Fix Clash.gg mines multis having no precision

This commit is contained in:
barelyprofessional
2025-03-25 01:00:33 +08:00
parent 71d074c6c6
commit 516c867a70
+1 -1
View File
@@ -179,7 +179,7 @@ public class Clashgg : IDisposable
Bet = betPacket.BetAmount, Bet = betPacket.BetAmount,
Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake, Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
// ReSharper disable once PossibleLossOfFraction // ReSharper disable once PossibleLossOfFraction
Multiplier = betPacket.Payout / betPacket.BetAmount, Multiplier = (float)betPacket.Payout / betPacket.BetAmount,
Payout = betPacket.Payout Payout = betPacket.Payout
}; };
OnClashBet?.Invoke(this, betData); OnClashBet?.Invoke(this, betData);