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Fix Clash.gg mines multis having no precision
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@@ -179,7 +179,7 @@ public class Clashgg : IDisposable
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Bet = betPacket.BetAmount,
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Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
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// ReSharper disable once PossibleLossOfFraction
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Multiplier = betPacket.Payout / betPacket.BetAmount,
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Multiplier = (float)betPacket.Payout / betPacket.BetAmount,
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Payout = betPacket.Payout
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};
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OnClashBet?.Invoke(this, betData);
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