mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-01-24 12:22:49 -05:00
redesign conflict dialog #92
This commit is contained in:
@@ -7,66 +7,95 @@ import {
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DialogActions,
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} from '@/components/dialogs'
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import { Button } from '@/components/buttons'
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import { Icon, warning } from '@/components/icons'
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import { Icon, warning, info } from '@/components/icons'
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export interface Conflict {
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gameId: string
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gameTitle: string
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type: 'cream-to-proton' | 'smoke-to-native'
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}
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export interface ConflictDialogProps {
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visible: boolean
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gameTitle: string
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conflictType: 'cream-to-proton' | 'smoke-to-native'
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onConfirm: () => void
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conflicts: Conflict[]
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onResolve: (gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native') => void
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onClose: () => void
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}
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/**
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* Conflict Dialog component
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* Shows when incompatible unlocker files are detected after platform switch
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* Shows all conflicts at once with individual resolve buttons
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*/
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const ConflictDialog: React.FC<ConflictDialogProps> = ({
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visible,
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gameTitle,
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conflictType,
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onConfirm,
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conflicts,
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onResolve,
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onClose,
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}) => {
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const getConflictMessage = () => {
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if (conflictType === 'cream-to-proton') {
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return {
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title: 'CreamLinux unlocker detected, but game is set to Proton',
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bodyPrefix: 'It looks like you previously installed CreamLinux while ',
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bodySuffix: ' was running natively. Steam is now configured to run it with Proton, so CreamLinux files will be removed automatically.',
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}
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// Check if any CreamLinux conflicts exist
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const hasCreamConflicts = conflicts.some((c) => c.type === 'cream-to-proton')
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const getConflictDescription = (type: 'cream-to-proton' | 'smoke-to-native') => {
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if (type === 'cream-to-proton') {
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return 'Will remove existing unlocker files and restore the game to a clean state.'
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} else {
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return {
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title: 'SmokeAPI unlocker detected, but game is set to Native',
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bodyPrefix: 'It looks like you previously installed SmokeAPI while ',
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bodySuffix: ' was running with Proton. Steam is now configured to run it natively, so SmokeAPI files will be removed automatically.',
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}
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return 'Will remove existing unlocker files and restore the game to a clean state.'
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}
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}
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const message = getConflictMessage()
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return (
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<Dialog visible={visible} size="large" preventBackdropClose={true}>
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<DialogHeader hideCloseButton={true}>
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<div className="conflict-dialog-header">
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<Icon name={warning} variant="solid" size="lg" />
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<h3>{message.title}</h3>
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<h3>Unlocker conflicts detected</h3>
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</div>
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</DialogHeader>
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<DialogBody>
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<div className="conflict-dialog-body">
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<p>
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{message.bodyPrefix}
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<strong>{gameTitle}</strong>
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{message.bodySuffix}
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<p className="conflict-intro">
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Some games have conflicting unlocker states that need attention.
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</p>
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<div className="conflict-list">
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{conflicts.map((conflict) => (
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<div key={conflict.gameId} className="conflict-item">
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<div className="conflict-info">
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<div className="conflict-icon">
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<Icon name={warning} variant="solid" size="md" />
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</div>
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<div className="conflict-details">
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<h4>{conflict.gameTitle}</h4>
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<p>{getConflictDescription(conflict.type)}</p>
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</div>
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</div>
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<Button
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variant="primary"
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onClick={() => onResolve(conflict.gameId, conflict.type)}
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className="conflict-resolve-btn"
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>
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Resolve
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</Button>
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</div>
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))}
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</div>
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</div>
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</DialogBody>
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<DialogFooter>
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{hasCreamConflicts && (
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<div className="conflict-reminder">
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<Icon name={info} variant="solid" size="md" />
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<span>
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Remember to remove <code>sh ./cream.sh %command%</code> from Steam launch options
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after resolving CreamLinux conflicts.
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</span>
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</div>
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)}
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<DialogActions>
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<Button variant="primary" onClick={onConfirm}>
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OK
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<Button variant="secondary" onClick={onClose}>
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Close
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</Button>
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</DialogActions>
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</DialogFooter>
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@@ -9,7 +9,6 @@ export { default as DlcSelectionDialog } from './DlcSelectionDialog'
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export { default as SettingsDialog } from './SettingsDialog'
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export { default as SmokeAPISettingsDialog } from './SmokeAPISettingsDialog'
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export { default as ConflictDialog } from './ConflictDialog'
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export { default as ReminderDialog } from './ReminderDialog'
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export { default as DisclaimerDialog } from './DisclaimerDialog'
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// Export types
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@@ -20,5 +19,4 @@ export type { DialogFooterProps } from './DialogFooter'
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export type { DialogActionsProps } from './DialogActions'
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export type { ProgressDialogProps, InstallationInstructions } from './ProgressDialog'
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export type { DlcSelectionDialogProps } from './DlcSelectionDialog'
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export type { ConflictDialogProps } from './ConflictDialog'
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export type { ReminderDialogProps } from './ReminderDialog'
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export type { ConflictDialogProps, Conflict } from './ConflictDialog'
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@@ -9,7 +9,6 @@ export interface Conflict {
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export interface ConflictResolution {
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gameId: string
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removeFiles: boolean
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conflictType: 'cream-to-proton' | 'smoke-to-native'
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}
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@@ -19,10 +18,9 @@ export interface ConflictResolution {
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*/
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export function useConflictDetection(games: Game[]) {
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const [conflicts, setConflicts] = useState<Conflict[]>([])
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const [currentConflict, setCurrentConflict] = useState<Conflict | null>(null)
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const [showReminder, setShowReminder] = useState(false)
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const [isProcessing, setIsProcessing] = useState(false)
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const [showDialog, setShowDialog] = useState(false)
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const [resolvedConflicts, setResolvedConflicts] = useState<Set<string>>(new Set())
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const [hasShownThisSession, setHasShownThisSession] = useState(false)
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// Detect conflicts whenever games change
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useEffect(() => {
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@@ -55,69 +53,50 @@ export function useConflictDetection(games: Game[]) {
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setConflicts(detectedConflicts)
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// Show the first conflict if we have any and not currently processing
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if (detectedConflicts.length > 0 && !currentConflict && !isProcessing) {
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setCurrentConflict(detectedConflicts[0])
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// Show dialog only if:
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// 1. We have conflicts
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// 2. Dialog isn't already visible
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// 3. We haven't shown it this session
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if (detectedConflicts.length > 0 && !showDialog && !hasShownThisSession) {
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setShowDialog(true)
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setHasShownThisSession(true)
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}
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}, [games, currentConflict, isProcessing, resolvedConflicts])
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}, [games, resolvedConflicts, showDialog, hasShownThisSession])
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// Handle conflict resolution
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const resolveConflict = useCallback((): ConflictResolution | null => {
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if (!currentConflict || isProcessing) return null
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// Handle resolving a single conflict
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const resolveConflict = useCallback(
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(gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native'): ConflictResolution => {
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// Mark this game as resolved
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setResolvedConflicts((prev) => new Set(prev).add(gameId))
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setIsProcessing(true)
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// Remove from conflicts list
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setConflicts((prev) => prev.filter((c) => c.gameId !== gameId))
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const resolution: ConflictResolution = {
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gameId: currentConflict.gameId,
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removeFiles: true, // Always remove files
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conflictType: currentConflict.type,
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return {
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gameId,
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conflictType,
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}
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},
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[]
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)
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// Auto-close dialog when all conflicts are resolved
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useEffect(() => {
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if (conflicts.length === 0 && showDialog) {
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setShowDialog(false)
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}
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}, [conflicts.length, showDialog])
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// Mark this game as resolved so we don't re-detect the conflict
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setResolvedConflicts((prev) => new Set(prev).add(currentConflict.gameId))
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// Remove this conflict from the list
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const remainingConflicts = conflicts.filter((c) => c.gameId !== currentConflict.gameId)
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setConflicts(remainingConflicts)
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// Close current conflict dialog immediately
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setCurrentConflict(null)
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// Determine what to show next based on conflict type
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if (resolution.conflictType === 'cream-to-proton') {
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// CreamLinux removal - show reminder after delay
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setTimeout(() => {
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setShowReminder(true)
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setIsProcessing(false)
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}, 100)
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} else {
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// SmokeAPI removal - no reminder, just show next conflict or finish
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setTimeout(() => {
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if (remainingConflicts.length > 0) {
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setCurrentConflict(remainingConflicts[0])
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}
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setIsProcessing(false)
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}, 100)
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}
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return resolution
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}, [currentConflict, conflicts, isProcessing])
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// Close reminder dialog
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const closeReminder = useCallback(() => {
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setShowReminder(false)
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// After closing reminder, check if there are more conflicts
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if (conflicts.length > 0) {
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setCurrentConflict(conflicts[0])
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}
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}, [conflicts])
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// Handle dialog close
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const closeDialog = useCallback(() => {
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setShowDialog(false)
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}, [])
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return {
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currentConflict,
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showReminder,
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conflicts,
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showDialog,
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resolveConflict,
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closeReminder,
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closeDialog,
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hasConflicts: conflicts.length > 0,
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}
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}
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@@ -25,64 +25,119 @@
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}
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.conflict-dialog-body {
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p {
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margin-bottom: 1rem;
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display: flex;
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flex-direction: column;
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gap: 1rem;
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.conflict-intro {
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margin: 0;
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color: var(--text-secondary);
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line-height: 1.5;
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}
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&:last-of-type {
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margin-bottom: 0;
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.conflict-list {
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display: flex;
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flex-direction: column;
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gap: 0.75rem;
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}
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.conflict-item {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 1rem;
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padding: 1rem;
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background: rgba(255, 255, 255, 0.03);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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transition: all 0.2s ease;
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&:hover {
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background: rgba(255, 255, 255, 0.05);
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border-color: rgba(255, 255, 255, 0.15);
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}
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}
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strong {
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.conflict-info {
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display: flex;
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align-items: flex-start;
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gap: 0.75rem;
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flex: 1;
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min-width: 0; // Enable text truncation
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}
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.conflict-icon {
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flex-shrink: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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width: 40px;
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height: 40px;
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background: rgba(255, 193, 7, 0.1);
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border-radius: 8px;
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svg {
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color: var(--warning);
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}
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}
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.conflict-details {
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flex: 1;
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min-width: 0;
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h4 {
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margin: 0 0 0.25rem 0;
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font-size: 0.95rem;
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font-weight: var(--semibold);
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color: var(--text-primary);
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font-weight: var(--bold);
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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p {
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margin: 0;
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font-size: 0.85rem;
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color: var(--text-secondary);
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line-height: 1.4;
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}
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}
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.conflict-resolve-btn {
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flex-shrink: 0;
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min-width: 100px;
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}
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}
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/*
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Reminder Dialog Styles
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Used for Steam launch option reminders
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*/
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.reminder-dialog-header {
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.conflict-reminder {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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h3 {
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margin: 0;
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flex: 1;
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font-size: 1.1rem;
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color: var(--text-primary);
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}
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gap: 0.5rem;
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padding: 0.75rem 1rem;
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background: rgba(33, 150, 243, 0.1);
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border: 1px solid rgba(33, 150, 243, 0.2);
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border-radius: 6px;
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font-size: 0.85rem;
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color: var(--text-secondary);
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line-height: 1.4;
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margin-bottom: 1rem;
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svg {
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color: var(--info);
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flex-shrink: 0;
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}
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}
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.reminder-dialog-body {
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p {
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margin-bottom: 1rem;
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color: var(--text-secondary);
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line-height: 1.5;
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span {
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flex: 1;
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}
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.reminder-steps {
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margin: 1rem 0 0 1.5rem;
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padding: 0;
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color: var(--text-secondary);
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line-height: 1.6;
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li {
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margin-bottom: 0.5rem;
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&:last-child {
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margin-bottom: 0;
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}
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}
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code {
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padding: 0.125rem 0.375rem;
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background: rgba(0, 0, 0, 0.3);
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border-radius: 3px;
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font-family: 'Courier New', monospace;
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font-size: 0.8rem;
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color: var(--text-primary);
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white-space: nowrap;
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}
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}
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