Split static & shared lib

This commit is contained in:
acidicoala
2025-08-23 13:44:17 +05:00
parent b828ecc58a
commit dc086e40e0
48 changed files with 1048 additions and 1318 deletions

View File

@@ -0,0 +1,70 @@
#pragma once
#include "smoke_api/types.hpp"
/**
* By default, virtual functions are declared with __thiscall
* convention, which is normal since they are class members.
* But it presents an issue for us, since we cannot pass *this
* pointer as a function argument. This is because *this
* pointer is passed via register ECX in __thiscall
* convention. Hence, to resolve this issue we declare our
* hooked functions with __fastcall convention, to trick
* the compiler into reading ECX & EDX registers as 1st
* and 2nd function arguments respectively. Similarly, __fastcall
* makes the compiler push the first argument into the ECX register,
* which mimics the __thiscall calling convention. Register EDX
* is not used anywhere in this case, but we still pass it along
* to conform to the __fastcall convention. This all applies
* to the x86 architecture.
*
* In x86-64 however, there is only one calling convention,
* so __fastcall is simply ignored. However, RDX in this case
* will store the 1st actual argument to the function, so we
* have to omit it from the function signature.
*
* The macros below implement the above-mentioned considerations.
*/
#ifdef _WIN64
#define PARAMS(...) void *RCX, __VA_ARGS__
#define ARGS(...) RCX, __VA_ARGS__
#define THIS RCX
#else
#define PARAMS(...) const void *ECX, const void *EDX, __VA_ARGS__
#define ARGS(...) ECX, EDX, __VA_ARGS__
#define THIS ECX
#endif
#define VIRTUAL(TYPE) __declspec(noinline) TYPE __fastcall // NOLINT(*-macro-parentheses)
// ISteamApps
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t));
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t));
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS());
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int));
// ISteamClient
VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*));
// ISteamInventory
VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
VIRTUAL(bool) ISteamInventory_GetResultItems(
PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) // @formatter:off
); // @formatter:on
VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*));
VIRTUAL(bool) ISteamInventory_GetItemsByID(
PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)
);
VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*));
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID));
// ISteamUser
VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));