Commit Graph

639 Commits

Author SHA1 Message Date
barelyprofessional
1c1734922e Fix color display for Limbo 2025-12-28 00:14:49 -06:00
barelyprofessional
6e32ab90dc Disable bbcode wrapping for the drawn stuff 2025-12-27 22:53:05 -06:00
barelyprofessional
8342a1e63a Convert doubles to decimal and render amounts a little nicer 2025-12-27 22:50:56 -06:00
barelyprofessional
c9e3f91707 Revert to the old logic for showing wins/losses and calculating shit 2025-12-27 09:43:53 -06:00
barelyprofessional
56249cdbc0 Messed up asset path 2025-12-27 09:30:08 -06:00
barelyprofessional
1de4d3b475 Cleaned up compiler warnings 2025-12-27 09:28:43 -06:00
barelyprofessional
fdd60a86fb Slots 2.0. Now with less Raylib 2025-12-27 09:25:21 -06:00
barelyprofessional
10fd0a290b Take wager off of your limbo win as it's pretty much infinite money right now 2025-12-27 09:18:40 -06:00
barelyprofessional
518a26f9d1 Trying dispose pattern instead 2025-12-26 01:02:54 -06:00
barelyprofessional
943132ac62 Total memory leak death 2025-12-26 00:29:58 -06:00
barelyprofessional
d2f06d30ed With the power of Claude free, will this memory still leak? 2025-12-25 20:42:17 -06:00
barelyprofessional
a61d930c88 Removed Claude's dodgy try/finally and added win size to the message 2025-12-25 20:31:11 -06:00
CrackmaticSoftware
6a818aada6 exploratory garbage collection fix powered by a bunch of GPUs solving crossword puzzles (#14)
* actually commit the code mayube
2025-12-26 03:27:27 +01:00
barelyprofessional
69ac495824 !prayge this fixes the memory leaks 2025-12-25 19:40:12 -06:00
barelyprofessional
fe1ab566d1 Removed some pointless decimal conversion. Subtract wager from winnings. 2025-12-25 19:31:09 -06:00
barelyprofessional
0301a6c2d3 Missing bbcode close for win 2025-12-25 12:37:48 -06:00
barelyprofessional
4c54e656b4 JSON payload I was given was not correct! 2025-12-25 12:36:02 -06:00
barelyprofessional
e602391bd7 Don't think it's necessary to include a name but the upload is failing for some reason 2025-12-25 12:33:31 -06:00
barelyprofessional
4b58cc9eae 5 seconds? What the fuck A Log 2025-12-25 12:22:00 -06:00
barelyprofessional
7aefa17f47 Slots 2025-12-25 02:30:10 -06:00
CrackmaticSoftware
6b86b3ae6c snitch on people adding/removing images to the bot (#13)
* image preview when adding to carrousel

* spelling is hard

* snitch more

* fuck yoursel
2025-12-22 11:02:01 -06:00
barelyprofessional
5212f7cd76 Forgot to add BuildYouTubePubSub to the tasks 2025-12-21 20:15:08 -06:00
barelyprofessional
8503636a29 * Removed OpenRouter from BotServices and converted it into a static class
* Moved hostess from MemeCommands.cs to KasinoUserCommands.cs
* Added missing KasinoCommand attribute. Also added WagerCommand so it'll do the exclusion check before running
2025-12-19 01:05:39 -06:00
barelyprofessional
a88045c63d YouTube PubSub 2025-12-19 00:49:18 -06:00
cohlexyz
72a162b67a Add !hostess command (#12)
* Add basic !hostess command

* Add openrouter integration
2025-12-19 07:42:57 +01:00
barelyprofessional
71e534a396 Fix screwed up regex for selecting the number, display formatting issues with numbers and changed the game result to print on a single line 2025-12-10 20:15:38 -06:00
barelyprofessional
d83b357ec3 Using a proper cancellation token for commands rather than the shared one, so timeouts should be handled more gracefully and also hopefully maybe actually consistently work. Also added error reporting 2025-12-10 20:06:15 -06:00
barelyprofessional
9ee114c466 Updated new games so they have individual cleanup delays. Also extended timeouts for Wheel as it's prone to timing out 2025-12-10 19:43:28 -06:00
barelyprofessional
1463d991c1 Added Limbo 2025-12-10 19:41:23 -06:00
CrackmaticSoftware
9583313316 faster wheelspin (#11)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation

* wheel quickfix

* experimental lambchop fix. Increased wheel animation time.

* Wheel fix maybe?

* wheelspin?

* faster wheelspin
2025-12-10 16:47:29 -06:00
CrackmaticSoftware
85a5eb4dfd wheel fix maybe (#10)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation

* wheel quickfix

* experimental lambchop fix. Increased wheel animation time.

* Wheel fix maybe?
2025-12-10 16:26:13 -06:00
CrackmaticSoftware
061cbaea9e lambchop fix maybe (#9)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation

* wheel quickfix

* experimental lambchop fix. Increased wheel animation time.
2025-12-10 14:37:33 -06:00
CrackmaticSoftware
956bfd9b54 wheel fix (#8)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation

* wheel quickfix
2025-12-10 10:33:19 -06:00
CrackmaticSoftware
711ce75a8b oval shaped wheel game (#7)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation
2025-12-10 10:16:58 -06:00
barelyprofessional
26d2305a6c Implemented theoretical YouTube PubSub integration using Redis PubSub and some random shit I found on the Internet 2025-12-10 00:55:27 -06:00
barelyprofessional
ffb183f57b Added Redis 2025-12-10 00:14:40 -06:00
barelyprofessional
1392502712 Bumped packages 2025-12-10 00:06:25 -06:00
barelyprofessional
db3f09c32f Added a check to see if field length matches the multee list size and throw an exception if it doesn't due to unreachable code warning 2025-12-09 23:45:01 -06:00
barelyprofessional
052918fd28 Fixed loss so it's now red for lambchop 2025-12-09 23:40:47 -06:00
barelyprofessional
4671bb3d25 Return new balance when it's modified and use that for display so it accounts for concurrent games 2025-12-09 23:40:15 -06:00
barelyprofessional
5af2015d46 Updated the message detection code so it'll give up straight away if the status is bad 2025-12-09 23:21:52 -06:00
barelyprofessional
91878d92b5 Fixed broken cleanup for lambchop and missing sesh bypass 2025-12-09 22:29:07 -06:00
CrackmaticSoftware
0c08c19e90 lambchop quickfix (#6)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync
2025-12-09 14:45:40 -06:00
CrackmaticSoftware
f385ff35c6 lambchop game using existing random (#5)
* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds
2025-12-09 12:07:39 -06:00
CrackmaticSoftware
5f709464b2 dice fix (#3)
* fix dice lose print

* dice can now display rigged results
2025-12-08 00:16:48 +01:00
barelyprofessional
312f93494d Reduce rate limit window for dice 2025-12-07 13:50:32 -06:00
barelyprofessional
cfdac05185 Fix Avenue's retarded formatting 2025-12-07 13:48:43 -06:00
barelyprofessional
df5df27be0 Merge pull request #1 from CrackmaticSoftware/master
dice
2025-12-08 03:29:57 +08:00
CrackmaticSoftware
e86a4d69be add ratelimitingoptions to dice game 2025-12-07 20:26:24 +01:00
CrackmaticSoftware
a2ed1724e2 Merge remote-tracking branch 'origin/master' 2025-12-07 19:59:01 +01:00