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Split static & shared lib
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70
src/steam_api/virtuals/steam_api_virtuals.hpp
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70
src/steam_api/virtuals/steam_api_virtuals.hpp
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#pragma once
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#include "smoke_api/types.hpp"
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/**
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* By default, virtual functions are declared with __thiscall
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* convention, which is normal since they are class members.
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* But it presents an issue for us, since we cannot pass *this
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* pointer as a function argument. This is because *this
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* pointer is passed via register ECX in __thiscall
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* convention. Hence, to resolve this issue we declare our
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* hooked functions with __fastcall convention, to trick
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* the compiler into reading ECX & EDX registers as 1st
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* and 2nd function arguments respectively. Similarly, __fastcall
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* makes the compiler push the first argument into the ECX register,
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* which mimics the __thiscall calling convention. Register EDX
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* is not used anywhere in this case, but we still pass it along
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* to conform to the __fastcall convention. This all applies
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* to the x86 architecture.
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*
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* In x86-64 however, there is only one calling convention,
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* so __fastcall is simply ignored. However, RDX in this case
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* will store the 1st actual argument to the function, so we
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* have to omit it from the function signature.
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*
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* The macros below implement the above-mentioned considerations.
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*/
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#ifdef _WIN64
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#define PARAMS(...) void *RCX, __VA_ARGS__
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#define ARGS(...) RCX, __VA_ARGS__
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#define THIS RCX
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#else
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#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
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#define ARGS(...) ECX, EDX, __VA_ARGS__
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#define THIS ECX
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#endif
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#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall // NOLINT(*-macro-parentheses)
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// ISteamApps
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VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t));
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VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t));
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VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS());
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VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int));
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// ISteamClient
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VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*));
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VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*));
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// ISteamInventory
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VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
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VIRTUAL(bool) ISteamInventory_GetResultItems(
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PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*) // @formatter:off
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); // @formatter:on
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VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
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PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) // @formatter:off
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); // @formatter:on
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VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*));
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VIRTUAL(bool) ISteamInventory_GetItemsByID(
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PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)
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);
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VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
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VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*));
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VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID));
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// ISteamUser
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VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));
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