mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2025-12-06 05:25:41 -05:00
optional wavy media playback bars
This commit is contained in:
@@ -50,6 +50,7 @@ Singleton {
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property int maxWorkspaceIcons: 3
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property bool workspacesPerMonitor: true
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property var workspaceNameIcons: ({})
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property bool waveProgressEnabled: true
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property bool clockCompactMode: false
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property bool focusedWindowCompactMode: false
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property bool runningAppsCompactMode: true
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@@ -205,6 +206,7 @@ Singleton {
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maxWorkspaceIcons = settings.maxWorkspaceIcons !== undefined ? settings.maxWorkspaceIcons : 3
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workspaceNameIcons = settings.workspaceNameIcons !== undefined ? settings.workspaceNameIcons : ({})
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workspacesPerMonitor = settings.workspacesPerMonitor !== undefined ? settings.workspacesPerMonitor : true
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waveProgressEnabled = settings.waveProgressEnabled !== undefined ? settings.waveProgressEnabled : true
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clockCompactMode = settings.clockCompactMode !== undefined ? settings.clockCompactMode : false
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focusedWindowCompactMode = settings.focusedWindowCompactMode !== undefined ? settings.focusedWindowCompactMode : false
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runningAppsCompactMode = settings.runningAppsCompactMode !== undefined ? settings.runningAppsCompactMode : true
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@@ -320,6 +322,7 @@ Singleton {
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"maxWorkspaceIcons": maxWorkspaceIcons,
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"workspacesPerMonitor": workspacesPerMonitor,
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"workspaceNameIcons": workspaceNameIcons,
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"waveProgressEnabled": waveProgressEnabled,
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"clockCompactMode": clockCompactMode,
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"focusedWindowCompactMode": focusedWindowCompactMode,
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"runningAppsCompactMode": runningAppsCompactMode,
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@@ -391,6 +394,11 @@ Singleton {
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saveSettings()
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}
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function setWaveProgressEnabled(enabled) {
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waveProgressEnabled = enabled
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saveSettings()
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}
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function setWorkspaceNameIcon(workspaceName, iconData) {
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var iconMap = JSON.parse(JSON.stringify(workspaceNameIcons))
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iconMap[workspaceName] = iconData
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@@ -42,11 +42,13 @@ Item {
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Timer {
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id: positionTimer
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interval: 300
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running: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing && !progressSliderArea.isSeeking
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running: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing && !isSeeking
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repeat: true
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onTriggered: activePlayer && activePlayer.positionSupported && activePlayer.positionChanged()
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}
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property bool isSeeking: false
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Timer {
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id: cleanupTimer
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interval: 2000
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@@ -369,106 +371,173 @@ Item {
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}
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}
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// Progress Bar
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Item {
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id: progressSlider
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width: parent.width
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Loader {
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width: parent.width + 4
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height: 20
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x: -2
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visible: activePlayer?.length > 0
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sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
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property real value: ratio
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property real lineWidth: 2.5
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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readonly property real midY: height / 2
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Component {
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id: waveProgressComponent
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// Background track
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Rectangle {
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width: parent.width
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height: progressSlider.lineWidth
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anchors.verticalCenter: parent.verticalCenter
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color: progressSlider.trackColor
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radius: height / 2
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}
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M3WaveProgress {
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value: ratio
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isPlaying: activePlayer?.playbackState === MprisPlaybackState.Playing
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// Filled portion
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Rectangle {
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width: Math.max(0, Math.min(parent.width, parent.width * progressSlider.value))
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height: progressSlider.lineWidth
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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color: progressSlider.fillColor
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radius: height / 2
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Behavior on width { NumberAnimation { duration: 80 } }
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}
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MouseArea {
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id: progressSliderArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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// Playhead
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Rectangle {
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id: playhead
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width: 2.5
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height: Math.max(progressSlider.lineWidth + 8, 12)
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radius: width / 2
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color: progressSlider.playheadColor
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x: Math.max(0, Math.min(progressSlider.width, progressSlider.width * progressSlider.value)) - width / 2
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y: progressSlider.midY - height / 2
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z: 3
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Behavior on x { NumberAnimation { duration: 80 } }
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}
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property real pendingSeekPosition: -1
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MouseArea {
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id: progressSliderArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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Timer {
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id: seekDebounceTimer
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interval: 150
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onTriggered: {
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if (progressSliderArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(progressSliderArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressSliderArea.pendingSeekPosition = -1
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}
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}
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}
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property bool isSeeking: false
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property real pendingSeekPosition: -1
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Timer {
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id: seekDebounceTimer
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interval: 150
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onTriggered: {
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if (progressSliderArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(progressSliderArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressSliderArea.pendingSeekPosition = -1
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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}
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}
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}
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onPressed: (mouse) => {
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isSeeking = true
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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Component {
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id: flatProgressComponent
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Item {
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property real value: ratio
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property real lineWidth: 2.5
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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readonly property real midY: height / 2
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Rectangle {
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width: parent.width
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height: parent.lineWidth
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anchors.verticalCenter: parent.verticalCenter
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color: parent.trackColor
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radius: height / 2
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}
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}
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onReleased: {
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isSeeking = false
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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Rectangle {
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width: Math.max(0, Math.min(parent.width, parent.width * parent.value))
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height: parent.lineWidth
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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color: parent.fillColor
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radius: height / 2
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Behavior on width { NumberAnimation { duration: 80 } }
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
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if (pressed && isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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Rectangle {
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id: playhead
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width: 2.5
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height: Math.max(parent.lineWidth + 8, 12)
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radius: width / 2
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color: parent.playheadColor
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x: Math.max(0, Math.min(parent.width, parent.width * parent.value)) - width / 2
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y: parent.midY - height / 2
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z: 3
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Behavior on x { NumberAnimation { duration: 80 } }
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}
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}
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onClicked: (mouse) => {
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
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activePlayer.position = r * activePlayer.length
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MouseArea {
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id: progressSliderArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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property real pendingSeekPosition: -1
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Timer {
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id: seekDebounceTimer
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interval: 150
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onTriggered: {
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if (progressSliderArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(progressSliderArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressSliderArea.pendingSeekPosition = -1
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}
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}
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}
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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}
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}
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}
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@@ -29,11 +29,13 @@ Card {
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Timer {
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interval: 300
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running: activePlayer?.playbackState === MprisPlaybackState.Playing && !progressMouseArea.isSeeking
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running: activePlayer?.playbackState === MprisPlaybackState.Playing && !isSeeking
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repeat: true
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onTriggered: activePlayer?.positionSupported && activePlayer.positionChanged()
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}
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property bool isSeeking: false
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Column {
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anchors.centerIn: parent
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spacing: Theme.spacingS
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@@ -280,101 +282,172 @@ Card {
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}
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}
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Item {
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id: progressSlider
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width: parent.width
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Loader {
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width: parent.width + 4
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height: 20
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x: -2
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visible: activePlayer?.length > 0
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sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
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property real value: ratio
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property real lineWidth: 2.5
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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Component {
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id: waveProgressComponent
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Rectangle {
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width: parent.width
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height: progressSlider.lineWidth
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anchors.verticalCenter: parent.verticalCenter
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color: progressSlider.trackColor
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radius: height / 2
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}
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M3WaveProgress {
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value: ratio
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isPlaying: activePlayer?.playbackState === MprisPlaybackState.Playing
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Rectangle {
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width: Math.max(0, Math.min(parent.width, parent.width * progressSlider.value))
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height: progressSlider.lineWidth
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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color: progressSlider.fillColor
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radius: height / 2
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Behavior on width { NumberAnimation { duration: 80 } }
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}
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MouseArea {
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id: progressMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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Rectangle {
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id: playhead
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width: 2.5
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height: Math.max(progressSlider.lineWidth + 8, 12)
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radius: width / 2
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color: progressSlider.playheadColor
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x: Math.max(0, Math.min(progressSlider.width, progressSlider.width * progressSlider.value)) - width / 2
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anchors.verticalCenter: parent.verticalCenter
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z: 3
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Behavior on x { NumberAnimation { duration: 80 } }
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}
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property real pendingSeekPosition: -1
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MouseArea {
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id: progressMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
|
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Timer {
|
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id: seekDebounceTimer
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interval: 150
|
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onTriggered: {
|
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if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
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const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressMouseArea.pendingSeekPosition = -1
|
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}
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}
|
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}
|
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|
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property bool isSeeking: false
|
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property real pendingSeekPosition: -1
|
||||
|
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Timer {
|
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id: seekDebounceTimer
|
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interval: 150
|
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onTriggered: {
|
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if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
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const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
|
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activePlayer.position = clamped
|
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progressMouseArea.pendingSeekPosition = -1
|
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onPressed: (mouse) => {
|
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root.isSeeking = true
|
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
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pendingSeekPosition = r * activePlayer.length
|
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displayPosition = pendingSeekPosition
|
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seekDebounceTimer.restart()
|
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}
|
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}
|
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onReleased: {
|
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root.isSeeking = false
|
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
|
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if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
|
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
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pendingSeekPosition = r * activePlayer.length
|
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displayPosition = pendingSeekPosition
|
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seekDebounceTimer.restart()
|
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}
|
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}
|
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onClicked: (mouse) => {
|
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
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activePlayer.position = r * activePlayer.length
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onPressed: (mouse) => {
|
||||
isSeeking = true
|
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
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const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
|
||||
pendingSeekPosition = r * activePlayer.length
|
||||
displayPosition = pendingSeekPosition
|
||||
seekDebounceTimer.restart()
|
||||
Component {
|
||||
id: flatProgressComponent
|
||||
|
||||
Item {
|
||||
property real value: ratio
|
||||
property real lineWidth: 2.5
|
||||
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
|
||||
property color fillColor: Theme.primary
|
||||
property color playheadColor: Theme.primary
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: parent.lineWidth
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
color: parent.trackColor
|
||||
radius: height / 2
|
||||
}
|
||||
}
|
||||
onReleased: {
|
||||
isSeeking = false
|
||||
seekDebounceTimer.stop()
|
||||
if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
||||
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
|
||||
activePlayer.position = clamped
|
||||
pendingSeekPosition = -1
|
||||
|
||||
Rectangle {
|
||||
width: Math.max(0, Math.min(parent.width, parent.width * parent.value))
|
||||
height: parent.lineWidth
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
color: parent.fillColor
|
||||
radius: height / 2
|
||||
Behavior on width { NumberAnimation { duration: 80 } }
|
||||
}
|
||||
displayPosition = Qt.binding(() => currentPosition)
|
||||
}
|
||||
onPositionChanged: (mouse) => {
|
||||
if (pressed && isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
|
||||
const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
|
||||
pendingSeekPosition = r * activePlayer.length
|
||||
displayPosition = pendingSeekPosition
|
||||
seekDebounceTimer.restart()
|
||||
|
||||
Rectangle {
|
||||
id: playhead
|
||||
width: 2.5
|
||||
height: Math.max(parent.lineWidth + 8, 12)
|
||||
radius: width / 2
|
||||
color: parent.playheadColor
|
||||
x: Math.max(0, Math.min(parent.width, parent.width * parent.value)) - width / 2
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
z: 3
|
||||
Behavior on x { NumberAnimation { duration: 80 } }
|
||||
}
|
||||
}
|
||||
onClicked: (mouse) => {
|
||||
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
||||
const r = Math.max(0, Math.min(1, mouse.x / progressSlider.width))
|
||||
activePlayer.position = r * activePlayer.length
|
||||
|
||||
MouseArea {
|
||||
id: progressMouseArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
|
||||
|
||||
property real pendingSeekPosition: -1
|
||||
|
||||
Timer {
|
||||
id: seekDebounceTimer
|
||||
interval: 150
|
||||
onTriggered: {
|
||||
if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
||||
const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
|
||||
activePlayer.position = clamped
|
||||
progressMouseArea.pendingSeekPosition = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onPressed: (mouse) => {
|
||||
root.isSeeking = true
|
||||
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
||||
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
||||
pendingSeekPosition = r * activePlayer.length
|
||||
displayPosition = pendingSeekPosition
|
||||
seekDebounceTimer.restart()
|
||||
}
|
||||
}
|
||||
onReleased: {
|
||||
root.isSeeking = false
|
||||
seekDebounceTimer.stop()
|
||||
if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
|
||||
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
|
||||
activePlayer.position = clamped
|
||||
pendingSeekPosition = -1
|
||||
}
|
||||
displayPosition = Qt.binding(() => currentPosition)
|
||||
}
|
||||
onPositionChanged: (mouse) => {
|
||||
if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
|
||||
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
||||
pendingSeekPosition = r * activePlayer.length
|
||||
displayPosition = pendingSeekPosition
|
||||
seekDebounceTimer.restart()
|
||||
}
|
||||
}
|
||||
onClicked: (mouse) => {
|
||||
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
|
||||
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
|
||||
activePlayer.position = r * activePlayer.length
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,6 +297,55 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
StyledRect {
|
||||
width: parent.width
|
||||
height: mediaSection.implicitHeight + Theme.spacingL * 2
|
||||
radius: Theme.cornerRadius
|
||||
color: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g,
|
||||
Theme.surfaceVariant.b, 0.3)
|
||||
border.color: Qt.rgba(Theme.outline.r, Theme.outline.g,
|
||||
Theme.outline.b, 0.2)
|
||||
border.width: 1
|
||||
|
||||
Column {
|
||||
id: mediaSection
|
||||
|
||||
anchors.fill: parent
|
||||
anchors.margins: Theme.spacingL
|
||||
spacing: Theme.spacingM
|
||||
|
||||
Row {
|
||||
width: parent.width
|
||||
spacing: Theme.spacingM
|
||||
|
||||
DankIcon {
|
||||
name: "music_note"
|
||||
size: Theme.iconSize
|
||||
color: Theme.primary
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
}
|
||||
|
||||
StyledText {
|
||||
text: "Media Player Settings"
|
||||
font.pixelSize: Theme.fontSizeLarge
|
||||
font.weight: Font.Medium
|
||||
color: Theme.surfaceText
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
}
|
||||
}
|
||||
|
||||
DankToggle {
|
||||
width: parent.width
|
||||
text: "Wave Progress Bars"
|
||||
description: "Use animated wave progress bars for media playback"
|
||||
checked: SettingsData.waveProgressEnabled
|
||||
onToggled: checked => {
|
||||
return SettingsData.setWaveProgressEnabled(checked)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StyledRect {
|
||||
width: parent.width
|
||||
height: runningAppsSection.implicitHeight + Theme.spacingL * 2
|
||||
|
||||
228
Widgets/M3WaveProgress.qml
Normal file
228
Widgets/M3WaveProgress.qml
Normal file
@@ -0,0 +1,228 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import qs.Common
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property real value: 0
|
||||
property real lineWidth: 2
|
||||
property real wavelength: 20
|
||||
property real amp: 1.6
|
||||
property real phase: 0.0
|
||||
property bool isPlaying: false
|
||||
property real currentAmp: 1.6
|
||||
property int samples: Math.max(48, Math.round(width / 3))
|
||||
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
|
||||
property color fillColor: Theme.primary
|
||||
property color playheadColor: Theme.primary
|
||||
|
||||
property real dpr: (root.window ? root.window.devicePixelRatio : 1)
|
||||
function snap(v) { return Math.round(v * dpr) / dpr }
|
||||
|
||||
readonly property real playX: snap(root.width * root.value)
|
||||
readonly property real midY: snap(height / 2)
|
||||
readonly property real capPad: Math.ceil(lineWidth / 2)
|
||||
|
||||
function yWave(x) {
|
||||
return midY + currentAmp * Math.sin((x / wavelength) * 2 * Math.PI + phase)
|
||||
}
|
||||
|
||||
Behavior on currentAmp {
|
||||
NumberAnimation {
|
||||
duration: 300
|
||||
easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
onIsPlayingChanged: {
|
||||
currentAmp = isPlaying ? amp : 0
|
||||
}
|
||||
|
||||
Shape {
|
||||
id: flatTrack
|
||||
anchors.fill: parent
|
||||
antialiasing: true
|
||||
asynchronous: false
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
layer.samples: 8
|
||||
layer.textureSize: Qt.size(Math.ceil(width * dpr * 2), Math.ceil(height * dpr * 2))
|
||||
|
||||
ShapePath {
|
||||
id: flatPath
|
||||
strokeColor: root.trackColor
|
||||
strokeWidth: snap(root.lineWidth)
|
||||
capStyle: ShapePath.RoundCap
|
||||
joinStyle: ShapePath.RoundJoin
|
||||
fillColor: "transparent"
|
||||
|
||||
PathMove {
|
||||
id: flatStart
|
||||
x: 0
|
||||
y: root.midY
|
||||
}
|
||||
|
||||
PathLine {
|
||||
id: flatEnd
|
||||
x: root.width
|
||||
y: root.midY
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: waveContainer
|
||||
anchors.fill: parent
|
||||
clip: true
|
||||
width: Math.max(0, Math.min(parent.width, root.playX))
|
||||
|
||||
Shape {
|
||||
id: waveShape
|
||||
anchors.fill: parent
|
||||
antialiasing: true
|
||||
asynchronous: false
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
layer.samples: 8
|
||||
layer.textureSize: Qt.size(Math.ceil(width * dpr * 2), Math.ceil(height * dpr * 2))
|
||||
|
||||
ShapePath {
|
||||
id: wavePath
|
||||
strokeColor: root.fillColor
|
||||
strokeWidth: snap(root.lineWidth)
|
||||
capStyle: ShapePath.RoundCap
|
||||
joinStyle: ShapePath.RoundJoin
|
||||
fillColor: "transparent"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
property var cubics: []
|
||||
property real startY: root.midY + root.currentAmp * Math.sin(root.phase)
|
||||
property real endY: root.midY + root.currentAmp * Math.sin((root.playX / root.wavelength) * 2 * Math.PI + root.phase)
|
||||
|
||||
Component {
|
||||
id: moveComp
|
||||
PathMove {}
|
||||
}
|
||||
|
||||
Component {
|
||||
id: cubicComp
|
||||
PathCubic {}
|
||||
}
|
||||
|
||||
function buildWave() {
|
||||
wavePath.pathElements = []
|
||||
cubics = []
|
||||
wavePath.pathElements.push(moveComp.createObject(wavePath))
|
||||
for (let i = 0; i < samples - 1; ++i) {
|
||||
const cubic = cubicComp.createObject(wavePath)
|
||||
wavePath.pathElements.push(cubic)
|
||||
cubics.push(cubic)
|
||||
}
|
||||
updateWave()
|
||||
}
|
||||
|
||||
function updateWave() {
|
||||
if (cubics.length === 0) return
|
||||
const step = root.width / (samples - 1)
|
||||
const startX = snap(root.lineWidth / 2)
|
||||
const r = root.lineWidth / 2
|
||||
const aaBias = 0.25 / dpr
|
||||
|
||||
function y(x) { return yWave(x) }
|
||||
function dy(x) {
|
||||
return currentAmp * (2 * Math.PI / wavelength) * Math.cos((x / wavelength) * 2 * Math.PI + phase)
|
||||
}
|
||||
|
||||
const m = wavePath.pathElements[0]
|
||||
m.x = startX
|
||||
m.y = y(startX)
|
||||
|
||||
for (let i = 0; i < cubics.length; ++i) {
|
||||
const x0 = startX + i * step
|
||||
const x1 = startX + (i + 1) * step
|
||||
|
||||
// Stop exactly at playX
|
||||
if (x0 >= root.playX) {
|
||||
// This segment is entirely past the playhead - collapse it
|
||||
const seg = cubics[i]
|
||||
seg.control1X = seg.control2X = seg.x = root.playX
|
||||
const py = y(root.playX)
|
||||
seg.control1Y = seg.control2Y = seg.y = py
|
||||
continue
|
||||
}
|
||||
|
||||
const xe = Math.min(x1, root.playX - r - aaBias)
|
||||
const p0x = x0, p0y = y(x0)
|
||||
const p1x = xe, p1y = y(xe)
|
||||
const dx = xe - x0
|
||||
|
||||
if (dx <= 0) {
|
||||
// Zero-length segment
|
||||
const seg = cubics[i]
|
||||
seg.control1X = seg.control2X = seg.x = root.playX
|
||||
const py = y(root.playX)
|
||||
seg.control1Y = seg.control2Y = seg.y = py
|
||||
continue
|
||||
}
|
||||
|
||||
const c1x = p0x + dx / 4
|
||||
const c1y = p0y + (dx * dy(x0)) / 4
|
||||
const c2x = p1x - dx / 4
|
||||
const c2y = p1y - (dx * dy(xe)) / 4
|
||||
|
||||
const seg = cubics[i]
|
||||
seg.control1X = c1x
|
||||
seg.control1Y = c1y
|
||||
seg.control2X = c2x
|
||||
seg.control2Y = c2y
|
||||
seg.x = p1x
|
||||
seg.y = p1y
|
||||
}
|
||||
|
||||
flatStart.x = 0
|
||||
flatStart.y = midY
|
||||
flatEnd.x = width
|
||||
flatEnd.y = midY
|
||||
}
|
||||
|
||||
|
||||
Rectangle {
|
||||
id: playhead
|
||||
width: 3.5
|
||||
height: Math.max(root.lineWidth + 12, 16)
|
||||
radius: width / 2
|
||||
color: root.playheadColor
|
||||
x: root.playX - width / 2
|
||||
y: root.midY - height / 2
|
||||
z: 3
|
||||
|
||||
Behavior on x {
|
||||
NumberAnimation {
|
||||
duration: 80
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FrameAnimation {
|
||||
running: root.visible && (root.isPlaying || root.currentAmp > 0)
|
||||
onTriggered: {
|
||||
if (root.isPlaying) {
|
||||
root.phase += 0.03 * frameTime * 60
|
||||
}
|
||||
root.updateWave()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
currentAmp = isPlaying ? amp : 0
|
||||
buildWave()
|
||||
}
|
||||
onWidthChanged: buildWave()
|
||||
onSamplesChanged: buildWave()
|
||||
onCurrentAmpChanged: updateWave()
|
||||
}
|
||||
Reference in New Issue
Block a user