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index & hook #89
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123
src/hooks/useConflictDetection.ts
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123
src/hooks/useConflictDetection.ts
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import { useState, useEffect, useCallback } from 'react'
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import { Game } from '@/types'
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export interface Conflict {
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gameId: string
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gameTitle: string
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type: 'cream-to-proton' | 'smoke-to-native'
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}
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export interface ConflictResolution {
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gameId: string
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removeFiles: boolean
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conflictType: 'cream-to-proton' | 'smoke-to-native'
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}
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/**
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* Hook for detecting platform conflicts
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* Identifies when unlocker files exist for the wrong platform
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*/
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export function useConflictDetection(games: Game[]) {
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const [conflicts, setConflicts] = useState<Conflict[]>([])
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const [currentConflict, setCurrentConflict] = useState<Conflict | null>(null)
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const [showReminder, setShowReminder] = useState(false)
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const [isProcessing, setIsProcessing] = useState(false)
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const [resolvedConflicts, setResolvedConflicts] = useState<Set<string>>(new Set())
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// Detect conflicts whenever games change
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useEffect(() => {
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const detectedConflicts: Conflict[] = []
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games.forEach((game) => {
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// Skip if we've already resolved a conflict for this game
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if (resolvedConflicts.has(game.id)) {
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return
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}
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// Conflict 1: CreamLinux installed but game is now Proton
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if (!game.native && game.cream_installed) {
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detectedConflicts.push({
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gameId: game.id,
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gameTitle: game.title,
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type: 'cream-to-proton',
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})
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}
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// Conflict 2: SmokeAPI installed but game is now Native
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if (game.native && game.smoke_installed) {
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detectedConflicts.push({
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gameId: game.id,
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gameTitle: game.title,
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type: 'smoke-to-native',
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})
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}
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})
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setConflicts(detectedConflicts)
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// Show the first conflict if we have any and not currently processing
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if (detectedConflicts.length > 0 && !currentConflict && !isProcessing) {
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setCurrentConflict(detectedConflicts[0])
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}
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}, [games, currentConflict, isProcessing, resolvedConflicts])
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// Handle conflict resolution
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const resolveConflict = useCallback((): ConflictResolution | null => {
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if (!currentConflict || isProcessing) return null
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setIsProcessing(true)
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const resolution: ConflictResolution = {
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gameId: currentConflict.gameId,
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removeFiles: true, // Always remove files
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conflictType: currentConflict.type,
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}
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// Mark this game as resolved so we don't re-detect the conflict
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setResolvedConflicts((prev) => new Set(prev).add(currentConflict.gameId))
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// Remove this conflict from the list
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const remainingConflicts = conflicts.filter((c) => c.gameId !== currentConflict.gameId)
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setConflicts(remainingConflicts)
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// Close current conflict dialog immediately
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setCurrentConflict(null)
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// Determine what to show next based on conflict type
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if (resolution.conflictType === 'cream-to-proton') {
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// CreamLinux removal - show reminder after delay
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setTimeout(() => {
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setShowReminder(true)
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setIsProcessing(false)
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}, 100)
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} else {
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// SmokeAPI removal - no reminder, just show next conflict or finish
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setTimeout(() => {
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if (remainingConflicts.length > 0) {
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setCurrentConflict(remainingConflicts[0])
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}
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setIsProcessing(false)
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}, 100)
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}
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return resolution
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}, [currentConflict, conflicts, isProcessing])
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// Close reminder dialog
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const closeReminder = useCallback(() => {
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setShowReminder(false)
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// After closing reminder, check if there are more conflicts
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if (conflicts.length > 0) {
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setCurrentConflict(conflicts[0])
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}
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}, [conflicts])
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return {
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currentConflict,
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showReminder,
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resolveConflict,
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closeReminder,
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hasConflicts: conflicts.length > 0,
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}
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}
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