mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Renamed the bot from KickBot -> ChatBot and removed the reference to Kick in the project name
This commit is contained in:
180
KfChatDotNetBot/Services/TwitchChat.cs
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180
KfChatDotNetBot/Services/TwitchChat.cs
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using System.Net;
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using System.Net.WebSockets;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using NLog;
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using Websocket.Client;
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namespace KfChatDotNetBot.Services;
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public class TwitchChat : IDisposable
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private WebsocketClient _wsClient;
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private readonly Uri _wsUri = new("wss://irc-ws.chat.twitch.tv/");
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private const int ReconnectTimeout = 600;
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private readonly string? _proxy;
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private readonly string _channel;
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private readonly string _nick;
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public delegate void MessageReceivedEventHandler(object sender, string nick, string target, string message);
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public delegate void WsDisconnectionEventHandler(object sender, DisconnectionInfo e);
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public event MessageReceivedEventHandler OnMessageReceived;
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public event WsDisconnectionEventHandler OnWsDisconnection;
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private readonly CancellationToken _cancellationToken = CancellationToken.None;
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public TwitchChat(string channel, string? proxy = null, CancellationToken? cancellationToken = null)
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{
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_proxy = proxy;
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if (cancellationToken != null) _cancellationToken = cancellationToken.Value;
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_channel = channel;
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var justinFan = new Random().Next(10000, 99999);
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_nick = $"justinfan{justinFan}";
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_logger.Debug($"Using nick {_nick}");
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_logger.Info("Twitch Chat Service created");
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}
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public async Task StartWsClient()
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{
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_logger.Debug("StartWsClient() called, creating client");
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await CreateWsClient();
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}
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private async Task CreateWsClient()
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{
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var factory = new Func<ClientWebSocket>(() =>
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{
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var clientWs = new ClientWebSocket();
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if (_proxy == null) return clientWs;
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_logger.Debug($"Using proxy address {_proxy}");
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clientWs.Options.Proxy = new WebProxy(_proxy);
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return clientWs;
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});
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var client = new WebsocketClient(_wsUri, factory)
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{
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ReconnectTimeout = TimeSpan.FromSeconds(ReconnectTimeout),
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IsReconnectionEnabled = false
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};
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client.ReconnectionHappened.Subscribe(WsReconnection);
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client.MessageReceived.Subscribe(WsMessageReceived);
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client.DisconnectionHappened.Subscribe(WsDisconnection);
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_wsClient = client;
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_logger.Debug("Websocket client has been built, about to start");
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await client.Start();
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_logger.Debug("Websocket client started!");
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}
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public bool IsConnected()
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{
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return _wsClient is { IsRunning: true };
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}
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private void WsDisconnection(DisconnectionInfo disconnectionInfo)
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{
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_logger.Error($"Client disconnected from Discord (or never successfully connected). Type is {disconnectionInfo.Type}");
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_logger.Error($"Close Status => {disconnectionInfo.CloseStatus}; Close Status Description => {disconnectionInfo.CloseStatusDescription}");
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_logger.Error(disconnectionInfo.Exception);
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OnWsDisconnection?.Invoke(this, disconnectionInfo);
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}
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private void WsReconnection(ReconnectionInfo reconnectionInfo)
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{
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_logger.Error($"Websocket connection dropped and reconnected. Reconnection type is {reconnectionInfo.Type}");
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_logger.Info("Sending registration info to Twitch IRC");
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// I've found if you use the message queue then things come out of order, hence using SendInstant
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_wsClient.SendInstant("CAP REQ :twitch.tv/tags twitch.tv/commands").Wait(_cancellationToken);
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// Would be an oauth token if you were signed in, but this is just guest access
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_wsClient.SendInstant("PASS SCHMOOPIIE").Wait(_cancellationToken);
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// Guest users are just justinfan12345 where the 5 digits are random
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_wsClient.SendInstant($"NICK {_nick}").Wait(_cancellationToken);
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// I'm ashamed I've forgotten so much IRC protocol shit that I can't remember what the USER params mean :(
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_wsClient.SendInstant($"USER {_nick} 8 * :{_nick}").Wait(_cancellationToken);
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}
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private void WsMessageReceived(ResponseMessage message)
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{
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if (message.Text == null)
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{
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_logger.Info("Twitch sent a null message");
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return;
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}
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_logger.Debug($"Received message from Twitch IRC: {message.Text}");
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try
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{
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if (message.Text.Contains("PRIVMSG"))
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{
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// This regex basically ignores all the IRCv3 stuff so handles PRIVMSG fine
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var privmsgRegex =
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new Regex(
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":(?<nick>[^ ]+?)\\!(?<user>[^ ]+?)@(?<host>[^ ]+?) PRIVMSG (?<target>[^ ]+?) :(?<message>.*)");
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var privmsg = privmsgRegex.Match(message.Text);
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if (!privmsg.Success)
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{
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throw new InvalidOperationException("PRIVMSG regex failed to match");
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}
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OnMessageReceived?.Invoke(this, privmsg.Groups["nick"].Value, privmsg.Groups["target"].Value,
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privmsg.Groups["message"].Value);
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return;
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}
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// These are generally filled with IRCv3 gobbledegook and I don't care if it's not a PRIVMSG
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if (message.Text.StartsWith('@'))
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{
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_logger.Debug("Ignoring non-PRIVMSG IRCv3 filled junk");
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return;
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}
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// This regex is pretty good for parsing most messages but chokes hard on some Twitch IRCv3 insanity
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var ircMessageRegex =
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new Regex(
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"(?::(?<Prefix>[^ ]+) +)?(?<Command>[^ :]+)(?<middle>(?: +[^ :]+))*(?<coda> +:(?<trailing>.*)?)?");
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var ircMessageMatch = ircMessageRegex.Match(message.Text);
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if (!ircMessageMatch.Success)
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{
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throw new InvalidOperationException("Failed to match IRC message");
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}
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var command = ircMessageMatch.Groups["Command"].Value;
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var trailing = ircMessageMatch.Groups["trailing"].Value;
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_logger.Debug($"Received command {command} with trailing: {trailing}");
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switch (command)
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{
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case "PING":
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_logger.Info("Received PING, sending PONG");
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_wsClient.Send("PONG");
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return;
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case "JOIN":
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_logger.Debug("Received JOIN response");
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return;
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// MOTD
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case "001":
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_logger.Debug("Received MOTD. Sending JOIN");
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_wsClient.Send($"JOIN {_channel}");
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return;
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default:
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_logger.Debug($"Command {command} was not handled");
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return;
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}
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}
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catch (Exception e)
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{
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_logger.Error("Failed to handle message from Twitch IRC");
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_logger.Error(e);
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_logger.Error("--- IRC Message ---");
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_logger.Error(message.Text);
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_logger.Error("--- End of IRC Message ---");
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}
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}
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public void Dispose()
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{
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_wsClient.Dispose();
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GC.SuppressFinalize(this);
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}
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}
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