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https://github.com/barelyprofessional/KfChatDotNet.git
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exploratory garbage collection fix powered by a bunch of GPUs solving crossword puzzles (#14)
* actually commit the code mayube
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@@ -68,39 +68,53 @@ public class SlotsCommand : ICommand
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Raylib.InitWindow(500,900,"KiwiSlot");
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var board = new KiwiSlotBoard(wager);
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board.LoadAssets();
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board.ExecuteGameLoop();
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//var finalImage = board.GenerateAnimatedWebp(board.SlotFrames);
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using (var finalImage = board.GenerateAnimatedWebp(board.SlotFrames))
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try
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{
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if (finalImage == null) throw new InvalidOperationException("finalimage was null");
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var imageUrl = await Zipline.Upload(finalImage, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
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if (imageUrl == null) throw new InvalidOperationException("Image failed to upload/failed to get URL");
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await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true, autoDeleteAfter:TimeSpan.FromMinutes(3));
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}
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board.UnloadAssets();
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Raylib.CloseWindow();
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var winnings = board.RunningTotalDisplay;
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var colors =
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await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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decimal newBalance;
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if (winnings == 0) //dud spin
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{
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
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board.LoadAssets();
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board.ExecuteGameLoop();
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//var finalImage = board.GenerateAnimatedWebp(board.SlotFrames);
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using (var finalImage = board.GenerateAnimatedWebp(board.SlotFrames))
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{
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board.UnloadAssets(); // beep boop says to more aggressively destroy every frame
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if (finalImage == null) throw new InvalidOperationException("finalimage was null");
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var imageUrl = await Zipline.Upload(finalImage, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
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if (imageUrl == null) throw new InvalidOperationException("Image failed to upload/failed to get URL");
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await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
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autoDeleteAfter: TimeSpan.FromMinutes(3));
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}
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board.UnloadAssets();
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Raylib.CloseWindow();
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var winnings = board.RunningTotalDisplay;
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var colors =
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await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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decimal newBalance;
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if (winnings == 0) //dud spin
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{
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()} you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]lost[/color]. Current balance: {await newBalance.FormatKasinoCurrencyAsync()}",
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true, autoDeleteAfter: TimeSpan.FromSeconds(30));
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return;
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}
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//if you win
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var featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
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winnings -= wager;
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()} you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]lost[/color]. Current balance: {await newBalance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter:TimeSpan.FromSeconds(30));
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return;
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$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]win[/color]! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}" +
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$"{featureAddOn}", true, autoDeleteAfter: TimeSpan.FromSeconds(30));
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}
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finally
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{
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board.UnloadAssets(); // beep boop wanted a try catch
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Raylib.CloseWindow();
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}
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//if you win
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var featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
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winnings -= wager;
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx);
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await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]win[/color]! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}" +
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$"{featureAddOn}", true, autoDeleteAfter:TimeSpan.FromSeconds(30));
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}
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private class KiwiSlotBoard
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@@ -181,7 +195,10 @@ public class SlotsCommand : ICommand
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Raylib.UnloadTexture(_headerTexture);
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foreach (var t in _symbolTextures.Values) Raylib.UnloadTexture(t);
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foreach (var t in _expanderTextures.Values) Raylib.UnloadTexture(t);
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foreach (var img in SlotFrames) Raylib.UnloadImage(img);
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foreach (var img in SlotFrames) // claude edited this for some reason
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{
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Raylib.UnloadImage(img);
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}
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SlotFrames.Clear();
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}
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@@ -506,19 +523,20 @@ public class SlotsCommand : ICommand
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{
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if (frames.Count == 0) return null;
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using var animated = new Image<Rgba32>(500, 900);
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foreach (var rImg in frames) {
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var bytes = new byte[rImg.Width * rImg.Height * 4];
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Marshal.Copy((IntPtr)rImg.Data, bytes, 0, bytes.Length);
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using var frame = SixLabors.ImageSharp.Image.LoadPixelData<Rgba32>(bytes, rImg.Width, rImg.Height);
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frame.Frames.RootFrame.Metadata.GetWebpMetadata().FrameDelay = 2;
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animated.Frames.AddFrame(frame.Frames.RootFrame);
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// Note: frame is disposed automatically via 'using'
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}
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if (animated.Frames.Count > 1) animated.Frames.RemoveFrame(0);
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// Create a MemoryStream that stays open for the caller
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var outputStream = new MemoryStream();
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animated.Save(outputStream, new WebpEncoder { Quality = 80 });
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// IMPORTANT: Reset position to the start so the uploader reads the whole file
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outputStream.Position = 0;
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return outputStream;
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}
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