mirror of
https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-26 22:42:51 -05:00
Split static & shared lib
This commit is contained in:
79
src/steam_api/virtuals/isteamapps.cpp
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79
src/steam_api/virtuals/isteamapps.cpp
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@@ -0,0 +1,79 @@
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#include <koalabox/logger.hpp>
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#include "smoke_api.hpp"
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#include "smoke_api/interfaces/steam_apps.hpp"
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#include "steam_api/steam_interface.hpp"
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#include "steam_api/virtuals/steam_api_virtuals.hpp"
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VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(const AppId_t dlc_id)) {
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try {
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return smoke_api::steam_apps::IsDlcUnlocked(
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__func__,
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steam_interface::get_app_id(),
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dlc_id,
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HOOKED_CALL_CLOSURE(ISteamApps_BIsSubscribedApp, ARGS(dlc_id))
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return false;
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}
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}
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VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(const AppId_t dlc_id)) {
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try {
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return smoke_api::steam_apps::IsDlcUnlocked(
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__func__,
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steam_interface::get_app_id(),
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dlc_id,
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HOOKED_CALL_CLOSURE(ISteamApps_BIsDlcInstalled, ARGS(dlc_id))
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return false;
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}
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}
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VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS()) {
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try {
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return smoke_api::steam_apps::GetDLCCount(
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__func__,
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steam_interface::get_app_id(),
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HOOKED_CALL_CLOSURE(ISteamApps_GetDLCCount, ARGS())
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return 0;
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}
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}
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VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(
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PARAMS(
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const int iDLC,
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AppId_t* p_dlc_id,
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bool* pbAvailable,
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char* pchName,
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const int cchNameBufferSize
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)
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) {
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try {
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return smoke_api::steam_apps::GetDLCDataByIndex(
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__func__,
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steam_interface::get_app_id(),
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iDLC,
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p_dlc_id,
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pbAvailable,
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pchName,
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cchNameBufferSize,
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HOOKED_CALL_CLOSURE(
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ISteamApps_BGetDLCDataByIndex,
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ARGS(iDLC, p_dlc_id, pbAvailable, pchName, cchNameBufferSize)
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),
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[&](const AppId_t dlc_id) {
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return ISteamApps_BIsDlcInstalled(ARGS(dlc_id));
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}
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return false;
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}
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}
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87
src/steam_api/virtuals/isteamclient.cpp
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87
src/steam_api/virtuals/isteamclient.cpp
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@@ -0,0 +1,87 @@
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#include <koalabox/logger.hpp>
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#include "smoke_api.hpp"
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#include "steam_api/steam_client.hpp"
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#include "steam_api/virtuals/steam_api_virtuals.hpp"
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VIRTUAL(void*) ISteamClient_GetISteamApps(
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PARAMS(
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const HSteamUser hSteamUser,
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const HSteamPipe hSteamPipe,
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const char* version
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)
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) {
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try {
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return steam_client::GetGenericInterface(
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__func__,
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version,
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HOOKED_CALL_CLOSURE(ISteamClient_GetISteamApps, ARGS(hSteamUser, hSteamPipe, version))
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return nullptr;
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}
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}
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VIRTUAL(void*) ISteamClient_GetISteamUser(
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PARAMS(
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const HSteamUser hSteamUser,
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const HSteamPipe hSteamPipe,
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const char* version
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)
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) {
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try {
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return steam_client::GetGenericInterface(
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__func__,
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version,
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HOOKED_CALL_CLOSURE(ISteamClient_GetISteamUser, ARGS(hSteamUser, hSteamPipe, version))
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return nullptr;
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}
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}
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VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(
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PARAMS(
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HSteamUser hSteamUser,
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HSteamPipe hSteamPipe,
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const char* pchVersion
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)
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) {
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try {
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return steam_client::GetGenericInterface(
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__func__,
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pchVersion,
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HOOKED_CALL_CLOSURE(
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ISteamClient_GetISteamGenericInterface,
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ARGS(hSteamUser, hSteamPipe, pchVersion)
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)
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return nullptr;
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}
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}
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VIRTUAL(void*) ISteamClient_GetISteamInventory(
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PARAMS(
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const HSteamUser hSteamUser,
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const HSteamPipe hSteamPipe,
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const char* pchVersion
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)
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) {
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try {
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return steam_client::GetGenericInterface(
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__func__,
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pchVersion,
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HOOKED_CALL_CLOSURE(
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ISteamClient_GetISteamInventory,
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ARGS(hSteamUser, hSteamPipe, pchVersion)
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)
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return nullptr;
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}
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}
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144
src/steam_api/virtuals/isteaminventory.cpp
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144
src/steam_api/virtuals/isteaminventory.cpp
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@@ -0,0 +1,144 @@
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#include "smoke_api.hpp"
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#include "smoke_api/interfaces/steam_inventory.hpp"
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#include "steam_api/virtuals/steam_api_virtuals.hpp"
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VIRTUAL(EResult) ISteamInventory_GetResultStatus(
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PARAMS(const SteamInventoryResult_t resultHandle)
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) {
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return smoke_api::steam_inventory::GetResultStatus(
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__func__,
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resultHandle,
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HOOKED_CALL_CLOSURE(ISteamInventory_GetResultStatus, ARGS(resultHandle))
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);
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}
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VIRTUAL(bool) ISteamInventory_GetResultItems(
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PARAMS(
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const SteamInventoryResult_t resultHandle,
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SteamItemDetails_t* pOutItemsArray,
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uint32_t* punOutItemsArraySize
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)
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) {
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return smoke_api::steam_inventory::GetResultItems(
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__func__,
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resultHandle,
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pOutItemsArray,
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punOutItemsArraySize,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_GetResultItems,
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ARGS(resultHandle, pOutItemsArray, punOutItemsArraySize)
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),
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[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
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HOOKED_CALL(
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ISteamInventory_GetItemDefinitionIDs,
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ARGS(pItemDefIDs, punItemDefIDsArraySize)
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);
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}
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);
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}
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VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
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PARAMS(
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const SteamInventoryResult_t resultHandle,
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const uint32_t unItemIndex,
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const char* pchPropertyName,
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char* pchValueBuffer,
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uint32_t* punValueBufferSizeOut
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)
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) {
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return smoke_api::steam_inventory::GetResultItemProperty(
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__func__,
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resultHandle,
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unItemIndex,
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pchPropertyName,
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pchValueBuffer,
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punValueBufferSizeOut,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_GetResultItemProperty,
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ARGS(
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resultHandle,
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unItemIndex,
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pchPropertyName,
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pchValueBuffer,
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punValueBufferSizeOut
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)
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)
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);
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}
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VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t* pResultHandle)) {
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return smoke_api::steam_inventory::GetAllItems(
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__func__,
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pResultHandle,
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HOOKED_CALL_CLOSURE(ISteamInventory_GetAllItems, ARGS(pResultHandle))
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);
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}
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VIRTUAL(bool) ISteamInventory_GetItemsByID(
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PARAMS(
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SteamInventoryResult_t* pResultHandle,
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const SteamItemInstanceID_t* pInstanceIDs,
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const uint32_t unCountInstanceIDs
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)
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) {
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return smoke_api::steam_inventory::GetItemsByID(
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__func__,
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pResultHandle,
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pInstanceIDs,
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unCountInstanceIDs,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_GetItemsByID,
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ARGS(pResultHandle, pInstanceIDs, unCountInstanceIDs)
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)
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);
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}
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VIRTUAL(bool) ISteamInventory_SerializeResult(
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PARAMS(
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const SteamInventoryResult_t resultHandle,
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void* pOutBuffer,
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uint32_t* punOutBufferSize
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)
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) {
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return smoke_api::steam_inventory::SerializeResult(
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__func__,
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resultHandle,
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pOutBuffer,
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punOutBufferSize,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_SerializeResult,
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ARGS(resultHandle, pOutBuffer, punOutBufferSize)
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)
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);
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}
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VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(
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PARAMS(
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SteamItemDef_t*pItemDefIDs,
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uint32_t* punItemDefIDsArraySize
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)
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) {
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return smoke_api::steam_inventory::GetItemDefinitionIDs(
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__func__,
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pItemDefIDs,
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punItemDefIDsArraySize,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_GetItemDefinitionIDs,
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ARGS(pItemDefIDs, punItemDefIDsArraySize)
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)
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);
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}
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VIRTUAL(bool) ISteamInventory_CheckResultSteamID(
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PARAMS(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)
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) {
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return smoke_api::steam_inventory::CheckResultSteamID(
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__func__,
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resultHandle,
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steamIDExpected,
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HOOKED_CALL_CLOSURE(
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ISteamInventory_CheckResultSteamID,
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ARGS(resultHandle, steamIDExpected)
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)
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);
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}
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23
src/steam_api/virtuals/isteamuser.cpp
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23
src/steam_api/virtuals/isteamuser.cpp
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@@ -0,0 +1,23 @@
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#include <koalabox/logger.hpp>
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#include "smoke_api.hpp"
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#include "smoke_api/interfaces/steam_user.hpp"
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#include "steam_api/steam_interface.hpp"
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#include "steam_api/virtuals/steam_api_virtuals.hpp"
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VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(
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PARAMS(const CSteamID steamID, const AppId_t dlc_id)
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) {
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try {
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static const auto app_id = steam_interface::get_app_id();
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return smoke_api::steam_user::UserHasLicenseForApp(
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__func__,
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app_id,
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dlc_id,
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HOOKED_CALL_CLOSURE(ISteamUser_UserHasLicenseForApp, ARGS(steamID, dlc_id))
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);
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} catch(const std::exception& e) {
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LOG_ERROR("{} -> Error: {}", __func__, e.what());
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return k_EUserHasLicenseResultDoesNotHaveLicense;
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}
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}
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70
src/steam_api/virtuals/steam_api_virtuals.hpp
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70
src/steam_api/virtuals/steam_api_virtuals.hpp
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@@ -0,0 +1,70 @@
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#pragma once
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#include "smoke_api/types.hpp"
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/**
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* By default, virtual functions are declared with __thiscall
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* convention, which is normal since they are class members.
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* But it presents an issue for us, since we cannot pass *this
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* pointer as a function argument. This is because *this
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* pointer is passed via register ECX in __thiscall
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* convention. Hence, to resolve this issue we declare our
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* hooked functions with __fastcall convention, to trick
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* the compiler into reading ECX & EDX registers as 1st
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* and 2nd function arguments respectively. Similarly, __fastcall
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* makes the compiler push the first argument into the ECX register,
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* which mimics the __thiscall calling convention. Register EDX
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* is not used anywhere in this case, but we still pass it along
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* to conform to the __fastcall convention. This all applies
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* to the x86 architecture.
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*
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* In x86-64 however, there is only one calling convention,
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* so __fastcall is simply ignored. However, RDX in this case
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* will store the 1st actual argument to the function, so we
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* have to omit it from the function signature.
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*
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* The macros below implement the above-mentioned considerations.
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*/
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#ifdef _WIN64
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#define PARAMS(...) void *RCX, __VA_ARGS__
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#define ARGS(...) RCX, __VA_ARGS__
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#define THIS RCX
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#else
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#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
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#define ARGS(...) ECX, EDX, __VA_ARGS__
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#define THIS ECX
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#endif
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#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall // NOLINT(*-macro-parentheses)
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// ISteamApps
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VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t));
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VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t));
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VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS());
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VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int));
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// ISteamClient
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VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*));
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// ISteamInventory
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VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
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VIRTUAL(bool) ISteamInventory_GetResultItems(
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PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*) // @formatter:off
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); // @formatter:on
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VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
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PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) // @formatter:off
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); // @formatter:on
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VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*));
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VIRTUAL(bool) ISteamInventory_GetItemsByID(
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PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)
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);
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VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
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VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*));
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VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID));
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// ISteamUser
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VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));
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