mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-05-03 21:42:04 -04:00
bits and bob
This commit is contained in:
@@ -25,6 +25,7 @@ export function useDlcManager() {
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const [isFetchingDlcs, setIsFetchingDlcs] = useState(false)
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const dlcFetchController = useRef<AbortController | null>(null)
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const activeDlcFetchId = useRef<string | null>(null)
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const [forceReload, setForceReload] = useState(false) // Add this state to force reloads
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// DLC selection dialog state
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const [dlcDialog, setDlcDialog] = useState<DlcDialogState>({
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@@ -155,7 +156,7 @@ export function useDlcManager() {
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}
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}
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// Handle game edit (show DLC management dialog)
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// MODIFIED: Handle game edit (show DLC management dialog) with proper reloading
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const handleGameEdit = async (gameId: string, games: Game[]) => {
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const game = games.find((g) => g.id === gameId)
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if (!game || !game.cream_installed) return
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@@ -172,7 +173,7 @@ export function useDlcManager() {
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visible: true,
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gameId,
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gameTitle: game.title,
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dlcs: [],
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dlcs: [], // Always start with empty DLCs to force a fresh load
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enabledDlcs: [],
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isLoading: true,
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isEditMode: true, // This is an edit operation
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@@ -182,23 +183,33 @@ export function useDlcManager() {
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error: null,
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})
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// Try to read all DLCs from the configuration file first (including disabled ones)
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// MODIFIED: Always get a fresh copy from the config file
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console.log('Loading DLC configuration from disk...')
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try {
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const allDlcs = await invoke<DlcInfo[]>('get_all_dlcs_command', {
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gamePath: game.path,
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}).catch(() => [] as DlcInfo[])
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}).catch((e) => {
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console.error('Error loading DLCs:', e)
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return [] as DlcInfo[]
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})
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if (allDlcs.length > 0) {
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// If we have DLCs from the config file, use them
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// Log the fresh DLC config
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console.log('Loaded existing DLC configuration:', allDlcs)
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// IMPORTANT: Create a completely new array to avoid reference issues
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const freshDlcs = allDlcs.map(dlc => ({...dlc}))
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setDlcDialog((prev) => ({
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...prev,
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dlcs: allDlcs,
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dlcs: freshDlcs,
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isLoading: false,
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progress: 100,
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progressMessage: 'Loaded existing DLC configuration',
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}))
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// Reset force reload flag
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setForceReload(false)
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return
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}
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} catch (error) {
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@@ -245,7 +256,7 @@ export function useDlcManager() {
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}
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}
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// Handle DLC selection dialog close
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// MODIFIED: Handle DLC selection dialog close
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const handleDlcDialogClose = () => {
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// Cancel any in-progress DLC fetching
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if (isFetchingDlcs && activeDlcFetchId.current) {
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@@ -267,8 +278,15 @@ export function useDlcManager() {
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dlcFetchController.current = null
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}
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// Close dialog
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setDlcDialog((prev) => ({ ...prev, visible: false }))
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// Close dialog and reset state
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setDlcDialog((prev) => ({
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...prev,
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visible: false,
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dlcs: [], // Clear DLCs to force a reload next time
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}))
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// Set flag to force reload next time
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setForceReload(true)
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}
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// Update DLCs being streamed with enabled state
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@@ -291,5 +309,6 @@ export function useDlcManager() {
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streamGameDlcs,
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handleGameEdit,
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handleDlcDialogClose,
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forceReload,
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}
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}
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@@ -148,10 +148,12 @@ export function useGameActions() {
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// Find the game
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const game = games.find((g) => g.id === gameId)
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if (!game) return
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try {
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if (isEditMode) {
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// If in edit mode, we're updating existing cream_api.ini
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// MODIFIED: Create a deep copy to ensure we don't have reference issues
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const dlcsCopy = selectedDlcs.map(dlc => ({...dlc}));
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// Show progress dialog for editing
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setProgressDialog({
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visible: true,
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@@ -161,13 +163,15 @@ export function useGameActions() {
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showInstructions: false,
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instructions: undefined,
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})
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console.log('Saving DLC configuration:', dlcsCopy)
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// Call the backend to update the DLC configuration
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await invoke('update_dlc_configuration_command', {
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gamePath: game.path,
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dlcs: selectedDlcs,
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dlcs: dlcsCopy,
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})
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// Update progress dialog for completion
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setProgressDialog((prev) => ({
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...prev,
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@@ -175,7 +179,7 @@ export function useGameActions() {
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message: 'DLC configuration updated successfully!',
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progress: 100,
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}))
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// Hide dialog after a delay
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setTimeout(() => {
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setProgressDialog((prev) => ({ ...prev, visible: false }))
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@@ -191,7 +195,7 @@ export function useGameActions() {
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showInstructions: false,
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instructions: undefined,
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})
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// Invoke the installation with the selected DLCs
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await invoke('install_cream_with_dlcs_command', {
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gameId,
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@@ -202,14 +206,14 @@ export function useGameActions() {
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}
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} catch (error) {
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console.error('Error processing DLC selection:', error)
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// Show error in progress dialog
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setProgressDialog((prev) => ({
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...prev,
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message: `Error: ${error}`,
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progress: 100,
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}))
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// Hide dialog after a delay
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setTimeout(() => {
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setProgressDialog((prev) => ({ ...prev, visible: false }))
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