Fix Clash.gg mines multis having no precision

This commit is contained in:
barelyprofessional
2025-03-25 01:00:33 +08:00
parent 71d074c6c6
commit 516c867a70

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@@ -179,7 +179,7 @@ public class Clashgg : IDisposable
Bet = betPacket.BetAmount,
Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
// ReSharper disable once PossibleLossOfFraction
Multiplier = betPacket.Payout / betPacket.BetAmount,
Multiplier = (float)betPacket.Payout / betPacket.BetAmount,
Payout = betPacket.Payout
};
OnClashBet?.Invoke(this, betData);