Split static & shared lib

This commit is contained in:
acidicoala
2025-08-23 13:44:17 +05:00
parent b828ecc58a
commit dc086e40e0
48 changed files with 1048 additions and 1318 deletions

2
.gitmodules vendored
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@@ -1,3 +1,3 @@
[submodule "KoalaBox"]
path = KoalaBox
url = ../../acidicoala/KoalaBox.git
url = ../KoalaBox.git

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@@ -5,83 +5,98 @@ project(SmokeAPI VERSION 3.0.0)
include(KoalaBox/cmake/KoalaBox.cmake)
add_subdirectory(KoalaBox EXCLUDE_FROM_ALL)
add_subdirectory(tools)
set_32_and_64(STEAMAPI_DLL steam_api)
set_32_and_64(STEAMCLIENT_DLL steamclient)
set_32_and_64(VSTDLIB_DLL vstdlib_s)
configure_version_resource("Free DLC for everyone ʕ ᵔᴥᵔʔ")
# Setup linker exports
set_32_and_64(STEAM_API_DLL steam_api.dll steam_api64.dll)
set(
STEAM_API_EXPORTS
src/game_mode/exports/steam_api.cpp
src/game_mode/exports/steam_api_flat.cpp
src/game_mode/exports/steam_api_internal.cpp
src/game_mode/exports/steam_api_unversioned.cpp
)
configure_build_config(extra_build_config)
set(
SMOKE_API_SOURCES
src/exports/steamclient.cpp
src/exports/steamclient.hpp
src/exports/steam_api.cpp
src/exports/steam_api_flat.cpp
src/exports/steam_api_internal.cpp
src/exports/steam_api_unversioned.cpp
src/virtuals/isteamapps.cpp
src/virtuals/isteamclient.cpp
src/virtuals/isteaminventory.cpp
src/virtuals/isteamuser.cpp
src/virtuals/steam_api_virtuals.hpp
src/smoke_api/cache.cpp
src/smoke_api/cache.hpp
src/smoke_api/config.cpp
src/smoke_api/config.hpp
src/smoke_api/smoke_api.cpp
src/smoke_api/smoke_api.hpp
src/smoke_api/api.cpp
src/smoke_api/api.hpp
src/smoke_api/globals.cpp
src/smoke_api/globals.hpp
src/smoke_api/types.cpp
src/smoke_api/types.hpp
src/steam_interface/steam_apps.cpp
src/steam_interface/steam_apps.hpp
src/steam_interface/steam_client.cpp
src/steam_interface/steam_client.hpp
src/steam_interface/steam_interface.cpp
src/steam_interface/steam_interface.hpp
src/steam_interface/steam_inventory.cpp
src/steam_interface/steam_inventory.hpp
src/steam_interface/steam_user.cpp
src/steam_interface/steam_user.hpp
src/main.cpp
${GENERATED_LINKER_EXPORTS}
set(SMOKE_API_STATIC_SOURCES
static/smoke_api/interfaces/steam_apps.hpp
static/smoke_api/interfaces/steam_apps.cpp
static/smoke_api/interfaces/steam_inventory.hpp
static/smoke_api/interfaces/steam_inventory.cpp
static/smoke_api/interfaces/steam_user.hpp
static/smoke_api/interfaces/steam_user.cpp
static/smoke_api/api.hpp
static/smoke_api/api.cpp
static/smoke_api/cache.hpp
static/smoke_api/cache.cpp
static/smoke_api/config.hpp
static/smoke_api/config.cpp
static/smoke_api/types.hpp
static/smoke_api/types.cpp
)
add_library(SmokeAPI SHARED ${SMOKE_API_SOURCES} ${VERSION_RESOURCE})
set(SMOKE_API_SOURCES
${SMOKE_API_STATIC_SOURCES}
src/steam_api/exports/steam_api.cpp
src/steam_api/exports/steam_api_flat.cpp
src/steam_api/exports/steam_api_internal.cpp
src/steam_api/exports/steam_api_unversioned.cpp
src/steam_api/virtuals/isteamapps.cpp
src/steam_api/virtuals/isteamclient.cpp
src/steam_api/virtuals/isteaminventory.cpp
src/steam_api/virtuals/isteamuser.cpp
src/steam_api/virtuals/steam_api_virtuals.hpp
src/steam_api/steam_client.hpp
src/steam_api/steam_client.cpp
src/steam_api/steam_interface.cpp
src/steam_api/steam_interface.hpp
src/steamclient/steamclient.cpp
src/steamclient/steamclient.hpp
src/main.cpp
src/smoke_api.cpp
src/smoke_api.hpp
)
### SmokeAPI interface
add_library(SmokeAPI_interface INTERFACE)
# There is a weird MSVC bug where c++23 features are not enabled in x64 builds,
# while they are available in x86. I've no idea what causes this discrepancy,
# but manually setting the MSVC compiler option fixes this issue.
target_compile_options(SmokeAPI PRIVATE /std:c++latest)
#target_compile_options(SmokeAPI_interface PUBLIC /std:c++latest)
target_include_directories(SmokeAPI PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>")
target_include_directories(SmokeAPI_interface INTERFACE
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>"
)
target_link_libraries(SmokeAPI_interface INTERFACE KoalaBox $<TARGET_OBJECTS:KoalaBox>)
### Static SmokeAPI
add_library(SmokeAPI_static STATIC ${SMOKE_API_STATIC_SOURCES})
target_link_libraries(SmokeAPI_static PUBLIC SmokeAPI_interface)
target_include_directories(SmokeAPI_static PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/static")
### Shared SmokeAPI
add_library(SmokeAPI SHARED ${SMOKE_API_SOURCES})
target_link_libraries(SmokeAPI PUBLIC SmokeAPI_interface)
set_target_properties(SmokeAPI PROPERTIES RUNTIME_OUTPUT_NAME ${STEAMAPI_DLL})
configure_version_resource(SmokeAPI "Free DLC for everyone ʕ ᵔᴥᵔʔ")
target_include_directories(SmokeAPI PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/src"
"${CMAKE_CURRENT_SOURCE_DIR}/static"
"${CMAKE_CURRENT_BINARY_DIR}")
set(B_PRODUCTION_MODE ON)
CPMAddPackage("gh:batterycenter/embed@1.2.19")
b_embed(SmokeAPI "res/interface_lookup.json")
configure_linker_exports(
TARGET SmokeAPI
HEADER_NAME "linker_exports_for_steam_api"
FORWARDED_DLL "${STEAMAPI_DLL}_o"
INPUT_SOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/exports"
INPUT_SOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/steam_api/exports"
DLL_FILES_GLOB "${CMAKE_CURRENT_SOURCE_DIR}/res/steamworks/*/binaries/${STEAM_API_DLL}"
)
# TODO: Why not add other compatible DLLs?
configure_linker_exports(
TARGET SmokeAPI
HEADER_NAME "linker_exports_for_version"
@@ -89,15 +104,3 @@ configure_linker_exports(
INPUT_SOURCES_DIR ""
DLL_FILES_GLOB "C:/Windows/System32/version.dll"
)
configure_output_name(${STEAMAPI_DLL})
configure_include_directories()
target_link_libraries(SmokeAPI PRIVATE KoalaBox)
set(B_PRODUCTION_MODE ON)
CPMAddPackage("gh:batterycenter/embed@1.2.19")
b_embed(SmokeAPI "res/interface_lookup.json")
add_subdirectory(tools)

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@@ -2,4 +2,3 @@
#define STEAMAPI_DLL "${STEAMAPI_DLL}"
#define STEAMCLIENT_DLL "${STEAMCLIENT_DLL}"
#define VSTDLIB_DLL "${VSTDLIB_DLL}"

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@@ -1,28 +0,0 @@
#include <koalabox/hook.hpp>
#include <koalabox/logger.hpp>
#include "smoke_api/config.hpp"
#include "smoke_api/globals.hpp"
// TODO: Detour in hook mode
DLL_EXPORT(bool) SteamAPI_RestartAppIfNecessary
(
const uint32_t unOwnAppID
)
{
if(smoke_api::config::instance.override_app_id != 0) {
LOG_DEBUG("{} -> {}. Preventing app restart", unOwnAppID, __func__);
return false;
}
return ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_RestartAppIfNecessary)(unOwnAppID);
}
DLL_EXPORT(void) SteamAPI_Shutdown
(
)
{
LOG_INFO("{} -> Game requested shutdown", __func__);
ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_Shutdown)();
}

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@@ -1,395 +0,0 @@
#include <koalabox/logger.hpp>
#include <koalabox/hook.hpp>
#include "smoke_api/types.hpp"
#include "smoke_api/globals.hpp"
#include "steam_interface/steam_apps.hpp"
#include "steam_interface/steam_client.hpp"
#include "steam_interface/steam_interface.hpp"
#include "steam_interface/steam_inventory.hpp"
#include "steam_interface/steam_user.hpp"
// ISteamApps
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsSubscribedApp
(
void *self, AppId_t dlcID
)
{
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::IsDlcUnlocked(
__func__,
app_id,
dlcID,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BIsSubscribedApp)
return SteamAPI_ISteamApps_BIsSubscribedApp_o(self, dlcID);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsDlcInstalled
(
void *self, AppId_t dlcID
)
{
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::IsDlcUnlocked(
__func__,
app_id,
dlcID,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BIsDlcInstalled)
return SteamAPI_ISteamApps_BIsDlcInstalled_o(self, dlcID);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
DLL_EXPORT(int) SteamAPI_ISteamApps_GetDLCCount
(
void* self
)
{
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::GetDLCCount(
__func__,
app_id,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_GetDLCCount)
return SteamAPI_ISteamApps_GetDLCCount_o(self);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return 0;
}
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BGetDLCDataByIndex
(
void *self,
int iDLC,
AppId_t*pDlcID,
bool *pbAvailable,
char *pchName,
int cchNameBufferSize
)
{
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::GetDLCDataByIndex(
__func__,
app_id,
iDLC,
pDlcID,
pbAvailable,
pchName,
cchNameBufferSize,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BGetDLCDataByIndex)
return SteamAPI_ISteamApps_BGetDLCDataByIndex_o(
self,
iDLC,
pDlcID,
pbAvailable,
pchName,
cchNameBufferSize
);
},
[&](AppId_t dlc_id) {
return SteamAPI_ISteamApps_BIsDlcInstalled(self, dlc_id);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
// ISteamClient
DLL_EXPORT(void*) SteamAPI_ISteamClient_GetISteamGenericInterface
(
void *self,
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
{
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamClient_GetISteamGenericInterface)
return SteamAPI_ISteamClient_GetISteamGenericInterface_o(
self,
hSteamUser,
hSteamPipe,
pchVersion
);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
// ISteamInventory
DLL_EXPORT (EResult) SteamAPI_ISteamInventory_GetResultStatus(
void* self,
SteamInventoryResult_t resultHandle
) {
return steam_inventory::GetResultStatus(
__func__,
resultHandle,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultStatus)
return SteamAPI_ISteamInventory_GetResultStatus_o(self, resultHandle);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemDefinitionIDs
(
void *self,
SteamItemDef_t*pItemDefIDs,
uint32_t*punItemDefIDsArraySize
)
{
return steam_inventory::GetItemDefinitionIDs(
__func__,
pItemDefIDs,
punItemDefIDsArraySize,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemDefinitionIDs)
return SteamAPI_ISteamInventory_GetItemDefinitionIDs_o(
self,
pItemDefIDs,
punItemDefIDsArraySize
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItems
(
void *self,
SteamInventoryResult_t resultHandle,
SteamItemDetails_t*pOutItemsArray,
uint32_t*punOutItemsArraySize
)
{
return steam_inventory::GetResultItems(
__func__,
resultHandle,
pOutItemsArray,
punOutItemsArraySize,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultItems)
return SteamAPI_ISteamInventory_GetResultItems_o(
self,
resultHandle,
pOutItemsArray,
punOutItemsArraySize
);
},
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemDefinitionIDs)
return SteamAPI_ISteamInventory_GetItemDefinitionIDs_o(
self,
pItemDefIDs,
punItemDefIDsArraySize
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItemProperty
(
void *self,
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char *pchPropertyName,
char *pchValueBuffer,
uint32_t*punValueBufferSizeOut
)
{
return steam_inventory::GetResultItemProperty(
__func__,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultItemProperty)
return SteamAPI_ISteamInventory_GetResultItemProperty_o(
self,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_CheckResultSteamID
(
void *self,
SteamInventoryResult_t resultHandle,
CSteamID steamIDExpected
)
{
return steam_inventory::CheckResultSteamID(
__func__,
resultHandle,
steamIDExpected,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_CheckResultSteamID)
return SteamAPI_ISteamInventory_CheckResultSteamID_o(
self,
resultHandle,
steamIDExpected
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetAllItems
(
void *self,
SteamInventoryResult_t*pResultHandle
)
{
return steam_inventory::GetAllItems(
__func__,
pResultHandle,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetAllItems)
return SteamAPI_ISteamInventory_GetAllItems_o(self, pResultHandle);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemsByID
(
void *self,
SteamInventoryResult_t*pResultHandle,
const SteamItemInstanceID_t *pInstanceIDs,
uint32_t unCountInstanceIDs
)
{
return steam_inventory::GetItemsByID(
__func__,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemsByID)
return SteamAPI_ISteamInventory_GetItemsByID_o(
self,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_SerializeResult
(
void *self,
SteamInventoryResult_t resultHandle,
void *pOutBuffer,
uint32_t*punOutBufferSize
)
{
return steam_inventory::SerializeResult(
__func__,
resultHandle,
pOutBuffer,
punOutBufferSize,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_SerializeResult)
return SteamAPI_ISteamInventory_SerializeResult_o(
self,
resultHandle,
pOutBuffer,
punOutBufferSize
);
}
);
}
// ISteamUser
DLL_EXPORT (EUserHasLicenseForAppResult) SteamAPI_ISteamUser_UserHasLicenseForApp(
void* self,
CSteamID steamID,
AppId_t dlcID
) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_user::UserHasLicenseForApp(
__func__,
app_id,
dlcID,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamUser_UserHasLicenseForApp)
return SteamAPI_ISteamUser_UserHasLicenseForApp_o(self, steamID, dlcID);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return k_EUserHasLicenseResultDoesNotHaveLicense;
}
}

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@@ -1,40 +0,0 @@
#include <koalabox/hook.hpp>
#include "smoke_api/globals.hpp"
#include "smoke_api/types.hpp"
#include "steam_interface/steam_client.hpp"
DLL_EXPORT(void*) SteamInternal_FindOrCreateUserInterface
(
HSteamUser hSteamUser
,
const char* version
)
{
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInternal_FindOrCreateUserInterface)
return SteamInternal_FindOrCreateUserInterface_o(hSteamUser, version);
}
);
}
DLL_EXPORT(void*) SteamInternal_CreateInterface
(
const char* version
)
{
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInternal_CreateInterface)
return SteamInternal_CreateInterface_o(version);
}
);
}

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@@ -1,11 +1,10 @@
#include <smoke_api/smoke_api.hpp>
#include "smoke_api.hpp"
// This header will be populated at build time
#include "linker_exports_for_steam_api.h"
#include "linker_exports_for_version.h"
EXTERN_C [[maybe_unused]] BOOL WINAPI
DllMain(const HMODULE module_handle, const DWORD reason, LPVOID) {
if(reason == DLL_PROCESS_ATTACH) {
smoke_api::init(module_handle);

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@@ -10,10 +10,9 @@
#include "build_config.h"
#include "smoke_api/smoke_api.hpp"
#include "exports/steamclient.hpp"
#include "smoke_api.hpp"
#include "smoke_api/config.hpp"
#include "smoke_api/globals.hpp"
#include "steamclient/steamclient.hpp"
// Hooking steam_api has shown itself to be less desirable than steamclient
// for the reasons outlined below:
@@ -37,9 +36,6 @@ namespace {
namespace kb = koalabox;
namespace fs = std::filesystem;
#define DETOUR_STEAMCLIENT(FUNC) \
kb::hook::detour_or_warn(globals::steamclient_module, #FUNC, reinterpret_cast<uintptr_t>(FUNC));
void override_app_id() {
const auto override_app_id = smoke_api::config::instance.override_app_id;
if(override_app_id == 0) {
@@ -56,7 +52,7 @@ namespace {
LOG_INFO("Detected proxy mode");
const auto self_path = kb::paths::get_self_path();
globals::steamapi_module = kb::loader::load_original_library(self_path, STEAMAPI_DLL);
smoke_api::steamapi_module = kb::loader::load_original_library(self_path, STEAMAPI_DLL);
}
void init_hook_mode() {
@@ -66,10 +62,12 @@ namespace {
kb::dll_monitor::init_listener(
STEAMCLIENT_DLL,
[](const HMODULE& library) {
globals::steamclient_module = library;
DETOUR_STEAMCLIENT(CreateInterface)
[](const HMODULE& steamclient_module) {
kb::hook::detour_or_warn(
steamclient_module,
"CreateInterface",
reinterpret_cast<uintptr_t>(CreateInterface)
);
kb::dll_monitor::shutdown_listener();
}
@@ -78,6 +76,8 @@ namespace {
}
namespace smoke_api {
HMODULE steamapi_module = nullptr;
void init(const HMODULE module_handle) {
// FIXME: IMPORTANT! Non ascii paths in directories will result in init errors
try {
@@ -114,9 +114,9 @@ namespace smoke_api {
void shutdown() {
try {
if(globals::steamapi_module != nullptr) {
kb::win_util::free_library(globals::steamapi_module);
globals::steamapi_module = nullptr;
if(steamapi_module != nullptr) {
kb::win_util::free_library(steamapi_module);
steamapi_module = nullptr;
}
LOG_INFO("Shutdown complete");

36
src/smoke_api.hpp Normal file
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@@ -0,0 +1,36 @@
#pragma once
#include <koalabox/hook.hpp>
constexpr auto STEAM_APPS = "STEAMAPPS_INTERFACE_VERSION";
constexpr auto STEAM_CLIENT = "SteamClient";
constexpr auto STEAM_USER = "SteamUser";
constexpr auto STEAM_INVENTORY = "STEAMINVENTORY_INTERFACE_V";
// IMPORTANT: DLL_EXPORT is hardcoded in exports_generator.cpp,
// so any name changes here must be reflected there as well.
#define DLL_EXPORT(TYPE) extern "C" [[maybe_unused]] __declspec(dllexport) TYPE __cdecl
// These macros are meant to be used for callbacks that should return original result
#define MODULE_CALL(FUNC, ...) \
static const auto _##FUNC = KB_HOOK_GET_MODULE_FN(smoke_api::steamapi_module, FUNC); \
return _##FUNC(__VA_ARGS__)
#define MODULE_CALL_CLOSURE(FUNC, ...) \
[&] { MODULE_CALL(FUNC, __VA_ARGS__); }
#define HOOKED_CALL(FUNC, ...) \
static const auto _##FUNC = KB_HOOK_GET_HOOKED_FN(smoke_api::steamapi_module, FUNC); \
return _##FUNC(__VA_ARGS__)
#define HOOKED_CALL_CLOSURE(FUNC, ...) \
[&] { HOOKED_CALL(FUNC, __VA_ARGS__); }
namespace smoke_api {
extern HMODULE steamapi_module;
void init(HMODULE module_handle);
void shutdown();
}

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@@ -1,4 +0,0 @@
namespace globals {
HMODULE steamapi_module = nullptr;
HMODULE steamclient_module = nullptr;
}

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@@ -1,6 +0,0 @@
#pragma once
namespace globals {
extern HMODULE steamclient_module;
extern HMODULE steamapi_module;
}

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@@ -1,7 +0,0 @@
#pragma once
namespace smoke_api {
void init(HMODULE module_handle);
void shutdown();
}

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@@ -1,141 +0,0 @@
#pragma once
#include <cstdint>
#include <map>
#include <string>
#include <nlohmann/json.hpp>
/**
* By default, virtual functions are declared with __thiscall
* convention, which is normal since they are class members.
* But it presents an issue for us, since we cannot pass *this
* pointer as a function argument. This is because *this
* pointer is passed via register ECX in __thiscall
* convention. Hence, to resolve this issue we declare our
* hooked functions with __fastcall convention, to trick
* the compiler into reading ECX & EDX registers as 1st
* and 2nd function arguments respectively. Similarly, __fastcall
* makes the compiler push the first argument into the ECX register,
* which mimics the __thiscall calling convention. Register EDX
* is not used anywhere in this case, but we still pass it along
* to conform to the __fastcall convention. This all applies
* to the x86 architecture.
*
* In x86-64 however, there is only one calling convention,
* so __fastcall is simply ignored. However, RDX in this case
* will store the 1st actual argument to the function, so we
* have to omit it from the function signature.
*
* The macros below implement the above-mentioned considerations.
*/
#ifdef _WIN64
#define PARAMS(...) void *RCX, __VA_ARGS__
#define ARGS(...) RCX, __VA_ARGS__
#define THIS RCX
#else
#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
#define ARGS(...) ECX, EDX, __VA_ARGS__
#define THIS ECX
#endif
// Names beginning with $ designate macros that are not meant to be used directly by the sources
// consuming this file
// IMPORTANT: DLL_EXPORT is hardcoded in exports_generator.cpp,
// so any name changes here must be reflected there as well.
#define DLL_EXPORT(TYPE) extern "C" [[maybe_unused]] __declspec(dllexport) TYPE __cdecl
#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall
#define C_DECL(TYPE) extern "C" __declspec(noinline) TYPE __cdecl
// TODO: Replace with direct call
#define GET_ORIGINAL_HOOKED_FUNCTION(FUNC) \
static const auto FUNC##_o = koalabox::hook::get_original_hooked_function(#FUNC, FUNC);
#define ORIGINAL_FUNCTION_STEAMAPI(FUNC) \
koalabox::hook::get_original_function(globals::steamapi_module, #FUNC, FUNC)
// TODO: Rename to DEFINE_ORIGINAL_FUNCTION_STEAMAPI
#define GET_ORIGINAL_FUNCTION_STEAMAPI(FUNC) \
static const auto FUNC##_o = ORIGINAL_FUNCTION_STEAMAPI(FUNC);
#define DETOUR_ADDRESS(FUNC, ADDRESS) \
koalabox::hook::detour_or_warn(ADDRESS, #FUNC, reinterpret_cast<uintptr_t>(FUNC));
#define _DETOUR(FUNC, NAME, MODULE_HANDLE) \
koalabox::hook::detour_or_warn(MODULE_HANDLE, NAME, reinterpret_cast<uintptr_t>(FUNC));
constexpr auto STEAM_APPS = "STEAMAPPS_INTERFACE_VERSION";
constexpr auto STEAM_CLIENT = "SteamClient";
constexpr auto STEAM_USER = "SteamUser";
constexpr auto STEAM_INVENTORY = "STEAMINVENTORY_INTERFACE_V";
using AppId_t = uint32_t;
using SteamInventoryResult_t = uint32_t;
using SteamItemInstanceID_t = uint64_t;
using SteamItemDef_t = uint32_t;
using HSteamPipe = uint32_t;
using HSteamUser = uint32_t;
using CSteamID = uint64_t;
using EResult = uint32_t;
struct SteamItemDetails_t {
SteamItemInstanceID_t m_itemId;
uint32_t m_iDefinition;
uint16_t m_unQuantity;
uint16_t m_unFlags; // see ESteamItemFlags
};
// results from UserHasLicenseForApp
enum EUserHasLicenseForAppResult {
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
k_EUserHasLicenseResultDoesNotHaveLicense = 1,
// User does not have a license for the specified app
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
};
// These aliases exist solely to increase code readability
using AppIdKey = std::string;
using DlcIdKey = std::string;
using DlcNameValue = std::string;
using DlcNameMap = std::map<DlcIdKey, DlcNameValue>;
struct App {
DlcNameMap dlcs;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(App, dlcs) // NOLINT(misc-const-correctness)
};
using AppDlcNameMap = std::map<AppIdKey, App>;
class DLC {
// These 2 names must match the property names from Steam API
std::string appid;
std::string name;
public:
explicit DLC() = default;
explicit DLC(std::string appid, std::string name) : appid{std::move(appid)},
name{std::move(name)} {}
[[nodiscard]] std::string get_id_str() const {
return appid;
}
[[nodiscard]] uint32_t get_id() const {
return std::stoi(appid);
}
[[nodiscard]] std::string get_name() const {
return name;
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
static std::vector<DLC> get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id);
static DlcNameMap get_dlc_map_from_vector(const std::vector<DLC>& vector);
};

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@@ -0,0 +1,23 @@
#include <koalabox/logger.hpp>
#include "smoke_api.hpp"
#include "smoke_api/config.hpp"
// TODO: Support in hook mode
DLL_EXPORT(bool) SteamAPI_RestartAppIfNecessary(const uint32_t unOwnAppID) {
if(smoke_api::config::instance.override_app_id != 0) {
LOG_DEBUG("{} -> {}. Preventing app restart", unOwnAppID, __func__);
return false;
}
// Note: Assumes proxy mode only
MODULE_CALL(SteamAPI_RestartAppIfNecessary, unOwnAppID);
}
// TODO: Support in hook mode
DLL_EXPORT(void) SteamAPI_Shutdown() {
LOG_INFO("{} -> Game requested shutdown", __func__);
// Note: Assumes proxy mode only
MODULE_CALL(SteamAPI_Shutdown);
}

View File

@@ -0,0 +1,296 @@
#include <koalabox/logger.hpp>
#include "smoke_api.hpp"
#include "smoke_api/interfaces/steam_apps.hpp"
#include "smoke_api/interfaces/steam_inventory.hpp"
#include "smoke_api/interfaces/steam_user.hpp"
#include "steam_api/steam_client.hpp"
#include "steam_api/steam_interface.hpp"
// ISteamApps
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsSubscribedApp(void* self, AppId_t dlcID) {
try {
return smoke_api::steam_apps::IsDlcUnlocked(
__func__,
steam_interface::get_app_id(),
dlcID,
MODULE_CALL_CLOSURE(SteamAPI_ISteamApps_BIsSubscribedApp, self, dlcID)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsDlcInstalled(void* self, AppId_t dlcID) {
try {
return smoke_api::steam_apps::IsDlcUnlocked(
__func__,
steam_interface::get_app_id(),
dlcID,
MODULE_CALL_CLOSURE(SteamAPI_ISteamApps_BIsDlcInstalled, self, dlcID)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
DLL_EXPORT(int) SteamAPI_ISteamApps_GetDLCCount(void* self) {
try {
return smoke_api::steam_apps::GetDLCCount(
__func__,
steam_interface::get_app_id(),
MODULE_CALL_CLOSURE(SteamAPI_ISteamApps_GetDLCCount, self)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return 0;
}
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BGetDLCDataByIndex(
void* self,
const int iDLC,
AppId_t* pDlcID,
bool* pbAvailable,
char* pchName,
const int cchNameBufferSize
) {
try {
return smoke_api::steam_apps::GetDLCDataByIndex(
__func__,
steam_interface::get_app_id(),
iDLC,
pDlcID,
pbAvailable,
pchName,
cchNameBufferSize,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamApps_BGetDLCDataByIndex,
self,
iDLC,
pDlcID,
pbAvailable,
pchName,
cchNameBufferSize
),
[&](const AppId_t dlc_id) {
return SteamAPI_ISteamApps_BIsDlcInstalled(self, dlc_id);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
// ISteamClient
DLL_EXPORT(void*) SteamAPI_ISteamClient_GetISteamGenericInterface(
void* self,
const HSteamUser hSteamUser,
const HSteamPipe hSteamPipe,
const char* pchVersion
) {
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamClient_GetISteamGenericInterface,
self,
hSteamUser,
hSteamPipe,
pchVersion
)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
// ISteamInventory
DLL_EXPORT(EResult) SteamAPI_ISteamInventory_GetResultStatus(
void* self,
const SteamInventoryResult_t resultHandle
) {
return smoke_api::steam_inventory::GetResultStatus(
__func__,
resultHandle,
MODULE_CALL_CLOSURE(SteamAPI_ISteamInventory_GetResultStatus, self, resultHandle)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemDefinitionIDs(
void* self,
SteamItemDef_t* pItemDefIDs,
uint32_t* punItemDefIDsArraySize
) {
return smoke_api::steam_inventory::GetItemDefinitionIDs(
__func__,
pItemDefIDs,
punItemDefIDsArraySize,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_GetItemDefinitionIDs,
self,
pItemDefIDs,
punItemDefIDsArraySize
)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItems(
void* self,
const SteamInventoryResult_t resultHandle,
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize
) {
return smoke_api::steam_inventory::GetResultItems(
__func__,
resultHandle,
pOutItemsArray,
punOutItemsArraySize,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_GetResultItems,
self,
resultHandle,
pOutItemsArray,
punOutItemsArraySize
),
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
MODULE_CALL(
SteamAPI_ISteamInventory_GetItemDefinitionIDs,
self,
pItemDefIDs,
punItemDefIDsArraySize
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItemProperty(
void* self,
const SteamInventoryResult_t resultHandle,
const uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
uint32_t* punValueBufferSizeOut
) {
return smoke_api::steam_inventory::GetResultItemProperty(
__func__,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_GetResultItemProperty,
self,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut
)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_CheckResultSteamID(
void* self,
const SteamInventoryResult_t resultHandle,
const CSteamID steamIDExpected
) {
return smoke_api::steam_inventory::CheckResultSteamID(
__func__,
resultHandle,
steamIDExpected,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_CheckResultSteamID,
self,
resultHandle,
steamIDExpected
)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetAllItems(
void* self,
SteamInventoryResult_t* pResultHandle
) {
return smoke_api::steam_inventory::GetAllItems(
__func__,
pResultHandle,
MODULE_CALL_CLOSURE(SteamAPI_ISteamInventory_GetAllItems, self, pResultHandle)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemsByID(
void* self,
SteamInventoryResult_t* pResultHandle,
const SteamItemInstanceID_t* pInstanceIDs,
const uint32_t unCountInstanceIDs
) {
return smoke_api::steam_inventory::GetItemsByID(
__func__,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_GetItemsByID,
self,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs
)
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_SerializeResult(
void* self,
const SteamInventoryResult_t resultHandle,
void* pOutBuffer,
uint32_t* punOutBufferSize
) {
return smoke_api::steam_inventory::SerializeResult(
__func__,
resultHandle,
pOutBuffer,
punOutBufferSize,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamInventory_SerializeResult,
self,
resultHandle,
pOutBuffer,
punOutBufferSize
)
);
}
// ISteamUser
DLL_EXPORT(EUserHasLicenseForAppResult) SteamAPI_ISteamUser_UserHasLicenseForApp(
void* self,
const CSteamID steamID,
const AppId_t dlcID
) {
try {
return smoke_api::steam_user::UserHasLicenseForApp(
__func__,
steam_interface::get_app_id(),
dlcID,
MODULE_CALL_CLOSURE(
SteamAPI_ISteamUser_UserHasLicenseForApp,
self,
steamID,
dlcID
)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return k_EUserHasLicenseResultDoesNotHaveLicense;
}
}

View File

@@ -0,0 +1,22 @@
#include "smoke_api.hpp"
#include "smoke_api/types.hpp"
#include "steam_api/steam_client.hpp"
DLL_EXPORT(void*) SteamInternal_FindOrCreateUserInterface(
const HSteamUser hSteamUser,
const char* version
) {
return steam_client::GetGenericInterface(
__func__,
version,
MODULE_CALL_CLOSURE(SteamInternal_FindOrCreateUserInterface, hSteamUser, version)
);
}
DLL_EXPORT(void*) SteamInternal_CreateInterface(const char* version) {
return steam_client::GetGenericInterface(
__func__,
version,
MODULE_CALL_CLOSURE(SteamInternal_CreateInterface, version)
);
}

View File

@@ -1,15 +1,16 @@
#include <regex>
#include <map>
#include <koalabox/hook.hpp>
#include <koalabox/logger.hpp>
#include <koalabox/util.hpp>
#include <koalabox/win_util.hpp>
#include "smoke_api/globals.hpp"
#include "smoke_api/types.hpp"
#include "steam_interface/steam_client.hpp"
#include "smoke_api.hpp"
#include "steam_api/steam_client.hpp"
namespace {
namespace kb = koalabox;
/**
* Searches the `.rdata` section of the original dll for the full interface version string
* Results are cached for performance.
@@ -20,24 +21,20 @@ namespace {
) {
static std::map<std::string, std::string> version_map;
if(not
version_map.contains(version_prefix)
)
{
if(not version_map.contains(version_prefix)) {
try {
const std::string rdata = koalabox::win_util::get_pe_section_data_or_throw(
globals::steamapi_module,
const std::string rdata = kb::win_util::get_pe_section_data_or_throw(
smoke_api::steamapi_module,
".rdata"
);
const std::regex regex(version_prefix + "\\d{3}");
std::smatch match;
if(std::regex_search(rdata, match, regex)) {
if(std::smatch match; std::regex_search(rdata, match, regex)) {
version_map[version_prefix] = match[0];
return version_map[version_prefix];
}
throw koalabox::util::exception("No match found for '{}'", version_prefix);
throw kb::util::exception("No match found for '{}'", version_prefix);
} catch(const std::exception& ex) {
LOG_ERROR(
"Failed to get versioned interface: {}."
@@ -54,70 +51,42 @@ namespace {
}
}
DLL_EXPORT(void*) SteamClient
(
)
{
DLL_EXPORT(void*) SteamClient() {
static auto version = get_versioned_interface(STEAM_CLIENT, "006");
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamClient)
return SteamClient_o();
}
MODULE_CALL_CLOSURE(SteamClient)
);
}
DLL_EXPORT(void*) SteamApps
(
)
{
DLL_EXPORT(void*) SteamApps() {
static auto version = get_versioned_interface(STEAM_APPS, "002");
return steam_client::GetGenericInterface(
__func__,
version,
[&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamApps)
return SteamApps_o();
}
MODULE_CALL_CLOSURE(SteamApps)
);
}
DLL_EXPORT(void*) SteamUser
(
)
{
DLL_EXPORT(void*) SteamUser() {
static auto version = get_versioned_interface(STEAM_USER, "012");
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamUser)
return SteamUser_o();
}
MODULE_CALL_CLOSURE(SteamUser)
);
}
DLL_EXPORT(void*) SteamInventory
(
)
{
DLL_EXPORT(void*) SteamInventory() {
static auto version = get_versioned_interface(STEAM_INVENTORY, "001");
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInventory)
return SteamInventory_o();
}
MODULE_CALL_CLOSURE(SteamInventory)
);
}
}

View File

@@ -1,7 +1,6 @@
#include <koalabox/logger.hpp>
#include "steam_interface/steam_client.hpp"
#include "steam_interface/steam_interface.hpp"
#include "steam_api/steam_interface.hpp"
namespace steam_client {
void* GetGenericInterface(

View File

@@ -1,6 +1,6 @@
#pragma once
#include "smoke_api/types.hpp"
#include <functional>
namespace steam_client {
void* GetGenericInterface(

View File

@@ -8,8 +8,7 @@
#include <koalabox/util.hpp>
#include <koalabox/win_util.hpp>
#include "steam_interface/steam_interface.hpp"
#include "exports/steamclient.hpp"
#include "smoke_api.hpp"
#include "virtuals/steam_api_virtuals.hpp"
namespace {
@@ -113,6 +112,21 @@ namespace {
namespace steam_interface {
namespace kb = koalabox;
AppId_t get_app_id_or_throw() {
const auto app_id_str = kb::win_util::get_env_var("SteamAppId");
return std::stoi(app_id_str);
}
AppId_t get_app_id() {
try {
static const auto app_id = get_app_id_or_throw();
return app_id;
} catch(const std::exception& e) {
LOG_ERROR("Failed to get app id: {}", e.what());
return 0;
}
}
void hook_virtuals(void* interface, const std::string& version_string) {
if(interface == nullptr) {
// Game has tried to use an interface before initializing steam api
@@ -151,18 +165,4 @@ namespace steam_interface {
processed_interfaces.insert(interface);
}
AppId_t get_app_id_or_throw() {
const auto app_id_str = kb::win_util::get_env_var("SteamAppId");
return std::stoi(app_id_str);
}
AppId_t get_app_id() {
try {
return get_app_id_or_throw();
} catch(const std::exception& e) {
LOG_ERROR("Failed to get app id: {}", e.what());
return 0;
}
}
}

View File

@@ -4,7 +4,6 @@
namespace steam_interface {
AppId_t get_app_id_or_throw();
AppId_t get_app_id();
void hook_virtuals(void* interface, const std::string& version_string);

View File

@@ -0,0 +1,79 @@
#include <koalabox/logger.hpp>
#include "smoke_api.hpp"
#include "smoke_api/interfaces/steam_apps.hpp"
#include "steam_api/steam_interface.hpp"
#include "steam_api/virtuals/steam_api_virtuals.hpp"
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(const AppId_t dlc_id)) {
try {
return smoke_api::steam_apps::IsDlcUnlocked(
__func__,
steam_interface::get_app_id(),
dlc_id,
HOOKED_CALL_CLOSURE(ISteamApps_BIsSubscribedApp, ARGS(dlc_id))
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(const AppId_t dlc_id)) {
try {
return smoke_api::steam_apps::IsDlcUnlocked(
__func__,
steam_interface::get_app_id(),
dlc_id,
HOOKED_CALL_CLOSURE(ISteamApps_BIsDlcInstalled, ARGS(dlc_id))
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS()) {
try {
return smoke_api::steam_apps::GetDLCCount(
__func__,
steam_interface::get_app_id(),
HOOKED_CALL_CLOSURE(ISteamApps_GetDLCCount, ARGS())
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return 0;
}
}
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(
PARAMS(
const int iDLC,
AppId_t* p_dlc_id,
bool* pbAvailable,
char* pchName,
const int cchNameBufferSize
)
) {
try {
return smoke_api::steam_apps::GetDLCDataByIndex(
__func__,
steam_interface::get_app_id(),
iDLC,
p_dlc_id,
pbAvailable,
pchName,
cchNameBufferSize,
HOOKED_CALL_CLOSURE(
ISteamApps_BGetDLCDataByIndex,
ARGS(iDLC, p_dlc_id, pbAvailable, pchName, cchNameBufferSize)
),
[&](const AppId_t dlc_id) {
return ISteamApps_BIsDlcInstalled(ARGS(dlc_id));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}

View File

@@ -0,0 +1,87 @@
#include <koalabox/logger.hpp>
#include "smoke_api.hpp"
#include "steam_api/steam_client.hpp"
#include "steam_api/virtuals/steam_api_virtuals.hpp"
VIRTUAL(void*) ISteamClient_GetISteamApps(
PARAMS(
const HSteamUser hSteamUser,
const HSteamPipe hSteamPipe,
const char* version
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
version,
HOOKED_CALL_CLOSURE(ISteamClient_GetISteamApps, ARGS(hSteamUser, hSteamPipe, version))
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamUser(
PARAMS(
const HSteamUser hSteamUser,
const HSteamPipe hSteamPipe,
const char* version
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
version,
HOOKED_CALL_CLOSURE(ISteamClient_GetISteamUser, ARGS(hSteamUser, hSteamPipe, version))
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
HOOKED_CALL_CLOSURE(
ISteamClient_GetISteamGenericInterface,
ARGS(hSteamUser, hSteamPipe, pchVersion)
)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamInventory(
PARAMS(
const HSteamUser hSteamUser,
const HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
HOOKED_CALL_CLOSURE(
ISteamClient_GetISteamInventory,
ARGS(hSteamUser, hSteamPipe, pchVersion)
)
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}

View File

@@ -0,0 +1,144 @@
#include "smoke_api.hpp"
#include "smoke_api/interfaces/steam_inventory.hpp"
#include "steam_api/virtuals/steam_api_virtuals.hpp"
VIRTUAL(EResult) ISteamInventory_GetResultStatus(
PARAMS(const SteamInventoryResult_t resultHandle)
) {
return smoke_api::steam_inventory::GetResultStatus(
__func__,
resultHandle,
HOOKED_CALL_CLOSURE(ISteamInventory_GetResultStatus, ARGS(resultHandle))
);
}
VIRTUAL(bool) ISteamInventory_GetResultItems(
PARAMS(
const SteamInventoryResult_t resultHandle,
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize
)
) {
return smoke_api::steam_inventory::GetResultItems(
__func__,
resultHandle,
pOutItemsArray,
punOutItemsArraySize,
HOOKED_CALL_CLOSURE(
ISteamInventory_GetResultItems,
ARGS(resultHandle, pOutItemsArray, punOutItemsArraySize)
),
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
HOOKED_CALL(
ISteamInventory_GetItemDefinitionIDs,
ARGS(pItemDefIDs, punItemDefIDsArraySize)
);
}
);
}
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(
const SteamInventoryResult_t resultHandle,
const uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
uint32_t* punValueBufferSizeOut
)
) {
return smoke_api::steam_inventory::GetResultItemProperty(
__func__,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut,
HOOKED_CALL_CLOSURE(
ISteamInventory_GetResultItemProperty,
ARGS(
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut
)
)
);
}
VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t* pResultHandle)) {
return smoke_api::steam_inventory::GetAllItems(
__func__,
pResultHandle,
HOOKED_CALL_CLOSURE(ISteamInventory_GetAllItems, ARGS(pResultHandle))
);
}
VIRTUAL(bool) ISteamInventory_GetItemsByID(
PARAMS(
SteamInventoryResult_t* pResultHandle,
const SteamItemInstanceID_t* pInstanceIDs,
const uint32_t unCountInstanceIDs
)
) {
return smoke_api::steam_inventory::GetItemsByID(
__func__,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs,
HOOKED_CALL_CLOSURE(
ISteamInventory_GetItemsByID,
ARGS(pResultHandle, pInstanceIDs, unCountInstanceIDs)
)
);
}
VIRTUAL(bool) ISteamInventory_SerializeResult(
PARAMS(
const SteamInventoryResult_t resultHandle,
void* pOutBuffer,
uint32_t* punOutBufferSize
)
) {
return smoke_api::steam_inventory::SerializeResult(
__func__,
resultHandle,
pOutBuffer,
punOutBufferSize,
HOOKED_CALL_CLOSURE(
ISteamInventory_SerializeResult,
ARGS(resultHandle, pOutBuffer, punOutBufferSize)
)
);
}
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(
PARAMS(
SteamItemDef_t*pItemDefIDs,
uint32_t* punItemDefIDsArraySize
)
) {
return smoke_api::steam_inventory::GetItemDefinitionIDs(
__func__,
pItemDefIDs,
punItemDefIDsArraySize,
HOOKED_CALL_CLOSURE(
ISteamInventory_GetItemDefinitionIDs,
ARGS(pItemDefIDs, punItemDefIDsArraySize)
)
);
}
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(
PARAMS(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)
) {
return smoke_api::steam_inventory::CheckResultSteamID(
__func__,
resultHandle,
steamIDExpected,
HOOKED_CALL_CLOSURE(
ISteamInventory_CheckResultSteamID,
ARGS(resultHandle, steamIDExpected)
)
);
}

View File

@@ -0,0 +1,23 @@
#include <koalabox/logger.hpp>
#include "smoke_api.hpp"
#include "smoke_api/interfaces/steam_user.hpp"
#include "steam_api/steam_interface.hpp"
#include "steam_api/virtuals/steam_api_virtuals.hpp"
VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(
PARAMS(const CSteamID steamID, const AppId_t dlc_id)
) {
try {
static const auto app_id = steam_interface::get_app_id();
return smoke_api::steam_user::UserHasLicenseForApp(
__func__,
app_id,
dlc_id,
HOOKED_CALL_CLOSURE(ISteamUser_UserHasLicenseForApp, ARGS(steamID, dlc_id))
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return k_EUserHasLicenseResultDoesNotHaveLicense;
}
}

View File

@@ -0,0 +1,70 @@
#pragma once
#include "smoke_api/types.hpp"
/**
* By default, virtual functions are declared with __thiscall
* convention, which is normal since they are class members.
* But it presents an issue for us, since we cannot pass *this
* pointer as a function argument. This is because *this
* pointer is passed via register ECX in __thiscall
* convention. Hence, to resolve this issue we declare our
* hooked functions with __fastcall convention, to trick
* the compiler into reading ECX & EDX registers as 1st
* and 2nd function arguments respectively. Similarly, __fastcall
* makes the compiler push the first argument into the ECX register,
* which mimics the __thiscall calling convention. Register EDX
* is not used anywhere in this case, but we still pass it along
* to conform to the __fastcall convention. This all applies
* to the x86 architecture.
*
* In x86-64 however, there is only one calling convention,
* so __fastcall is simply ignored. However, RDX in this case
* will store the 1st actual argument to the function, so we
* have to omit it from the function signature.
*
* The macros below implement the above-mentioned considerations.
*/
#ifdef _WIN64
#define PARAMS(...) void *RCX, __VA_ARGS__
#define ARGS(...) RCX, __VA_ARGS__
#define THIS RCX
#else
#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
#define ARGS(...) ECX, EDX, __VA_ARGS__
#define THIS ECX
#endif
#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall // NOLINT(*-macro-parentheses)
// ISteamApps
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t));
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t));
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS());
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int));
// ISteamClient
VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*));
// ISteamInventory
VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
VIRTUAL(bool) ISteamInventory_GetResultItems(
PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*));
VIRTUAL(bool) ISteamInventory_GetItemsByID(
PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)
);
VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*));
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID));
// ISteamUser
VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));

View File

@@ -1,17 +1,15 @@
#include <koalabox/hook.hpp>
#include "exports/steamclient.hpp"
#include "steamclient.hpp"
#include "smoke_api.hpp"
#include "smoke_api/types.hpp"
#include "steam_interface/steam_client.hpp"
#include "steam_api/steam_client.hpp"
C_DECL(void*) CreateInterface(const char* interface_string, int* out_result) {
return steam_client::GetGenericInterface(
__func__,
interface_string,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(CreateInterface)
return CreateInterface_o(interface_string, out_result);
}
HOOKED_CALL_CLOSURE(CreateInterface, interface_string, out_result)
);
}

View File

@@ -1,5 +1,5 @@
#pragma once
#include "smoke_api/types.hpp"
#define C_DECL(TYPE) extern "C" __declspec(noinline) TYPE __cdecl
C_DECL(void*) CreateInterface(const char* interface_string, int* out_result);

View File

@@ -1,98 +0,0 @@
#include <koalabox/hook.hpp>
#include <koalabox/logger.hpp>
#include <koalabox/util.hpp>
#include "steam_interface/steam_apps.hpp"
#include "steam_interface/steam_interface.hpp"
#include "virtuals/steam_api_virtuals.hpp"
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t dlc_id)) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::IsDlcUnlocked(
__func__,
app_id,
dlc_id,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_BIsSubscribedApp)
return ISteamApps_BIsSubscribedApp_o(ARGS(dlc_id));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t dlc_id)) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::IsDlcUnlocked(
__func__,
app_id,
dlc_id,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_BIsDlcInstalled)
return ISteamApps_BIsDlcInstalled_o(ARGS(dlc_id));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS()) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::GetDLCCount(
__func__,
app_id,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_GetDLCCount)
return ISteamApps_GetDLCCount_o(ARGS());
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return 0;
}
}
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(
PARAMS(
int iDLC,
AppId_t* p_dlc_id,
bool* pbAvailable,
char* pchName,
int cchNameBufferSize
)
) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_apps::GetDLCDataByIndex(
__func__,
app_id,
iDLC,
p_dlc_id,
pbAvailable,
pchName,
cchNameBufferSize,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_BGetDLCDataByIndex)
return ISteamApps_BGetDLCDataByIndex_o(
ARGS(iDLC, p_dlc_id, pbAvailable, pchName, cchNameBufferSize)
);
},
[&](AppId_t dlc_id) {
return ISteamApps_BIsDlcInstalled(ARGS(dlc_id));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return false;
}
}

View File

@@ -1,106 +0,0 @@
#include <koalabox/hook.hpp>
#include <koalabox/logger.hpp>
#include "steam_interface/steam_client.hpp"
#include "virtuals/steam_api_virtuals.hpp"
VIRTUAL(void*) ISteamClient_GetISteamApps
(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* version
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamApps)
return ISteamClient_GetISteamApps_o(ARGS(hSteamUser, hSteamPipe, version));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamUser
(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* version
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
version,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamUser)
return ISteamClient_GetISteamUser_o(ARGS(hSteamUser, hSteamPipe, version));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface
(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamGenericInterface)
return ISteamClient_GetISteamGenericInterface_o(
ARGS(hSteamUser, hSteamPipe, pchVersion)
);
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}
VIRTUAL(void*) ISteamClient_GetISteamInventory
(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
try {
return steam_client::GetGenericInterface(
__func__,
pchVersion,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamInventory)
return ISteamClient_GetISteamInventory_o(ARGS(hSteamUser, hSteamPipe, pchVersion));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return nullptr;
}
}

View File

@@ -1,166 +0,0 @@
#include <koalabox/hook.hpp>
#include "steam_interface/steam_inventory.hpp"
#include "virtuals/steam_api_virtuals.hpp"
VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t resultHandle)) {
return steam_inventory::GetResultStatus(
__func__,
resultHandle,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultStatus)
return ISteamInventory_GetResultStatus_o(ARGS(resultHandle));
}
);
}
VIRTUAL(bool) ISteamInventory_GetResultItems(
PARAMS(
SteamInventoryResult_t resultHandle,
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize
)
) {
return steam_inventory::GetResultItems(
__func__,
resultHandle,
pOutItemsArray,
punOutItemsArraySize,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultItems)
return ISteamInventory_GetResultItems_o(
ARGS(resultHandle, pOutItemsArray, punOutItemsArraySize)
);
},
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemDefinitionIDs)
return ISteamInventory_GetItemDefinitionIDs_o(
ARGS(pItemDefIDs, punItemDefIDsArraySize)
);
}
);
}
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
uint32_t* punValueBufferSizeOut
)
) {
return steam_inventory::GetResultItemProperty(
__func__,
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultItemProperty)
return ISteamInventory_GetResultItemProperty_o(
ARGS(
resultHandle,
unItemIndex,
pchPropertyName,
pchValueBuffer,
punValueBufferSizeOut
)
);
}
);
}
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(
PARAMS(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)
) {
return steam_inventory::CheckResultSteamID(
__func__,
resultHandle,
steamIDExpected,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_CheckResultSteamID)
return ISteamInventory_CheckResultSteamID_o(ARGS(resultHandle, steamIDExpected));
}
);
}
VIRTUAL(bool) ISteamInventory_GetAllItems(
PARAMS(SteamInventoryResult_t*pResultHandle)
) {
return steam_inventory::GetAllItems(
__func__,
pResultHandle,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetAllItems)
return ISteamInventory_GetAllItems_o(ARGS(pResultHandle));
}
);
}
VIRTUAL(bool) ISteamInventory_GetItemsByID(
PARAMS(
SteamInventoryResult_t* pResultHandle,
const SteamItemInstanceID_t* pInstanceIDs,
uint32_t unCountInstanceIDs
)
) {
return steam_inventory::GetItemsByID(
__func__,
pResultHandle,
pInstanceIDs,
unCountInstanceIDs,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemsByID)
return ISteamInventory_GetItemsByID_o(
ARGS(pResultHandle, pInstanceIDs, unCountInstanceIDs)
);
}
);
}
VIRTUAL(bool) ISteamInventory_SerializeResult(
PARAMS(SteamInventoryResult_t resultHandle, void* pOutBuffer, uint32_t* punOutBufferSize)
) {
return steam_inventory::SerializeResult(
__func__,
resultHandle,
pOutBuffer,
punOutBufferSize,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_SerializeResult)
return ISteamInventory_SerializeResult_o(
ARGS(resultHandle, pOutBuffer, punOutBufferSize)
);
}
);
}
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(
PARAMS(
SteamItemDef_t*pItemDefIDs,
uint32_t* punItemDefIDsArraySize
)
) {
return steam_inventory::GetItemDefinitionIDs(
__func__,
pItemDefIDs,
punItemDefIDsArraySize,
[&] {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemDefinitionIDs)
return ISteamInventory_GetItemDefinitionIDs_o(
ARGS(pItemDefIDs, punItemDefIDsArraySize)
);
}
);
}

View File

@@ -1,27 +0,0 @@
#include <koalabox/hook.hpp>
#include <koalabox/logger.hpp>
#include "steam_interface/steam_interface.hpp"
#include "steam_interface/steam_user.hpp"
#include "virtuals/steam_api_virtuals.hpp"
VIRTUAL (EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(
PARAMS(CSteamID steamID, AppId_t dlc_id)
) {
try {
static const auto app_id = steam_interface::get_app_id();
return steam_user::UserHasLicenseForApp(
__func__,
app_id,
dlc_id,
[&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamUser_UserHasLicenseForApp)
return ISteamUser_UserHasLicenseForApp_o(ARGS(steamID, dlc_id));
}
);
} catch(const std::exception& e) {
LOG_ERROR("{} -> Error: {}", __func__, e.what());
return k_EUserHasLicenseResultDoesNotHaveLicense;
}
}

View File

@@ -1,64 +0,0 @@
#pragma once
#include "smoke_api/types.hpp"
// ISteamApps
VIRTUAL(bool) ISteamApps_BIsSubscribedApp
(PARAMS
(AppId_t)
);
VIRTUAL(bool) ISteamApps_BIsDlcInstalled
(PARAMS
(AppId_t)
);
VIRTUAL(int) ISteamApps_GetDLCCount
(PARAMS());
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex
(PARAMS(int, AppId_t*, bool*, char*, int));
// ISteamClient
VIRTUAL(void*) ISteamClient_GetISteamApps
(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamUser
(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface
(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamInventory
(PARAMS(HSteamUser, HSteamPipe, const char*));
// ISteamInventory
VIRTUAL (EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
VIRTUAL(bool) ISteamInventory_GetResultItems
(
PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetResultItemProperty
(
PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetAllItems
(PARAMS(SteamInventoryResult_t*));
VIRTUAL(bool) ISteamInventory_GetItemsByID
(
PARAMS(
SteamInventoryResult_t*,
const SteamItemInstanceID_t*,
uint32_t
)
);
VIRTUAL(bool) ISteamInventory_SerializeResult
(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs
(PARAMS(SteamItemDef_t*, uint32_t*));
VIRTUAL(bool) ISteamInventory_CheckResultSteamID
(
PARAMS
(SteamInventoryResult_t
,
CSteamID
)
);
// ISteamUser
VIRTUAL (EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));

View File

@@ -4,7 +4,7 @@
#include "smoke_api/api.hpp"
#include "smoke_api/types.hpp"
namespace api {
namespace smoke_api::api {
struct SteamResponse {
uint32_t success = 0;
std::vector<DLC> dlcs;
@@ -13,10 +13,10 @@ namespace api {
SteamResponse,
success,
dlcs
) // NOLINT(misc-const-correctness)
)
};
std::optional<std::vector<DLC>> fetch_dlcs_from_github(AppId_t app_id) noexcept {
std::optional<std::vector<DLC>> fetch_dlcs_from_github(const AppId_t app_id) {
try {
constexpr auto url = "https://raw.githubusercontent.com/"
"acidicoala/public-entitlements/main/steam/v2/dlc.json";
@@ -30,12 +30,12 @@ namespace api {
}
}
std::optional<std::vector<DLC>> fetch_dlcs_from_steam(AppId_t app_id) noexcept {
std::optional<std::vector<DLC>> fetch_dlcs_from_steam(const AppId_t app_id) {
try {
// TODO: Communicate directly with Steam servers.
// ref.: https://github.com/SteamRE/SteamKit
const auto url =
fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id);
std::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id);
const auto json = koalabox::http_client::get_json(url);
const auto [success, dlcs] = json.get<SteamResponse>();
@@ -47,7 +47,7 @@ namespace api {
return dlcs;
} catch(const std::exception& e) {
LOG_ERROR("Failed to fetch dlc list from Steam: {}", e.what());
return std::nullopt;
return {};
}
}
}
}

View File

@@ -2,8 +2,8 @@
#include "smoke_api/types.hpp"
namespace api {
std::optional<std::vector<DLC>> fetch_dlcs_from_github(AppId_t app_id) noexcept;
namespace smoke_api::api {
std::optional<std::vector<DLC>> fetch_dlcs_from_github(AppId_t app_id);
std::optional<std::vector<DLC>> fetch_dlcs_from_steam(AppId_t app_id) noexcept;
std::optional<std::vector<DLC>> fetch_dlcs_from_steam(AppId_t app_id);
}

View File

@@ -6,7 +6,7 @@
constexpr auto KEY_APPS = "apps";
namespace {
AppDlcNameMap get_cached_apps() noexcept {
AppDlcNameMap get_cached_apps() {
try {
return koalabox::cache::get(KEY_APPS).get<AppDlcNameMap>();
} catch(const std::exception& e) {
@@ -46,4 +46,4 @@ namespace smoke_api::cache {
return false;
}
}
}
}

View File

@@ -6,17 +6,15 @@
#include "smoke_api/config.hpp"
namespace smoke_api::config {
namespace kb = koalabox;
Config instance; // NOLINT(cert-err58-cpp)
std::vector<DLC> get_extra_dlcs(const AppId_t app_id) {
std::vector<DLC> get_extra_dlcs(const uint32_t app_id) {
return DLC::get_dlcs_from_apps(instance.extra_dlcs, app_id);
}
bool is_dlc_unlocked(
AppId_t app_id,
AppId_t dlc_id,
const AppId_t app_id,
const AppId_t dlc_id,
const std::function<bool()>& original_function
) {
auto status = instance.default_app_status;
@@ -57,13 +55,4 @@ namespace smoke_api::config {
return is_unlocked;
}
DLL_EXPORT(void) ReloadConfig
(
)
{
LOG_INFO("Reloading config");
instance = kb::config::parse<Config>();
}
}
}

View File

@@ -53,12 +53,8 @@ namespace smoke_api::config {
std::vector<DLC> get_extra_dlcs(AppId_t app_id);
bool is_dlc_unlocked(
uint32_t app_id,
uint32_t dlc_id,
AppId_t app_id,
AppId_t dlc_id,
const std::function<bool()>& original_function
);
DLL_EXPORT(void) ReloadConfig
(
);
}
}

View File

@@ -3,7 +3,7 @@
#include <koalabox/logger.hpp>
#include <koalabox/util.hpp>
#include "steam_interface/steam_apps.hpp"
#include "smoke_api/interfaces/steam_apps.hpp"
#include "smoke_api/api.hpp"
#include "smoke_api/cache.hpp"
#include "smoke_api/config.hpp"
@@ -15,10 +15,10 @@ namespace {
/// This means we have to get extra DLC IDs from local config, remote config, or cache.
constexpr auto MAX_DLC = 64;
std::map<AppId_t, std::vector<DLC>> app_dlcs; // NOLINT(cert-err58-cpp)
std::set<AppId_t> fully_fetched; // NOLINT(cert-err58-cpp)
std::map<uint32_t, std::vector<DLC>> app_dlcs; // NOLINT(cert-err58-cpp)
std::set<uint32_t> fully_fetched; // NOLINT(cert-err58-cpp)
std::string get_app_id_log(const AppId_t app_id) {
std::string get_app_id_log(const uint32_t app_id) {
return app_id ? fmt::format("App ID: {:>8}, ", app_id) : "";
}
@@ -57,12 +57,12 @@ namespace {
append_dlcs(smoke_api::config::get_extra_dlcs(app_id), "local config");
const auto github_dlcs_opt = api::fetch_dlcs_from_github(app_id);
const auto github_dlcs_opt = smoke_api::api::fetch_dlcs_from_github(app_id);
if(github_dlcs_opt) {
append_dlcs(*github_dlcs_opt, "GitHub repository");
}
const auto steam_dlcs_opt = api::fetch_dlcs_from_steam(app_id);
const auto steam_dlcs_opt = smoke_api::api::fetch_dlcs_from_steam(app_id);
if(steam_dlcs_opt) {
append_dlcs(*steam_dlcs_opt, "Steam API");
}
@@ -80,11 +80,11 @@ namespace {
}
}
namespace steam_apps {
namespace smoke_api::steam_apps {
bool IsDlcUnlocked(
const std::string& function_name,
AppId_t app_id,
AppId_t dlc_id,
const AppId_t app_id,
const AppId_t dlc_id,
const std::function<bool()>& original_function
) {
try {
@@ -147,12 +147,12 @@ namespace steam_apps {
bool GetDLCDataByIndex(
const std::string& function_name,
AppId_t app_id,
const AppId_t app_id,
int iDLC,
AppId_t* pDlcId,
bool* pbAvailable,
char* pchName,
int cchNameBufferSize,
const int cchNameBufferSize,
const std::function<bool()>& original_function,
const std::function<bool(AppId_t)>& is_originally_unlocked
) {
@@ -178,7 +178,7 @@ namespace steam_apps {
*pbAvailable = smoke_api::config::is_dlc_unlocked(
app_id,
*pDlcId,
[&]() {
[&] {
return is_originally_unlocked(*pDlcId);
}
);
@@ -207,7 +207,7 @@ namespace steam_apps {
*pbAvailable = smoke_api::config::is_dlc_unlocked(
app_id,
*pDlcId,
[&]() {
[&] {
return *pbAvailable;
}
);

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@@ -2,7 +2,7 @@
#include "smoke_api/types.hpp"
namespace steam_apps {
namespace smoke_api::steam_apps {
bool IsDlcUnlocked(
const std::string& function_name,
AppId_t app_id,
@@ -26,6 +26,5 @@ namespace steam_apps {
int cchNameBufferSize,
const std::function<bool()>& original_function,
const std::function<bool(AppId_t)>& is_originally_unlocked
// Aux function to resolve original dlc status
);
}

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@@ -1,9 +1,9 @@
#include <koalabox/logger.hpp>
#include "smoke_api/interfaces/steam_inventory.hpp"
#include "smoke_api/config.hpp"
#include "steam_interface/steam_inventory.hpp"
namespace steam_inventory {
namespace smoke_api::steam_inventory {
EResult GetResultStatus(
const std::string& function_name,
const SteamInventoryResult_t resultHandle,
@@ -27,10 +27,10 @@ namespace steam_inventory {
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize,
const std::function<bool()>& original_function,
const std::function<bool(SteamItemDef_t *, uint32_t *)>& get_item_definition_ids
const std::function<bool(SteamItemDef_t*, uint32_t*)>& get_item_definition_ids
) {
static std::mutex section;
const std::lock_guard<std::mutex> guard(section);
const std::lock_guard guard(section);
const auto success = original_function();
@@ -136,7 +136,7 @@ namespace steam_inventory {
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
const char* pchValueBuffer,
const uint32_t* punValueBufferSizeOut,
const std::function<bool()>& original_function
) {
@@ -206,7 +206,7 @@ namespace steam_inventory {
const auto success = original_function();
if(pOutBuffer != nullptr) {
std::string buffer((char*) pOutBuffer, *punOutBufferSize);
std::string buffer(static_cast<char*>(pOutBuffer), *punOutBufferSize);
LOG_DEBUG("{} -> Handle: {}, Buffer: '{}'", function_name, resultHandle, buffer);
} else {
LOG_DEBUG(
@@ -267,4 +267,4 @@ namespace steam_inventory {
return true;
}
}
}

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@@ -2,7 +2,7 @@
#include "smoke_api/types.hpp"
namespace steam_inventory {
namespace smoke_api::steam_inventory {
EResult GetResultStatus(
const std::string& function_name,
SteamInventoryResult_t resultHandle,
@@ -15,7 +15,7 @@ namespace steam_inventory {
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize,
const std::function<bool()>& original_function,
const std::function<bool(SteamItemDef_t *, uint32_t *)>& get_item_definition_ids
const std::function<bool(SteamItemDef_t*, uint32_t*)>& get_item_definition_ids
);
bool GetResultItemProperty(
@@ -23,7 +23,7 @@ namespace steam_inventory {
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
const char* pchValueBuffer,
const uint32_t* punValueBufferSizeOut,
const std::function<bool()>& original_function
);
@@ -63,4 +63,4 @@ namespace steam_inventory {
CSteamID steamIDExpected,
const std::function<bool()>& original_function
);
}
}

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@@ -1,13 +1,13 @@
#include <koalabox/logger.hpp>
#include "smoke_api/interfaces/steam_user.hpp"
#include "smoke_api/config.hpp"
#include "steam_interface/steam_user.hpp"
namespace steam_user {
namespace smoke_api::steam_user {
EUserHasLicenseForAppResult UserHasLicenseForApp(
const std::string& function_name,
AppId_t appId,
AppId_t dlcId,
const AppId_t appId,
const AppId_t dlcId,
const std::function<EUserHasLicenseForAppResult()>& original_function
) {
const auto result = original_function();
@@ -20,7 +20,7 @@ namespace steam_user {
const auto has_license = smoke_api::config::is_dlc_unlocked(
appId,
dlcId,
[&]() {
[&] {
return result == k_EUserHasLicenseResultHasLicense;
}
);
@@ -31,4 +31,4 @@ namespace steam_user {
? k_EUserHasLicenseResultHasLicense
: k_EUserHasLicenseResultDoesNotHaveLicense;
}
}
}

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@@ -2,11 +2,11 @@
#include "smoke_api/types.hpp"
namespace steam_user {
namespace smoke_api::steam_user {
EUserHasLicenseForAppResult UserHasLicenseForApp(
const std::string& function_name,
AppId_t appId,
AppId_t dlcId,
const std::function<EUserHasLicenseForAppResult()>& original_function
);
}
}

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@@ -1,10 +1,9 @@
#include "smoke_api/types.hpp"
std::vector<DLC> DLC::get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id) {
std::vector<DLC> DLC::get_dlcs_from_apps(const AppDlcNameMap& apps, const AppId_t app_id) {
std::vector<DLC> dlcs;
const auto app_id_str = std::to_string(app_id);
if(apps.contains(app_id_str)) {
if(const auto app_id_str = std::to_string(app_id); apps.contains(app_id_str)) {
const auto& app = apps.at(app_id_str);
for(auto const& [id, name] : app.dlcs) {
@@ -23,4 +22,4 @@ DlcNameMap DLC::get_dlc_map_from_vector(const std::vector<DLC>& dlcs) {
}
return map;
}
}

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@@ -0,0 +1,83 @@
#pragma once
#include <cstdint>
#include <map>
#include <string>
#include <nlohmann/json.hpp>
// TODO: Replace with direct call
#define GET_ORIGINAL_HOOKED_FUNCTION(FUNC) \
static const auto FUNC##_o = koalabox::hook::get_original_hooked_function(#FUNC, FUNC);
#define DETOUR_ADDRESS(FUNC, ADDRESS) \
koalabox::hook::detour_or_warn(ADDRESS, #FUNC, reinterpret_cast<uintptr_t>(FUNC));
using AppId_t = uint32_t;
using HSteamPipe = uint32_t;
using EResult = uint32_t;
using HSteamUser = uint32_t;
using SteamInventoryResult_t = uint32_t;
using SteamItemInstanceID_t = uint64_t;
using SteamItemDef_t = uint32_t;
using CSteamID = uint64_t;
struct SteamItemDetails_t {
SteamItemInstanceID_t m_itemId;
uint32_t m_iDefinition;
uint16_t m_unQuantity;
uint16_t m_unFlags; // see ESteamItemFlags
};
// results from UserHasLicenseForApp
enum EUserHasLicenseForAppResult {
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
k_EUserHasLicenseResultDoesNotHaveLicense = 1,
// User does not have a license for the specified app
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
};
// These aliases exist solely to increase code readability
using AppIdKey = std::string;
using DlcIdKey = std::string;
using DlcNameValue = std::string;
using DlcNameMap = std::map<DlcIdKey, DlcNameValue>;
struct App {
DlcNameMap dlcs;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(App, dlcs) // NOLINT(misc-const-correctness)
};
using AppDlcNameMap = std::map<AppIdKey, App>;
class DLC {
// These 2 names must match the property names from Steam API
std::string appid;
std::string name;
public:
explicit DLC() = default;
explicit DLC(std::string appid, std::string name) : appid{std::move(appid)},
name{std::move(name)} {}
[[nodiscard]] std::string get_id_str() const {
return appid;
}
[[nodiscard]] AppId_t get_id() const {
return std::stoi(appid);
}
[[nodiscard]] std::string get_name() const {
return name;
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
static std::vector<DLC> get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id);
static DlcNameMap get_dlc_map_from_vector(const std::vector<DLC>& dlcs);
};