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Adds Cecil (#119)
* Add Cecil for mechanics Used to predetermine the outcome of games according to a probability function, which is stored as a skew. Each game made using cecil is intended to have its own skew (or maybe multiple skews for different difficulties) Will eventually be used for planes 2 * Add CecilCommand for gambling functionality Skip all the fancy casino visuals and let Cecil take the wheel Customizeable difficulty !cecil <bet> <optional difficulty, default 1> <optional max win> https://i.ddos.lgbt/raw/CecilHelper.html * Validate max win value in CecilCommand Added validation to ensure max win is greater than 1. * Adjust slot symbol probabilities and random range 9208000 | Payout: 0 | RTP: 97.84% | Feach Chance: 0.78% | Hit Rate: 34.03% | Win Rate: 15.14% | Biggest Win: 14100.0x | Avg Win: 6.01x | Median Hit: 0.6x got some complaint about slots so figured I'd change it up a bit
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using System.Text.RegularExpressions;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Services;
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using KfChatDotNetBot.Settings;
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using KfChatDotNetWsClient.Models.Events;
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using NLog;
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namespace KfChatDotNetBot.Commands.Kasino;
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public class CecilCommand : ICommand
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{
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public List<Regex> Patterns => [
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new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?) (?<difficulty>\d+(?:\.\d+)?) (?<maxwin>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
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new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?) (?<difficulty>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
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new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
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new Regex("^keno")
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];
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public string? HelpText => "!cecil <bet> <optional difficulty> <optional max win>";
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public UserRight RequiredRight => UserRight.Loser;
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public TimeSpan Timeout => TimeSpan.FromSeconds(60);
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public RateLimitOptionsModel? RateLimitOptions => new RateLimitOptionsModel
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{
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MaxInvocations = 5,
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Window = TimeSpan.FromSeconds(10)
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};
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public bool WhisperCanInvoke => true;
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public async Task RunCommand(ChatBot botInstance, BotCommandMessageModel message, UserDbModel user,
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GroupCollection arguments,
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CancellationToken ctx)
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{
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if (message is { IsWhisper: false, MessageUuid: not null })
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{
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await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
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}
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var cleanupDelay = TimeSpan.FromSeconds(15);
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if (!arguments.TryGetValue("bet", out var amount)) //if user just enters !keno
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, not enough arguments. !cecil <bet> <optional difficulty> <[i]optional max win > 1[/i] - Cecil Tool: https://i.ddos.lgbt/raw/CecilHelper.html>",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var wager = Convert.ToDecimal(amount.Value);
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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if (gambler.Balance < wager)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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bool beta;
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double difficulty;
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double result;
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if (!arguments.TryGetValue("difficulty", out var diff))
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{
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difficulty = 1;
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}
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else
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{
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difficulty = Convert.ToDouble(diff.Value);
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}
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if (!arguments.TryGetValue("maxwin", out var maxWin))
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{
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GammaSkew skew = new GammaSkew(difficulty, 0);
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result = Cecil.Consult(skew, 0);
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}
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else
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{
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double mWin = Convert.ToDouble(maxWin.Value);
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if (mWin < 1)
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{
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await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, max win must be greater than 1.", true, autoDeleteAfter: cleanupDelay);
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return;
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}
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BetaSkew skew = new BetaSkew(difficulty, mWin, 0);
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result = Cecil.Consult(skew, 0);
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}
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var payout = wager * Convert.ToDecimal(result);
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var net = payout - wager;
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var newBalance = await Money.NewWagerAsync(gambler.Id, wager, net, WagerGame.Cecil);
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var colors =
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await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var red = $"{colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}";
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var green = $"{colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}";
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var color = (payout > wager) ? green : red;
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, Cecil has determined you are due [color={color}]{await payout.FormatKasinoCurrencyAsync()}[/color] from your wager of {await wager.FormatKasinoCurrencyAsync()}. Balance: {await newBalance.FormatKasinoCurrencyAsync()}",
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true, autoDeleteAfter: cleanupDelay);
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}
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}
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