mirror of
https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-24 13:32:51 -05:00
Added support for self-injection via winhttp.dll
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@@ -109,26 +109,35 @@ if(WIN32)
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INPUT_SOURCES_DIR ""
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DLL_FILES_GLOB "${CMAKE_CURRENT_SOURCE_DIR}/res/steamworks/*/binaries/${STEAM_API_MODULE}.dll"
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)
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configure_linker_exports(
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TARGET SmokeAPI
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HEADER_NAME "linker_exports_for_version.h"
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FORWARDED_DLL "C:/Windows/System32/version.dll"
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INPUT_SOURCES_DIR ""
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DLL_FILES_GLOB "C:/Windows/System32/version.dll"
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)
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configure_linker_exports(
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TARGET SmokeAPI
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HEADER_NAME "linker_exports_for_winmm.h"
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FORWARDED_DLL "C:/Windows/System32/winmm.dll"
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INPUT_SOURCES_DIR ""
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DLL_FILES_GLOB "C:/Windows/System32/winmm.dll"
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set(HEADER_CONTENT "#pragma once\n\n")
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foreach(WIN_DLL version winhttp winmm)
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set(HEADER_NAME "linker_exports_for_${WIN_DLL}.h")
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configure_linker_exports(
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TARGET SmokeAPI
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HEADER_NAME "${HEADER_NAME}"
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FORWARDED_DLL "C:/Windows/System32/${WIN_DLL}.dll"
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INPUT_SOURCES_DIR ""
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DLL_FILES_GLOB "C:/Windows/System32/${WIN_DLL}.dll"
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)
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set(HEADER_CONTENT "${HEADER_CONTENT}#include <${HEADER_NAME}>\n")
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endforeach()
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file(GENERATE
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OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/linker_exports_for_windows_dlls.h"
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CONTENT "${HEADER_CONTENT}"
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)
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# Ignore linker warnings regarding COM-related private exports
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set_target_properties(SmokeAPI PROPERTIES LINK_FLAGS "/ignore:4104")
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else()
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# configure_linker_exports(
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# TARGET SmokeAPI
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# HEADER_NAME "libsteam_api_exports.cpp"
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# FORWARDED_DLL "${STEAM_API_MODULE}_o.so"
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# DLL_FILES_GLOB "${CMAKE_CURRENT_SOURCE_DIR}/res/steamworks/*/binaries/${LINUX_DIR}/${STEAM_API_MODULE}.so"
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# INPUT_SOURCES_DIR ""
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# )
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# configure_linker_exports(
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# TARGET SmokeAPI
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# HEADER_NAME "libsteam_api_exports.cpp"
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# FORWARDED_DLL "${STEAM_API_MODULE}_o.so"
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# DLL_FILES_GLOB "${CMAKE_CURRENT_SOURCE_DIR}/res/steamworks/*/binaries/${LINUX_DIR}/${STEAM_API_MODULE}.so"
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# INPUT_SOURCES_DIR ""
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# )
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endif()
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@@ -1,11 +1,11 @@
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// ReSharper disable CppUnusedIncludeDirective
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#include <koalabox/win.hpp>
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#include "smoke_api/smoke_api.hpp"
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// These headers will be populated at build time
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#include "linker_exports_for_steam_api.h"
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#include "linker_exports_for_version.h"
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#include "linker_exports_for_winmm.h"
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#include "linker_exports_for_windows_dlls.h"
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DLL_MAIN(void* handle, const uint32_t reason, void*) {
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if(reason == DLL_PROCESS_ATTACH) {
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