mirror of
https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-24 21:42:53 -05:00
Removed steam_api hooking
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@@ -24,6 +24,65 @@ namespace smoke_api {
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Path self_directory;
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void init_koalageddon_mode() {
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#ifndef _WIN64
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logger->info("🐨 Detected Koalageddon mode 💥");
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dll_monitor::init({VSTDLIB_DLL, STEAMCLIENT_DLL}, [](const HMODULE& library, const String& name) {
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original_library = library; // TODO: Is this necessary?
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if (name == VSTDLIB_DLL) {
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// Family Sharing functions
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DETOUR(Coroutine_Create)
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} else if (name == STEAMCLIENT_DLL) {
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// Unlocking functions
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// TODO: Un-hardcode the pattern
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const String pattern("55 8B EC 8B ?? ?? ?? ?? ?? 81 EC ?? ?? ?? ?? 53 FF 15");
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auto Log_Interface_address = (FunctionAddress) patcher::find_pattern_address(
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win_util::get_module_info(library), "Log_Interface", pattern
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);
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if (Log_Interface_address) {
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DETOUR_EX(Log_Interface, Log_Interface_address)
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}
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}
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});
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#endif
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}
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void init_proxy_mode() {
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logger->info("🔀 Detected proxy mode");
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original_library = loader::load_original_library(self_directory, ORIGINAL_DLL);
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}
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void init_hook_mode() {
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logger->info("🪝 Detected hook mode");
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dll_monitor::init(STEAMCLIENT_DLL, [](const HMODULE& library) {
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original_library = library;
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DETOUR(CreateInterface)
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});
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// Hooking steam_api has show itself to be less desirable than steamclient
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// for the reasons outlined below:
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//
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// Calling original in flat functions will actually call the hooked functions
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// because the original function redirects the execution to a function taken
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// from self pointer, which would have been hooked by SteamInternal_*Interface
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// functions.
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//
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// Furthermore, turns out that many flat functions share the same body,
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// which looks like the following snippet:
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//
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// mov rax, qword ptr ds:[rcx]
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// jmp qword ptr ds:[rax+immediate]
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//
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// This means that we end up inadvertently hooking unintended functions.
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// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
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// the support for it has been dropped from this project.
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}
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void init(HMODULE self_module) {
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try {
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DisableThreadLibraryCalls(self_module);
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@@ -51,68 +110,13 @@ namespace smoke_api {
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if (is_hook_mode) {
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hook::init(true);
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if (util::strings_are_equal(exe_name, "steam.exe")) {
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#ifndef _WIN64
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logger->info("🐨 Detected Koalageddon mode 💥");
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dll_monitor::init({VSTDLIB_DLL, STEAMCLIENT_DLL}, [](const HMODULE& library, const String& name) {
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original_library = library; // TODO: Is this necessary?
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if (name == VSTDLIB_DLL) {
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// Family Sharing functions
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DETOUR(Coroutine_Create)
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} else if (name == STEAMCLIENT_DLL) {
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// Unlocking functions
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// TODO: Un-hardcode the pattern
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const String pattern("55 8B EC 8B ?? ?? ?? ?? ?? 81 EC ?? ?? ?? ?? 53 FF 15");
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auto Log_Interface_address = (FunctionAddress) patcher::find_pattern_address(
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win_util::get_module_info(library), "Log_Interface", pattern
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);
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if (Log_Interface_address) {
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DETOUR_EX(Log_Interface, Log_Interface_address)
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}
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}
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});
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#endif
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} else if (config.hook_steamclient) { // target steamclient(64).dll
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logger->info("🪝 Detected hook mode for SteamClient");
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dll_monitor::init(STEAMCLIENT_DLL, [](const HMODULE& library) {
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original_library = library;
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DETOUR(CreateInterface)
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});
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} else { // target steam_api.dll
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logger->info("🪝 Detected hook mode for Steam_API");
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dll_monitor::init(ORIGINAL_DLL, [](const HMODULE& library) {
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original_library = library;
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DETOUR(SteamInternal_FindOrCreateUserInterface)
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DETOUR(SteamInternal_CreateInterface)
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DETOUR(SteamApps)
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DETOUR(SteamClient)
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DETOUR(SteamUser)
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DETOUR(SteamAPI_ISteamApps_BIsSubscribedApp)
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DETOUR(SteamAPI_ISteamApps_BIsDlcInstalled)
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DETOUR(SteamAPI_ISteamApps_GetDLCCount)
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DETOUR(SteamAPI_ISteamApps_BGetDLCDataByIndex)
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DETOUR(SteamAPI_ISteamClient_GetISteamGenericInterface)
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DETOUR(SteamAPI_ISteamInventory_GetResultStatus)
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DETOUR(SteamAPI_ISteamInventory_GetResultItems)
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DETOUR(SteamAPI_ISteamInventory_GetResultItemProperty)
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DETOUR(SteamAPI_ISteamInventory_CheckResultSteamID)
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DETOUR(SteamAPI_ISteamInventory_GetAllItems)
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DETOUR(SteamAPI_ISteamInventory_GetItemsByID)
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DETOUR(SteamAPI_ISteamInventory_GetItemDefinitionIDs)
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});
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if (util::strings_are_equal(exe_name, "steam.exe") && !util::is_x64()) {
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init_koalageddon_mode();
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} else {
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init_hook_mode();
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}
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} else {
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logger->info("🔀 Detected proxy mode for Steam_API");
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original_library = loader::load_original_library(self_directory, ORIGINAL_DLL);
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init_proxy_mode();
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}
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logger->info("🚀 Initialization complete");
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} catch (const Exception& ex) {
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@@ -27,7 +27,6 @@ namespace smoke_api {
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struct Config {
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uint32_t $version = 1;
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bool logging = false;
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bool hook_steamclient = true;
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bool unlock_all = true;
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Set<uint32_t> override;
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Vector<uint32_t> dlc_ids;
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@@ -35,10 +34,9 @@ namespace smoke_api {
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Vector<uint32_t> inventory_items;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(
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Config, $version,
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Config, $version, // NOLINT(misc-const-correctness)
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logging,
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unlock_all,
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hook_steamclient,
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override,
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dlc_ids,
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auto_inject_inventory,
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@@ -159,18 +159,18 @@ namespace steam_apps {
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return count;
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};
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if (app_id) {
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if (app_id != 0) {
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logger->debug("{} -> App ID: {}", function_name, app_id);
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}
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// Compute count only once // FIXME: This doesn't work in Koalageddon mode
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// Compute count only once
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// FIXME: This doesn't work in Koalageddon mode
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original_dlc_count = original_function();
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logger->debug("{} -> Original DLC count: {}", function_name, original_dlc_count);
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const auto injected_count = static_cast<int>(config.dlc_ids.size());
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logger->debug("{} -> Injected DLC count: {}", function_name, injected_count);
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if (original_dlc_count < max_dlc) {
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return total_count(original_dlc_count + injected_count);
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}
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@@ -3,6 +3,7 @@
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using namespace smoke_api;
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// TODO: Implement?
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VIRTUAL(bool) IClientUser_IsSubscribedApp(PARAMS(AppId_t app_id)) { // NOLINT(misc-unused-parameters)
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return steam_apps::IsDlcUnlocked(__func__, 0, app_id);
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}
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