barelyprofessional
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605190d325
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Modified Keno with standardized red/green colors, fixed waiting for chat message ID in the Keno animation and reduced delay to 500 msec for each frame update
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2025-10-06 22:59:33 -05:00 |
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barelyprofessional
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a396a1dcff
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Keno patch to fix animation
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2025-10-06 18:39:13 -05:00 |
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barelyprofessional
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9524beb95b
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Updated keno numbers and removed logging from GetRandomNumber
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2025-10-06 12:06:13 -05:00 |
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barelyprofessional
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7fbd99e472
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Missing kasino attributes
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2025-10-06 11:39:11 -05:00 |
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barelyprofessional
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d606a9b8f5
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Added Keno
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2025-10-06 11:34:11 -05:00 |
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barelyprofessional
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23568a85c6
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Added auto delete after x amount of time to the send chat message method
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2025-10-06 03:14:08 -05:00 |
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barelyprofessional
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c6658bae1f
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Holy shit EF Core tracking is pissing me off so much now
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2025-10-05 14:25:59 -05:00 |
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barelyprofessional
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494b118969
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Add check for abandoned gamblers so it creates a new entity
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2025-10-05 14:21:54 -05:00 |
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barelyprofessional
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3b5f9f0edd
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Try and avoid weird tracking issues with the exclude command
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2025-10-05 14:15:40 -05:00 |
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barelyprofessional
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2ba0bd853b
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Allow everyone to gamble
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2025-10-05 14:09:09 -05:00 |
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barelyprofessional
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f189cb94b8
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Unused using
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2025-10-05 01:40:32 -05:00 |
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barelyprofessional
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cb7337375d
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Testing out RandN for better quality random. Also took out seeds until I can find a way to implement it that doesn't completely break gambling
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2025-10-05 01:40:05 -05:00 |
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barelyprofessional
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115506ba42
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Bumped package versions
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2025-10-05 01:16:38 -05:00 |
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barelyprofessional
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0e6bed23b3
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I wish the compiler was smart enough to catch errors like this
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2025-10-05 00:52:33 -05:00 |
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barelyprofessional
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d37401e1cd
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Compiler didn't like that
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2025-10-05 00:49:54 -05:00 |
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barelyprofessional
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f3781f9c18
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Implemented a very simple game to test the wager system
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2025-10-05 00:47:14 -05:00 |
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barelyprofessional
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bca4cf4f3d
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Added $ to the regex for showing exclude usage information
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2025-10-05 00:31:20 -05:00 |
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barelyprofessional
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746a33120d
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Added !lastactive as a pattern
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2025-10-04 14:14:14 -05:00 |
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barelyprofessional
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b33eb5c4a8
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Missed 'ago'
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2025-10-04 14:12:17 -05:00 |
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barelyprofessional
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ff5484c0c9
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Added lastactive command to get the last time BossmanJack did something observed by the bot
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2025-10-04 14:10:25 -05:00 |
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barelyprofessional
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a92d1dc3c1
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Added kasino exclusion
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2025-10-03 20:27:46 -05:00 |
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barelyprofessional
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a8f43aac9d
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Fixed missing return
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2025-10-03 20:26:17 -05:00 |
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barelyprofessional
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9692ae8c1d
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Trying to avoid tracking issues
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2025-10-03 18:12:56 -05:00 |
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barelyprofessional
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69ea0b6b0b
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Another attempt to stop all the EF issues :(
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2025-10-03 18:04:50 -05:00 |
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barelyprofessional
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2a0f74ab18
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Relocated the Discord command and made it a toggle
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2025-10-01 11:47:04 -05:00 |
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barelyprofessional
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d3e62476d2
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Added --hls-segment-queue-threshold 0 for Streamlink so it doesn't prematurely end if Owncast lags out a bit
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2025-09-28 15:07:09 -05:00 |
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barelyprofessional
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54fbc1a39e
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Use a custom output format for Streamlink as it can't populate author, id or title
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2025-09-28 04:16:45 -05:00 |
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barelyprofessional
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cd3b76745c
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Converted Owncast capture to Streamlink as yt-dlp sometimes gives up part way through the capture
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2025-09-28 03:52:29 -05:00 |
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barelyprofessional
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40a452b8b7
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Added a feature to force gamba messages even while live
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2025-09-24 01:20:54 -05:00 |
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barelyprofessional
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0432d5360a
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Only add a row to the view counts table if the view count has changed or the stream ID changed
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2025-09-24 01:04:29 -05:00 |
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barelyprofessional
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5b71c0a1bb
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Migrated away from extension methods for pretty much all the money stuff as it turns out it passes a copy of the object and not a reference. This was causing a lot of weird behavior probably due to EF change tracking.
Also added a lot more logging to the API itself.
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2025-09-24 00:58:45 -05:00 |
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barelyprofessional
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146abbe885
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THe battle of the retards continues. Total U+200B Death
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2025-09-22 20:06:49 -05:00 |
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barelyprofessional
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8fca8829f6
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Allow the bot's services to fully initialize even if the website is completely dead so that auto capture works
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2025-09-21 13:01:19 -05:00 |
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barelyprofessional
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7356018805
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For fuck sake wrong command
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2025-09-18 22:32:59 -05:00 |
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barelyprofessional
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933e4c70f6
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Missed bypass sesh detect for !scratch
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2025-09-18 22:31:39 -05:00 |
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barelyprofessional
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588a0e95fa
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Ignore conversation summaries which don't involve BMJ
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2025-09-16 21:28:54 -05:00 |
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barelyprofessional
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15de60e60b
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Added support for selectively overriding capture settings on a per-stream basis
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2025-09-14 01:05:37 -05:00 |
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barelyprofessional
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d76f427621
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Add rate limit to the image command
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2025-09-12 20:23:05 -05:00 |
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barelyprofessional
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cbebdb2144
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Test multiple invocations
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2025-09-12 14:53:02 -05:00 |
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barelyprofessional
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2b243bea57
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Turns out it was due to NoResponse being the first value in the enum so it was assigned value 0
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2025-09-12 13:58:58 -05:00 |
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barelyprofessional
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07949e1a7d
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More logging as cooldown response is silently failing
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2025-09-12 13:53:18 -05:00 |
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barelyprofessional
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2067267027
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Inverted cooldown cleanup behavior
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2025-09-12 13:50:23 -05:00 |
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barelyprofessional
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74be702473
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Trap exceptions from process message
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2025-09-12 13:44:48 -05:00 |
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barelyprofessional
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77f1321b00
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Added juicesports
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2025-09-12 13:35:59 -05:00 |
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barelyprofessional
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9d0ee6e091
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Missed nullable
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2025-09-10 20:19:21 -05:00 |
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barelyprofessional
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958286a1ea
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Trying to deal with Money weirdness. Probably going to move away from extension methods for this as it's fraught with issues when dealing with EF
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2025-09-10 20:18:48 -05:00 |
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barelyprofessional
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13294b4d07
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Added Shuffle.us
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2025-09-10 20:18:17 -05:00 |
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barelyprofessional
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2547ea45fb
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Took off rate limiting for images. I'll add it back on when it's tested.
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2025-09-10 00:38:18 -05:00 |
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barelyprofessional
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f547638b45
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Bumped packages
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2025-09-08 21:46:11 -05:00 |
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barelyprofessional
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350e1cf6c6
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Replace ❤️ with :feels: for Discord messages
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2025-09-08 20:05:49 -05:00 |
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