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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-01-24 21:42:51 -05:00

media player: replace color quantizer with album art

This commit is contained in:
bbedward
2025-12-07 12:23:00 -05:00
parent f245ba82ad
commit f49b5dd037
2 changed files with 144 additions and 169 deletions

View File

@@ -51,17 +51,9 @@ Item {
readonly property bool usePlayerVolume: activePlayer && activePlayer.volumeSupported && !__isChromeBrowser
readonly property real currentVolume: usePlayerVolume ? activePlayer.volume : (AudioService.sink?.audio?.volume ?? 0)
// Palette that stays stable across track switches until new colors are ready
property color dom: Qt.rgba(Theme.surface.r, Theme.surface.g, Theme.surface.b, 1.0)
property color acc: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.25)
property color _nextDom: dom
property color _nextAcc: acc
// Track-switch hold (prevents banner flicker only during switches)
property bool isSwitching: false
property bool paletteReady: false
property string _lastArtUrl: ""
property url _cqSource: ""
property string _bgArtSource: ""
// Derived "no players" state: always correct, no timers.
readonly property int _playerCount: allPlayers ? allPlayers.length : 0
@@ -69,7 +61,6 @@ Item {
readonly property bool _trulyIdle: activePlayer && activePlayer.playbackState === MprisPlaybackState.Stopped && !activePlayer.trackTitle && !activePlayer.trackArtist
readonly property bool showNoPlayerNow: (!_switchHold) && (_noneAvailable || _trulyIdle)
// Short hold only during track switches (not when players disappear)
property bool _switchHold: false
Timer {
id: _switchHoldTimer
@@ -86,11 +77,9 @@ Item {
}
isSwitching = true;
_switchHold = true;
paletteReady = false;
_switchHoldTimer.restart();
if (activePlayer.trackArtUrl) {
if (activePlayer.trackArtUrl)
loadArtwork(activePlayer.trackArtUrl);
}
}
property string activeTrackArtFile: ""
@@ -108,13 +97,13 @@ Item {
imageDownloader.command = ["curl", "-L", "-s", "--user-agent", "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36", "-o", filename, url];
imageDownloader.targetFile = filename;
imageDownloader.running = true;
} else {
_preloadImage.source = url;
return;
}
_bgArtSource = url;
}
function maybeFinishSwitch() {
if (activePlayer && activePlayer.trackTitle !== "" && paletteReady) {
if (activePlayer && activePlayer.trackTitle !== "") {
isSwitching = false;
_switchHold = false;
}
@@ -219,9 +208,8 @@ Item {
property string targetFile: ""
onExited: exitCode => {
if (exitCode === 0 && targetFile) {
_preloadImage.source = "file://" + targetFile;
}
if (exitCode === 0 && targetFile)
_bgArtSource = "file://" + targetFile;
}
}
@@ -230,121 +218,70 @@ Item {
running: false
}
Image {
id: _preloadImage
source: ""
asynchronous: true
cache: true
visible: false
onStatusChanged: {
if (status === Image.Ready) {
_cqSource = source;
colorQuantizer.source = _cqSource;
} else if (status === Image.Error) {
_cqSource = "";
}
}
}
ColorQuantizer {
id: colorQuantizer
source: _cqSource !== "" ? _cqSource : undefined
depth: 8
rescaleSize: 32
onColorsChanged: {
if (!colors || colors.length === 0)
return;
function enhanceColor(color) {
const satBoost = 1.4;
const valueBoost = 1.2;
return Qt.hsva(color.hsvHue, Math.min(1, color.hsvSaturation * satBoost), Math.min(1, color.hsvValue * valueBoost), color.a);
}
function getExtremeColor(startIdx, direction = 1) {
let bestColor = colors[startIdx];
let bestScore = 0;
for (let i = startIdx; i >= 0 && i < colors.length; i += direction) {
const c = colors[i];
const saturation = c.hsvSaturation;
const brightness = c.hsvValue;
const contrast = Math.abs(brightness - 0.5) * 2;
const score = saturation * 0.7 + contrast * 0.3;
if (score > bestScore) {
bestScore = score;
bestColor = c;
}
}
return enhanceColor(bestColor);
}
_pendingDom = getExtremeColor(Math.floor(colors.length * 0.2), 1);
_pendingAcc = getExtremeColor(Math.floor(colors.length * 0.8), -1);
paletteApplyDelay.restart();
}
}
property color _pendingDom: dom
property color _pendingAcc: acc
Timer {
id: paletteApplyDelay
interval: 90
repeat: false
onTriggered: {
const dist = (c1, c2) => {
const dr = c1.r - c2.r, dg = c1.g - c2.g, db = c1.b - c2.b;
return Math.sqrt(dr * dr + dg * dg + db * db);
};
const domChanged = dist(_pendingDom, dom) > 0.02;
const accChanged = dist(_pendingAcc, acc) > 0.02;
if (domChanged || accChanged) {
dom = _pendingDom;
acc = _pendingAcc;
}
paletteReady = true;
maybeFinishSwitch();
}
}
property bool isSeeking: false
Rectangle {
Item {
id: bgContainer
anchors.fill: parent
radius: Theme.cornerRadius
opacity: 1.0
gradient: Gradient {
GradientStop {
position: 0.0
color: Qt.rgba(dom.r, dom.g, dom.b, paletteReady ? 0.38 : 0.06)
}
GradientStop {
position: 0.3
color: Qt.rgba(acc.r, acc.g, acc.b, paletteReady ? 0.28 : 0.05)
}
GradientStop {
position: 1.0
color: Qt.rgba(Theme.surface.r, Theme.surface.g, Theme.surface.b, paletteReady ? 0.92 : 0.985)
}
}
Behavior on opacity {
NumberAnimation {
duration: 160
}
}
}
visible: _bgArtSource !== ""
Behavior on dom {
ColorAnimation {
duration: 220
easing.type: Easing.InOutQuad
Image {
id: bgImage
anchors.centerIn: parent
width: Math.max(parent.width, parent.height) * 1.1
height: width
source: _bgArtSource
fillMode: Image.PreserveAspectCrop
asynchronous: true
cache: true
visible: false
onStatusChanged: {
if (status === Image.Ready)
maybeFinishSwitch();
}
}
}
Behavior on acc {
ColorAnimation {
duration: 220
easing.type: Easing.InOutQuad
Item {
id: blurredBg
anchors.fill: parent
visible: false
MultiEffect {
anchors.centerIn: parent
width: bgImage.width
height: bgImage.height
source: bgImage
blurEnabled: true
blurMax: 64
blur: 0.8
saturation: -0.2
brightness: -0.25
}
}
Rectangle {
id: bgMask
anchors.fill: parent
radius: Theme.cornerRadius
visible: false
layer.enabled: true
}
MultiEffect {
anchors.fill: parent
source: blurredBg
maskEnabled: true
maskSource: bgMask
maskThresholdMin: 0.5
maskSpreadAtMin: 1.0
opacity: 0.7
}
Rectangle {
anchors.fill: parent
radius: Theme.cornerRadius
color: Theme.surface
opacity: 0.3
}
}

View File

@@ -17,12 +17,19 @@ Item {
property color playheadColor: Theme.primary
property real dpr: (root.window ? root.window.devicePixelRatio : 1)
function snap(v) { return Math.round(v * dpr) / dpr }
function snap(v) {
return Math.round(v * dpr) / dpr;
}
readonly property real playX: snap(root.width * root.value)
readonly property real midY: snap(height / 2)
Behavior on currentAmp { NumberAnimation { duration: 300; easing.type: Easing.OutCubic } }
Behavior on currentAmp {
NumberAnimation {
duration: 300
easing.type: Easing.OutCubic
}
}
onIsPlayingChanged: currentAmp = isPlaying ? amp : 0
Shape {
@@ -38,8 +45,16 @@ Item {
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
fillColor: "transparent"
PathMove { id: flatStart; x: 0; y: root.midY }
PathLine { id: flatEnd; x: root.width; y: root.midY }
PathMove {
id: flatStart
x: Math.min(root.width, snap(root.playX + playhead.width / 2))
y: root.midY
}
PathLine {
id: flatEnd
x: root.width
y: root.midY
}
}
}
@@ -48,7 +63,7 @@ Item {
anchors.fill: parent
clip: true
readonly property real startX: snap(root.lineWidth/2)
readonly property real startX: snap(root.lineWidth / 2)
readonly property real aaBias: (0.25 / root.dpr)
readonly property real endX: Math.max(startX, Math.min(root.playX - startX - aaBias, width))
@@ -77,7 +92,10 @@ Item {
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
fillColor: "transparent"
PathSvg { id: waveSvg; path: "" }
PathSvg {
id: waveSvg
path: ""
}
}
}
}
@@ -88,8 +106,8 @@ Item {
height: snap(root.lineWidth)
radius: width / 2
color: root.fillColor
x: waveClip.startX - width/2
y: root.midY - height/2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
x: waveClip.startX - width / 2
y: root.midY - height / 2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
visible: waveClip.endX > waveClip.startX
z: 2
}
@@ -100,8 +118,8 @@ Item {
height: snap(root.lineWidth)
radius: width / 2
color: root.fillColor
x: waveClip.endX - width/2
y: root.midY - height/2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
x: waveClip.endX - width / 2
y: root.midY - height / 2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
visible: waveClip.endX > waveClip.startX
z: 2
}
@@ -119,48 +137,68 @@ Item {
}
property real k: (2 * Math.PI) / Math.max(1e-6, wavelength)
function wrapMod(a, m) { let r = a % m; return r < 0 ? r + m : r }
function wrapMod(a, m) {
let r = a % m;
return r < 0 ? r + m : r;
}
readonly property real waveOffsetX: -wrapMod(phase / k, wavelength)
FrameAnimation {
running: root.visible && (root.isPlaying || root.currentAmp > 0)
onTriggered: {
if (root.isPlaying) root.phase += 0.03 * frameTime * 60
startCap.y = root.midY - startCap.height/2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
endCap.y = root.midY - endCap.height/2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
if (root.isPlaying)
root.phase += 0.03 * frameTime * 60;
startCap.y = root.midY - startCap.height / 2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase);
endCap.y = root.midY - endCap.height / 2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase);
}
}
function buildStaticWave() {
const start = waveClip.startX - 2 * root.wavelength
const end = width + 2 * root.wavelength
if (end <= start) { waveSvg.path = ""; return }
const kLocal = k
const halfPeriod = root.wavelength / 2
function y0(x) { return root.midY + root.currentAmp * Math.sin(kLocal * x) }
function dy0(x) { return root.currentAmp * Math.cos(kLocal * x) * kLocal }
let x0 = start
let d = `M ${x0} ${y0(x0)}`
while (x0 < end) {
const x1 = Math.min(x0 + halfPeriod, end)
const dx = x1 - x0
const yA = y0(x0), yB = y0(x1)
const dyA = dy0(x0), dyB = dy0(x1)
const c1x = x0 + dx/3
const c1y = yA + (dyA * dx)/3
const c2x = x1 - dx/3
const c2y = yB - (dyB * dx)/3
d += ` C ${c1x} ${c1y} ${c2x} ${c2y} ${x1} ${yB}`
x0 = x1
const start = waveClip.startX - 2 * root.wavelength;
const end = width + 2 * root.wavelength;
if (end <= start) {
waveSvg.path = "";
return;
}
waveSvg.path = d
const kLocal = k;
const halfPeriod = root.wavelength / 2;
function y0(x) {
return root.midY + root.currentAmp * Math.sin(kLocal * x);
}
function dy0(x) {
return root.currentAmp * Math.cos(kLocal * x) * kLocal;
}
let x0 = start;
let d = `M ${x0} ${y0(x0)}`;
while (x0 < end) {
const x1 = Math.min(x0 + halfPeriod, end);
const dx = x1 - x0;
const yA = y0(x0), yB = y0(x1);
const dyA = dy0(x0), dyB = dy0(x1);
const c1x = x0 + dx / 3;
const c1y = yA + (dyA * dx) / 3;
const c2x = x1 - dx / 3;
const c2y = yB - (dyB * dx) / 3;
d += ` C ${c1x} ${c1y} ${c2x} ${c2y} ${x1} ${yB}`;
x0 = x1;
}
waveSvg.path = d;
}
Component.onCompleted: { currentAmp = isPlaying ? amp : 0; buildStaticWave() }
onWidthChanged: { flatStart.x = 0; flatEnd.x = width; buildStaticWave() }
Component.onCompleted: {
currentAmp = isPlaying ? amp : 0;
buildStaticWave();
}
onWidthChanged: {
flatEnd.x = width;
buildStaticWave();
}
onHeightChanged: buildStaticWave()
onCurrentAmpChanged: buildStaticWave()
onWavelengthChanged: { k = (2 * Math.PI) / Math.max(1e-6, wavelength); buildStaticWave() }
onWavelengthChanged: {
k = (2 * Math.PI) / Math.max(1e-6, wavelength);
buildStaticWave();
}
}