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https://github.com/acidicoala/SmokeAPI.git
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Switch to DLL_MAIN helper
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2
KoalaBox
2
KoalaBox
Submodule KoalaBox updated: a658f5b179...83fb5af5e2
@@ -1,13 +1,14 @@
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#include <koalabox/win.hpp>
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#include "smoke_api/smoke_api.hpp"
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// This header will be populated at build time
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#include "linker_exports_for_steam_api.h"
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#include "linker_exports_for_version.h"
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EXTERN_C [[maybe_unused]] BOOL WINAPI
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DllMain(const HMODULE module_handle, const DWORD reason, LPVOID) {
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DLL_MAIN(void* handle, const uint32_t reason, void*) {
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if(reason == DLL_PROCESS_ATTACH) {
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smoke_api::init(module_handle);
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smoke_api::init(handle);
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} else if(reason == DLL_PROCESS_DETACH) {
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smoke_api::shutdown();
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}
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@@ -114,7 +114,7 @@ namespace {
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}
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namespace smoke_api {
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void init(const HMODULE module_handle) {
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void init(void* module_handle) {
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try {
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kb::globals::init_globals(module_handle, PROJECT_NAME);
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@@ -131,7 +131,7 @@ namespace smoke_api {
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const auto exe_name = kb::path::to_str(exe_path.filename());
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LOG_DEBUG("Process name: '{}' [{}-bit]", exe_name, kb::util::BITNESS);
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LOG_DEBUG("Self handle: {}", reinterpret_cast<void*>(module_handle));
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LOG_DEBUG("Self handle: {}", module_handle);
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// We need to hook functions in either mode
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kb::hook::init(true);
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@@ -16,7 +16,7 @@ constexpr auto STEAM_GAME_SERVER = "SteamGameServer";
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namespace smoke_api {
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void init(HMODULE module_handle);
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void init(void* module_handle);
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void shutdown();
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AppId_t get_app_id();
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