Experimental Clash.gg support, completely untested. Austin's ID is unknown at this time hence not populated

This commit is contained in:
barelyprofessional
2025-03-22 14:00:23 +08:00
parent f895ebe5b9
commit b6dc7b8cbe
4 changed files with 393 additions and 1 deletions
+68 -1
View File
@@ -27,6 +27,7 @@ public class BotServices
private Howlgg _howlgg;
private Rainbet _rainbet;
private Chipsgg _chipsgg;
private Clashgg _clashgg;
private Task? _websocketWatchdog;
private Task? _howlggGetUserTimer;
@@ -145,6 +146,20 @@ public class BotServices
_logger.Info("Built Jackpot Websocket connection");
}
private async Task BuildClashgg()
{
var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.Proxy, BuiltIn.Keys.ClashggEnabled]);
if (!settings[BuiltIn.Keys.ClashggEnabled].ToBoolean())
{
_logger.Debug("Clash.gg is disabled");
return;
}
_clashgg = new Clashgg(settings[BuiltIn.Keys.Proxy].Value, _cancellationToken);
_clashgg.OnClashBet += OnClashggBet;
await _clashgg.StartWsClient();
_logger.Info("Built Clash.gg Websocket connection");
}
private async Task BuildTwitch()
{
var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.TwitchBossmanJackId, BuiltIn.Keys.Proxy]);
@@ -230,7 +245,7 @@ public class BotServices
while (await timer.WaitForNextTickAsync(_cancellationToken))
{
if (_chatBot.InitialStartCooldown) continue;
var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.KickEnabled, BuiltIn.Keys.HowlggEnabled, BuiltIn.Keys.ChipsggEnabled]);
var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.KickEnabled, BuiltIn.Keys.HowlggEnabled, BuiltIn.Keys.ChipsggEnabled, BuiltIn.Keys.ClashggEnabled]);
try
{
if (!_shuffle.IsConnected())
@@ -296,6 +311,14 @@ public class BotServices
KickClient = null!;
await BuildKick();
}
if (settings[BuiltIn.Keys.ClashggEnabled].ToBoolean() && !_clashgg.IsConnected())
{
_logger.Error("Clash.gg died, recreating it");
_clashgg.Dispose();
_clashgg = null!;
await BuildClashgg();
}
}
catch (Exception e)
{
@@ -397,6 +420,50 @@ public class BotServices
$"[color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", true);
}
private void OnClashggBet(object sender, ClashggBetModel bet)
{
var settings = Helpers
.GetMultipleValues([
BuiltIn.Keys.ClashggBmjIds, BuiltIn.Keys.TwitchBossmanJackUsername,
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]).Result;
_logger.Trace("Jackpot bet has arrived");
if (!settings[BuiltIn.Keys.ClashggBmjIds].JsonDeserialize<List<int>>()!.Contains(bet.UserId))
{
return;
}
_logger.Info("ALERT BMJ IS BETTING (on Clash.gg)");
if (IsBmjLive)
{
_logger.Info("Ignoring as BMJ is live");
return;
}
if (TemporarilySuppressGambaMessages)
{
_logger.Info("Ignoring as TemporarilySuppressGambaMessages is true");
return;
}
// Only check once because the bot should be tracking the Twitch stream
// This is just in case he's already live while the bot starts
// He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit
if (!_isBmjLiveSynced)
{
IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result;
_isBmjLiveSynced = true;
}
if (IsBmjLive)
{
_logger.Info("Double checked and he is really online");
return;
}
var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value;
if (bet.Payout < bet.Bet) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value;
_chatBot.SendChatMessage($"🚨🚨 CLASH.GG BETTING 🚨🚨 austingambles just bet {bet.Bet} {bet.Currency.Humanize()} Money which paid out " +
$"[color={payoutColor}]{bet.Payout} {bet.Currency.Humanize()} Money[/color] ({bet.Multiplier}x) on {bet.Game.Humanize()} 💰💰", true);
}
private void OnHowlggBetHistory(object sender, HowlggBetHistoryResponseModel data)
{
_logger.Debug("Received bet history from Howl.gg");