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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-04 04:42:05 -04:00
Files
DankMaterialShell/quickshell/Modules/Frame/FrameWindow.qml
2026-03-31 21:25:51 -04:00

170 lines
6.6 KiB
QML

pragma ComponentBehavior: Bound
import QtQuick
import Quickshell
import Quickshell.Wayland
import qs.Common
import qs.Services
PanelWindow {
id: win
required property var targetScreen
screen: targetScreen
visible: true
WlrLayershell.namespace: "dms:frame"
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.exclusionMode: ExclusionMode.Ignore
anchors {
top: true
bottom: true
left: true
right: true
}
color: "transparent"
// No input — pass everything through to apps and bar
mask: Region {}
readonly property var barEdges: {
SettingsData.barConfigs;
return SettingsData.getActiveBarEdgesForScreen(win.screen);
}
readonly property real _dpr: CompositorService.getScreenScale(win.screen)
readonly property bool _frameActive: SettingsData.frameEnabled
&& SettingsData.isScreenInPreferences(win.screen, SettingsData.frameScreenPreferences)
readonly property int _windowRegionWidth: win._regionInt(win.width)
readonly property int _windowRegionHeight: win._regionInt(win.height)
function _regionInt(value) {
return Math.max(0, Math.round(Theme.px(value, win._dpr)));
}
readonly property int cutoutTopInset: win._regionInt(barEdges.includes("top") ? SettingsData.frameBarSize : SettingsData.frameThickness)
readonly property int cutoutBottomInset: win._regionInt(barEdges.includes("bottom") ? SettingsData.frameBarSize : SettingsData.frameThickness)
readonly property int cutoutLeftInset: win._regionInt(barEdges.includes("left") ? SettingsData.frameBarSize : SettingsData.frameThickness)
readonly property int cutoutRightInset: win._regionInt(barEdges.includes("right") ? SettingsData.frameBarSize : SettingsData.frameThickness)
readonly property int cutoutWidth: Math.max(0, win._windowRegionWidth - win.cutoutLeftInset - win.cutoutRightInset)
readonly property int cutoutHeight: Math.max(0, win._windowRegionHeight - win.cutoutTopInset - win.cutoutBottomInset)
readonly property int cutoutRadius: {
const requested = win._regionInt(SettingsData.frameRounding);
const maxRadius = Math.floor(Math.min(win.cutoutWidth, win.cutoutHeight) / 2);
return Math.max(0, Math.min(requested, maxRadius));
}
// Slightly expand the subtractive blur cutout at very low opacity levels
readonly property int _blurCutoutCompensation: SettingsData.frameOpacity <= 0.2 ? 1 : 0
readonly property int _blurCutoutLeft: Math.max(0, win.cutoutLeftInset - win._blurCutoutCompensation)
readonly property int _blurCutoutTop: Math.max(0, win.cutoutTopInset - win._blurCutoutCompensation)
readonly property int _blurCutoutRight: Math.min(win._windowRegionWidth, win._windowRegionWidth - win.cutoutRightInset + win._blurCutoutCompensation)
readonly property int _blurCutoutBottom: Math.min(win._windowRegionHeight, win._windowRegionHeight - win.cutoutBottomInset + win._blurCutoutCompensation)
readonly property int _blurCutoutRadius: {
const requested = win.cutoutRadius + win._blurCutoutCompensation;
const maxRadius = Math.floor(Math.min(_blurCutout.width, _blurCutout.height) / 2);
return Math.max(0, Math.min(requested, maxRadius));
}
// Must stay visible so Region.item can resolve scene coordinates.
Item {
id: _blurCutout
x: win._blurCutoutLeft
y: win._blurCutoutTop
width: Math.max(0, win._blurCutoutRight - win._blurCutoutLeft)
height: Math.max(0, win._blurCutoutBottom - win._blurCutoutTop)
}
property var _frameBlurRegion: null
function _buildBlur() {
_teardownBlur();
// Follow the global blur toggle
if (!BlurService.enabled || !SettingsData.frameBlurEnabled || !win._frameActive || !win.visible)
return;
try {
const region = Qt.createQmlObject(
'import QtQuick; import Quickshell; Region {' +
' property Item cutoutItem;' +
' property int cutoutRadius: 0;' +
' Region {' +
' item: cutoutItem;' +
' intersection: Intersection.Subtract;' +
' radius: cutoutRadius;' +
' }' +
'}',
win, "FrameBlurRegion");
region.x = Qt.binding(() => 0);
region.y = Qt.binding(() => 0);
region.width = Qt.binding(() => win._windowRegionWidth);
region.height = Qt.binding(() => win._windowRegionHeight);
region.cutoutItem = _blurCutout;
region.cutoutRadius = Qt.binding(() => win._blurCutoutRadius);
win.BackgroundEffect.blurRegion = region;
win._frameBlurRegion = region;
} catch (e) {
console.warn("FrameWindow: Failed to create blur region:", e);
}
}
function _teardownBlur() {
if (!win._frameBlurRegion)
return;
try {
win.BackgroundEffect.blurRegion = null;
} catch (e) {}
win._frameBlurRegion.destroy();
win._frameBlurRegion = null;
}
Timer {
id: _blurRebuildTimer
interval: 1
onTriggered: win._buildBlur()
}
Connections {
target: SettingsData
function onFrameBlurEnabledChanged() { _blurRebuildTimer.restart(); }
function onFrameEnabledChanged() { _blurRebuildTimer.restart(); }
function onFrameThicknessChanged() { _blurRebuildTimer.restart(); }
function onFrameBarSizeChanged() { _blurRebuildTimer.restart(); }
function onFrameOpacityChanged() { _blurRebuildTimer.restart(); }
function onFrameRoundingChanged() { _blurRebuildTimer.restart(); }
function onFrameScreenPreferencesChanged() { _blurRebuildTimer.restart(); }
function onBarConfigsChanged() { _blurRebuildTimer.restart(); }
}
Connections {
target: BlurService
function onEnabledChanged() { _blurRebuildTimer.restart(); }
}
onVisibleChanged: {
if (visible) {
win._frameBlurRegion = null;
_blurRebuildTimer.restart();
} else {
_teardownBlur();
}
}
Component.onCompleted: Qt.callLater(() => win._buildBlur())
Component.onDestruction: win._teardownBlur()
FrameBorder {
anchors.fill: parent
visible: win._frameActive
cutoutTopInset: win.cutoutTopInset
cutoutBottomInset: win.cutoutBottomInset
cutoutLeftInset: win.cutoutLeftInset
cutoutRightInset: win.cutoutRightInset
cutoutRadius: win.cutoutRadius
}
}