Initial commit for Linux-only controller for Valve Steam Machine using

the leds-valve kernel module and sysfs interface
This commit is contained in:
Adam Honse
2026-07-25 01:16:11 -05:00
parent 8a831cef04
commit 14d543b9e4
5 changed files with 626 additions and 0 deletions
@@ -0,0 +1,172 @@
/*---------------------------------------------------------*\
| RGBController_ValveSteamMachine_Linux.cpp |
| |
| RGBController for Valve Steam Machine LEDs |
| |
| Adam Honse ([email protected]) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_ValveSteamMachine_Linux.h"
#include <cctype>
/**------------------------------------------------------------------*\
@name Valve Steam Machine LEDs
@category LEDStrip
@type
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectValveSteamMachineControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_ValveSteamMachine::RGBController_ValveSteamMachine(ValveSteamMachineController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "Valve";
type = DEVICE_TYPE_LEDSTRIP;
description = "Valve Steam Machine Device";
location = controller->GetLEDPath(0);
/*-----------------------------------------------------*\
| If the device supports hardware effects, add them as |
| modes. Effects are stored as strings; the mode value |
| is the index into the available effects list. |
\*-----------------------------------------------------*/
effects = controller->GetAvailableEffects();
for(unsigned int effect_idx = 0; effect_idx < effects.size(); effect_idx++)
{
unsigned int effect_color_mode;
unsigned int effect_flags;
std::string effect_name = effects[effect_idx];
/*-------------------------------------------------*\
| Determine flags and color mode for effect |
\*-------------------------------------------------*/
if(effect_name == "off")
{
effect_flags = 0;
effect_color_mode = MODE_COLORS_NONE;
}
else if(effect_name == "rainbow" || effect_name == "demo")
{
effect_flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
effect_color_mode = MODE_COLORS_RANDOM;
}
else
{
effect_flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
effect_color_mode = MODE_COLORS_PER_LED;
}
if(effect_name == "breath" || effect_name == "patrol" || effect_name == "rainbow" || effect_name == "demo")
{
effect_flags |= MODE_FLAG_HAS_SPEED;
}
/*---------------------------------------------*\
| The OpenRGB common name for manual mode is |
| Direct |
\*---------------------------------------------*/
if(effect_name == "manual")
{
effect_name = "Direct";
}
else
{
if(!effect_name.empty())
{
effect_name[0] = std::toupper((unsigned char)effect_name[0]);
}
}
mode new_mode;
new_mode.name = effect_name;
new_mode.value = effect_idx;
new_mode.flags = effect_flags;
new_mode.color_mode = effect_color_mode;
new_mode.speed_min = 20;
new_mode.speed_max = 0;
new_mode.speed = 10;
new_mode.brightness_min = 0;
new_mode.brightness_max = 0xFF;
new_mode.brightness = 0x38;
modes.push_back(new_mode);
}
SetupZones();
}
RGBController_ValveSteamMachine::~RGBController_ValveSteamMachine()
{
Shutdown();
delete controller;
}
void RGBController_ValveSteamMachine::SetupZones()
{
/*-----------------------------------------------------*\
| Create a single linear zone containing all LEDs |
\*-----------------------------------------------------*/
zone led_zone;
led_zone.name = "Steam Machine LEDs";
led_zone.type = ZONE_TYPE_LINEAR;
led_zone.leds_min = (unsigned int)controller->GetLEDCount();
led_zone.leds_max = (unsigned int)controller->GetLEDCount();
led_zone.leds_count = (unsigned int)controller->GetLEDCount();
zones.push_back(led_zone);
/*-----------------------------------------------------*\
| Create LED entries for each LED in the controller |
\*-----------------------------------------------------*/
for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
{
led new_led;
new_led.name = "Steam Machine LED " + std::to_string(led_idx);
new_led.value = led_idx;
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_ValveSteamMachine::DeviceUpdateLEDs()
{
for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++)
{
DeviceUpdateSingleLED(led_idx);
}
}
void RGBController_ValveSteamMachine::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_ValveSteamMachine::DeviceUpdateSingleLED(int led)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetLEDColor(led, red, grn, blu);
}
void RGBController_ValveSteamMachine::DeviceUpdateMode()
{
if((unsigned int)active_mode < effects.size())
{
controller->SetEffect(effects[active_mode]);
controller->SetBrightness(modes[active_mode].brightness);
controller->SetDelay(modes[active_mode].speed);
}
}
@@ -0,0 +1,34 @@
/*---------------------------------------------------------*\
| RGBController_ValveSteamMachine_Linux.h |
| |
| RGBController for Valve Steam Machine LEDs |
| |
| Adam Honse ([email protected]) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "ValveSteamMachineController_Linux.h"
class RGBController_ValveSteamMachine : public RGBController
{
public:
RGBController_ValveSteamMachine(ValveSteamMachineController* controller_ptr);
~RGBController_ValveSteamMachine();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
ValveSteamMachineController* controller;
std::vector<std::string> effects;
};
@@ -0,0 +1,142 @@
/*---------------------------------------------------------*\
| ValveSteamMachineControllerDetect_Linux.cpp |
| |
| Detector for Valve Steam Machine LEDs |
| |
| Adam Honse ([email protected]) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include <string>
#include <vector>
#include <algorithm>
#include <cctype>
#include "DetectionManager.h"
#include "filesystem.h"
#include "RGBController_ValveSteamMachine_Linux.h"
/*---------------------------------------------------------*\
| Helper function to extract the numeric index enclosed |
| in brackets from a LED directory name for proper |
| numerical sorting. |
| For example, "valve-leds[2]" -> 2, "valve-leds[10]" -> 10.|
\*---------------------------------------------------------*/
static int GetLEDNumber(const std::string& path)
{
/*-----------------------------------------------------*\
| Extract the directory name from the full path |
\*-----------------------------------------------------*/
std::string dir_name = filesystem::path(path).filename().string();
/*-----------------------------------------------------*\
| Find the last '[' and ']' in the directory name to |
| extract the numeric index enclosed in brackets. |
| For example, "valve-leds[10]" -> 10. |
\*-----------------------------------------------------*/
size_t bracket_start = dir_name.rfind('[');
size_t bracket_end = dir_name.rfind(']');
if(bracket_start != std::string::npos &&
bracket_end != std::string::npos &&
bracket_end > bracket_start)
{
std::string num_str = dir_name.substr(bracket_start + 1, bracket_end - bracket_start - 1);
/*-------------------------------------------------*\
| Verify the extracted substring is all digits |
| before converting, to avoid exceptions from |
| std::stoi. |
\*-------------------------------------------------*/
bool all_digits = true;
for(char c : num_str)
{
if(!std::isdigit(static_cast<unsigned char>(c)))
{
all_digits = false;
break;
}
}
if(all_digits && !num_str.empty())
{
return(std::stoi(num_str));
}
}
return(0);
}
/*---------------------------------------------------------*\
| Sort from highest to lowest, as Steam Machine LEDs go |
| from 0 on the right to 16 on the left |
\*---------------------------------------------------------*/
static bool CompareLEDPaths(const std::string& a, const std::string& b)
{
return(GetLEDNumber(a) > GetLEDNumber(b));
}
/*---------------------------------------------------------*\
| Detect leds-valve sysfs LEDs |
\*---------------------------------------------------------*/
void DetectValveLEDs(std::vector<std::string>& led_paths)
{
const std::string leds_class_path = "/sys/class/leds";
if(!filesystem::exists(leds_class_path))
{
return;
}
for(const filesystem::directory_entry& entry : filesystem::directory_iterator(leds_class_path))
{
std::string led_dir = entry.path().string();
if(led_dir.find("valve-leds") != std::string::npos)
{
led_paths.push_back(led_dir);
}
}
/*-----------------------------------------------------*\
| Sort the LED paths numerically by their bracket |
| enclosed index to ensure correct ordering from [N] |
| to [0] |
\*-----------------------------------------------------*/
std::sort(led_paths.begin(), led_paths.end(), CompareLEDPaths);
}
DetectedControllers DetectValveSteamMachineControllers()
{
DetectedControllers detected_controllers;
/*-----------------------------------------------------*\
| Detect Steam Machine (leds-valve) LED controller |
\*-----------------------------------------------------*/
if(detected_controllers.size() == 0)
{
std::vector<std::string> valve_led_paths;
DetectValveLEDs(valve_led_paths);
if(valve_led_paths.size() > 0)
{
ValveSteamMachineController* controller = new ValveSteamMachineController("Valve Steam Machine");
for(unsigned int led_idx = 0; led_idx < valve_led_paths.size(); led_idx++)
{
controller->AddLED(valve_led_paths[led_idx]);
}
RGBController_ValveSteamMachine* rgb_controller = new RGBController_ValveSteamMachine(controller);
detected_controllers.push_back(rgb_controller);
}
}
return(detected_controllers);
}
REGISTER_DETECTOR("Valve Steam Machine", DetectValveSteamMachineControllers);
@@ -0,0 +1,227 @@
/*---------------------------------------------------------*\
| ValveSteamMachineController_Linux.cpp |
| |
| Driver for Valve Steam Machine LEDs |
| |
| Adam Honse ([email protected]) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "ValveSteamMachineController_Linux.h"
#include <fstream>
#include <sstream>
#include <algorithm>
ValveSteamMachineController::ValveSteamMachineController(std::string dev_name)
{
name = dev_name;
}
ValveSteamMachineController::~ValveSteamMachineController()
{
}
std::string ValveSteamMachineController::GetName()
{
return(name);
}
void ValveSteamMachineController::AddLED(std::string led_path)
{
/*-----------------------------------------------------*\
| Ensure the path ends with a slash |
\*-----------------------------------------------------*/
std::string path = led_path;
if(path.back() != '/')
{
path += '/';
}
led_paths.push_back(path);
/*-----------------------------------------------------*\
| Open the brightness and multi_intensity files |
\*-----------------------------------------------------*/
std::ofstream brightness_file;
brightness_file.open(path + "brightness");
led_brightness.push_back(std::move(brightness_file));
std::ofstream multi_intensity_file;
multi_intensity_file.open(path + "multi_intensity");
led_multi_intensity.push_back(std::move(multi_intensity_file));
/*-----------------------------------------------------*\
| Open the brightness_scale and delay files on the |
| first LED only. Setting these on any one LED applies |
| to the entire strip, so we only need to open it once. |
\*-----------------------------------------------------*/
if(led_paths.size() == 1)
{
led_brightness_scale.open(path + "brightness_scale");
led_delay.open(path + "delay");
}
/*-----------------------------------------------------*\
| Check if the effect_index file exists to determine |
| if hardware effects are supported by this LED. The |
| effect_index file contains a list of available effect |
| names, while the effect file is used to set the |
| active effect. |
\*-----------------------------------------------------*/
std::ifstream effect_index_test(path + "effect_index");
if(effect_index_test.good())
{
effect_index_test.close();
std::ofstream effect_file;
effect_file.open(path + "effect");
led_effect.push_back(std::move(effect_file));
/*-------------------------------------------------*\
| Read available effects from the first LED only |
\*-------------------------------------------------*/
if(led_paths.size() == 1)
{
ReadAvailableEffects(path);
}
}
else
{
effect_index_test.close();
}
}
size_t ValveSteamMachineController::GetLEDCount()
{
return(led_paths.size());
}
std::string ValveSteamMachineController::GetLEDPath(unsigned int led_idx)
{
if(led_idx < led_paths.size())
{
return(led_paths[led_idx]);
}
return("");
}
std::vector<std::string> ValveSteamMachineController::GetAvailableEffects()
{
return(available_effects);
}
void ValveSteamMachineController::ReadAvailableEffects(std::string first_led_path)
{
std::ifstream effect_index_file(first_led_path + "effect_index");
if(!effect_index_file.good())
{
return;
}
/*-----------------------------------------------------*\
| The effect_index file contains a list of available |
| effect names separated by whitespace. The effect |
| file itself gives the currently active effect when |
| read, and is used to set the active effect when |
| written. |
\*-----------------------------------------------------*/
std::string content;
std::string line;
while(std::getline(effect_index_file, line))
{
content += line + " ";
}
effect_index_file.close();
std::istringstream stream(content);
std::string token;
while(stream >> token)
{
/*-------------------------------------------------*\
| Add to list if not already present |
\*-------------------------------------------------*/
if(std::find(available_effects.begin(), available_effects.end(), token) == available_effects.end())
{
available_effects.push_back(token);
}
}
}
void ValveSteamMachineController::SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu)
{
if(led_idx >= led_paths.size())
{
return;
}
/*-----------------------------------------------------*\
| Use multi_intensity to set RGB values. This is the |
| leds-valve sysfs LED interface pattern. |
\*-----------------------------------------------------*/
std::string color_str = std::to_string((unsigned int)red) + " "
+ std::to_string((unsigned int)grn) + " "
+ std::to_string((unsigned int)blu);
led_multi_intensity[led_idx].write(color_str.c_str(), color_str.length());
led_multi_intensity[led_idx].flush();
}
void ValveSteamMachineController::SetLEDEffect(unsigned int led_idx, std::string effect)
{
if(led_idx >= led_paths.size())
{
return;
}
if(led_effect.size() <= led_idx)
{
return;
}
led_effect[led_idx].write(effect.c_str(), effect.length());
led_effect[led_idx].flush();
}
void ValveSteamMachineController::SetEffect(std::string effect)
{
/*-----------------------------------------------------*\
| Setting the effect on one LED applies it to all LEDs |
| on the device, so we only need to set it on the first |
| LED |
\*-----------------------------------------------------*/
if(led_effect.size() > 0)
{
led_effect[0].write(effect.c_str(), effect.length());
led_effect[0].flush();
}
}
void ValveSteamMachineController::SetBrightness(unsigned int brightness)
{
if(led_brightness_scale.is_open())
{
std::string brightness_str = std::to_string(brightness);
led_brightness_scale.write(brightness_str.c_str(), brightness_str.length());
led_brightness_scale.flush();
}
}
void ValveSteamMachineController::SetDelay(unsigned int delay)
{
if(led_delay.is_open())
{
std::string delay_str = std::to_string(delay);
led_delay.write(delay_str.c_str(), delay_str.length());
led_delay.flush();
}
}
@@ -0,0 +1,51 @@
/*---------------------------------------------------------*\
| ValveSteamMachineController_Linux.h |
| |
| Driver for Valve Steam Machine LEDs |
| |
| Adam Honse ([email protected]) 23 Jul 2026 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <fstream>
#include <string>
#include <vector>
class ValveSteamMachineController
{
public:
ValveSteamMachineController(std::string dev_name);
~ValveSteamMachineController();
std::string GetName();
void AddLED(std::string led_path);
size_t GetLEDCount();
std::string GetLEDPath(unsigned int led_idx);
std::vector<std::string> GetAvailableEffects();
bool SupportsEffects();
void SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu);
void SetLEDEffect(unsigned int led_idx, std::string effect);
void SetEffect(std::string effect);
void SetBrightness(unsigned int brightness);
void SetDelay(unsigned int delay);
private:
std::string name;
std::vector<std::string> led_paths;
std::vector<std::ofstream> led_brightness;
std::vector<std::ofstream> led_multi_intensity;
std::vector<std::ofstream> led_effect;
std::ofstream led_brightness_scale;
std::ofstream led_delay;
std::vector<std::string> available_effects;
void ReadAvailableEffects(std::string first_led_path);
};