Migrated away from extension methods for pretty much all the money stuff as it turns out it passes a copy of the object and not a reference. This was causing a lot of weird behavior probably due to EF change tracking.

Also added a lot more logging to the API itself.
This commit is contained in:
barelyprofessional
2025-09-24 00:58:45 -05:00
parent 146abbe885
commit 5b71c0a1bb
5 changed files with 320 additions and 272 deletions

View File

@@ -1,6 +1,7 @@
<component name="InspectionProjectProfileManager">
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="AngularNgOptimizedImage" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
<inspection_tool class="GrazieInspection" enabled="false" level="GRAMMAR_ERROR" enabled_by_default="false" />
</profile>
</component>

View File

@@ -26,7 +26,7 @@ public class GetBalanceCommand : ICommand
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var gambler = await user.GetGamblerEntity(ct: ctx);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance is {await gambler!.Balance.FormatKasinoCurrencyAsync()}", true);
}
@@ -45,8 +45,12 @@ public class GetExclusionCommand : ICommand
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var gambler = await user.GetGamblerEntity(ct: ctx);
var exclusion = await gambler!.GetActiveExclusion(ct: ctx);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving {user.Id}'s gambler entity");
}
var exclusion = await Money.GetActiveExclusionAsync(gambler, ct: ctx);
if (exclusion == null)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you are currently not excluded.", true);
@@ -80,7 +84,7 @@ public class SendJuiceCommand : ICommand
{
var logger = LogManager.GetCurrentClassLogger();
await using var db = new ApplicationDbContext();
var gambler = await user.GetGamblerEntity(ct: ctx);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
var targetUser = await db.Users.FirstOrDefaultAsync(u => u.KfId == int.Parse(arguments["user_id"].Value), ctx);
var amount = decimal.Parse(arguments["amount"].Value);
if (gambler == null)
@@ -100,16 +104,16 @@ public class SendJuiceCommand : ICommand
return;
}
var targetGambler = await targetUser.GetGamblerEntity(ct: ctx);
var targetGambler = await Money.GetGamblerEntityAsync(targetUser, ct: ctx);
if (targetGambler == null)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can't juice a banned user", true);
return;
}
await gambler.ModifyBalance(-amount, TransactionSourceEventType.Juicer,
await Money.ModifyBalanceAsync(gambler, -amount, TransactionSourceEventType.Juicer,
$"Juice sent to {targetUser.KfUsername}", ct: ctx);
await targetGambler.ModifyBalance(amount, TransactionSourceEventType.Juicer, $"Juice from {user.KfUsername}",
await Money.ModifyBalanceAsync(targetGambler, amount, TransactionSourceEventType.Juicer, $"Juice from {user.KfUsername}",
gambler, ctx);
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, {await amount.FormatKasinoCurrencyAsync()} has been sent to {targetUser.KfUsername}", true);
}
@@ -134,20 +138,23 @@ public class RakebackCommand : ICommand
CancellationToken ctx)
{
await using var db = new ApplicationDbContext();
var gambler = await user.GetGamblerEntity(ct: ctx);
db.Attach(gambler!);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving {user.Id}'s gambler entity");
}
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.MoneyRakebackPercentage, BuiltIn.Keys.MoneyRakebackMinimumAmount
]);
var mostRecentRakeback = await db.Transactions.OrderBy(x => x.Id).LastOrDefaultAsync(tx =>
tx.EventSource == TransactionSourceEventType.Rakeback && tx.Gambler == gambler, cancellationToken: ctx);
tx.EventSource == TransactionSourceEventType.Rakeback && tx.Gambler.Id == gambler.Id, cancellationToken: ctx);
long offset = 0;
if (mostRecentRakeback != null)
{
offset = mostRecentRakeback.TimeUnixEpochSeconds;
}
var wagers = await db.Wagers.Where(w => w.Gambler == gambler && w.TimeUnixEpochSeconds > offset).ToListAsync(ctx);
var wagers = await db.Wagers.Where(w => w.Gambler.Id == gambler.Id && w.TimeUnixEpochSeconds > offset).ToListAsync(ctx);
if (wagers.Count == 0)
{
await botInstance.SendChatMessageAsync(
@@ -163,7 +170,7 @@ public class RakebackCommand : ICommand
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, your rakeback payout of {await rakeback.FormatKasinoCurrencyAsync()} is below the minimum amount of {await minimumRakeback.FormatKasinoCurrencyAsync()}", true);
return;
}
await gambler!.ModifyBalance(rakeback, TransactionSourceEventType.Rakeback, "Rakeback claimed by gambler",
await Money.ModifyBalanceAsync(gambler, rakeback, TransactionSourceEventType.Rakeback, "Rakeback claimed by gambler",
ct: ctx);
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, the hostess has given you {await rakeback.FormatKasinoCurrencyAsync()} rakeback", true);
}
@@ -187,20 +194,23 @@ public class LossbackCommand : ICommand
CancellationToken ctx)
{
await using var db = new ApplicationDbContext();
var gambler = await user.GetGamblerEntity(ct: ctx);
db.Attach(gambler!);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving {user.Id}'s gambler entity");
}
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.MoneyLossbackPercentage, BuiltIn.Keys.MoneyLossbackMinimumAmount
]);
var mostRecentLossback = await db.Transactions.OrderBy(x => x.Id).LastOrDefaultAsync(tx =>
tx.EventSource == TransactionSourceEventType.Lossback && tx.Gambler == gambler, cancellationToken: ctx);
tx.EventSource == TransactionSourceEventType.Lossback && tx.Gambler.Id == gambler.Id, cancellationToken: ctx);
long offset = 0;
if (mostRecentLossback != null)
{
offset = mostRecentLossback.TimeUnixEpochSeconds;
}
var wagers = await db.Wagers.Where(w => w.Gambler == gambler && w.TimeUnixEpochSeconds > offset && w.Multiplier < 1).ToListAsync(ctx);
var wagers = await db.Wagers.Where(w => w.Gambler.Id == gambler.Id && w.TimeUnixEpochSeconds > offset && w.Multiplier < 1).ToListAsync(ctx);
if (wagers.Count == 0)
{
await botInstance.SendChatMessageAsync(
@@ -216,7 +226,7 @@ public class LossbackCommand : ICommand
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, your lossback payout of {await lossback.FormatKasinoCurrencyAsync()} is below the minimum amount of {await minimumLossback.FormatKasinoCurrencyAsync()}", true);
return;
}
await gambler!.ModifyBalance(lossback, TransactionSourceEventType.Lossback, "Lossback claimed by gambler",
await Money.ModifyBalanceAsync(gambler, lossback, TransactionSourceEventType.Lossback, "Lossback claimed by gambler",
ct: ctx);
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, the hostess has given you {await lossback.FormatKasinoCurrencyAsync()} lossback", true);
}
@@ -245,8 +255,12 @@ public class AbandonKasinoCommand : ICommand
return;
}
await using var db = new ApplicationDbContext();
var gambler = await user.GetGamblerEntity(ct: ctx);
db.Attach(gambler!);
var gambler = await Money.GetGamblerEntityAsync(user, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving {user.Id}'s gambler entity");
}
db.Attach(gambler);
gambler!.State = GamblerState.Abandoned;
await db.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, Kasino account with ID {gambler.Id} has been marked as abandoned.", true);

View File

@@ -10,252 +10,6 @@ namespace KfChatDotNetBot.Extensions;
public static class MoneyExtensions
{
/// <summary>
/// Retrieve a gambler entity for a given user
/// Returns null if createIfNoneExists is false and no gambler exists
/// Also returns null if the user was permanently banned from gambling
/// If there are multiple "active" gamblers, only the newest is returned
/// </summary>
/// <param name="user">User whose gambler entity you wish to retrieve</param>
/// <param name="createIfNoneExists">Whether to create a gambler entity if none exists already</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerDbModel?> GetGamblerEntity(this UserDbModel user, bool createIfNoneExists = true, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
// Refetch user as I'm fairly certain some of the buggy behavior is coming from db.Attach being weird
user = await db.Users.FirstAsync(u => u.Id == user.Id, cancellationToken: ct);
var gambler =
await db.Gamblers.OrderBy(x => x.Id).LastOrDefaultAsync(g => g.User == user && g.State != GamblerState.PermanentlyBanned,
cancellationToken: ct);
if (!createIfNoneExists) return gambler;
var permaBanned = await db.Gamblers.AnyAsync(g => g.User == user && g.State == GamblerState.PermanentlyBanned, cancellationToken: ct);
if (permaBanned) return null;
var initialBalance = (await SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyInitialBalance)).ToType<decimal>();
await db.Gamblers.AddAsync(new GamblerDbModel
{
User = user,
Balance = initialBalance,
Created = DateTimeOffset.UtcNow,
RandomSeed = Guid.NewGuid().ToString(),
State = GamblerState.Active,
TotalWagered = 0,
NextVipLevelWagerRequirement = Money.VipLevels[0].BaseWagerRequirement
}, ct);
await db.SaveChangesAsync(ct);
return await db.Gamblers.OrderBy(x => x.Id).LastOrDefaultAsync(g => g.User == user, cancellationToken: ct);
}
/// <summary>
/// Simple check to see whether a user has been permanently banned from the kasino
/// </summary>
/// <param name="user">User to check for the permaban</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<bool> IsPermanentlyBanned(this UserDbModel user, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
return await db.Gamblers.AnyAsync(u => u.User.Id == user.Id && u.State == GamblerState.PermanentlyBanned,
cancellationToken: ct);
}
/// <summary>
/// Modify a gambler's balance by a given +/- amount
/// </summary>
/// <param name="gambler">Gambler entity whose balance you wish to modify</param>
/// <param name="effect">The 'effect' of this modification, as in how much to add or remove</param>
/// <param name="eventSource">The event which initiated this balance modification</param>
/// <param name="comment">Optional comment to provide for the transaction</param>
/// <param name="from">If applicable, who sent the transaction (e.g. if a juicer)</param>
/// <param name="ct">Cancellation token</param>
public static async Task ModifyBalance(this GamblerDbModel gambler, decimal effect,
TransactionSourceEventType eventSource, string? comment = null, GamblerDbModel? from = null,
CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
gambler = await db.Gamblers.FirstAsync(g => g.Id == gambler.Id, cancellationToken: ct);
gambler.Balance += effect;
await db.Transactions.AddAsync(new TransactionDbModel
{
Gambler = gambler,
EventSource = eventSource,
Effect = effect,
Time = DateTimeOffset.UtcNow,
Comment = comment,
From = from,
NewBalance = gambler.Balance,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
}
/// <summary>
/// Add a wager to the database
/// Will also issue a balance update unless you explicitly disable autoModifyBalance
/// </summary>
/// <param name="gambler">Gambler who wagered</param>
/// <param name="wagerAmount">The amount they wagered</param>
/// <param name="wagerEffect">The effect of the wager on the gambler's balance.
/// Please note this includes the wager itself. So for a bet of 500 that paid out 50, you pass in an effect of -450
/// If instead they won 600 then the effect would be +100. the wagered amount is not factored into balance changes,
/// it's just recorded for calculating bonuses and statistics</param>
/// <param name="game">The game which was played as part of this wager</param>
/// <param name="autoModifyBalance">Whether tu automatically update the user's balance according to the wager effect.
/// Typically you should leave this on so as to ensure every wager has an associated transaction.</param>
/// <param name="gameMeta">Optionally store metadata related to the wager, such as player choices, or game outcomes.
/// Data will be serialized to JSON.</param>
/// <param name="isComplete">Whether the game is 'complete'. Set to false for wagers with unknown outcomes.
/// NOTE: wagerEffect will be ignored, instead value will be derived from the wagerAmount</param>
/// <param name="ct">Cancellation token</param>
public static async Task NewWager(this GamblerDbModel gambler, decimal wagerAmount, decimal wagerEffect,
WagerGame game, bool autoModifyBalance = true, dynamic? gameMeta = null, bool isComplete = true,
CancellationToken ct = default)
{
var logger = LogManager.GetCurrentClassLogger();
await using var db = new ApplicationDbContext();
gambler = await db.Gamblers.FirstAsync(g => g.Id == gambler.Id, cancellationToken: ct);
string? metaJson = null;
if (gameMeta != null)
{
metaJson = JsonConvert.SerializeObject(gameMeta, Formatting.Indented);
logger.Debug("Serialized metadata follows");
logger.Debug(metaJson);
}
if (!isComplete)
{
wagerEffect = -wagerAmount;
logger.Debug($"isComplete is false, set wagerEffect to {wagerEffect}");
}
decimal multi = 0;
if (isComplete && wagerAmount > 0 && wagerEffect > 0 && wagerAmount + wagerEffect > 0)
{
multi = (wagerAmount + wagerEffect) / wagerAmount;
logger.Debug($"multi is {multi}");
}
gambler.TotalWagered += wagerAmount;
var wager = await db.Wagers.AddAsync(new WagerDbModel
{
Gambler = gambler,
Time = DateTimeOffset.UtcNow,
WagerAmount = wagerAmount,
WagerEffect = wagerEffect,
Multiplier = multi,
Game = game,
GameMeta = metaJson,
IsComplete = isComplete,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
gambler.Balance += wagerEffect;
if (!autoModifyBalance) return;
await db.Transactions.AddAsync(new TransactionDbModel
{
Gambler = gambler,
EventSource = TransactionSourceEventType.Gambling,
Time = DateTimeOffset.UtcNow,
Effect = wagerEffect,
Comment = $"Win from wager {wager.Entity.Id}",
From = null,
NewBalance = gambler.Balance,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
}
/// <summary>
/// Get an active exclusion, returns null if there's no active exclusion
/// If there's somehow multiple exclusions, will just grab the most recent one
/// </summary>
/// <param name="gambler">Gambler entity to retrieve the exclusion for</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerExclusionDbModel?> GetActiveExclusion(this GamblerDbModel gambler, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
return (await db.Exclusions.Where(g => g.Gambler.Id == gambler.Id).ToListAsync(ct))
.LastOrDefault(e => e.Expires <= DateTimeOffset.UtcNow);
}
/// <summary>
/// Get random number using the gambler's seed and a given number of iterations
/// </summary>
/// <param name="gambler">Gambler entity to reference their random seed</param>
/// <param name="min">Minimum value for generating random</param>
/// <param name="max">Maximum value for random, incremented by 1 if add1ToMaxParam is true
/// so it's consistent with the behavior of min</param>
/// <param name="iterations">Number of random number generator iterations to run before returning a result</param>
/// <param name="incrementMaxParam">Increments the 'max' param by 1 as otherwise the value will never be returned by Random.Next()
/// This is because the default behavior of .NET is unintuitive, min value can be returned but max is never by default</param>
/// <returns>A random number based on the given parameters</returns>
/// <exception cref="ArgumentException"></exception>
public static int GetRandomNumber(this GamblerDbModel gambler, int min, int max, int iterations = 10,
bool incrementMaxParam = true)
{
var random = new Random(gambler.RandomSeed.GetHashCode());
var result = 0;
var i = 0;
if (incrementMaxParam) max++;
if (iterations <= 0) throw new ArgumentException("Iterations cannot be 0 or lower");
while (i < iterations)
{
i++;
result = random.Next(min, max);
}
return result;
}
/// <summary>
/// Get the user's current VIP level
/// </summary>
/// <param name="gambler">Gambler entity whose VIP level you want to get</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerPerkDbModel?> GetVipLevel(this GamblerDbModel gambler, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
var perk = await db.Perks.OrderBy(x => x.Id).LastOrDefaultAsync(
p => p.Gambler.Id == gambler.Id && p.PerkType == GamblerPerkType.VipLevel, ct);
return perk;
}
/// <summary>
/// Upgrade to the given VIP level. Grants a bonus as part of the level up.
/// </summary>
/// <param name="gambler">The gambler you wish to level up</param>
/// <param name="nextVipLevel">VIP level to grant them</param>
/// <param name="ct">Cancellation token</param>
/// <returns>The bonus they received</returns>
public static async Task<decimal> UpgradeVipLevel(this GamblerDbModel gambler, NextVipLevelModel nextVipLevel,
CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
gambler = await db.Gamblers.FirstAsync(g => g.Id == gambler.Id, cancellationToken: ct);
var payout = nextVipLevel.VipLevel.BonusPayout;
if (nextVipLevel.Tier > 1)
{
payout = nextVipLevel.VipLevel.BonusPayout / (nextVipLevel.VipLevel.Tiers - 1);
}
await db.Perks.AddAsync(new GamblerPerkDbModel
{
Gambler = gambler,
PerkType = GamblerPerkType.VipLevel,
PerkName = nextVipLevel.VipLevel.Name,
PerkTier = nextVipLevel.Tier,
Time = DateTimeOffset.UtcNow,
Payout = payout,
}, ct);
gambler.NextVipLevelWagerRequirement = nextVipLevel.WagerRequirement;
await db.SaveChangesAsync(ct);
await gambler.ModifyBalance(payout, TransactionSourceEventType.Bonus,
$"VIP Level '{nextVipLevel.VipLevel.Icon} {nextVipLevel.VipLevel.Name}' Tier {nextVipLevel.Tier} level up bonus", ct: ct);
return payout;
}
/// <summary>
/// Format an amount of money using configured symbols
/// </summary>

View File

@@ -74,7 +74,7 @@ internal class BotCommands
if (!kasinoEnabled) return;
}
if (kasinoCommand && user.IsPermanentlyBanned(_cancellationToken).Result)
if (kasinoCommand && Money.IsPermanentlyBannedAsync(user, _cancellationToken).Result)
{
_bot.SendChatMessage($"@{message.Author.Username}, you've been permanently banned from the kasino. Contact support for more information.", true);
return;
@@ -84,8 +84,8 @@ internal class BotCommands
{
// GetGamblerEntity will only return null if the user is permanbanned
// and we have a check further up the chain for that hence ignoring the null
var exclusion = user.GetGamblerEntity(ct: _cancellationToken).Result
!.GetActiveExclusion(ct: _cancellationToken).Result;
var gambler = Money.GetGamblerEntityAsync(user, ct: _cancellationToken).Result;
var exclusion = Money.GetActiveExclusionAsync(gambler!, ct: _cancellationToken).Result;
if (exclusion != null)
{
_bot.SendChatMessage(
@@ -140,14 +140,14 @@ internal class BotCommands
if (!(await SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyEnabled)).ToBoolean()) return;
var wagerCommand = HasAttribute<WagerCommand>(command);
if (!wagerCommand) return;
var gambler = await user.GetGamblerEntity(ct: _cancellationToken);
var gambler = await Money.GetGamblerEntityAsync(user, ct: _cancellationToken);
if (gambler == null) return;
if (gambler.TotalWagered < gambler.NextVipLevelWagerRequirement) return;
// The reason for doing this instead of passing in TotalWagered is that otherwise VIP levels might
// get skipped if the user is a low VIP level but wagering very large amounts
var newLevel = Money.GetNextVipLevel(gambler.NextVipLevelWagerRequirement);
if (newLevel == null) return;
var payout = await gambler.UpgradeVipLevel(newLevel, _cancellationToken);
var payout = await Money.UpgradeVipLevelAsync(gambler, newLevel, _cancellationToken);
await _bot.SendChatMessageAsync(
$"🤑🤑 {user.FormatUsername()} has leveled up to to {newLevel.VipLevel.Icon} {newLevel.VipLevel.Name} Tier {newLevel.Tier} " +
$"and received a bonus of {await payout.FormatKasinoCurrencyAsync()}", true);

View File

@@ -1,9 +1,16 @@
using KfChatDotNetBot.Models;
using Humanizer;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Settings;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using NLog;
namespace KfChatDotNetBot.Services;
public static class Money
{
private static Logger _logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// This is the list of available VIP levels for gamblers to ascend
/// The order of this array is important, it begins with the loest level VIP, and ascends IN ORDER to the max level
@@ -196,4 +203,276 @@ public static class Money
WagerRequirement = nextTier
};
}
/// <summary>
/// Retrieve a gambler entity for a given user
/// Returns null if createIfNoneExists is false and no gambler exists
/// Also returns null if the user was permanently banned from gambling
/// If there are multiple "active" gamblers, only the newest is returned
/// </summary>
/// <param name="user">User whose gambler entity you wish to retrieve</param>
/// <param name="createIfNoneExists">Whether to create a gambler entity if none exists already</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerDbModel?> GetGamblerEntityAsync(UserDbModel user, bool createIfNoneExists = true, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
var gambler =
await db.Gamblers.OrderBy(x => x.Id).Include(x => x.User).LastOrDefaultAsync(g => g.User.Id == user.Id && g.State != GamblerState.PermanentlyBanned,
cancellationToken: ct);
_logger.Info($"Retrieved entity for {user.KfUsername}. Is Gambler Entity Null? => {gambler == null}");
if (gambler != null)
{
_logger.Info($"Gambler entity details: {gambler.Id}, Created: {gambler.Created:o}");
}
if (!createIfNoneExists) return gambler;
var permaBanned = await IsPermanentlyBannedAsync(user, ct);
_logger.Info($"permaBanned => {permaBanned}");
if (permaBanned) return null;
var initialBalance = (await SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyInitialBalance)).ToType<decimal>();
await db.Gamblers.AddAsync(new GamblerDbModel
{
User = user,
Balance = initialBalance,
Created = DateTimeOffset.UtcNow,
RandomSeed = Guid.NewGuid().ToString(),
State = GamblerState.Active,
TotalWagered = 0,
NextVipLevelWagerRequirement = Money.VipLevels[0].BaseWagerRequirement
}, ct);
await db.SaveChangesAsync(ct);
var newEntity = await db.Gamblers.OrderBy(x => x.Id).Include(x => x.User)
.LastOrDefaultAsync(g => g.User == user, cancellationToken: ct);
if (newEntity == null)
{
throw new InvalidOperationException(
$"Caught a null when trying to retrieve freshly created gambler entity for user {user.KfId}");
}
_logger.Info($"New gambler entity created for {user.KfUsername} with ID {newEntity.Id}");
return newEntity;
}
/// <summary>
/// Simple check to see whether a user has been permanently banned from the kasino
/// </summary>
/// <param name="user">User to check for the permaban</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<bool> IsPermanentlyBannedAsync(UserDbModel user, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
return await db.Gamblers.AnyAsync(u => u.User.Id == user.Id && u.State == GamblerState.PermanentlyBanned,
cancellationToken: ct);
}
/// <summary>
/// Modify a gambler's balance by a given +/- amount
/// </summary>
/// <param name="gambler">Gambler entity whose balance you wish to modify</param>
/// <param name="effect">The 'effect' of this modification, as in how much to add or remove</param>
/// <param name="eventSource">The event which initiated this balance modification</param>
/// <param name="comment">Optional comment to provide for the transaction</param>
/// <param name="from">If applicable, who sent the transaction (e.g. if a juicer)</param>
/// <param name="ct">Cancellation token</param>
public static async Task ModifyBalanceAsync(GamblerDbModel gambler, decimal effect,
TransactionSourceEventType eventSource, string? comment = null, GamblerDbModel? from = null,
CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
db.Attach(gambler);
_logger.Info($"Updating balance for {gambler.Id} with effect {effect:N}. Balance is currently {gambler.Balance:N}");
gambler.Balance += effect;
_logger.Info($"Balance is now {gambler.Balance:N}");
await db.Transactions.AddAsync(new TransactionDbModel
{
Gambler = gambler,
EventSource = eventSource,
Effect = effect,
Time = DateTimeOffset.UtcNow,
Comment = comment,
From = from,
NewBalance = gambler.Balance,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
}
/// <summary>
/// Add a wager to the database
/// Will also issue a balance update unless you explicitly disable autoModifyBalance
/// </summary>
/// <param name="gambler">Gambler who wagered</param>
/// <param name="wagerAmount">The amount they wagered</param>
/// <param name="wagerEffect">The effect of the wager on the gambler's balance.
/// Please note this includes the wager itself. So for a bet of 500 that paid out 50, you pass in an effect of -450
/// If instead they won 600 then the effect would be +100. the wagered amount is not factored into balance changes,
/// it's just recorded for calculating bonuses and statistics</param>
/// <param name="game">The game which was played as part of this wager</param>
/// <param name="autoModifyBalance">Whether tu automatically update the user's balance according to the wager effect.
/// Typically, you should leave this on so as to ensure every wager has an associated transaction.</param>
/// <param name="gameMeta">Optionally store metadata related to the wager, such as player choices, or game outcomes.
/// Data will be serialized to JSON.</param>
/// <param name="isComplete">Whether the game is 'complete'. Set to false for wagers with unknown outcomes.
/// NOTE: wagerEffect will be ignored, instead value will be derived from the wagerAmount</param>
/// <param name="ct">Cancellation token</param>
public static async Task NewWagerAsync(GamblerDbModel gambler, decimal wagerAmount, decimal wagerEffect,
WagerGame game, bool autoModifyBalance = true, dynamic? gameMeta = null, bool isComplete = true,
CancellationToken ct = default)
{
_logger.Info($"Adding a wager for {gambler.User.KfUsername}. wagerAmount => {wagerAmount:N}, " +
$"wagerEffect => {wagerEffect:N}, game => {game.Humanize()}, autoModifyBalance => {autoModifyBalance}, " +
$"isComplete => {isComplete}");
await using var db = new ApplicationDbContext();
db.Attach(gambler);
string? metaJson = null;
if (gameMeta != null)
{
metaJson = JsonConvert.SerializeObject(gameMeta, Formatting.Indented);
_logger.Info("Serialized metadata follows");
_logger.Info(metaJson);
}
if (!isComplete)
{
wagerEffect = -wagerAmount;
_logger.Info($"isComplete is false, set wagerEffect to {wagerEffect}");
}
decimal multi = 0;
if (isComplete && wagerAmount > 0 && wagerEffect > 0 && wagerAmount + wagerEffect > 0)
{
multi = (wagerAmount + wagerEffect) / wagerAmount;
_logger.Info($"multi is {multi}");
}
gambler.TotalWagered += wagerAmount;
_logger.Info($"Updated TotalWagered to {gambler.TotalWagered}");
var wager = await db.Wagers.AddAsync(new WagerDbModel
{
Gambler = gambler,
Time = DateTimeOffset.UtcNow,
WagerAmount = wagerAmount,
WagerEffect = wagerEffect,
Multiplier = multi,
Game = game,
GameMeta = metaJson,
IsComplete = isComplete,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
_logger.Info($"Added wager row with ID {wager.Entity.Id}");
gambler.Balance += wagerEffect;
if (!autoModifyBalance) return;
var txn = await db.Transactions.AddAsync(new TransactionDbModel
{
Gambler = gambler,
EventSource = TransactionSourceEventType.Gambling,
Time = DateTimeOffset.UtcNow,
Effect = wagerEffect,
Comment = $"Win from wager {wager.Entity.Id}",
From = null,
NewBalance = gambler.Balance,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ct);
await db.SaveChangesAsync(ct);
_logger.Info($"Added transaction with ID {txn.Entity.Id}");
}
/// <summary>
/// Get an active exclusion, returns null if there's no active exclusion
/// If there's somehow multiple exclusions, will just grab the most recent one
/// </summary>
/// <param name="gambler">Gambler entity to retrieve the exclusion for</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerExclusionDbModel?> GetActiveExclusionAsync(GamblerDbModel gambler, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
return (await db.Exclusions.Where(g => g.Gambler.Id == gambler.Id).ToListAsync(ct))
.LastOrDefault(e => e.Expires <= DateTimeOffset.UtcNow);
}
/// <summary>
/// Get random number using the gambler's seed and a given number of iterations
/// </summary>
/// <param name="gambler">Gambler entity to reference their random seed</param>
/// <param name="min">Minimum value for generating random</param>
/// <param name="max">Maximum value for random, incremented by 1 if add1ToMaxParam is true
/// so it's consistent with the behavior of min</param>
/// <param name="iterations">Number of random number generator iterations to run before returning a result</param>
/// <param name="incrementMaxParam">Increments the 'max' param by 1 as otherwise the value will never be returned by Random.Next()
/// This is because the default behavior of .NET is unintuitive, min value can be returned but max is never by default</param>
/// <returns>A random number based on the given parameters</returns>
/// <exception cref="ArgumentException"></exception>
public static int GetRandomNumber(GamblerDbModel gambler, int min, int max, int iterations = 10,
bool incrementMaxParam = true)
{
var random = new Random(gambler.RandomSeed.GetHashCode());
var result = 0;
var i = 0;
if (incrementMaxParam) max++;
if (iterations <= 0) throw new ArgumentException("Iterations cannot be 0 or lower");
while (i < iterations)
{
i++;
result = random.Next(min, max);
}
_logger.Info($"Generated random number {result} with min {min} and max {max} over {iterations} iterations");
return result;
}
/// <summary>
/// Get the user's current VIP level
/// </summary>
/// <param name="gambler">Gambler entity whose VIP level you want to get</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async Task<GamblerPerkDbModel?> GetVipLevelAsync(GamblerDbModel gambler, CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
var perk = await db.Perks.OrderBy(x => x.Id).LastOrDefaultAsync(
p => p.Gambler.Id == gambler.Id && p.PerkType == GamblerPerkType.VipLevel, ct);
_logger.Info($"User's VIP perk is null? {perk == null}");
if (perk != null)
{
_logger.Info($"VIP perk found for {gambler.User.Id}, {perk.PerkName} tier {perk.PerkTier}");
}
return perk;
}
/// <summary>
/// Upgrade to the given VIP level. Grants a bonus as part of the level up.
/// </summary>
/// <param name="gambler">The gambler you wish to level up</param>
/// <param name="nextVipLevel">VIP level to grant them</param>
/// <param name="ct">Cancellation token</param>
/// <returns>The bonus they received</returns>
public static async Task<decimal> UpgradeVipLevelAsync(GamblerDbModel gambler, NextVipLevelModel nextVipLevel,
CancellationToken ct = default)
{
await using var db = new ApplicationDbContext();
db.Attach(gambler);
var payout = nextVipLevel.VipLevel.BonusPayout;
if (nextVipLevel.Tier > 1)
{
payout = nextVipLevel.VipLevel.BonusPayout / (nextVipLevel.VipLevel.Tiers - 1);
}
_logger.Info($"Calculated a VIP payout of {payout:N} for gambler ID {gambler.Id}");
await db.Perks.AddAsync(new GamblerPerkDbModel
{
Gambler = gambler,
PerkType = GamblerPerkType.VipLevel,
PerkName = nextVipLevel.VipLevel.Name,
PerkTier = nextVipLevel.Tier,
Time = DateTimeOffset.UtcNow,
Payout = payout,
}, ct);
gambler.NextVipLevelWagerRequirement = nextVipLevel.WagerRequirement;
await db.SaveChangesAsync(ct);
await ModifyBalanceAsync(gambler, payout, TransactionSourceEventType.Bonus,
$"VIP Level '{nextVipLevel.VipLevel.Icon} {nextVipLevel.VipLevel.Name}' Tier {nextVipLevel.Tier} level up bonus", ct: ct);
return payout;
}
}