mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Added the initial framework for the new Money system.
Includes - 5 new tables: Gamblers, Transactions, Wagers, Exclusions, Perks - Still heavily WIP and not ready to be enabled, no games present and a lot of missing functionality - For now it's completely disabled until it's ready to be used.
This commit is contained in:
199
KfChatDotNetBot/Services/Money.cs
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199
KfChatDotNetBot/Services/Money.cs
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using KfChatDotNetBot.Models;
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namespace KfChatDotNetBot.Services;
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public static class Money
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{
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/// <summary>
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/// This is the list of available VIP levels for gamblers to ascend
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/// The order of this array is important, it begins with the loest level VIP, and ascends IN ORDER to the max level
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/// </summary>
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public static List<MoneyVipLevel> VipLevels =
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[
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new MoneyVipLevel
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{
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Name = "Rip City",
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Tiers = 5,
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Icon = ":ross:",
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BaseWagerRequirement = 10_000,
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BonusPayout = 250
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},
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new MoneyVipLevel
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{
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Name = "Chinesium",
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Tiers = 5,
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Icon = ":gold:",
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BaseWagerRequirement = 100_000,
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BonusPayout = 500
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},
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new MoneyVipLevel
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{
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Name = "Juice Fiend",
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Tiers = 5,
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Icon = ":juice:",
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BaseWagerRequirement = 1_000_000,
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BonusPayout = 1000
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},
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new MoneyVipLevel
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{
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Name = "Unemployment Line",
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Tiers = 5,
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Icon = ":tugboat:",
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BaseWagerRequirement = 5_000_000,
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BonusPayout = 2500
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},
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new MoneyVipLevel
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{
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Name = "Down Immensely",
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Tiers = 5,
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Icon = ":felted:",
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BaseWagerRequirement = 10_000_000,
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BonusPayout = 5000
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},
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new MoneyVipLevel
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{
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Name = "Glutton for Punishment",
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Tiers = 5,
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Icon = ":ow:",
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BaseWagerRequirement = 25_000_000,
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BonusPayout = 7500
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},
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new MoneyVipLevel
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{
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Name = "Targeted by Evil Eddie",
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Tiers = 5,
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Icon = ":bogged:",
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BaseWagerRequirement = 50_000_000,
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BonusPayout = 10_000
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},
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new MoneyVipLevel
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{
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Name = "Epic High Roller",
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Tiers = 5,
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Icon = ":wow:",
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BaseWagerRequirement = 100_000_000,
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BonusPayout = 15_000
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},
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new MoneyVipLevel
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{
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Name = "99% of Gamblers",
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Tiers = 5,
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Icon = ":wall:",
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BaseWagerRequirement = 500_000_000,
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BonusPayout = 25_000
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},
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new MoneyVipLevel
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{
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Name = "Billionaire Club",
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Tiers = 5,
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Icon = ":drink:",
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BaseWagerRequirement = 1_000_000_000,
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BonusPayout = 50_000
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},
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new MoneyVipLevel
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{
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Name = "Upfag",
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Tiers = 5,
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Icon = ":gay:",
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BaseWagerRequirement = 5_000_000_000,
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BonusPayout = 75_000
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},
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new MoneyVipLevel
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{
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Name = "No Regrets",
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Tiers = 5,
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Icon = ":woo:",
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BaseWagerRequirement = 50_000_000_000,
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BonusPayout = 100_000
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},
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new MoneyVipLevel
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{
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Name = "A Small Juicer of a Million Dollars",
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Tiers = 5,
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Icon = ":trump:",
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BaseWagerRequirement = 250_000_000_000,
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BonusPayout = 1_000_000
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},
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new MoneyVipLevel
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{
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Name = "Wannabe Bossman",
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Tiers = 5,
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Icon = ":lossmanjack:",
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BaseWagerRequirement = 500_000_000_000,
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BonusPayout = 2_000_000
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},
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new MoneyVipLevel
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{
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Name = "TRILLION DOLLAR COIN FLIP",
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Tiers = 5,
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Icon = ":winner:",
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BaseWagerRequirement = 1_000_000_000_000,
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BonusPayout = 4_000_000
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},
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new MoneyVipLevel
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{
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Name = "Madness",
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Tiers = 5,
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Icon = ":lunacy:",
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BaseWagerRequirement = 5_000_000_000_000,
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BonusPayout = 10_000_000
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},
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new MoneyVipLevel
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{
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Name = "Nowhere to go from here",
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Tiers = 5,
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Icon = ":achievement:",
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BaseWagerRequirement = 50_000_000_000_000,
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// Fuck you pussy
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BonusPayout = 1
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}
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];
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public static List<decimal> CalculateTiers(MoneyVipLevel vipLevel)
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{
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// The list is in ascending order
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var nextLevel = VipLevels.FirstOrDefault(v => v.BaseWagerRequirement > vipLevel.BaseWagerRequirement);
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// Max level has no tiers
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if (nextLevel == null) return [vipLevel.BaseWagerRequirement];
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var wagerRequirement = vipLevel.BaseWagerRequirement;
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var step = (nextLevel.BaseWagerRequirement - vipLevel.BaseWagerRequirement) / vipLevel.Tiers;
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var tiers = new List<decimal>();
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while (wagerRequirement < nextLevel.BaseWagerRequirement)
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{
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tiers.Add(wagerRequirement);
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wagerRequirement += step;
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}
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return tiers;
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}
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/// <summary>
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/// Get the next VIP level based on the wager amount given
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/// </summary>
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/// <param name="wagered">Wager amount to calculate the next level</param>
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/// <returns>null if the user is at the max level</returns>
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public static NextVipLevelModel? GetNextVipLevel(decimal wagered)
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{
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var level = VipLevels.LastOrDefault(v => v.BaseWagerRequirement < wagered);
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if (level == null) return null;
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var tiers = CalculateTiers(level);
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var nextTier = tiers.FirstOrDefault(t => wagered < t);
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// default(decimal) is 0
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// This happens if the user is between tier 5 and their next level
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if (nextTier == 0)
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{
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var nextLevel = VipLevels[VipLevels.IndexOf(level) + 1];
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return new NextVipLevelModel
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{
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VipLevel = nextLevel,
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Tier = 1,
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WagerRequirement = nextLevel.BaseWagerRequirement
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};
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}
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return new NextVipLevelModel
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{
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VipLevel = level,
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Tier = tiers.IndexOf(nextTier) + 1,
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WagerRequirement = nextTier
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};
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}
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}
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