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fixed rigging, add a little more delay to the rig message so you can see it better (#110)
fixed rigging, add a little more delay to the rig message so you can see it better
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@@ -475,6 +475,7 @@ public class KasinoMines
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else bets = coords;
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foreach (var coord in bets) //the main portion of the game
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{
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var r = Money.GetRandomNumber(game.Creator, 0, 100);
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await Task.Delay(100);
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if (game.MinesBoard[coord.r][ coord.c] == 'M')
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{
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@@ -490,12 +491,12 @@ public class KasinoMines
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return false;
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}
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if (Money.GetRandomNumber(game.Creator, 0, 100) > 100 * HOUSE_EDGE)//if you didn't lose, check to see if the switch was flipped
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if (r > 100 * HOUSE_EDGE && game.BetsPlaced.Count == 0)//if you didn't lose, check to see if the switch was flipped (only on the first round)
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{
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game.BetsPlaced.Add(coord);
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await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, game.ToString());
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await game.RigBoard(coord);
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await Task.Delay(50);
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await Task.Delay(75);
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await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, game.ToString());
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_ = game.Explode(coord, msg);
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var newBalance = await Money.NewWagerAsync(game.Creator.Id, game.Wager, -game.Wager, WagerGame.Mines);
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