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* Update message deletion in BlackjackCommand Refactor message deletion logic for non-whisper messages. * Add message deletion for non-whisper coinflip * Implement message deletion for non-whispers Added a check to delete non-whisper messages if they have a MessageUuid. * Delete non-whisper messages in KenoCommand * Implement KrashBetCommand for betting functionality * Lambchop message deletion Lambchop message deletion * limbo message deletion limbo message deletion * Delete message if not a whisper mines Delete message if not a whisper mines * planes message dleete planes message dleete * plinko message delete plinko message delete * Add message deletion for non-whisper messages roulette Delete the message if it's not a whisper and has a UUID. * add message deletion for non-whisper slots add message deletion for non-whisper slots * Implement message deletion for WheelCommand Add message deletion for non-whisper messages. * Add KasinoKrash service initialization * Add KasinoKrash service for game management Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic. * Update message formatting in KasinoMines.cs add buttons * Update MinesCommand.cs allow more mines spam since message will be deleted anyways, spam will be supported via button
255 lines
10 KiB
C#
255 lines
10 KiB
C#
using System.Text.Json;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Settings;
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using NLog;
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using StackExchange.Redis;
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using System.Text.Json.Serialization;
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using KfChatDotNetBot.Commands.Kasino;
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using RandN;
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using RandN.Compat;
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namespace KfChatDotNetBot.Services;
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public class KasinoKrash : IDisposable
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private Task? _krashTimerTask;
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private IDatabase? _redisDb;
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private ChatBot _kfChatBot;
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private CancellationToken _ct;
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public decimal HOUSE_EDGE = 0.98m;
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public KasinoKrashModel? theGame;
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public KasinoKrash(ChatBot kfChatBot, CancellationToken ct = default) //the service itself
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{
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_kfChatBot = kfChatBot;
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_ct = ct;
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var connectionString = SettingsProvider.GetValueAsync(BuiltIn.Keys.BotRedisConnectionString).Result;
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if (string.IsNullOrEmpty(connectionString.Value))
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{
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_logger.Error($"Can't initialize the Kasino Krash service as Redis isn't configured in {BuiltIn.Keys.BotRedisConnectionString}");
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return;
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}
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var redis = ConnectionMultiplexer.Connect(connectionString.Value);
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_redisDb = redis.GetDatabase();
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//attempt to pull a game from the db in case the bot crashed while a game was ongoing. if so it will restart the run
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theGame = GetKrashState().Result;
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if (theGame != null) _ = RunGame();
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}
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public bool IsInitialized()
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{
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return _redisDb != null;
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}
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public async Task<KasinoKrashModel?> GetKrashState()
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{
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if (_redisDb == null) throw new InvalidOperationException("Kasino Krash service isn't initialized");
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var json = await _redisDb.StringGetAsync("Krash.State");
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if (string.IsNullOrEmpty(json)) return null;
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var data = JsonSerializer.Deserialize<KasinoKrashModel>(json.ToString());
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return data;
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}
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public async Task RemoveKrashState()
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{
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if (_redisDb == null) throw new InvalidOperationException("Kasino krash service isn't initialized");
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await _redisDb.KeyDeleteAsync("Krash.State");
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theGame = null;
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}
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public async Task SaveKrashState(KasinoKrashModel krash)
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{
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if (_redisDb == null) throw new InvalidOperationException("Kasino Krash service isn't initialized");
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var json = JsonSerializer.Serialize(krash);
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await _redisDb.StringSetAsync("Krash.State", json, null, When.Always);
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}
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public async Task AttemptKrash(GamblerDbModel gambler)
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{
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if (theGame == null)
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{
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throw new InvalidOperationException("Failed to retrieve state or no krash is in progress");
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}
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if (!theGame.bets.Any(x => x.gambler.User.KfId == gambler.User.KfId)) return;
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if (!theGame.krashAccepted) return;
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//find which bet is yours
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int index = 0;
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foreach (var bet in theGame.bets)
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{
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if (bet.gambler.User.KfId == gambler.User.KfId) break;
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index++;
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}
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var krashBet = theGame.bets[index];
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theGame.bets.RemoveAt(index);
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decimal payout = theGame.currentMulti * krashBet.wager - krashBet.wager;
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var newBalance = await Money.NewWagerAsync(krashBet.gambler.Id, krashBet.wager, payout, WagerGame.Krash);
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await _kfChatBot.SendChatMessageAsync(
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$"{krashBet.gambler.User.FormatUsername()}, you [color=limegreen][b]won[/b][/color] {await payout.FormatKasinoCurrencyAsync()}!",
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true, autoDeleteAfter: TimeSpan.FromSeconds(10));
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if (_kfChatBot.BotServices.KasinoShop != null)
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{
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await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(krashBet.gambler, WagerGame.Krash, krashBet.wager,
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payout, newBalance);
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}
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await SaveKrashState(theGame);
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}
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public async Task AddParticipant(GamblerDbModel gambler, decimal wager, decimal multi = -1)
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{
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if (theGame == null)
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{
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theGame = await GetKrashState();
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if (theGame == null) throw new InvalidOperationException("Failed to retrieve state or no krash is in progress");
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_ = RunGame();
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}
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if (theGame.bets.Any(x => x.gambler.User.KfId == gambler.User.KfId)) return;
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if (!theGame.betsAccepted) return;
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KrashBet bet = new KrashBet{gambler = gambler, wager = wager, multi = multi};
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theGame.bets.Add(bet);
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await SaveKrashState(theGame);
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}
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public async Task StartGame(GamblerDbModel creator, decimal wager, decimal multi = -1)
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{
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theGame = new KasinoKrashModel(creator);
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theGame.bets.Add(new KrashBet{gambler = creator, wager = wager, multi = multi});
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await SaveKrashState(theGame);
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_ = RunGame();
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}
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public async Task RunGame() //running the actual game
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{
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if (theGame == null)
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{
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await RemoveKrashState();
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await _kfChatBot.SendChatMessageAsync("Krash error 1", true);
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return;
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}
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var msg = await _kfChatBot.SendChatMessageAsync(
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$"{theGame.creator.User.FormatUsername()} started a Krash! You have 30 seconds to place your bets.", true);
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TimeSpan preGameTimer = TimeSpan.FromSeconds(30);
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TimeSpan interval = TimeSpan.FromSeconds(1);
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var timer = new PeriodicTimer(interval);
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string bets;
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while (await timer.WaitForNextTickAsync(_ct)) //timer before starting the game
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{
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bets = "";
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foreach (var bet in theGame.bets) bets += $"{bet.gambler.User.FormatUsername()} is betting {bet.wager}[br]";
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await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid,
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$"{theGame.creator.User.FormatUsername()} started a Krash! You have {preGameTimer} to place your bets.[br]{bets}");
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preGameTimer -= interval;
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if (preGameTimer <= TimeSpan.Zero)
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{
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break;
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}
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}
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//any bets placed after this point will be cancelled, must wait until the last game finishes to start a new one.
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theGame.betsAccepted = false;
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await SaveKrashState(theGame);
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//start the display of the game
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//change these to change the speed of the game
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decimal growthRate = 1.02m;
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decimal growthAcceleration = 1.00185m;
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await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageUuid!);
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msg = await _kfChatBot.SendChatMessageAsync($"[center][b][size=200][color=limegreen]{theGame.currentMulti}x");
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decimal defaultGrowth = 0.01m;
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interval = TimeSpan.FromSeconds(0.1);
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timer = new PeriodicTimer(interval);
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while (await timer.WaitForNextTickAsync(_ct))
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{
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await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, $"[center][b][size=200][color=limegreen]{theGame.currentMulti}x");
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theGame.currentMulti += defaultGrowth;
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defaultGrowth *= growthRate;
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growthRate *= growthAcceleration;
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if (theGame.currentMulti >= theGame.finalMulti) break;
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}
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//at this point the game crashes and everybody who did not cash out or pre bet on a multi will have balance subtracted, winners will be paid out.
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await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, $"[center][b][size=200][color=red]{theGame.finalMulti}x");
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foreach (var bet in theGame.bets)
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{
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if (bet.multi <= theGame.finalMulti)
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{
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//you win
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decimal payout = theGame.currentMulti * bet.wager - bet.wager;
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var newBalance = await Money.NewWagerAsync(bet.gambler.Id, bet.wager, payout, WagerGame.Krash);
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await _kfChatBot.SendChatMessageAsync(
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$"{bet.gambler.User.FormatUsername()}, you [color=limegreen][b]won[/b][/color] {await payout.FormatKasinoCurrencyAsync()}!",
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true, autoDeleteAfter: TimeSpan.FromSeconds(10));
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if (_kfChatBot.BotServices.KasinoShop != null)
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{
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await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(bet.gambler, WagerGame.Krash, bet.wager,
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payout, newBalance);
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}
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}
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else
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{
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//automatically lose, no pre entered multi or it was greater than the final multi and failed to cash out
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var newBalance = await Money.NewWagerAsync(bet.gambler.Id, bet.wager, -bet.wager, WagerGame.Krash);
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await _kfChatBot.SendChatMessageAsync(
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$"{bet.gambler.User.FormatUsername()}, you [color=red][b]lost[/b][/color] {await bet.wager.FormatKasinoCurrencyAsync()}!",
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true, autoDeleteAfter: TimeSpan.FromSeconds(10));
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if (_kfChatBot.BotServices.KasinoShop != null)
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{
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await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(bet.gambler, WagerGame.Krash, bet.wager,
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-bet.wager, newBalance);
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}
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}
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}
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//now close the game
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await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageUuid!);
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await RemoveKrashState();
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}
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public class KasinoKrashModel
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{
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public GamblerDbModel creator;
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public decimal finalMulti = 0;
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public decimal currentMulti = 1.01m;
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public List<KrashBet> bets = new();
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public decimal HOUSE_EDGE = 0.98m;
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public bool betsAccepted = true;
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public bool krashAccepted = false;
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public KasinoKrashModel(GamblerDbModel creator)
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{
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this.creator = creator;
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finalMulti = GetLinearWeightedRandom(1.01, 25000);
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}
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private decimal GetLinearWeightedRandom(double minValue, double maxValue)
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{
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var random = RandomShim.Create(StandardRng.Create());
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double r = random.NextDouble(); // Returns 0.0 to 1.0
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// The core 1/x logic
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double result = 1.0 / (1.0 - r);
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// Clamp the result to your specific range
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if (result < minValue) result = minValue;
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if (result > maxValue) result = maxValue;
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return (decimal)result;
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}
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}
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public class KrashBet
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{
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public required GamblerDbModel gambler{ get; set;}
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public required decimal wager { get; set; }
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public required decimal multi { get; set; }
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}
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public void Dispose()
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{
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_krashTimerTask?.Dispose();
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GC.SuppressFinalize(this);
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}
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}
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