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Added a feature to replay buffered messages while chat is offline (up to a limit of the 10 latest by default) and changed the sent message tracking to pass-by-reference instead of exclusively using GUIDs. The GUIDs still exist for scenarios where you can't pass a reference to the object around.
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@@ -19,5 +19,9 @@ public enum SentMessageTrackerStatus
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// If the bot is blocked from sending the message, e.g. due to suppress chat messages being enabled
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NotSending,
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// Shouldn't happen normally, it's just set before the bot has made a decision on whether to send or not,
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Unknown
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Unknown,
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// Means the chat was disconnected when you attempted to send the message
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ChatDisconnected,
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// Was held in the replay buffer due to a disconnect, but there were too many messages ahead of it and so was culled
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Lost
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}
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