perf(colorpicker): incremental magnifier redraws, frame-paced commits

This commit is contained in:
bbedward committed 2026-08-20 19:17:25 -04:00
1 parent 52244c01f7
commit e6a5fae190
4 files changed
+244 -51

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+5
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@@ -3,6 +3,7 @@ package main
import (
"fmt"
"os"
"runtime/debug"
"github.com/AvengeMedia/DankMaterialShell/core/internal/clipboard"
"github.com/AvengeMedia/DankMaterialShell/core/internal/colorpicker"
@@ -96,6 +97,10 @@ func runColorPick(cmd *cobra.Command, args []string) {
Notify: colorNotify,
}
// One-shot process holding a few screen-sized buffers: skip GC cycles while it runs.
debug.SetGCPercent(-1)
debug.SetMemoryLimit(1 << 30)
picker := colorpicker.New(config)
color, err := picker.Run()
if err != nil {
+41 -17
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@@ -35,18 +35,19 @@ type Output struct {
}
type LayerSurface struct {
output *Output
state *SurfaceState
wlSurface *client.Surface
layerSurf *wlr_layer_shell.ZwlrLayerSurfaceV1
viewport *wp_viewporter.WpViewport
wlPools [2]*client.ShmPool
wlBuffers [2]*client.Buffer
slotBusy [2]bool
needsRedraw bool
scopyBuffer *client.Buffer
configured bool
hidden bool
output *Output
state *SurfaceState
wlSurface *client.Surface
layerSurf *wlr_layer_shell.ZwlrLayerSurfaceV1
viewport *wp_viewporter.WpViewport
wlPools [2]*client.ShmPool
wlBuffers [2]*client.Buffer
slotBusy [2]bool
needsRedraw bool
framePending bool
scopyBuffer *client.Buffer
configured bool
hidden bool
}
type Picker struct {
@@ -66,6 +67,8 @@ type Picker struct {
viewporter *wp_viewporter.WpViewporter
colorMgr *wp_color_management.WpColorManagerV1
compositorVersion uint32
shortcutsInhibitMgr *keyboard_shortcuts_inhibit.ZwpKeyboardShortcutsInhibitManagerV1
shortcutsInhibitor *keyboard_shortcuts_inhibit.ZwpKeyboardShortcutsInhibitorV1
@@ -166,9 +169,10 @@ func (p *Picker) checkDone() {
}
}
// flushRedraws paints queued surfaces, at most once per compositor frame each.
func (p *Picker) flushRedraws() {
for _, ls := range p.surfaces {
if !ls.needsRedraw {
if !ls.needsRedraw || ls.framePending {
continue
}
p.redrawSurface(ls)
@@ -215,6 +219,7 @@ func (p *Picker) handleGlobal(e client.RegistryGlobalEvent) {
compositor := client.NewCompositor(p.ctx)
if err := p.registry.Bind(e.Name, e.Interface, e.Version, compositor); err == nil {
p.compositor = compositor
p.compositorVersion = e.Version
}
case client.ShmInterfaceName:
@@ -547,17 +552,18 @@ func (p *Picker) captureForSurface(ls *LayerSurface) {
func (p *Picker) redrawSurface(ls *LayerSurface) {
slot := ls.state.FrontIndex()
if ls.slotBusy[slot] {
if ls.slotBusy[slot] || ls.framePending {
ls.needsRedraw = true
return
}
var renderBuf *ShmBuffer
var damage []rect
switch {
case ls.hidden:
renderBuf = ls.state.RedrawScreenOnly()
renderBuf, damage = ls.state.RedrawScreenOnly()
default:
renderBuf = ls.state.Redraw()
renderBuf, damage = ls.state.Redraw()
}
if renderBuf == nil {
return
@@ -604,7 +610,25 @@ func (p *Picker) redrawSurface(ls *LayerSurface) {
_ = ls.wlSurface.SetBufferScale(bufferScale)
}
_ = ls.wlSurface.Attach(ls.wlBuffers[slot], 0, 0)
_ = ls.wlSurface.Damage(0, 0, int32(logicalW), int32(logicalH))
switch {
case p.compositorVersion < 4:
_ = ls.wlSurface.Damage(0, 0, int32(logicalW), int32(logicalH))
default:
for _, r := range damage {
r = r.clip(renderBuf.Width, renderBuf.Height)
if r.w <= 0 || r.h <= 0 {
continue
}
_ = ls.wlSurface.DamageBuffer(int32(r.x), int32(r.y), int32(r.w), int32(r.h))
}
}
if cb, err := ls.wlSurface.Frame(); err == nil {
ls.framePending = true
cb.SetDoneHandler(func(client.CallbackDoneEvent) {
_ = cb.Destroy()
ls.framePending = false
})
}
_ = ls.wlSurface.Commit()
ls.state.SwapBuffers()
+100 -32
View File
@@ -34,6 +34,10 @@ type SurfaceState struct {
renderBufs [2]*ShmBuffer
front int
primed [2]bool
drawn [2][]rect
shown []rect
fullDamage bool
scale int32
scaleX float64
@@ -212,6 +216,10 @@ func (s *SurfaceState) ensureRenderBuffers() {
if s.screenBuf == nil {
return
}
s.primed = [2]bool{}
s.drawn = [2][]rect{}
s.shown = nil
s.fullDamage = true
width := s.screenBuf.Width
height := s.screenBuf.Height
@@ -306,21 +314,70 @@ func (s *SurfaceState) SwapBuffers() {
s.mu.Unlock()
}
func (s *SurfaceState) Redraw() *ShmBuffer {
// rect is a buffer-pixel area, clipped on use.
type rect struct{ x, y, w, h int }
func (r rect) clip(w, h int) rect {
x1, y1 := max(r.x, 0), max(r.y, 0)
x2, y2 := min(r.x+r.w, w), min(r.y+r.h, h)
return rect{x1, y1, max(x2-x1, 0), max(y2-y1, 0)}
}
func magnifierRect(cx, cy int) rect {
const reach = magnifierRadius + 2
return rect{cx - reach, cy - reach, 2*reach + 1, 2*reach + 1}
}
// restore puts screen pixels back under the front buffer's previous overlay and
// records cur as its new footprint. It returns what differs from the frame on screen.
func (s *SurfaceState) restore(dst *ShmBuffer, cur []rect) []rect {
i := s.front
switch {
case !s.primed[i]:
dst.CopyFrom(s.screenBuf)
s.primed[i] = true
default:
for _, r := range s.drawn[i] {
s.copyRect(dst, r)
}
}
s.drawn[i] = cur
damage := append(append([]rect(nil), s.shown...), cur...)
if s.fullDamage {
s.fullDamage = false
damage = []rect{{0, 0, dst.Width, dst.Height}}
}
s.shown = cur
return damage
}
func (s *SurfaceState) copyRect(dst *ShmBuffer, r rect) {
r = r.clip(min(dst.Width, s.screenBuf.Width), min(dst.Height, s.screenBuf.Height))
if r.w <= 0 || r.h <= 0 {
return
}
src := s.screenBuf
for y := r.y; y < r.y+r.h; y++ {
copy(dst.Data()[y*dst.Stride+r.x*4:][:r.w*4], src.Data()[y*src.Stride+r.x*4:][:r.w*4])
}
}
// Redraw draws the magnifier and preview at the pointer into the front buffer,
// touching only the previous and new overlay areas; the rects are the damage.
func (s *SurfaceState) Redraw() (*ShmBuffer, []rect) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.readyForDisplay || s.screenBuf == nil {
return nil
return nil, nil
}
dst := s.renderBufs[s.front]
if dst == nil {
return nil
return nil, nil
}
dst.CopyFrom(s.screenBuf)
px := int(math.Round(float64(s.pointerX) * s.scaleX))
py := int(math.Round(float64(s.pointerY) * s.scaleY))
@@ -333,6 +390,8 @@ func (s *SurfaceState) Redraw() *ShmBuffer {
}
picked := GetPixelColorWithFormat(s.screenBuf, px, sampleY, s.screenFormat)
text := formatColorForPreview(picked, s.displayFormat, s.lowercase)
damage := s.restore(dst, []rect{magnifierRect(px, py), previewRect(dst.Width, dst.Height, px, py, text)})
drawMagnifierWithInversion(
dst.Data(), dst.Stride, dst.Width, dst.Height,
@@ -342,26 +401,25 @@ func (s *SurfaceState) Redraw() *ShmBuffer {
drawColorPreview(dst.Data(), dst.Stride, dst.Width, dst.Height, px, py, picked, s.displayFormat, s.lowercase, s.screenFormat)
return dst
return dst, damage
}
// RedrawScreenOnly renders just the screenshot without any overlay (magnifier, preview).
// Used for when pointer leaves the surface.
func (s *SurfaceState) RedrawScreenOnly() *ShmBuffer {
func (s *SurfaceState) RedrawScreenOnly() (*ShmBuffer, []rect) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.readyForDisplay || s.screenBuf == nil {
return nil
return nil, nil
}
dst := s.renderBufs[s.front]
if dst == nil {
return nil
return nil, nil
}
dst.CopyFrom(s.screenBuf)
return dst
return dst, s.restore(dst, nil)
}
func (s *SurfaceState) PickColor() (Color, bool) {
@@ -442,6 +500,8 @@ func blendColors(bg, fg Color, alpha float64) Color {
}
}
const magnifierRadius = 80
func drawMagnifierWithInversion(
dst []byte, dstStride, dstW, dstH int,
src []byte, srcStride, srcW, srcH int,
@@ -455,7 +515,7 @@ func drawMagnifierWithInversion(
}
const (
outerRadius = 80
outerRadius = magnifierRadius
borderThickness = 4
aaWidth = 1.5
zoom = 8.0
@@ -1065,30 +1125,28 @@ var fontGlyphs = map[rune][fontH]uint8{
},
}
func drawColorPreview(data []byte, stride, width, height int, cx, cy int, c Color, format OutputFormat, lowercase bool, pixelFormat PixelFormat) {
text := formatColorForPreview(c, format, lowercase)
const (
previewPaddingX = 8
previewPaddingY = 4
previewSpace = 2
previewOffset = 88
)
// previewRect places the color label beside the magnifier, flipping to the left
// and clamping so it stays on the buffer.
func previewRect(width, height, cx, cy int, text string) rect {
if len(text) == 0 {
return
return rect{}
}
textW := len(text)*(fontW+previewSpace) - previewSpace
boxW := textW + previewPaddingX*2
boxH := fontH + previewPaddingY*2
const (
paddingX = 8
paddingY = 4
space = 2
offset = 88
)
textW := len(text)*(fontW+space) - space
textH := fontH
boxW := textW + paddingX*2
boxH := textH + paddingY*2
x := cx + offset
x := cx + previewOffset
y := cy - boxH/2
if x+boxW >= width {
x = cx - boxW - offset
x = cx - boxW - previewOffset
}
if x < 0 {
x = 0
@@ -1099,8 +1157,18 @@ func drawColorPreview(data []byte, stride, width, height int, cx, cy int, c Colo
if y+boxH >= height {
y = height - boxH
}
return rect{x, y, boxW, boxH}
}
drawFilledRect(data, stride, width, height, x, y, boxW, boxH, c, pixelFormat)
func drawColorPreview(data []byte, stride, width, height int, cx, cy int, c Color, format OutputFormat, lowercase bool, pixelFormat PixelFormat) {
text := formatColorForPreview(c, format, lowercase)
if len(text) == 0 {
return
}
box := previewRect(width, height, cx, cy, text)
x, y := box.x, box.y
drawFilledRect(data, stride, width, height, x, y, box.w, box.h, c, pixelFormat)
lum := 0.299*float64(c.R) + 0.587*float64(c.G) + 0.114*float64(c.B)
var fg Color
@@ -1109,7 +1177,7 @@ func drawColorPreview(data []byte, stride, width, height int, cx, cy int, c Colo
} else {
fg = Color{R: 255, G: 255, B: 255, A: 255}
}
drawText(data, stride, width, height, x+paddingX, y+paddingY, text, fg, pixelFormat)
drawText(data, stride, width, height, x+previewPaddingX, y+previewPaddingY, text, fg, pixelFormat)
}
func formatColorForPreview(c Color, format OutputFormat, lowercase bool) string {
+98 -2
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@@ -196,13 +196,13 @@ func TestSurfaceState_PickColorNilBuffer(t *testing.T) {
func TestSurfaceState_RedrawNilBuffer(t *testing.T) {
s := NewSurfaceState(FormatHex, false)
buf := s.Redraw()
buf, _ := s.Redraw()
assert.Nil(t, buf)
}
func TestSurfaceState_RedrawScreenOnlyNilBuffer(t *testing.T) {
s := NewSurfaceState(FormatHex, false)
buf := s.RedrawScreenOnly()
buf, _ := s.RedrawScreenOnly()
assert.Nil(t, buf)
}
@@ -298,3 +298,99 @@ func TestBlendColors(t *testing.T) {
result = blendColors(bg, fg, 2.0)
assert.Equal(t, fg.R, result.R)
}
func newReadyState(t *testing.T, w, h int) *SurfaceState {
t.Helper()
s := NewSurfaceState(FormatHex, false)
if err := s.OnScreencopyBuffer(FormatXRGB8888, w, h, w*4+16); err != nil {
t.Fatal(err)
}
t.Cleanup(s.Destroy)
data := s.ScreenBuffer().Data()
for i := range data {
data[i] = byte(i*31 + i/7)
}
if err := s.OnLayerConfigure(w, h); err != nil {
t.Fatal(err)
}
s.OnScreencopyReady()
return s
}
func TestSurfaceState_RedrawIncremental(t *testing.T) {
const w, h = 400, 300
s := newReadyState(t, w, h)
screen := s.ScreenBuffer()
reference := func(px, py int, overlay bool) []byte {
ref, err := CreateShmBuffer(w, h, screen.Stride)
if err != nil {
t.Fatal(err)
}
defer ref.Close()
ref.CopyFrom(screen)
if overlay {
c := GetPixelColorWithFormat(screen, px, py, s.screenFormat)
drawMagnifierWithInversion(ref.Data(), ref.Stride, w, h, screen.Data(), screen.Stride, w, h, px, py, c, false, s.screenFormat)
drawColorPreview(ref.Data(), ref.Stride, w, h, px, py, c, FormatHex, false, s.screenFormat)
}
return append([]byte(nil), ref.Data()...)
}
inDamage := func(x, y int, damage []rect) bool {
for _, r := range damage {
if x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h {
return true
}
}
return false
}
var onScreen []byte
positions := [][2]int{{10, 10}, {200, 150}, {205, 152}, {399, 299}, {0, 299}, {-1, -1}, {120, 40}, {125, 40}, {300, 290}}
for i, pos := range positions {
hidden := pos[0] < 0
var buf *ShmBuffer
var damage []rect
px, py := pos[0], pos[1]
switch {
case hidden:
buf, damage = s.RedrawScreenOnly()
default:
s.OnPointerMotion(float64(px), float64(py))
buf, damage = s.Redraw()
}
if buf == nil {
t.Fatalf("step %d: no buffer", i)
}
want := reference(px, py, !hidden)
if !bytesEqual(buf.Data(), want) {
t.Fatalf("step %d: incremental frame differs from full render", i)
}
if onScreen != nil {
for y := range h {
for x := range w {
off := y*buf.Stride + x*4
if bytesEqual(want[off:off+4], onScreen[off:off+4]) || inDamage(x, y, damage) {
continue
}
t.Fatalf("step %d: pixel %d,%d changed outside damage %v", i, x, y, damage)
}
}
}
onScreen = want
s.SwapBuffers()
}
}
func bytesEqual(a, b []byte) bool {
if len(a) != len(b) {
return false
}
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}