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https://github.com/Novattz/creamlinux-installer.git
synced 2025-12-05 19:45:36 -05:00
Game detection logic
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@@ -284,8 +284,15 @@ fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
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fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
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let mut found_exe = false;
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let mut found_linux_binary = false;
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let mut found_main_executable = false;
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let mut steam_api_files = Vec::new();
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// Strong indicators for native Linux games
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let mut has_libsteam_api = false;
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let mut has_linux_steam_libs = false;
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let mut linux_binary_count = 0;
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let mut windows_exe_count = 0;
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// Directories to skip for better performance
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let skip_dirs = [
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"videos",
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@@ -312,6 +319,11 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
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let exe_extensions = ["exe", "bat", "cmd", "msi"];
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let binary_extensions = ["so", "bin", "sh", "x86", "x86_64"];
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// Files that indicate this is likely a launcher/installer
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let installer_patterns = [
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"setup", "install", "launcher", "uninstall", "redist", "vcredist", "directx", "_commonredist", "dotnet", "PhysX"
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];
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// Recursively walk through the game directory
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for entry in WalkDir::new(game_path)
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.max_depth(MAX_DEPTH) // Limit depth to avoid traversing too deep
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@@ -335,22 +347,46 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
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continue;
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}
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let filename = path.file_name()
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.unwrap_or_default()
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.to_string_lossy()
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.to_lowercase();
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// Check for strong Linux indicators first
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if filename == "libsteam_api.so" {
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has_libsteam_api = true;
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debug!("Found strong Linux indicator: {}", path.display());
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}
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// Check for other Linux Steam libraries
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if filename.starts_with("lib") && filename.contains("steam") && filename.ends_with(".so") {
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has_linux_steam_libs = true;
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debug!("Found Linux Steam library: {}", path.display());
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}
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// Check file extension
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if let Some(ext) = path.extension() {
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let ext_str = ext.to_string_lossy().to_lowercase();
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// Check for Windows executables
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if exe_extensions.iter().any(|&e| ext_str == e) {
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found_exe = true;
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// Check if this looks like an installer/utility rather than main game
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let is_likely_installer = installer_patterns.iter()
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.any(|&pattern| filename.contains(pattern));
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if !is_likely_installer {
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found_exe = true;
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windows_exe_count += 1;
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// If its in the root directory and not an installer, its likely the main executable
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if path.parent() == Some(game_path) {
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found_main_executable = true;
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}
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}
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}
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// Check for Steam API DLLs
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if ext_str == "dll" {
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let filename = path
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.file_name()
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.unwrap_or_default()
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.to_string_lossy()
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.to_lowercase();
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if filename == "steam_api.dll" || filename == "steam_api64.dll" {
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if let Ok(rel_path) = path.strip_prefix(game_path) {
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let rel_path_str = rel_path.to_string_lossy().to_string();
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@@ -363,6 +399,7 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
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// Check for Linux binary files
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if binary_extensions.iter().any(|&e| ext_str == e) {
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found_linux_binary = true;
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linux_binary_count += 1;
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// Check if it's actually an ELF binary for more certainty
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if ext_str == "so" && is_elf_binary(path) {
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@@ -382,29 +419,85 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
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// Check executable permission and ELF format
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if is_executable && is_elf_binary(path) {
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found_linux_binary = true;
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linux_binary_count += 1;
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}
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}
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}
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// If we've found enough evidence for both platforms and Steam API DLLs, we can stop
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if found_exe && found_linux_binary && !steam_api_files.is_empty() {
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debug!("Found sufficient evidence, breaking scan early");
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break;
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}
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}
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// A game is considered native if it has Linux binaries but no Windows executables
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let is_native = found_linux_binary && !found_exe;
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// Detection logic with priority system
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let is_native = determine_platform(
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has_libsteam_api,
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has_linux_steam_libs,
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found_linux_binary,
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found_exe,
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found_main_executable,
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linux_binary_count,
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windows_exe_count,
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);
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debug!(
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"Game scan results: native={}, exe={}, api_dlls={}",
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"Game scan results: native={}, libsteam_api={}, linux_libs={}, linux_binaries={}, exe_files={}, api_dlls={}",
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is_native,
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found_exe,
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has_libsteam_api,
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has_linux_steam_libs,
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linux_binary_count,
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windows_exe_count,
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steam_api_files.len()
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);
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(is_native, steam_api_files)
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}
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// Priority-based platform detection
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fn determine_platform(
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has_libsteam_api: bool,
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has_linux_steam_libs: bool,
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found_linux_binary: bool,
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found_exe: bool,
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found_main_executable: bool,
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linux_binary_count: usize,
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windows_exe_count: usize,
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) -> bool {
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// Priority 1: Strong Linux indicators
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if has_libsteam_api {
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debug!("Detected as native: libsteam_api.so found");
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return true;
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}
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if has_linux_steam_libs {
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debug!("Detected as native: Linux steam libraries found");
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return true;
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}
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// Priority 2: High confidence Linux indicators
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if found_linux_binary && linux_binary_count >= 3 && !found_main_executable {
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debug!("Detected as native: Multiple Linux binaries, no main Windows executable");
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return true;
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}
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// Priority 3: Balanced assessment
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if found_linux_binary && !found_main_executable && windows_exe_count <= 2 {
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debug!("Detected as native: Linux binaries present, only installer/utility Windows files");
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return true;
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}
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// Priority 4: Windows indicators
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if found_main_executable || (found_exe && !found_linux_binary) {
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debug!("Detected as Windows/Proton: Main executable or only Windows files found");
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return false;
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}
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// Priority 5: Default fallback
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if found_linux_binary {
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debug!("Detected as native: Linux binaries found (default fallback)");
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return true;
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}
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debug!("Detected as Windows/Proton: No strong indicators found");
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false
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}
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// Find all installed Steam games from library folders
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pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo> {
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let mut games = Vec::new();
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