barelyprofessional
fcd057e980
Create a separate setting for blackjack cleanup
2026-01-02 19:02:04 -06:00
barelyprofessional
e183414836
Removed shitty error handler
2026-01-02 19:00:31 -06:00
barelyprofessional
9bb9ca63a7
Removed Newtonsoft
2026-01-02 18:56:22 -06:00
barelyprofessional
289d2c91a3
Rate limit the abandon command
2026-01-02 18:51:00 -06:00
CrackmaticSoftware
df869c6e82
Blackjack ( #18 )
...
* Blackjack
* idk
2026-01-02 17:12:46 -06:00
barelyprofessional
77dad18e92
Added a new state type for the 2025 end of year great reset
2025-12-31 20:50:05 -06:00
barelyprofessional
9a416eab1c
Missing return :lossmanjack:
2025-12-31 20:40:30 -06:00
barelyprofessional
5c186f13b1
Reducing rate limits for slots
2025-12-31 20:37:46 -06:00
barelyprofessional
70c4daf750
Upload text to Zipline (if enabled) for very large image lists
2025-12-31 20:37:03 -06:00
barelyprofessional
1c1734922e
Fix color display for Limbo
2025-12-28 00:14:49 -06:00
barelyprofessional
6e32ab90dc
Disable bbcode wrapping for the drawn stuff
2025-12-27 22:53:05 -06:00
barelyprofessional
8342a1e63a
Convert doubles to decimal and render amounts a little nicer
2025-12-27 22:50:56 -06:00
barelyprofessional
c9e3f91707
Revert to the old logic for showing wins/losses and calculating shit
2025-12-27 09:43:53 -06:00
barelyprofessional
56249cdbc0
Messed up asset path
2025-12-27 09:30:08 -06:00
barelyprofessional
1de4d3b475
Cleaned up compiler warnings
2025-12-27 09:28:43 -06:00
barelyprofessional
fdd60a86fb
Slots 2.0. Now with less Raylib
2025-12-27 09:25:21 -06:00
barelyprofessional
10fd0a290b
Take wager off of your limbo win as it's pretty much infinite money right now
2025-12-27 09:18:40 -06:00
barelyprofessional
518a26f9d1
Trying dispose pattern instead
2025-12-26 01:02:54 -06:00
barelyprofessional
943132ac62
Total memory leak death
2025-12-26 00:29:58 -06:00
barelyprofessional
d2f06d30ed
With the power of Claude free, will this memory still leak?
2025-12-25 20:42:17 -06:00
barelyprofessional
a61d930c88
Removed Claude's dodgy try/finally and added win size to the message
2025-12-25 20:31:11 -06:00
CrackmaticSoftware
6a818aada6
exploratory garbage collection fix powered by a bunch of GPUs solving crossword puzzles ( #14 )
...
* actually commit the code mayube
2025-12-26 03:27:27 +01:00
barelyprofessional
69ac495824
!prayge this fixes the memory leaks
2025-12-25 19:40:12 -06:00
barelyprofessional
fe1ab566d1
Removed some pointless decimal conversion. Subtract wager from winnings.
2025-12-25 19:31:09 -06:00
barelyprofessional
0301a6c2d3
Missing bbcode close for win
2025-12-25 12:37:48 -06:00
barelyprofessional
4c54e656b4
JSON payload I was given was not correct!
2025-12-25 12:36:02 -06:00
barelyprofessional
e602391bd7
Don't think it's necessary to include a name but the upload is failing for some reason
2025-12-25 12:33:31 -06:00
barelyprofessional
4b58cc9eae
5 seconds? What the fuck A Log
2025-12-25 12:22:00 -06:00
barelyprofessional
7aefa17f47
Slots
2025-12-25 02:30:10 -06:00
CrackmaticSoftware
6b86b3ae6c
snitch on people adding/removing images to the bot ( #13 )
...
* image preview when adding to carrousel
* spelling is hard
* snitch more
* fuck yoursel
2025-12-22 11:02:01 -06:00
barelyprofessional
5212f7cd76
Forgot to add BuildYouTubePubSub to the tasks
2025-12-21 20:15:08 -06:00
barelyprofessional
8503636a29
* Removed OpenRouter from BotServices and converted it into a static class
...
* Moved hostess from MemeCommands.cs to KasinoUserCommands.cs
* Added missing KasinoCommand attribute. Also added WagerCommand so it'll do the exclusion check before running
2025-12-19 01:05:39 -06:00
barelyprofessional
a88045c63d
YouTube PubSub
2025-12-19 00:49:18 -06:00
cohlexyz
72a162b67a
Add !hostess command ( #12 )
...
* Add basic !hostess command
* Add openrouter integration
2025-12-19 07:42:57 +01:00
barelyprofessional
71e534a396
Fix screwed up regex for selecting the number, display formatting issues with numbers and changed the game result to print on a single line
2025-12-10 20:15:38 -06:00
barelyprofessional
d83b357ec3
Using a proper cancellation token for commands rather than the shared one, so timeouts should be handled more gracefully and also hopefully maybe actually consistently work. Also added error reporting
2025-12-10 20:06:15 -06:00
barelyprofessional
9ee114c466
Updated new games so they have individual cleanup delays. Also extended timeouts for Wheel as it's prone to timing out
2025-12-10 19:43:28 -06:00
barelyprofessional
1463d991c1
Added Limbo
2025-12-10 19:41:23 -06:00
CrackmaticSoftware
9583313316
faster wheelspin ( #11 )
...
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
* wheel quickfix
* experimental lambchop fix. Increased wheel animation time.
* Wheel fix maybe?
* wheelspin?
* faster wheelspin
2025-12-10 16:47:29 -06:00
CrackmaticSoftware
85a5eb4dfd
wheel fix maybe ( #10 )
...
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
* wheel quickfix
* experimental lambchop fix. Increased wheel animation time.
* Wheel fix maybe?
2025-12-10 16:26:13 -06:00
CrackmaticSoftware
061cbaea9e
lambchop fix maybe ( #9 )
...
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
* wheel quickfix
* experimental lambchop fix. Increased wheel animation time.
2025-12-10 14:37:33 -06:00
CrackmaticSoftware
956bfd9b54
wheel fix ( #8 )
...
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
* wheel quickfix
2025-12-10 10:33:19 -06:00
CrackmaticSoftware
711ce75a8b
oval shaped wheel game ( #7 )
...
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
2025-12-10 10:16:58 -06:00
barelyprofessional
26d2305a6c
Implemented theoretical YouTube PubSub integration using Redis PubSub and some random shit I found on the Internet
2025-12-10 00:55:27 -06:00
barelyprofessional
ffb183f57b
Added Redis
2025-12-10 00:14:40 -06:00
barelyprofessional
1392502712
Bumped packages
2025-12-10 00:06:25 -06:00
barelyprofessional
db3f09c32f
Added a check to see if field length matches the multee list size and throw an exception if it doesn't due to unreachable code warning
2025-12-09 23:45:01 -06:00
barelyprofessional
052918fd28
Fixed loss so it's now red for lambchop
2025-12-09 23:40:47 -06:00
barelyprofessional
4671bb3d25
Return new balance when it's modified and use that for display so it accounts for concurrent games
2025-12-09 23:40:15 -06:00
barelyprofessional
5af2015d46
Updated the message detection code so it'll give up straight away if the status is bad
2025-12-09 23:21:52 -06:00