Switch to DLL_MAIN helper

This commit is contained in:
acidicoala
2025-09-20 07:36:49 +05:00
parent 89fbd9e06c
commit b4a9e8fd79
4 changed files with 8 additions and 7 deletions

View File

@@ -1,13 +1,14 @@
#include <koalabox/win.hpp>
#include "smoke_api/smoke_api.hpp"
// This header will be populated at build time
#include "linker_exports_for_steam_api.h"
#include "linker_exports_for_version.h"
EXTERN_C [[maybe_unused]] BOOL WINAPI
DllMain(const HMODULE module_handle, const DWORD reason, LPVOID) {
DLL_MAIN(void* handle, const uint32_t reason, void*) {
if(reason == DLL_PROCESS_ATTACH) {
smoke_api::init(module_handle);
smoke_api::init(handle);
} else if(reason == DLL_PROCESS_DETACH) {
smoke_api::shutdown();
}

View File

@@ -114,7 +114,7 @@ namespace {
}
namespace smoke_api {
void init(const HMODULE module_handle) {
void init(void* module_handle) {
try {
kb::globals::init_globals(module_handle, PROJECT_NAME);
@@ -131,7 +131,7 @@ namespace smoke_api {
const auto exe_name = kb::path::to_str(exe_path.filename());
LOG_DEBUG("Process name: '{}' [{}-bit]", exe_name, kb::util::BITNESS);
LOG_DEBUG("Self handle: {}", reinterpret_cast<void*>(module_handle));
LOG_DEBUG("Self handle: {}", module_handle);
// We need to hook functions in either mode
kb::hook::init(true);

View File

@@ -16,7 +16,7 @@ constexpr auto STEAM_GAME_SERVER = "SteamGameServer";
namespace smoke_api {
void init(HMODULE module_handle);
void init(void* module_handle);
void shutdown();
AppId_t get_app_id();