bits and bob

This commit is contained in:
Tickbase
2025-05-18 17:57:36 +02:00
parent 4b70cec6e9
commit 79fd51c5e5
20 changed files with 173 additions and 55 deletions

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@@ -117,8 +117,10 @@ const DlcSelectionDialog = ({
// Submit selected DLCs to parent component
const handleConfirm = useCallback(() => {
onConfirm(selectedDlcs)
}, [onConfirm, selectedDlcs])
// Create a deep copy to prevent reference issues
const dlcsCopy = JSON.parse(JSON.stringify(selectedDlcs));
onConfirm(dlcsCopy);
}, [onConfirm, selectedDlcs]);
// Count selected DLCs
const selectedCount = selectedDlcs.filter((dlc) => dlc.enabled).length

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@@ -102,7 +102,7 @@ const Icon: React.FC<IconProps> = ({
if (BRAND_ICON_NAMES.has(name)) {
defaultVariant = 'brand'
} else {
defaultVariant = 'bold' // Default to outline for non-brand icons
defaultVariant = 'bold' // Default to bold for non-brand icons
}
}

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@@ -1,6 +1,7 @@
// Bold variant icons
export { ReactComponent as Linux } from './linux.svg'
export { ReactComponent as steam } from './steam.svg'
export { ReactComponent as windows } from './windows.svg'
export { ReactComponent as github } from './github.svg'
export { ReactComponent as discord } from './discord.svg'
export { ReactComponent as Steam } from './steam.svg'
export { ReactComponent as Windows } from './windows.svg'
export { ReactComponent as Github } from './github.svg'
export { ReactComponent as Discord } from './discord.svg'
export { ReactComponent as Proton } from './proton.svg'

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@@ -27,11 +27,13 @@ export const search = 'Search'
export const trash = 'Trash'
export const warning = 'Warning'
export const wine = 'Wine'
export const diamond = 'Diamond'
// Brand icons
export const discord = 'Discord'
export const github = 'GitHub'
export const linux = 'Linux'
export const proton = 'Proton'
export const steam = 'Steam'
export const windows = 'Windows'
@@ -54,11 +56,13 @@ export const IconNames = {
Trash: trash,
Warning: warning,
Wine: wine,
Diamond: diamond,
// Brand icons
Discord: discord,
GitHub: github,
Linux: linux,
Proton: proton,
Steam: steam,
Windows: windows,
} as const

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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M9.2 8.25h5.6L12.15 3h-.3zm2.05 11.85V9.75H2.625zm1.5 0l8.625-10.35H12.75zm3.7-11.85h5.175L19.55 4.1q-.275-.5-.737-.8T17.775 3H13.85zm-14.075 0H7.55L10.15 3H6.225q-.575 0-1.037.3t-.738.8z"/></svg>

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@@ -14,4 +14,5 @@ export { ReactComponent as Refresh } from './refresh.svg'
export { ReactComponent as Search } from './search.svg'
export { ReactComponent as Trash } from './trash.svg'
export { ReactComponent as Warning } from './warning.svg'
export { ReactComponent as Wine } from './wine.svg'
export { ReactComponent as Wine } from './wine.svg'
export { ReactComponent as Diamond } from './diamond.svg'

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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M12 19.875q-.425 0-.825-.187t-.7-.538L2.825 10q-.225-.275-.337-.6t-.113-.675q0-.225.038-.462t.162-.438L4.45 4.1q.275-.5.738-.8T6.225 3h11.55q.575 0 1.038.3t.737.8l1.875 3.725q.125.2.163.437t.037.463q0 .35-.112.675t-.338.6l-7.65 9.15q-.3.35-.7.538t-.825.187M9.625 8h4.75l-1.5-3h-1.75zM11 16.675V10H5.45zm2 0L18.55 10H13zM16.6 8h2.65l-1.5-3H15.1zM4.75 8H7.4l1.5-3H6.25z"/></svg>

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@@ -15,3 +15,4 @@ export { ReactComponent as Search } from './search.svg'
export { ReactComponent as Trash } from './trash.svg'
export { ReactComponent as Warning } from './warning.svg'
export { ReactComponent as Wine } from './wine.svg'
export { ReactComponent as Diamond } from './diamond.svg'

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@@ -1,5 +1,5 @@
import { Button } from '@/components/buttons'
import { Icon, info, refresh, search } from '@/components/icons'
import { Icon, diamond, refresh, search } from '@/components/icons'
interface HeaderProps {
onRefresh: () => void
@@ -21,7 +21,7 @@ const Header = ({
return (
<header className="app-header">
<div className="app-title">
<Icon name={info} variant="bold" size="md" className="app-logo-icon" />
<Icon name={diamond} variant="bold" size="lg" className="app-logo-icon" />
<h1>CreamLinux</h1>
</div>
<div className="header-controls">

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@@ -1,4 +1,4 @@
import { useEffect } from 'react'
import { useEffect, useState } from 'react'
interface InitialLoadingScreenProps {
message: string;
@@ -9,28 +9,40 @@ interface InitialLoadingScreenProps {
/**
* Initial loading screen displayed when the app first loads
*/
const InitialLoadingScreen = ({
message,
progress,
onComplete
}: InitialLoadingScreenProps) => {
// Call onComplete when progress reaches 100%
useEffect(() => {
if (progress >= 100 && onComplete) {
const timer = setTimeout(() => {
onComplete();
}, 500); // Small delay to show completion
return () => clearTimeout(timer);
}
}, [progress, onComplete]);
const InitialLoadingScreen = ({ message, progress, onComplete }: InitialLoadingScreenProps) => {
const [detailedStatus, setDetailedStatus] = useState<string[]>([
"Initializing application...",
"Setting up Steam integration...",
"Preparing DLC management..."
]);
// Use a sequence of messages based on progress
useEffect(() => {
const messages = [
{ threshold: 10, message: "Checking system requirements..." },
{ threshold: 30, message: "Scanning Steam libraries..." },
{ threshold: 50, message: "Discovering games..." },
{ threshold: 70, message: "Analyzing game configurations..." },
{ threshold: 90, message: "Preparing user interface..." },
{ threshold: 100, message: "Ready to launch!" }
];
// Find current status message based on progress
const currentMessage = messages.find(m => progress <= m.threshold)?.message || "Loading...";
// Add new messages to the log as progress increases
if (currentMessage && !detailedStatus.includes(currentMessage)) {
setDetailedStatus(prev => [...prev, currentMessage]);
}
}, [progress, detailedStatus]);
return (
<div className="initial-loading-screen">
<div className="loading-content">
<h1>CreamLinux</h1>
<div className="loading-animation">
{/* Enhanced animation with SVG or more elaborate CSS animation */}
<div className="loading-circles">
<div className="circle circle-1"></div>
<div className="circle circle-2"></div>
@@ -40,6 +52,16 @@ const InitialLoadingScreen = ({
<p className="loading-message">{message}</p>
{/* Add a detailed status log that shows progress steps */}
<div className="loading-status-log">
{detailedStatus.slice(-4).map((status, index) => (
<div key={index} className="status-line">
<span className="status-indicator"></span>
<span className="status-text">{status}</span>
</div>
))}
</div>
<div className="progress-bar-container">
<div className="progress-bar" style={{ width: `${progress}%` }} />
</div>
@@ -47,7 +69,7 @@ const InitialLoadingScreen = ({
<div className="progress-percentage">{Math.round(progress)}%</div>
</div>
</div>
)
}
);
};
export default InitialLoadingScreen

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@@ -1,4 +1,4 @@
import { Icon, layers, linux, wine } from '@/components/icons'
import { Icon, layers, linux, proton } from '@/components/icons'
interface SidebarProps {
setFilter: (filter: string) => void
@@ -22,7 +22,7 @@ const Sidebar = ({ setFilter, currentFilter }: SidebarProps) => {
const filters: FilterItem[] = [
{ id: 'all', label: 'All Games', icon: layers, variant: 'bold' },
{ id: 'native', label: 'Native', icon: linux, variant: 'brand' },
{ id: 'proton', label: 'Proton Required', icon: wine, variant: 'bold' }
{ id: 'proton', label: 'Proton Required', icon: proton, variant: 'brand' }
]
return (

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@@ -23,13 +23,17 @@ const Toast = ({
onDismiss
}: ToastProps) => {
const [visible, setVisible] = useState(false)
const [isClosing, setIsClosing] = useState(false);
// Use useCallback to memoize the handleDismiss function
const handleDismiss = useCallback(() => {
setVisible(false)
setIsClosing(true);
// Give time for exit animation
setTimeout(() => onDismiss(id), 300)
}, [id, onDismiss])
setTimeout(() => {
setVisible(false);
setTimeout(() => onDismiss(id), 50);
}, 300);
}, [id, onDismiss]);
// Handle animation on mount/unmount
useEffect(() => {
@@ -69,7 +73,7 @@ const Toast = ({
}
return (
<div className={`toast toast-${type} ${visible ? 'visible' : ''}`}>
<div className={`toast toast-${type} ${visible ? 'visible' : ''} ${isClosing ? 'closing' : ''}`}>
<div className="toast-icon">{getIcon()}</div>
<div className="toast-content">
{title && <h4 className="toast-title">{title}</h4>}

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@@ -107,15 +107,25 @@ export const AppProvider = ({ children }: AppProviderProps) => {
// DLC confirmation wrapper
const handleDlcConfirm = (selectedDlcs: DlcInfo[]) => {
closeDlcDialog()
const { gameId, isEditMode } = dlcDialog
// MODIFIED: Create a deep copy to ensure we don't have reference issues
const dlcsCopy = selectedDlcs.map(dlc => ({...dlc}))
// Log detailed info before closing dialog
console.log(`Saving ${dlcsCopy.filter(d => d.enabled).length} enabled and ${
dlcsCopy.length - dlcsCopy.filter(d => d.enabled).length
} disabled DLCs`)
// Close dialog FIRST to avoid UI state issues
closeDlcDialog()
// Update game state to show it's installing
setGames(prevGames =>
prevGames.map(g => g.id === gameId ? { ...g, installing: true } : g)
)
executeDlcConfirm(selectedDlcs, gameId, isEditMode, games)
executeDlcConfirm(dlcsCopy, gameId, isEditMode, games)
.then(() => {
success(isEditMode
? "DLC configuration updated successfully"

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@@ -25,6 +25,7 @@ export function useDlcManager() {
const [isFetchingDlcs, setIsFetchingDlcs] = useState(false)
const dlcFetchController = useRef<AbortController | null>(null)
const activeDlcFetchId = useRef<string | null>(null)
const [forceReload, setForceReload] = useState(false) // Add this state to force reloads
// DLC selection dialog state
const [dlcDialog, setDlcDialog] = useState<DlcDialogState>({
@@ -155,7 +156,7 @@ export function useDlcManager() {
}
}
// Handle game edit (show DLC management dialog)
// MODIFIED: Handle game edit (show DLC management dialog) with proper reloading
const handleGameEdit = async (gameId: string, games: Game[]) => {
const game = games.find((g) => g.id === gameId)
if (!game || !game.cream_installed) return
@@ -172,7 +173,7 @@ export function useDlcManager() {
visible: true,
gameId,
gameTitle: game.title,
dlcs: [],
dlcs: [], // Always start with empty DLCs to force a fresh load
enabledDlcs: [],
isLoading: true,
isEditMode: true, // This is an edit operation
@@ -182,23 +183,33 @@ export function useDlcManager() {
error: null,
})
// Try to read all DLCs from the configuration file first (including disabled ones)
// MODIFIED: Always get a fresh copy from the config file
console.log('Loading DLC configuration from disk...')
try {
const allDlcs = await invoke<DlcInfo[]>('get_all_dlcs_command', {
gamePath: game.path,
}).catch(() => [] as DlcInfo[])
}).catch((e) => {
console.error('Error loading DLCs:', e)
return [] as DlcInfo[]
})
if (allDlcs.length > 0) {
// If we have DLCs from the config file, use them
// Log the fresh DLC config
console.log('Loaded existing DLC configuration:', allDlcs)
// IMPORTANT: Create a completely new array to avoid reference issues
const freshDlcs = allDlcs.map(dlc => ({...dlc}))
setDlcDialog((prev) => ({
...prev,
dlcs: allDlcs,
dlcs: freshDlcs,
isLoading: false,
progress: 100,
progressMessage: 'Loaded existing DLC configuration',
}))
// Reset force reload flag
setForceReload(false)
return
}
} catch (error) {
@@ -245,7 +256,7 @@ export function useDlcManager() {
}
}
// Handle DLC selection dialog close
// MODIFIED: Handle DLC selection dialog close
const handleDlcDialogClose = () => {
// Cancel any in-progress DLC fetching
if (isFetchingDlcs && activeDlcFetchId.current) {
@@ -267,8 +278,15 @@ export function useDlcManager() {
dlcFetchController.current = null
}
// Close dialog
setDlcDialog((prev) => ({ ...prev, visible: false }))
// Close dialog and reset state
setDlcDialog((prev) => ({
...prev,
visible: false,
dlcs: [], // Clear DLCs to force a reload next time
}))
// Set flag to force reload next time
setForceReload(true)
}
// Update DLCs being streamed with enabled state
@@ -291,5 +309,6 @@ export function useDlcManager() {
streamGameDlcs,
handleGameEdit,
handleDlcDialogClose,
forceReload,
}
}

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@@ -148,10 +148,12 @@ export function useGameActions() {
// Find the game
const game = games.find((g) => g.id === gameId)
if (!game) return
try {
if (isEditMode) {
// If in edit mode, we're updating existing cream_api.ini
// MODIFIED: Create a deep copy to ensure we don't have reference issues
const dlcsCopy = selectedDlcs.map(dlc => ({...dlc}));
// Show progress dialog for editing
setProgressDialog({
visible: true,
@@ -161,13 +163,15 @@ export function useGameActions() {
showInstructions: false,
instructions: undefined,
})
console.log('Saving DLC configuration:', dlcsCopy)
// Call the backend to update the DLC configuration
await invoke('update_dlc_configuration_command', {
gamePath: game.path,
dlcs: selectedDlcs,
dlcs: dlcsCopy,
})
// Update progress dialog for completion
setProgressDialog((prev) => ({
...prev,
@@ -175,7 +179,7 @@ export function useGameActions() {
message: 'DLC configuration updated successfully!',
progress: 100,
}))
// Hide dialog after a delay
setTimeout(() => {
setProgressDialog((prev) => ({ ...prev, visible: false }))
@@ -191,7 +195,7 @@ export function useGameActions() {
showInstructions: false,
instructions: undefined,
})
// Invoke the installation with the selected DLCs
await invoke('install_cream_with_dlcs_command', {
gameId,
@@ -202,14 +206,14 @@ export function useGameActions() {
}
} catch (error) {
console.error('Error processing DLC selection:', error)
// Show error in progress dialog
setProgressDialog((prev) => ({
...prev,
message: `Error: ${error}`,
progress: 100,
}))
// Hide dialog after a delay
setTimeout(() => {
setProgressDialog((prev) => ({ ...prev, visible: false }))

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@@ -109,6 +109,10 @@
overflow-y: auto;
flex: 1;
@include custom-scrollbar;
p {
margin-bottom: 1rem;
}
}
// Dialog footer

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@@ -33,7 +33,7 @@
// Instruction container
.instruction-container {
margin-top: 1.5rem;
margin-top: 1rem;
padding-top: 1rem;
border-top: 1px solid var(--border-soft);

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@@ -69,6 +69,44 @@
min-height: 3rem;
}
.loading-status-log {
margin: 1rem 0;
text-align: left;
max-height: 100px;
overflow-y: auto;
background-color: rgba(0, 0, 0, 0.2);
border-radius: var(--radius-sm);
padding: 0.5rem;
.status-line {
margin: 0.5rem 0;
display: flex;
align-items: center;
.status-indicator {
color: var(--primary-color);
margin-right: 0.5rem;
font-size: 1.2rem;
}
.status-text {
color: var(--text-secondary);
font-size: 0.9rem;
}
&:last-child {
.status-indicator {
color: var(--success);
}
.status-text {
color: var(--text-primary);
font-weight: 600;
}
}
}
}
.progress-bar-container {
height: 8px;
background-color: var(--border-soft);

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@@ -77,6 +77,11 @@
transform: translateY(0);
}
&.closing {
opacity: 0;
transform: translateY(-10px);
}
// Type-specific styling
&.toast-success {
border-color: var(--success);