Jackpot integration that probably works. Not tested

This commit is contained in:
barelyprofessional
2024-07-26 15:51:56 +08:00
parent cf3ed650f6
commit f4db00246a
4 changed files with 315 additions and 1 deletions

View File

@@ -40,6 +40,7 @@ public class KickBot
private bool _kickDisabled = true;
private bool _twitchDisabled = false;
private Task _websocketWatchdog;
private Jackpot _jackpot;
public KickBot()
{
@@ -175,6 +176,14 @@ public class KickBot
_howlgg = null!;
BuildHowlgg();
}
if (!_jackpot.IsConnected())
{
_logger.Error("Jackpot died, recreating it");
_jackpot.Dispose();
_jackpot = null!;
BuildJackpot();
}
}
catch (Exception e)
{
@@ -185,6 +194,53 @@ public class KickBot
}
}
private void BuildJackpot()
{
var proxy = Helpers.GetValue(BuiltIn.Keys.Proxy).Result.Value;
_jackpot = new Jackpot(proxy, _cancellationToken);
_jackpot.OnJackpotBet += OnJackpotBet;
_jackpot.StartWsClient().Wait(_cancellationToken);
}
private void OnJackpotBet(object sender, JackpotWsBetPayloadModel bet)
{
var settings = Helpers
.GetMultipleValues([
BuiltIn.Keys.JackpotBmjUsername, BuiltIn.Keys.TwitchBossmanJackUsername,
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]).Result;
_logger.Trace("Jackpot bet has arrived");
if (bet.User != settings[BuiltIn.Keys.JackpotBmjUsername].Value)
{
return;
}
_logger.Info("ALERT BMJ IS BETTING (on Jackpot)");
if (IsBmjLive)
{
_logger.Info("Ignoring as BMJ is live");
return;
}
// Only check once because the bot should be tracking the Twitch stream
// This is just in case he's already live while the bot starts
// He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit
if (!_isBmjLiveSynced)
{
IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result;
_isBmjLiveSynced = true;
}
if (IsBmjLive)
{
_logger.Info("Double checked and he is really online");
return;
}
var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value;
if (bet.Payout < bet.Wager) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value;
// There will be a check for live status but ignoring that while we deal with an emergency dice situation
SendChatMessage($"🚨🚨 JACKPOT BETTING 🚨🚨 {bet.User} just bet {bet.Wager} {bet.Currency} which paid out [color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", false);
}
public void BuildTwitch()
{
var settings = Helpers.GetMultipleValues([BuiltIn.Keys.TwitchBossmanJackId, BuiltIn.Keys.Proxy]).Result;
@@ -363,7 +419,7 @@ public class KickBot
var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value;
if (float.Parse(bet.Payout) < float.Parse(bet.Amount)) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value;
// There will be a check for live status but ignoring that while we deal with an emergency dice situation
SendChatMessage($"🚨🚨 {bet.Username} just bet {bet.Amount} {bet.Currency} which paid out [color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", true);
SendChatMessage($"🚨🚨 Shufflebros! 🚨🚨 {bet.Username} just bet {bet.Amount} {bet.Currency} which paid out [color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", true);
}
private void OnTwitchStreamStateUpdated(object sender, int channelId, bool isLive)