Game detection logic

This commit is contained in:
Novattz
2025-06-09 21:20:45 +02:00
parent b701f7f63c
commit 5a89757855

View File

@@ -284,8 +284,15 @@ fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) { fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
let mut found_exe = false; let mut found_exe = false;
let mut found_linux_binary = false; let mut found_linux_binary = false;
let mut found_main_executable = false;
let mut steam_api_files = Vec::new(); let mut steam_api_files = Vec::new();
// Strong indicators for native Linux games
let mut has_libsteam_api = false;
let mut has_linux_steam_libs = false;
let mut linux_binary_count = 0;
let mut windows_exe_count = 0;
// Directories to skip for better performance // Directories to skip for better performance
let skip_dirs = [ let skip_dirs = [
"videos", "videos",
@@ -312,6 +319,11 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
let exe_extensions = ["exe", "bat", "cmd", "msi"]; let exe_extensions = ["exe", "bat", "cmd", "msi"];
let binary_extensions = ["so", "bin", "sh", "x86", "x86_64"]; let binary_extensions = ["so", "bin", "sh", "x86", "x86_64"];
// Files that indicate this is likely a launcher/installer
let installer_patterns = [
"setup", "install", "launcher", "uninstall", "redist", "vcredist", "directx", "_commonredist", "dotnet", "PhysX"
];
// Recursively walk through the game directory // Recursively walk through the game directory
for entry in WalkDir::new(game_path) for entry in WalkDir::new(game_path)
.max_depth(MAX_DEPTH) // Limit depth to avoid traversing too deep .max_depth(MAX_DEPTH) // Limit depth to avoid traversing too deep
@@ -335,22 +347,46 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
continue; continue;
} }
let filename = path.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_lowercase();
// Check for strong Linux indicators first
if filename == "libsteam_api.so" {
has_libsteam_api = true;
debug!("Found strong Linux indicator: {}", path.display());
}
// Check for other Linux Steam libraries
if filename.starts_with("lib") && filename.contains("steam") && filename.ends_with(".so") {
has_linux_steam_libs = true;
debug!("Found Linux Steam library: {}", path.display());
}
// Check file extension // Check file extension
if let Some(ext) = path.extension() { if let Some(ext) = path.extension() {
let ext_str = ext.to_string_lossy().to_lowercase(); let ext_str = ext.to_string_lossy().to_lowercase();
// Check for Windows executables // Check for Windows executables
if exe_extensions.iter().any(|&e| ext_str == e) { if exe_extensions.iter().any(|&e| ext_str == e) {
found_exe = true; // Check if this looks like an installer/utility rather than main game
let is_likely_installer = installer_patterns.iter()
.any(|&pattern| filename.contains(pattern));
if !is_likely_installer {
found_exe = true;
windows_exe_count += 1;
// If its in the root directory and not an installer, its likely the main executable
if path.parent() == Some(game_path) {
found_main_executable = true;
}
}
} }
// Check for Steam API DLLs // Check for Steam API DLLs
if ext_str == "dll" { if ext_str == "dll" {
let filename = path
.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_lowercase();
if filename == "steam_api.dll" || filename == "steam_api64.dll" { if filename == "steam_api.dll" || filename == "steam_api64.dll" {
if let Ok(rel_path) = path.strip_prefix(game_path) { if let Ok(rel_path) = path.strip_prefix(game_path) {
let rel_path_str = rel_path.to_string_lossy().to_string(); let rel_path_str = rel_path.to_string_lossy().to_string();
@@ -363,6 +399,7 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
// Check for Linux binary files // Check for Linux binary files
if binary_extensions.iter().any(|&e| ext_str == e) { if binary_extensions.iter().any(|&e| ext_str == e) {
found_linux_binary = true; found_linux_binary = true;
linux_binary_count += 1;
// Check if it's actually an ELF binary for more certainty // Check if it's actually an ELF binary for more certainty
if ext_str == "so" && is_elf_binary(path) { if ext_str == "so" && is_elf_binary(path) {
@@ -382,29 +419,85 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
// Check executable permission and ELF format // Check executable permission and ELF format
if is_executable && is_elf_binary(path) { if is_executable && is_elf_binary(path) {
found_linux_binary = true; found_linux_binary = true;
linux_binary_count += 1;
} }
} }
} }
// If we've found enough evidence for both platforms and Steam API DLLs, we can stop
if found_exe && found_linux_binary && !steam_api_files.is_empty() {
debug!("Found sufficient evidence, breaking scan early");
break;
}
} }
// A game is considered native if it has Linux binaries but no Windows executables // Detection logic with priority system
let is_native = found_linux_binary && !found_exe; let is_native = determine_platform(
has_libsteam_api,
has_linux_steam_libs,
found_linux_binary,
found_exe,
found_main_executable,
linux_binary_count,
windows_exe_count,
);
debug!( debug!(
"Game scan results: native={}, exe={}, api_dlls={}", "Game scan results: native={}, libsteam_api={}, linux_libs={}, linux_binaries={}, exe_files={}, api_dlls={}",
is_native, is_native,
found_exe, has_libsteam_api,
has_linux_steam_libs,
linux_binary_count,
windows_exe_count,
steam_api_files.len() steam_api_files.len()
); );
(is_native, steam_api_files) (is_native, steam_api_files)
} }
// Priority-based platform detection
fn determine_platform(
has_libsteam_api: bool,
has_linux_steam_libs: bool,
found_linux_binary: bool,
found_exe: bool,
found_main_executable: bool,
linux_binary_count: usize,
windows_exe_count: usize,
) -> bool {
// Priority 1: Strong Linux indicators
if has_libsteam_api {
debug!("Detected as native: libsteam_api.so found");
return true;
}
if has_linux_steam_libs {
debug!("Detected as native: Linux steam libraries found");
return true;
}
// Priority 2: High confidence Linux indicators
if found_linux_binary && linux_binary_count >= 3 && !found_main_executable {
debug!("Detected as native: Multiple Linux binaries, no main Windows executable");
return true;
}
// Priority 3: Balanced assessment
if found_linux_binary && !found_main_executable && windows_exe_count <= 2 {
debug!("Detected as native: Linux binaries present, only installer/utility Windows files");
return true;
}
// Priority 4: Windows indicators
if found_main_executable || (found_exe && !found_linux_binary) {
debug!("Detected as Windows/Proton: Main executable or only Windows files found");
return false;
}
// Priority 5: Default fallback
if found_linux_binary {
debug!("Detected as native: Linux binaries found (default fallback)");
return true;
}
debug!("Detected as Windows/Proton: No strong indicators found");
false
}
// Find all installed Steam games from library folders // Find all installed Steam games from library folders
pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo> { pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo> {
let mut games = Vec::new(); let mut games = Vec::new();