)
if (categoryApps.length > 0) {
var allSearchResults = AppSearchService.searchApplications(searchQuery)
var categoryNames = new Set(categoryApps.map(app => app.name))
// Filter search results to only include apps from the selected category
apps = allSearchResults.filter(searchApp => {
return categoryApps.some(categoryApp => categoryApp.name === searchApp.name)
}).slice(0, maxResults)
// Filter search results to only include apps from the selected category
apps = allSearchResults.filter(searchApp => categoryNames.has(searchApp.name)).slice(0, maxResults)
} else {
apps = []
}
}
}
// Convert to our format
// Convert to our format - batch operations for better performance
filteredApps = apps.map(app => ({
name: app.name,
exec: app.execString || "",
@@ -130,6 +180,7 @@ PanelWindow {
desktopEntry: app
}))
// Clear and repopulate model efficiently
filteredModel.clear()
filteredApps.forEach(app => filteredModel.append(app))
}
@@ -205,6 +256,23 @@ PanelWindow {
}
}
Connections {
target: DesktopEntries
function onApplicationsChanged() {
console.log("SpotlightLauncher: DesktopEntries.applicationsChanged signal received")
// Update categories when applications change
if (AppSearchService.ready) {
console.log("SpotlightLauncher: Updating categories and apps due to applicationsChanged")
var allCategories = AppSearchService.getAllCategories().filter(cat => cat !== "Education" && cat !== "Science")
var result = ["All", "Recents"]
categories = result.concat(allCategories.filter(cat => cat !== "All"))
if (spotlightOpen) updateFilteredApps()
} else {
console.log("SpotlightLauncher: AppSearchService not ready, skipping update")
}
}
}
// Dimmed overlay background
Rectangle {
@@ -390,7 +458,9 @@ PanelWindow {
verticalAlignment: Text.AlignVCenter
focus: spotlightOpen
selectByMouse: true
onTextChanged: updateFilteredApps()
onTextChanged: {
searchDebounceTimer.restart()
}
Keys.onPressed: (event) => {
if(event.key === Qt.Key_Escape) { hide(); event.accepted = true }
else if(event.key === Qt.Key_Return || event.key === Qt.Key_Enter) { launchSelected(); event.accepted = true }
@@ -713,6 +783,14 @@ PanelWindow {
spotlightLauncher.toggle()
return "SPOTLIGHT_TOGGLE_SUCCESS"
}
function rescan() {
console.log("SpotlightLauncher: IPC rescan() called")
if (DesktopEntries.rescan) {
DesktopEntries.rescan()
console.log("SpotlightLauncher: Triggered DesktopEntries rescan")
}
return "SPOTLIGHT_RESCAN_SUCCESS"
}
}
Component.onCompleted: {