mirror of
https://github.com/acidicoala/SmokeAPI.git
synced 2026-05-04 19:42:15 -04:00
Split static & shared lib
This commit is contained in:
@@ -1,53 +0,0 @@
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#include <koalabox/http_client.hpp>
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#include <koalabox/logger.hpp>
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#include "smoke_api/api.hpp"
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#include "smoke_api/types.hpp"
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namespace api {
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struct SteamResponse {
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uint32_t success = 0;
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std::vector<DLC> dlcs;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(
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SteamResponse,
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success,
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dlcs
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) // NOLINT(misc-const-correctness)
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};
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std::optional<std::vector<DLC>> fetch_dlcs_from_github(AppId_t app_id) noexcept {
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try {
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constexpr auto url = "https://raw.githubusercontent.com/"
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"acidicoala/public-entitlements/main/steam/v2/dlc.json";
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const auto json = koalabox::http_client::get_json(url);
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const auto response = json.get<AppDlcNameMap>();
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return DLC::get_dlcs_from_apps(response, app_id);
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} catch(const nlohmann::json::exception& e) {
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LOG_ERROR("Failed to fetch DLC list from GitHub: {}", e.what());
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return std::nullopt;
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}
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}
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std::optional<std::vector<DLC>> fetch_dlcs_from_steam(AppId_t app_id) noexcept {
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try {
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// TODO: Communicate directly with Steam servers.
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// ref.: https://github.com/SteamRE/SteamKit
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const auto url =
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fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id);
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const auto json = koalabox::http_client::get_json(url);
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const auto [success, dlcs] = json.get<SteamResponse>();
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if(success != 1) {
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throw std::runtime_error("Web API responded with 'success' != 1");
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}
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return dlcs;
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} catch(const std::exception& e) {
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LOG_ERROR("Failed to fetch dlc list from Steam: {}", e.what());
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return std::nullopt;
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}
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}
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}
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@@ -1,9 +0,0 @@
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#pragma once
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#include "smoke_api/types.hpp"
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namespace api {
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std::optional<std::vector<DLC>> fetch_dlcs_from_github(AppId_t app_id) noexcept;
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std::optional<std::vector<DLC>> fetch_dlcs_from_steam(AppId_t app_id) noexcept;
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}
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@@ -1,49 +0,0 @@
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#include <koalabox/cache.hpp>
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#include <koalabox/logger.hpp>
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#include "smoke_api/cache.hpp"
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constexpr auto KEY_APPS = "apps";
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namespace {
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AppDlcNameMap get_cached_apps() noexcept {
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try {
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return koalabox::cache::get(KEY_APPS).get<AppDlcNameMap>();
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} catch(const std::exception& e) {
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LOG_WARN("Failed to get cached apps: {}", e.what());
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return {};
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}
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}
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}
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namespace smoke_api::cache {
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std::vector<DLC> get_dlcs(AppId_t app_id) noexcept {
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try {
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LOG_DEBUG("Reading cached DLC IDs for the app: {}", app_id);
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const auto apps = get_cached_apps();
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return DLC::get_dlcs_from_apps(apps, app_id);
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} catch(const std::exception& e) {
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LOG_ERROR("Error reading DLCs from disk cache: ", e.what());
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return {};
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}
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}
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bool save_dlcs(AppId_t app_id, const std::vector<DLC>& dlcs) noexcept {
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try {
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LOG_DEBUG("Caching DLC IDs for the app: {}", app_id);
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auto apps = get_cached_apps();
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apps[std::to_string(app_id)] = App{.dlcs = DLC::get_dlc_map_from_vector(dlcs)};
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return koalabox::cache::put(KEY_APPS, nlohmann::json(apps));
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} catch(const std::exception& e) {
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LOG_ERROR("Error saving DLCs to disk cache: {}", e.what());
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return false;
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}
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}
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}
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@@ -1,9 +0,0 @@
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#pragma once
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#include "types.hpp"
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namespace smoke_api::cache {
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std::vector<DLC> get_dlcs(AppId_t app_id) noexcept;
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bool save_dlcs(AppId_t app_id, const std::vector<DLC>& dlcs) noexcept;
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}
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@@ -1,69 +0,0 @@
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#include <koalabox/config.hpp>
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#include <koalabox/io.hpp>
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#include <koalabox/logger.hpp>
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#include <koalabox/util.hpp>
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#include "smoke_api/config.hpp"
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namespace smoke_api::config {
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namespace kb = koalabox;
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Config instance; // NOLINT(cert-err58-cpp)
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std::vector<DLC> get_extra_dlcs(const AppId_t app_id) {
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return DLC::get_dlcs_from_apps(instance.extra_dlcs, app_id);
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}
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bool is_dlc_unlocked(
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AppId_t app_id,
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AppId_t dlc_id,
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const std::function<bool()>& original_function
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) {
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auto status = instance.default_app_status;
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const auto app_id_str = std::to_string(app_id);
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if(instance.override_app_status.contains(app_id_str)) {
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status = instance.override_app_status[app_id_str];
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}
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const auto dlc_id_str = std::to_string(dlc_id);
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if(instance.override_dlc_status.contains(dlc_id_str)) {
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status = instance.override_dlc_status[dlc_id_str];
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}
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bool is_unlocked;
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switch(status) {
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case AppStatus::UNLOCKED:
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is_unlocked = true;
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break;
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case AppStatus::LOCKED:
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is_unlocked = false;
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break;
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case AppStatus::ORIGINAL:
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case AppStatus::UNDEFINED:
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is_unlocked = original_function();
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break;
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}
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LOG_TRACE(
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"App ID: {}, DLC ID: {}, Status: {}, Original: {}, Unlocked: {}",
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app_id_str,
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dlc_id_str,
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nlohmann::json(status).dump(),
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original_function(),
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is_unlocked
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);
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return is_unlocked;
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}
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DLL_EXPORT(void) ReloadConfig
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(
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)
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{
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LOG_INFO("Reloading config");
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instance = kb::config::parse<Config>();
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}
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}
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@@ -1,64 +0,0 @@
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#pragma once
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#include "smoke_api/types.hpp"
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namespace smoke_api::config {
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enum class AppStatus {
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UNDEFINED,
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ORIGINAL,
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UNLOCKED,
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LOCKED,
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(
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AppStatus,
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// @formatter:off
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{
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{AppStatus::UNDEFINED, nullptr},
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{AppStatus::ORIGINAL, "original"},
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{AppStatus::UNLOCKED, "unlocked"},
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{AppStatus::LOCKED, "locked"},
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}
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// @formatter:on
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)
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struct Config {
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uint32_t $version = 2;
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bool logging = false;
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AppStatus default_app_status = AppStatus::UNLOCKED;
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uint32_t override_app_id = 0;
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std::map<std::string, AppStatus> override_app_status;
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std::map<std::string, AppStatus> override_dlc_status;
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AppDlcNameMap extra_dlcs;
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bool auto_inject_inventory = true;
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std::vector<uint32_t> extra_inventory_items;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(
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Config,
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// NOLINT(misc-const-correctness)
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$version,
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logging,
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default_app_status,
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override_app_id,
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override_app_status,
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override_dlc_status,
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extra_dlcs,
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auto_inject_inventory,
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extra_inventory_items
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)
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};
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extern Config instance;
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std::vector<DLC> get_extra_dlcs(AppId_t app_id);
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bool is_dlc_unlocked(
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uint32_t app_id,
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uint32_t dlc_id,
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const std::function<bool()>& original_function
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);
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DLL_EXPORT(void) ReloadConfig
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(
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);
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}
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@@ -1,4 +0,0 @@
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namespace globals {
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HMODULE steamapi_module = nullptr;
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HMODULE steamclient_module = nullptr;
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}
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@@ -1,6 +0,0 @@
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#pragma once
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namespace globals {
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extern HMODULE steamclient_module;
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extern HMODULE steamapi_module;
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}
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@@ -1,130 +0,0 @@
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#include <koalabox/config.hpp>
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#include <koalabox/dll_monitor.hpp>
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#include <koalabox/globals.hpp>
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#include <koalabox/hook.hpp>
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#include <koalabox/loader.hpp>
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#include <koalabox/logger.hpp>
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#include <koalabox/paths.hpp>
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#include <koalabox/util.hpp>
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#include <koalabox/win_util.hpp>
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#include "build_config.h"
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#include "smoke_api/smoke_api.hpp"
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#include "exports/steamclient.hpp"
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#include "smoke_api/config.hpp"
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#include "smoke_api/globals.hpp"
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// Hooking steam_api has shown itself to be less desirable than steamclient
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// for the reasons outlined below:
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//
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// Calling original in flat functions will actually call the hooked functions
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// because the original function redirects the execution to a function taken
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// from self pointer, which would have been hooked by SteamInternal_*Interface
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// functions.
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//
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// Furthermore, turns out that many flat functions share the same body,
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// which looks like the following snippet:
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//
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// mov rax, qword ptr ds:[rcx]
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// jmp qword ptr ds:[rax+immediate]
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//
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// This means that we end up inadvertently hooking unintended functions.
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// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
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// the support for it has been dropped from this project.
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namespace {
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namespace kb = koalabox;
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namespace fs = std::filesystem;
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#define DETOUR_STEAMCLIENT(FUNC) \
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kb::hook::detour_or_warn(globals::steamclient_module, #FUNC, reinterpret_cast<uintptr_t>(FUNC));
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void override_app_id() {
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const auto override_app_id = smoke_api::config::instance.override_app_id;
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if(override_app_id == 0) {
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return;
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}
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spdlog::default_logger_raw();
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LOG_DEBUG("Overriding app id to {}", override_app_id);
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SetEnvironmentVariable(TEXT("SteamAppId"), std::to_wstring(override_app_id).c_str());
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}
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void init_proxy_mode() {
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LOG_INFO("Detected proxy mode");
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const auto self_path = kb::paths::get_self_path();
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globals::steamapi_module = kb::loader::load_original_library(self_path, STEAMAPI_DLL);
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}
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void init_hook_mode() {
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LOG_INFO("Detected hook mode");
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kb::hook::init(true);
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kb::dll_monitor::init_listener(
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STEAMCLIENT_DLL,
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[](const HMODULE& library) {
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globals::steamclient_module = library;
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DETOUR_STEAMCLIENT(CreateInterface)
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kb::dll_monitor::shutdown_listener();
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}
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);
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}
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}
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namespace smoke_api {
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void init(const HMODULE module_handle) {
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// FIXME: IMPORTANT! Non ascii paths in directories will result in init errors
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try {
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kb::globals::init_globals(module_handle, PROJECT_NAME);
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config::instance = kb::config::parse<config::Config>();
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if(config::instance.logging) {
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kb::logger::init_file_logger(kb::paths::get_log_path());
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}
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// This kind of timestamp is reliable only for CI builds, as it will reflect the
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// compilation time stamp only when this file gets recompiled.
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LOG_INFO("{} v{} | Compiled at '{}'", PROJECT_NAME, PROJECT_VERSION, __TIMESTAMP__);
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const fs::path exe_path = kb::win_util::get_module_file_name_or_throw(nullptr);
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const auto exe_name = exe_path.filename().string();
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LOG_DEBUG("Process name: '{}' [{}-bit]", exe_name, kb::util::BITNESS);
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override_app_id();
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if(kb::hook::is_hook_mode(module_handle, STEAMAPI_DLL)) {
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init_hook_mode();
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} else {
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init_proxy_mode();
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}
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|
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LOG_INFO("Initialization complete");
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} catch(const std::exception& ex) {
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kb::util::panic(fmt::format("Initialization error: {}", ex.what()));
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}
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}
|
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|
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void shutdown() {
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try {
|
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if(globals::steamapi_module != nullptr) {
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kb::win_util::free_library(globals::steamapi_module);
|
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globals::steamapi_module = nullptr;
|
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}
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|
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LOG_INFO("Shutdown complete");
|
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} catch(const std::exception& e) {
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const auto msg = std::format("Shutdown error: {}", e.what());
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LOG_ERROR(msg);
|
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}
|
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|
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kb::logger::shutdown();
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}
|
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}
|
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@@ -1,7 +0,0 @@
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#pragma once
|
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|
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namespace smoke_api {
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void init(HMODULE module_handle);
|
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|
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void shutdown();
|
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}
|
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@@ -1,26 +0,0 @@
|
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#include "smoke_api/types.hpp"
|
||||
|
||||
std::vector<DLC> DLC::get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id) {
|
||||
std::vector<DLC> dlcs;
|
||||
|
||||
const auto app_id_str = std::to_string(app_id);
|
||||
if(apps.contains(app_id_str)) {
|
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const auto& app = apps.at(app_id_str);
|
||||
|
||||
for(auto const& [id, name] : app.dlcs) {
|
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dlcs.emplace_back(id, name);
|
||||
}
|
||||
}
|
||||
|
||||
return dlcs;
|
||||
}
|
||||
|
||||
DlcNameMap DLC::get_dlc_map_from_vector(const std::vector<DLC>& dlcs) {
|
||||
DlcNameMap map;
|
||||
|
||||
for(const auto& dlc : dlcs) {
|
||||
map[dlc.get_id_str()] = dlc.get_name();
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
/**
|
||||
* By default, virtual functions are declared with __thiscall
|
||||
* convention, which is normal since they are class members.
|
||||
* But it presents an issue for us, since we cannot pass *this
|
||||
* pointer as a function argument. This is because *this
|
||||
* pointer is passed via register ECX in __thiscall
|
||||
* convention. Hence, to resolve this issue we declare our
|
||||
* hooked functions with __fastcall convention, to trick
|
||||
* the compiler into reading ECX & EDX registers as 1st
|
||||
* and 2nd function arguments respectively. Similarly, __fastcall
|
||||
* makes the compiler push the first argument into the ECX register,
|
||||
* which mimics the __thiscall calling convention. Register EDX
|
||||
* is not used anywhere in this case, but we still pass it along
|
||||
* to conform to the __fastcall convention. This all applies
|
||||
* to the x86 architecture.
|
||||
*
|
||||
* In x86-64 however, there is only one calling convention,
|
||||
* so __fastcall is simply ignored. However, RDX in this case
|
||||
* will store the 1st actual argument to the function, so we
|
||||
* have to omit it from the function signature.
|
||||
*
|
||||
* The macros below implement the above-mentioned considerations.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
#define PARAMS(...) void *RCX, __VA_ARGS__
|
||||
#define ARGS(...) RCX, __VA_ARGS__
|
||||
#define THIS RCX
|
||||
#else
|
||||
#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
|
||||
#define ARGS(...) ECX, EDX, __VA_ARGS__
|
||||
#define THIS ECX
|
||||
#endif
|
||||
|
||||
// Names beginning with $ designate macros that are not meant to be used directly by the sources
|
||||
// consuming this file
|
||||
|
||||
// IMPORTANT: DLL_EXPORT is hardcoded in exports_generator.cpp,
|
||||
// so any name changes here must be reflected there as well.
|
||||
#define DLL_EXPORT(TYPE) extern "C" [[maybe_unused]] __declspec(dllexport) TYPE __cdecl
|
||||
|
||||
#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall
|
||||
#define C_DECL(TYPE) extern "C" __declspec(noinline) TYPE __cdecl
|
||||
|
||||
// TODO: Replace with direct call
|
||||
#define GET_ORIGINAL_HOOKED_FUNCTION(FUNC) \
|
||||
static const auto FUNC##_o = koalabox::hook::get_original_hooked_function(#FUNC, FUNC);
|
||||
|
||||
#define ORIGINAL_FUNCTION_STEAMAPI(FUNC) \
|
||||
koalabox::hook::get_original_function(globals::steamapi_module, #FUNC, FUNC)
|
||||
|
||||
// TODO: Rename to DEFINE_ORIGINAL_FUNCTION_STEAMAPI
|
||||
#define GET_ORIGINAL_FUNCTION_STEAMAPI(FUNC) \
|
||||
static const auto FUNC##_o = ORIGINAL_FUNCTION_STEAMAPI(FUNC);
|
||||
|
||||
#define DETOUR_ADDRESS(FUNC, ADDRESS) \
|
||||
koalabox::hook::detour_or_warn(ADDRESS, #FUNC, reinterpret_cast<uintptr_t>(FUNC));
|
||||
|
||||
#define _DETOUR(FUNC, NAME, MODULE_HANDLE) \
|
||||
koalabox::hook::detour_or_warn(MODULE_HANDLE, NAME, reinterpret_cast<uintptr_t>(FUNC));
|
||||
|
||||
constexpr auto STEAM_APPS = "STEAMAPPS_INTERFACE_VERSION";
|
||||
constexpr auto STEAM_CLIENT = "SteamClient";
|
||||
constexpr auto STEAM_USER = "SteamUser";
|
||||
constexpr auto STEAM_INVENTORY = "STEAMINVENTORY_INTERFACE_V";
|
||||
|
||||
using AppId_t = uint32_t;
|
||||
using SteamInventoryResult_t = uint32_t;
|
||||
using SteamItemInstanceID_t = uint64_t;
|
||||
using SteamItemDef_t = uint32_t;
|
||||
using HSteamPipe = uint32_t;
|
||||
using HSteamUser = uint32_t;
|
||||
using CSteamID = uint64_t;
|
||||
using EResult = uint32_t;
|
||||
|
||||
struct SteamItemDetails_t {
|
||||
SteamItemInstanceID_t m_itemId;
|
||||
uint32_t m_iDefinition;
|
||||
uint16_t m_unQuantity;
|
||||
uint16_t m_unFlags; // see ESteamItemFlags
|
||||
};
|
||||
|
||||
// results from UserHasLicenseForApp
|
||||
enum EUserHasLicenseForAppResult {
|
||||
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
|
||||
k_EUserHasLicenseResultDoesNotHaveLicense = 1,
|
||||
// User does not have a license for the specified app
|
||||
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
|
||||
};
|
||||
|
||||
// These aliases exist solely to increase code readability
|
||||
|
||||
using AppIdKey = std::string;
|
||||
using DlcIdKey = std::string;
|
||||
using DlcNameValue = std::string;
|
||||
using DlcNameMap = std::map<DlcIdKey, DlcNameValue>;
|
||||
|
||||
struct App {
|
||||
DlcNameMap dlcs;
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(App, dlcs) // NOLINT(misc-const-correctness)
|
||||
};
|
||||
|
||||
using AppDlcNameMap = std::map<AppIdKey, App>;
|
||||
|
||||
class DLC {
|
||||
// These 2 names must match the property names from Steam API
|
||||
std::string appid;
|
||||
std::string name;
|
||||
|
||||
public:
|
||||
explicit DLC() = default;
|
||||
|
||||
explicit DLC(std::string appid, std::string name) : appid{std::move(appid)},
|
||||
name{std::move(name)} {}
|
||||
|
||||
[[nodiscard]] std::string get_id_str() const {
|
||||
return appid;
|
||||
}
|
||||
|
||||
[[nodiscard]] uint32_t get_id() const {
|
||||
return std::stoi(appid);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string get_name() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
|
||||
|
||||
static std::vector<DLC> get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id);
|
||||
|
||||
static DlcNameMap get_dlc_map_from_vector(const std::vector<DLC>& vector);
|
||||
};
|
||||
Reference in New Issue
Block a user